UltimateZoneBuilder/Build/Compilers/glBSP.cfg

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// NOTE: Key names of the structures defined here must be unique within the entire compilers namespace!
// Recommend to start the key name with the name of this configuration, followed by underscore and a specific name.
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// Parameter placeholders:
// %F is the WAD file where the nodebuilder must read from
// %T is the WAD file to which the nodebuilde writes its output (optional)
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// When %T is not specified, the nodebuilder should output to %F
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glbsp_normal
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{
title = "glBSP - Normal";
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compiler = "glBSP.exe";
parameters = "%F -o %T";
}
glbsp_fast
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{
title = "glBSP - Fast (no reject)";
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compiler = "glBSP.exe";
parameters = "-normal -noreject -v5 -factor 1 %F -o %T";
}