2016-04-27 09:13:07 +00:00
namespace CodeImp.DoomBuilder.Windows
Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
Thing Edit Form, UDMF: added controls for setting pitch, roll, scale, render style, fill color, alpha, health and score.
Visual mode, UDMF: UDMF scale is now applied when rendering sprites.
Added Thing Statistics form (Edit -> View Thing Types...), which shows all loaded thing types with some additional info.
Visual mode: sprites with negative ScaleX and positive ScaleY were not rendered properly.
Classic modes: display was not updated after loading a sprite.
Current testing engine change was not saved on closing the program when no other game configuration settings were changed.
2014-04-30 10:01:22 +00:00
{
partial class ThingStatisticsForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System . ComponentModel . IContainer components = null ;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose ( bool disposing )
{
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if ( disposing & & ( components ! = null ) )
Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
Thing Edit Form, UDMF: added controls for setting pitch, roll, scale, render style, fill color, alpha, health and score.
Visual mode, UDMF: UDMF scale is now applied when rendering sprites.
Added Thing Statistics form (Edit -> View Thing Types...), which shows all loaded thing types with some additional info.
Visual mode: sprites with negative ScaleX and positive ScaleY were not rendered properly.
Classic modes: display was not updated after loading a sprite.
Current testing engine change was not saved on closing the program when no other game configuration settings were changed.
2014-04-30 10:01:22 +00:00
{
components . Dispose ( ) ;
}
base . Dispose ( disposing ) ;
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent ( )
{
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System . Windows . Forms . DataGridViewCellStyle dataGridViewCellStyle1 = new System . Windows . Forms . DataGridViewCellStyle ( ) ;
System . Windows . Forms . DataGridViewCellStyle dataGridViewCellStyle2 = new System . Windows . Forms . DataGridViewCellStyle ( ) ;
System . Windows . Forms . DataGridViewCellStyle dataGridViewCellStyle3 = new System . Windows . Forms . DataGridViewCellStyle ( ) ;
System . Windows . Forms . DataGridViewCellStyle dataGridViewCellStyle4 = new System . Windows . Forms . DataGridViewCellStyle ( ) ;
System . Windows . Forms . DataGridViewCellStyle dataGridViewCellStyle5 = new System . Windows . Forms . DataGridViewCellStyle ( ) ;
this . apply = new System . Windows . Forms . Button ( ) ;
this . dataGridView = new System . Windows . Forms . DataGridView ( ) ;
this . ThingType = new System . Windows . Forms . DataGridViewTextBoxColumn ( ) ;
this . ThingTitle = new System . Windows . Forms . DataGridViewTextBoxColumn ( ) ;
this . ThingClassName = new System . Windows . Forms . DataGridViewTextBoxColumn ( ) ;
this . ThingCount = new System . Windows . Forms . DataGridViewTextBoxColumn ( ) ;
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this . hideUnused = new System . Windows . Forms . CheckBox ( ) ;
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( ( System . ComponentModel . ISupportInitialize ) ( this . dataGridView ) ) . BeginInit ( ) ;
this . SuspendLayout ( ) ;
//
// apply
//
this . apply . Anchor = ( ( System . Windows . Forms . AnchorStyles ) ( ( System . Windows . Forms . AnchorStyles . Bottom | System . Windows . Forms . AnchorStyles . Right ) ) ) ;
this . apply . Location = new System . Drawing . Point ( 369 , 319 ) ;
this . apply . Name = "apply" ;
this . apply . Size = new System . Drawing . Size ( 120 , 23 ) ;
this . apply . TabIndex = 7 ;
this . apply . Text = "Close" ;
this . apply . UseVisualStyleBackColor = true ;
this . apply . Click + = new System . EventHandler ( this . apply_Click ) ;
//
// dataGridView
//
this . dataGridView . AllowUserToAddRows = false ;
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this . dataGridView . AllowUserToDeleteRows = false ;
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this . dataGridView . AllowUserToResizeColumns = false ;
this . dataGridView . AllowUserToResizeRows = false ;
this . dataGridView . Anchor = ( ( System . Windows . Forms . AnchorStyles ) ( ( ( ( System . Windows . Forms . AnchorStyles . Top | System . Windows . Forms . AnchorStyles . Bottom )
| System . Windows . Forms . AnchorStyles . Left )
| System . Windows . Forms . AnchorStyles . Right ) ) ) ;
this . dataGridView . BackgroundColor = System . Drawing . SystemColors . Window ;
this . dataGridView . BorderStyle = System . Windows . Forms . BorderStyle . Fixed3D ;
this . dataGridView . CellBorderStyle = System . Windows . Forms . DataGridViewCellBorderStyle . None ;
this . dataGridView . ColumnHeadersBorderStyle = System . Windows . Forms . DataGridViewHeaderBorderStyle . Single ;
dataGridViewCellStyle1 . Alignment = System . Windows . Forms . DataGridViewContentAlignment . MiddleLeft ;
