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36 lines
842 B
C#
36 lines
842 B
C#
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//using SlimDX;
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namespace CodeImp.DoomBuilder.GZBuilder.Data
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{
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/*public struct GZDoomLight
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{
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public Color3 Color;
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public Vector4 PosAndRadius;
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public int MinRadius;
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public int MaxRadius;
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public int Type; //listed in GZDoomLightType
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public int RenderStyle; //normal, additive, negative
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public int CameraDistance;
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public float AnimationSpeed;
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}*/
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public enum GZDoomLightType : int
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{
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NORMAL = 0,
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PULSE = 1,
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FLICKER = 2,
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SECTOR = 3,
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RANDOM = 4,
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VAVOOM = 1502,
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VAVOOM_COLORED = 1503
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}
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//divide these by 100 to get light color alpha
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public enum GZDoomLightRenderStyle : int
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{
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NORMAL = 75,
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ADDITIVE = 25,
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NEGATIVE = 100
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}
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}
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