UltimateZoneBuilder/Source/Core/Config/SectorEffectData.cs

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using System.Collections.Generic;
namespace CodeImp.DoomBuilder.Config
{
public class SectorEffectData
{
public int Effect;
public HashSet<int> GeneralizedBits;
public SectorEffectData()
{
GeneralizedBits = new HashSet<int>();
}
}
}