UltimateZoneBuilder/Source/Native/Texture.h

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#pragma once
enum class CubeMapFace : int
{
PositiveX,
PositiveY,
PositiveZ,
NegativeX,
NegativeY,
NegativeZ
};
class RenderDevice;
class Texture
{
public:
Texture();
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~Texture();
void Set2DImage(int width, int height);
void SetCubeImage(int size);
void SetPixels(const void* data);
void SetCubePixels(CubeMapFace face, const void* data);
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bool IsCubeTexture() const { return mCubeTexture; }
int GetWidth() const { return mWidth; }
int GetHeight() const { return mHeight; }
bool IsTextureCreated() const { return mTexture; }
void Invalidate();
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GLuint GetTexture(RenderDevice* device);
GLuint GetFramebuffer(RenderDevice* device, bool usedepthbuffer);
GLuint GetPBO(RenderDevice* device);
RenderDevice* Device = nullptr;
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private:
int mWidth = 0;
int mHeight = 0;
bool mCubeTexture = false;
bool mPBOTexture = false;
std::map<int, std::vector<uint32_t>> mPixels;
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GLuint mTexture = 0;
GLuint mFramebuffer = 0;
GLuint mDepthRenderbuffer = 0;
//
GLuint mPBO = 0;
};