dataGridViewCellStyle1 . BackColor = System . Drawing . SystemColors . Control ;
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dataGridViewCellStyle1 . Font = new System . Drawing . Font ( "Microsoft Sans Serif" , 8.25F , System . Drawing . FontStyle . Regular , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 204 ) ) ) ;
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dataGridViewCellStyle1 . ForeColor = System . Drawing . SystemColors . WindowText ;
dataGridViewCellStyle1 . SelectionBackColor = System . Drawing . SystemColors . Highlight ;
dataGridViewCellStyle1 . SelectionForeColor = System . Drawing . SystemColors . HighlightText ;
dataGridViewCellStyle1 . WrapMode = System . Windows . Forms . DataGridViewTriState . False ;
this . dataGridView . ColumnHeadersDefaultCellStyle = dataGridViewCellStyle1 ;
this . dataGridView . ColumnHeadersHeightSizeMode = System . Windows . Forms . DataGridViewColumnHeadersHeightSizeMode . AutoSize ;
this . dataGridView . Columns . AddRange ( new System . Windows . Forms . DataGridViewColumn [ ] {
Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
Thing Edit Form, UDMF: added controls for setting pitch, roll, scale, render style, fill color, alpha, health and score.
Visual mode, UDMF: UDMF scale is now applied when rendering sprites.
Added Thing Statistics form (Edit -> View Thing Types...), which shows all loaded thing types with some additional info.
Visual mode: sprites with negative ScaleX and positive ScaleY were not rendered properly.
Classic modes: display was not updated after loading a sprite.
Current testing engine change was not saved on closing the program when no other game configuration settings were changed.
2014-04-30 10:01:22 +00:00
this . ThingType ,
this . ThingTitle ,
this . ThingClassName ,
this . ThingCount } ) ;
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this . dataGridView . Location = new System . Drawing . Point ( 12 , 12 ) ;
this . dataGridView . MultiSelect = false ;
this . dataGridView . Name = "dataGridView" ;
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this . dataGridView . ReadOnly = true ;
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this . dataGridView . RowHeadersVisible = false ;
this . dataGridView . ScrollBars = System . Windows . Forms . ScrollBars . Vertical ;
this . dataGridView . SelectionMode = System . Windows . Forms . DataGridViewSelectionMode . FullRowSelect ;
this . dataGridView . Size = new System . Drawing . Size ( 477 , 301 ) ;
this . dataGridView . TabIndex = 6 ;
this . dataGridView . CellMouseClick + = new System . Windows . Forms . DataGridViewCellMouseEventHandler ( this . dataGridView_CellMouseClick ) ;
//
// ThingType
//
this . ThingType . AutoSizeMode = System . Windows . Forms . DataGridViewAutoSizeColumnMode . AllCells ;
dataGridViewCellStyle2 . Alignment = System . Windows . Forms . DataGridViewContentAlignment . MiddleCenter ;
this . ThingType . DefaultCellStyle = dataGridViewCellStyle2 ;
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this . ThingType . HeaderText = "Type" ;
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this . ThingType . Name = "ThingType" ;
this . ThingType . ReadOnly = true ;
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this . ThingType . Width = 56 ;
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//
// ThingTitle
//
this . ThingTitle . AutoSizeMode = System . Windows . Forms . DataGridViewAutoSizeColumnMode . Fill ;
dataGridViewCellStyle3 . WrapMode = System . Windows . Forms . DataGridViewTriState . True ;
this . ThingTitle . DefaultCellStyle = dataGridViewCellStyle3 ;
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this . ThingTitle . HeaderText = "Title" ;
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this . ThingTitle . Name = "ThingTitle" ;
this . ThingTitle . ReadOnly = true ;
//
// ThingClassName
//
this . ThingClassName . AutoSizeMode = System . Windows . Forms . DataGridViewAutoSizeColumnMode . AllCells ;
dataGridViewCellStyle4 . Alignment = System . Windows . Forms . DataGridViewContentAlignment . MiddleLeft ;
this . ThingClassName . DefaultCellStyle = dataGridViewCellStyle4 ;
this . ThingClassName . HeaderText = "Class Name" ;
this . ThingClassName . Name = "ThingClassName" ;
this . ThingClassName . ReadOnly = true ;
this . ThingClassName . Resizable = System . Windows . Forms . DataGridViewTriState . True ;
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this . ThingClassName . Width = 88 ;
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//
// ThingCount
//
this . ThingCount . AutoSizeMode = System . Windows . Forms . DataGridViewAutoSizeColumnMode . ColumnHeader ;
dataGridViewCellStyle5 . Alignment = System . Windows . Forms . DataGridViewContentAlignment . MiddleCenter ;
this . ThingCount . DefaultCellStyle = dataGridViewCellStyle5 ;
this . ThingCount . HeaderText = "Count" ;
this . ThingCount . Name = "ThingCount" ;
