UltimateZoneBuilder/Source/Core/Rendering/VertexBuffer.cs

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1.1 KiB
C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Runtime.InteropServices;
namespace CodeImp.DoomBuilder.Rendering
{
public class VertexBuffer : IDisposable
{
public VertexBuffer()
{
Handle = VertexBuffer_New();
if (Handle == IntPtr.Zero)
throw new Exception("VertexBuffer_New failed");
}
~VertexBuffer()
{
Dispose();
}
public bool Disposed { get { return Handle == IntPtr.Zero; } }
public void Dispose()
{
if (!Disposed)
{
VertexBuffer_Delete(Handle);
Handle = IntPtr.Zero;
}
}
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internal IntPtr Handle;
[DllImport("BuilderNative", CallingConvention = CallingConvention.Cdecl)]
static extern IntPtr VertexBuffer_New();
[DllImport("BuilderNative", CallingConvention = CallingConvention.Cdecl)]
static extern void VertexBuffer_Delete(IntPtr handle);
}
}