UltimateZoneBuilder/Source/Data/Playpal.cs

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803 B
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using CodeImp.DoomBuilder.Rendering;
namespace CodeImp.DoomBuilder.Data
{
internal class Playpal
{
#region ================== Constants
#endregion
#region ================== Variables
private PixelColor[] colors;
#endregion
#region ================== Properties
public PixelColor this[int a] { get { return colors[a]; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
public Playpal(IDataReader source, int lumpindex)
{
// Initialize
// We have no destructor
GC.SuppressFinalize(this);
}
#endregion
#region ================== Methods
#endregion
}
}