UltimateZoneBuilder/Source/Interface/ImageBrowserControl.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using Microsoft.Win32;
using System.Diagnostics;
using CodeImp.DoomBuilder.Controls;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Rendering;
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using SlimDX.Direct3D9;
using System.Drawing.Imaging;
using System.Drawing.Drawing2D;
#endregion
namespace CodeImp.DoomBuilder.Interface
{
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internal partial class ImageBrowserControl : UserControl
{
#region ================== Constants
// Maximum loaded items
private const int MAX_LOADED_ITEMS = 200;
#endregion
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#region ================== Delegates / Events
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public delegate void SelectedItemChangedDelegate();
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public event SelectedItemChangedDelegate SelectedItemChanged;
#endregion
#region ================== Variables
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// States
private bool updating;
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// All items
private List<ImageBrowserItem> items;
// Loaded items
private LinkedList<ImageBrowserItem> loadeditems;
#endregion
#region ================== Properties
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public string LabelText { get { return label.Text; } set { label.Text = value; objectname.Left = label.Right + label.Margin.Right + objectname.Margin.Left; } }
public ListViewItem SelectedItem { get { if(list.SelectedItems.Count > 0) return list.SelectedItems[0]; else return null; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
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public ImageBrowserControl()
{
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// Initialize
InitializeComponent();
items = new List<ImageBrowserItem>();
loadeditems = new LinkedList<ImageBrowserItem>();
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// Move textbox with label
objectname.Left = label.Right + label.Margin.Right + objectname.Margin.Left;
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}
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// This applies the color settings
public void ApplyColorSettings()
{
// Force black background?
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if(General.Settings.BlackBrowsers)
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{
list.BackColor = Color.Black;
list.ForeColor = Color.White;
}
}
// This cleans everything up (we can't override Dispose?)
public virtual void CleanUp()
{
// Stop refresh timer
refreshtimer.Enabled = false;
// Begin updating list
updating = true;
list.SuspendLayout();
list.BeginUpdate();
// Go for all items
foreach(ImageBrowserItem i in list.Items)
{
// Queue image for unloading if only temporary
if(i.icon.IsLoaded && i.icon.Temporary) General.Map.Data.BackgroundLoadImage(i.icon, false);
// Dispose item
i.Dispose();
}
// Trash list items
list.Clear();
loadeditems.Clear();
// Done updating list
updating = false;
list.EndUpdate();
list.ResumeLayout();
}
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#endregion
#region ================== Rendering
// Draw item
private void list_DrawItem(object sender, DrawListViewItemEventArgs e)
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{
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if(!updating) e.Graphics.DrawImageUnscaled((e.Item as ImageBrowserItem).GetImage(e.Bounds), e.Bounds);
}
// Refresher
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private void refreshtimer_Tick(object sender, EventArgs e)
{
// Go for all items
foreach(ImageBrowserItem i in list.Items)
{
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// Bounds within view?
if(i.Bounds.IntersectsWith(list.ClientRectangle))
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{
// Remove from loaded list if in there
if(i.LoadedTicket != null) loadeditems.Remove(i.LoadedTicket);
// Image not loaded?
if(!i.icon.IsLoaded && !i.IsImageLoaded)
{
// Queue for background loading
General.Map.Data.BackgroundLoadImage(i.icon, true);
}
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// Items needs to be redrawn?
if(i.CheckRedrawNeeded(i.Bounds))
{
// Redraw item
i.GetImage(i.Bounds);
// Refresh item in list
list.RedrawItems(i.Index, i.Index, false);
}
else
{
// Queue for unloading if only temporary
if(i.icon.IsLoaded && i.icon.Temporary) General.Map.Data.BackgroundLoadImage(i.icon, false);
}
// Add to loaded list
i.LoadedTicket = loadeditems.AddLast(i);
}
else
{
// Queue for unloading if only temporary
if(i.icon.IsLoaded && i.icon.Temporary)
General.Map.Data.BackgroundLoadImage(i.icon, false);
else
General.Map.Data.BackgroundCancelImage(i.icon);
}
}
// More items laoded than allowed?
if(loadeditems.Count > MAX_LOADED_ITEMS)
{
// Unload items
for(int i = 0; i < (loadeditems.Count - MAX_LOADED_ITEMS); i++)
{
loadeditems.First.Value.ReleaseImage();
loadeditems.First.Value.LoadedTicket = null;
loadeditems.RemoveFirst();
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}
}
}
#endregion
#region ================== Events
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// Name typed
private void objectname_TextChanged(object sender, EventArgs e)
{
// Update list
RefillList(false);
// No item selected?
