mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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109 lines
2.4 KiB
C#
109 lines
2.4 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Data;
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using System.IO;
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using System.Diagnostics;
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using System.Windows.Forms;
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using System.Text.RegularExpressions;
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using System.Collections.Specialized;
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#endregion
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namespace CodeImp.DoomBuilder.Config
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{
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internal abstract class TextureSet
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{
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#region ================== Variables
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protected string name;
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protected List<string> filters;
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// Never stored, only used at run-time
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protected Dictionary<long, ImageData> matches;
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#endregion
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#region ================== Properties
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public string Name { get { return name; } set { name = value; } }
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internal List<string> Filters { get { return filters; } }
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#endregion
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#region ================== Constructor / Destructor
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public TextureSet()
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{
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this.name = "Unnamed Set";
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this.filters = new List<string>();
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}
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#endregion
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#region ================== Methods
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// This writes the texture set to configuration
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internal abstract void WriteToConfig(Configuration cfg, string path);
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// This resets the matches and recreates the regex
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internal virtual void Reset()
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{
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// Clear matches
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matches = new Dictionary<long, ImageData>();
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}
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// This adds a texture to this set
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internal virtual bool Add(ImageData image)
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{
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// Can we add it?
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if(!matches.ContainsKey(image.LongName))
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{
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// Add it
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matches.Add(image.LongName, image);
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return true;
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}
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else
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{
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// Can't add it
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return false;
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}
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}
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// This tests if a texture is in this texturset
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public virtual bool Exists(long longname)
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{
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return matches.ContainsKey(longname);
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}
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// This returns the name
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public override string ToString()
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{
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return name;
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}
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#endregion
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}
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}
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