UltimateZoneBuilder/Build/Configurations/Configs for other games/Harmony/GZDoom_HarmonyHexen.cfg

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/*************************************************************\
Doom Builder 2 Game Configuration for ZDoom-compatible port
\*************************************************************/
// This is required to prevent accidental use of a different configuration
type = "Doom Builder 2 Game Configuration";
// This is the title to show for this game
game = "GZDoom: Harmony (Hexen format)";
// This is the simplified game engine/sourceport name
engine = "gzdoom";
// *******************************************************
// * *
// * Note: all the elements that could be factorized *
// * because they were common to ZDoom, GZDoom and *
// * Zandronum have been moved to ZDoom_common.cfg. *
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// * *
// *******************************************************
// STANDARD ZDOOM SETTINGS
// Settings common to all games and all map formats
include("Includes\\ZDoom_common.cfg", "common");
// Settings common to Hexen map format
include("Includes\\ZDoom_common.cfg", "mapformat_hexen");
// Settings common to Harmony games
include("Includes\\Game_Harmony.cfg");
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// Default thing filters
// (these are not required, just useful for new users)
thingsfilters
{
include("Includes\\Doom_misc.cfg", "thingsfilters");
}
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// Depends on both game and map format
gamedetect
{
// Map format
include("Includes\\ZDoom_misc.cfg", "gamedetect_hexen");
// Game scheme
include("Includes\\Harmony_misc.cfg", "gamedetect");
}
// THING TYPES
// Each engine has its own additional thing types
// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom
thingtypes
{
// Basic game actors
include("Includes\\Harmony_things.cfg");
// Additional ZDoom actors for that game
include("Includes\\ZDoom_things.cfg", "default");
// Standard ZDoom actors
include("Includes\\ZDoom_things.cfg", "zdoom");
// Additional actors from the engine
include("Includes\\GZDoom_things.cfg", "gzdoom");
include("Includes\\GZDoom_things.cfg", "gzdoom_lights");
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}
// ENUMERATIONS
// Each engine has its own additional thing types
// These are enumerated lists for linedef types and UDMF fields.
enums
{
// Basic game enums
include("Includes\\Doom_misc.cfg", "enums");
// Standard ZDoom enums
include("Includes\\ZDoom_misc.cfg", "enums");
// Additional ZDoom enums for that game
include("Includes\\ZDoom_misc.cfg", "enums_harmony");
}