if(list.SelectedItems.Count == 0)
{
// Select first
SelectFirstItem();
}
}
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// Key pressed
private void objectname_KeyDown(object sender, KeyEventArgs e)
{
// Check what key is pressed
switch(e.KeyData)
{
// Cursor keys
case Keys.Left: SelectNextItem(SearchDirectionHint.Left); e.SuppressKeyPress = true; break;
case Keys.Right: SelectNextItem(SearchDirectionHint.Right); e.SuppressKeyPress = true; break;
case Keys.Up: SelectNextItem(SearchDirectionHint.Up); e.SuppressKeyPress = true; break;
case Keys.Down: SelectNextItem(SearchDirectionHint.Down); e.SuppressKeyPress = true; break;
}
}
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// Selection changed
private void list_ItemSelectionChanged(object sender, ListViewItemSelectionChangedEventArgs e)
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{
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// Raise event
if(SelectedItemChanged != null) SelectedItemChanged();
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}
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#endregion
#region ================== Methods
// This selects an item by name
public void SelectItem(string name)
{
ListViewItem lvi;
// Find item with this text
lvi = list.FindItemWithText(name);
if(lvi != null)
{
// Does the text really match?
if(lvi.Text == name)
{
// Select this item
list.SelectedItems.Clear();
lvi.Selected = true;
lvi.EnsureVisible();
}
}
}
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// This performs item sleection by keys
private void SelectNextItem(SearchDirectionHint dir)
{
ListViewItem lvi;
Point spos;
// Nothing selected?
if(list.SelectedItems.Count == 0)
{
// Select first
SelectFirstItem();
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}
else
{
// Get selected item
lvi = list.SelectedItems[0];
// Determine point to start searching from
switch(dir)
{
case SearchDirectionHint.Left: spos = new Point(lvi.Bounds.Left - 1, lvi.Bounds.Top + 1); break;
case SearchDirectionHint.Right: spos = new Point(lvi.Bounds.Left + 1, lvi.Bounds.Top + 1); break;
case SearchDirectionHint.Up: spos = new Point(lvi.Bounds.Left + 1, lvi.Bounds.Top - 1); break;
case SearchDirectionHint.Down: spos = new Point(lvi.Bounds.Left + 1, lvi.Bounds.Bottom + 1); break;
default: spos = new Point(0, 0); break;
}
// Find next item
//lvi = list.SelectedItems[0].FindNearestItem(dir);
lvi = list.FindNearestItem(dir, spos);
if(lvi != null)
{
// Select next item
list.SelectedItems.Clear();
lvi.Selected = true;
}
// Make selection visible
if(list.SelectedItems.Count > 0) list.SelectedItems[0].EnsureVisible();
}
}
// This selectes the first item
private void SelectFirstItem()
{
ListViewItem lvi;
// Select first
if(list.Items.Count > 0)
{
list.SelectedItems.Clear();
//lvi = list.FindNearestItem(SearchDirectionHint.Down, new Point(1, -100000));
lvi = list.Items[0];
if(lvi != null)
{
lvi.Selected = true;
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lvi.EnsureVisible();
}
}
}
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// This adds a group
public ListViewGroup AddGroup(string name)
{
ListViewGroup grp = new ListViewGroup(name);
list.Groups.Add(grp);
return grp;
}
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// This begins adding items
public void BeginAdding()
{
// Stop updating
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refreshtimer.Enabled = false;
}
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// This ends adding items
public void EndAdding()
{
// Fill list with items
RefillList(true);
// Start updating
refreshtimer.Enabled = true;
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}
// This adds an item
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public void Add(string text, ImageData image, object tag, ListViewGroup group)
{
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ImageBrowserItem i = new ImageBrowserItem(text, image, tag);
i.ListGroup = group;
i.Group = group;
items.Add(i);
}
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// This fills the list based on the objectname filter
private void RefillList(bool selectfirst)
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{
List<ListViewItem> showitems = new List<ListViewItem>();
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// Begin updating list
updating = true;
list.SuspendLayout();
list.BeginUpdate();
// Clear list first
// Group property of items will be set to null, we will restore it later
list.Items.Clear();
// Go for all items
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foreach(ImageBrowserItem i in items)
{
// Add item if valid
if(ValidateItem(i))
{
i.Group = i.ListGroup;
i.Selected = false;
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showitems.Add(i);
}
}
// Fill list
list.Items.AddRange(showitems.ToArray());
// Select first item?
if(selectfirst) SelectFirstItem();
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// Done updating list
updating = false;
list.EndUpdate();
list.ResumeLayout();
// Raise event
if(SelectedItemChanged != null) SelectedItemChanged();
}
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// This validates an item
private bool ValidateItem(ImageBrowserItem i)
{
return i.Text.Contains(objectname.Text);
}
// This sends the focus to the textbox
public void FocusTextbox()
{
objectname.Focus();
}
#endregion
}
}