UltimateZoneBuilder/Source/Editing/UndoSnapshot.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Reflection;
using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using System.Diagnostics;
using CodeImp.DoomBuilder.Actions;
using ICSharpCode.SharpZipLib.BZip2;
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#endregion
namespace CodeImp.DoomBuilder.Editing
{
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public class UndoSnapshot
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{
#region ================== Variables
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private MemoryStream mapdata;
private string filename;
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private string description;
private int ticketid; // For safe withdrawing
private volatile bool storeondisk;
private volatile bool isondisk;
private bool isdisposed;
#endregion
#region ================== Properties
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public string Description { get { return description; } }
public int TicketID { get { return ticketid; } }
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internal bool StoreOnDisk { get { return storeondisk; } set { storeondisk = value; } }
public bool IsOnDisk { get { return isondisk; } }
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#endregion
#region ================== Constructor / Disposer
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// Constructor
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internal UndoSnapshot(string description, MemoryStream mapdata, int ticketid)
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{
if(mapdata == null) General.Fail("Argument cannot be null!");
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this.ticketid = ticketid;
this.description = description;
this.mapdata = mapdata;
this.filename = null;
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}
// Constructor
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internal UndoSnapshot(UndoSnapshot info, MemoryStream mapdata)
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{
if(mapdata == null) General.Fail("Argument cannot be null!");
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this.ticketid = info.ticketid;
this.description = info.description;
this.mapdata = mapdata;
this.filename = null;
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}
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// Disposer
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internal void Dispose()
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{
lock(this)
{
isdisposed = true;
if(mapdata != null) mapdata.Dispose();
mapdata = null;
if(isondisk) File.Delete(filename);
isondisk = false;
}
}
#endregion
#region ================== Methods
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// This returns the map data
internal MemoryStream GetMapData()
{
lock(this)
{
// Restore into memory if needed
if(isondisk) RestoreFromFile();
// Return a copy of the buffer
return new MemoryStream(mapdata.ToArray());
}
}
// This moves the snapshot from memory to harddisk
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internal void WriteToFile()
{
lock(this)
{
if(isdisposed) return;
if(isondisk) return;
isondisk = true;
// Compress data
mapdata.Seek(0, SeekOrigin.Begin);
MemoryStream outstream = new MemoryStream((int)mapdata.Length);
BZip2.Compress(mapdata, outstream, 300000);
// Make temporary file
filename = General.MakeTempFilename(General.Map.TempPath, "snapshot");
// Write data to file
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File.WriteAllBytes(filename, outstream.ToArray());
// Remove data from memory
mapdata.Dispose();
mapdata = null;
outstream.Dispose();
}
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}
// This loads the snapshot from harddisk into memory
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internal void RestoreFromFile()
{
lock(this)
{
if(isdisposed) return;
if(!isondisk) return;
isondisk = false;
// Read the file data
MemoryStream instream = new MemoryStream(File.ReadAllBytes(filename));
// Decompress data
MemoryStream outstream = new MemoryStream((int)instream.Length * 4);
instream.Seek(0, SeekOrigin.Begin);
BZip2.Decompress(instream, outstream);
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mapdata = new MemoryStream(outstream.ToArray());
// Clean up
instream.Dispose();
File.Delete(filename);
filename = null;
}
}
#endregion
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}
}