this . ThingCount . ReadOnly = true ;
this . ThingCount . Resizable = System . Windows . Forms . DataGridViewTriState . True ;
this . ThingCount . Width = 60 ;
//
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// hideUnused
//
this . hideUnused . Anchor = ( ( System . Windows . Forms . AnchorStyles ) ( ( System . Windows . Forms . AnchorStyles . Bottom | System . Windows . Forms . AnchorStyles . Left ) ) ) ;
this . hideUnused . AutoSize = true ;
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this . hideUnused . Location = new System . Drawing . Point ( 13 , 323 ) ;
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this . hideUnused . Name = "hideUnused" ;
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this . hideUnused . Size = new System . Drawing . Size ( 123 , 17 ) ;
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this . hideUnused . TabIndex = 8 ;
this . hideUnused . Text = "Hide Unused Things" ;
this . hideUnused . UseVisualStyleBackColor = true ;
this . hideUnused . CheckedChanged + = new System . EventHandler ( this . hideUnused_CheckedChanged ) ;
//
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// ThingStatisticsForm
//
this . AcceptButton = this . apply ;
this . AutoScaleDimensions = new System . Drawing . SizeF ( 96F , 96F ) ;
this . AutoScaleMode = System . Windows . Forms . AutoScaleMode . Dpi ;
this . ClientSize = new System . Drawing . Size ( 501 , 348 ) ;
this . Controls . Add ( this . hideUnused ) ;
this . Controls . Add ( this . apply ) ;
this . Controls . Add ( this . dataGridView ) ;
this . FormBorderStyle = System . Windows . Forms . FormBorderStyle . SizableToolWindow ;
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this . MinimizeBox = false ;
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this . Name = "ThingStatisticsForm" ;
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this . Opacity = 0 ;
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this . ShowIcon = false ;
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this . ShowInTaskbar = false ;
this . Text = "Thing statistics" ;
this . FormClosing + = new System . Windows . Forms . FormClosingEventHandler ( this . ThingStatisticsForm_FormClosing ) ;
( ( System . ComponentModel . ISupportInitialize ) ( this . dataGridView ) ) . EndInit ( ) ;
this . ResumeLayout ( false ) ;
this . PerformLayout ( ) ;
Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
Thing Edit Form, UDMF: added controls for setting pitch, roll, scale, render style, fill color, alpha, health and score.
Visual mode, UDMF: UDMF scale is now applied when rendering sprites.
Added Thing Statistics form (Edit -> View Thing Types...), which shows all loaded thing types with some additional info.
Visual mode: sprites with negative ScaleX and positive ScaleY were not rendered properly.
Classic modes: display was not updated after loading a sprite.
Current testing engine change was not saved on closing the program when no other game configuration settings were changed.
2014-04-30 10:01:22 +00:00
}
#endregion
private System . Windows . Forms . Button apply ;
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private System . Windows . Forms . DataGridView dataGridView ;
Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
Thing Edit Form, UDMF: added controls for setting pitch, roll, scale, render style, fill color, alpha, health and score.
Visual mode, UDMF: UDMF scale is now applied when rendering sprites.
Added Thing Statistics form (Edit -> View Thing Types...), which shows all loaded thing types with some additional info.
Visual mode: sprites with negative ScaleX and positive ScaleY were not rendered properly.
Classic modes: display was not updated after loading a sprite.
Current testing engine change was not saved on closing the program when no other game configuration settings were changed.
2014-04-30 10:01:22 +00:00
private System . Windows . Forms . CheckBox hideUnused ;
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private System . Windows . Forms . DataGridViewTextBoxColumn ThingType ;
private System . Windows . Forms . DataGridViewTextBoxColumn ThingTitle ;
private System . Windows . Forms . DataGridViewTextBoxColumn ThingClassName ;
private System . Windows . Forms . DataGridViewTextBoxColumn ThingCount ;
Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
Thing Edit Form, UDMF: added controls for setting pitch, roll, scale, render style, fill color, alpha, health and score.
Visual mode, UDMF: UDMF scale is now applied when rendering sprites.
Added Thing Statistics form (Edit -> View Thing Types...), which shows all loaded thing types with some additional info.
Visual mode: sprites with negative ScaleX and positive ScaleY were not rendered properly.
Classic modes: display was not updated after loading a sprite.
Current testing engine change was not saved on closing the program when no other game configuration settings were changed.
2014-04-30 10:01:22 +00:00
}
}