UltimateZoneBuilder/Source/Core/Resources/things2d_fill.fp

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2019-09-29 16:57:51 +00:00
in vec4 Color;
in vec2 UV;
out vec4 FragColor;
uniform vec4 fillColor;
void main()
{
FragColor = fillColor;
#if defined(ALPHA_TEST)
if (FragColor.a < 0.5) discard;
#endif
}