UltimateZoneBuilder/Build/Configurations/EdgeC_Doom2Doom.cfg

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/*************************************************************\
Doom Builder 2 Game Configuration for EDGE-Classic
\*************************************************************/
// This is required to prevent accidental use of a different configuration
type = "Doom Builder 2 Game Configuration";
// This is the title to show for this game
game = "EDGE-Classic: Doom 2 (Doom format)";
// This is the simplified game engine/sourceport name
engine = "edge-classic";
// Settings common to Doom games
include("Includes\\Game_Doom.cfg");
// STANDARD DOOM SETTINGS
// Settings common to all games and all map formats
include("Includes\\Doom_common.cfg", "common");
// Settings common to Doom map format
include("Includes\\Boom_common.cfg", "mapformat_doom");
include("Includes\\MBF21_common.cfg", "mapformat_doom");
// Settings common to all games and all map formats
include("Includes\\EdgeC_common.cfg", "common");
// Settings common to doom map format
include("Includes\\EdgeC_misc.cfg", "mapformat_doom");
// Map name format for Doom 2.
mapnameformat = "MAPxy";
// Default thing filters
// (these are not required, just useful for new users)
thingsfilters
{
include("Includes\\Doom_misc.cfg", "thingsfilters");
}
// ENUMERATIONS
// Each engine has its own additional thing types
// These are enumerated lists for linedef types and UDMF fields.
enums
{
// Basic game enums
include("Includes\\Doom_misc.cfg", "enums");
}