mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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100 lines
1.8 KiB
C#
100 lines
1.8 KiB
C#
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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namespace CodeImp.DoomBuilder.Map
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{
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internal class Linedef : IDisposable
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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// Vertices
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private Vertex start;
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private Vertex end;
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// Sidedefs
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private Sidedef front;
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private Sidedef back;
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// Properties
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private int flags;
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private int action;
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private int tag;
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private byte[] args;
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// Disposing
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private bool isdisposed = false;
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#endregion
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#region ================== Properties
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// Disposing
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public bool IsDisposed { get { return isdisposed; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public Linedef(Vertex start, Vertex end)
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{
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// Initialize
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this.start = start;
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this.end = end;
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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// Diposer
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public void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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// Detach from vertices
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start.Detach(this);
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end.Detach(this);
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// Dispose sidedefs
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front.Dispose();
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back.Dispose();
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// Clean up
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start = null;
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end = null;
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front = null;
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back = null;
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// Done
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isdisposed = true;
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}
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}
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#endregion
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#region ================== Methods
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#endregion
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}
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}
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