UltimateZoneBuilder/Source/Map/Vertex.cs

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2007-06-13 19:39:38 +00:00
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using CodeImp.DoomBuilder.Geometry;
namespace CodeImp.DoomBuilder.Map
{
internal class Vertex : IDisposable
{
#region ================== Constants
#endregion
#region ================== Variables
// Position
private Vector2D pos;
// References
private List<Linedef> linedefs;
// Disposing
private bool isdisposed = false;
#endregion
#region ================== Properties
public List<Linedef> Linedefs { get { return linedefs; } }
public Vector2D Position { get { return pos; } }
public bool IsDisposed { get { return isdisposed; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
public Vertex(Vector2D pos)
{
// Initialize
this.pos = pos;
// We have no destructor
GC.SuppressFinalize(this);
}
// Diposer
public void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
// Dispose the lines that are attached to this vertex
// because a linedef cannot exist without 2 vertices.
foreach(Linedef l in linedefs) l.Dispose();
// Clean up
linedefs = null;
// Done
isdisposed = true;
}
}
#endregion
#region ================== Methods
// This attaches a linedef
public void Attach(Linedef l) { linedefs.Add(l); }
// This detaches a linedef
public void Detach(Linedef l) { linedefs.Remove(l); }
// This rounds the coordinates to integrals
public void Round()
{
// Round to integrals
pos.x = (float)Math.Round(pos.x);
pos.y = (float)Math.Round(pos.y);
}
#endregion
}
}