2023-03-06 19:22:07 +00:00
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/*************************************************************\
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Doom Builder 2 Game Configuration for EDGE-Classic
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\*************************************************************/
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// This is required to prevent accidental use of a different configuration
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type = "Doom Builder 2 Game Configuration";
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// This is the title to show for this game
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game = "EDGE-Classic: Doom 2 (Doom format)";
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// This is the simplified game engine/sourceport name
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2023-10-24 13:57:49 +00:00
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engine = "edge-classic";
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2023-03-06 19:22:07 +00:00
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2023-10-24 13:57:49 +00:00
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// Settings common to Doom games
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include("Includes\\Game_Doom.cfg");
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2023-03-06 19:22:07 +00:00
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// STANDARD DOOM SETTINGS
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// Settings common to all games and all map formats
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include("Includes\\Doom_common.cfg", "common");
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// Settings common to Doom map format
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include("Includes\\Boom_common.cfg", "mapformat_doom");
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include("Includes\\MBF21_common.cfg", "mapformat_doom");
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2023-10-24 13:57:49 +00:00
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// Settings common to all games and all map formats
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include("Includes\\EdgeC_common.cfg", "common");
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// Settings common to doom map format
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include("Includes\\EdgeC_misc.cfg", "mapformat_doom");
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2023-03-06 19:22:07 +00:00
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// Map name format for Doom 2.
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mapnameformat = "MAPxy";
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// Default thing filters
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// (these are not required, just useful for new users)
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thingsfilters
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{
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include("Includes\\Doom_misc.cfg", "thingsfilters");
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}
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// ENUMERATIONS
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// Each engine has its own additional thing types
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// These are enumerated lists for linedef types and UDMF fields.
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enums
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{
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// Basic game enums
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include("Includes\\Doom_misc.cfg", "enums");
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}
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