UltimateZoneBuilder/Source/Data/FileImage.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
#endregion
namespace CodeImp.DoomBuilder.Data
{
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public sealed class FileImage : ImageData
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{
#region ================== Variables
private string filepathname;
#endregion
#region ================== Constructor / Disposer
// Constructor
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public FileImage(string name, string filepathname)
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{
// Initialize
this.filepathname = filepathname;
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SetName(name);
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// We have no destructor
GC.SuppressFinalize(this);
}
#endregion
#region ================== Methods
// This loads the image
public override void LoadImage()
{
// Leave when already loaded
if(this.IsImageLoaded) return;
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lock(this)
{
// Load file
if(bitmap != null) bitmap.Dispose();
bitmap = (Bitmap)Bitmap.FromFile(filepathname);
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// Get width and height from image
width = bitmap.Size.Width;
height = bitmap.Size.Height;
// Pass on to base
base.LoadImage();
}
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}
#endregion
}
}