2007-09-17 21:22:46 +00:00
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.Drawing;
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namespace CodeImp.DoomBuilder.Rendering
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{
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public struct PixelColor
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{
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#region ================== Variables
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// Members
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public byte b;
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public byte g;
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public byte r;
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public byte a;
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#endregion
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#region ================== Constructors
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// Constructor
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public PixelColor(byte a, byte r, byte g, byte b)
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{
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// Initialize
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this.a = a;
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this.r = r;
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this.g = g;
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this.b = b;
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}
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2007-09-23 22:01:21 +00:00
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// Constructor
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public PixelColor(PixelColor p, byte a)
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{
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// Initialize
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this.a = a;
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this.r = p.r;
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this.g = p.g;
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this.b = p.b;
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}
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2007-09-17 21:22:46 +00:00
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#endregion
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#region ================== Static Methods
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// Construct from color
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public static PixelColor FromColor(Color c)
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{
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return new PixelColor(c.A, c.R, c.G, c.B);
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}
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// Construct from int
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public static PixelColor FromInt(int c)
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{
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return FromColor(Color.FromArgb(c));
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}
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#endregion
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#region ================== Methods
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2007-10-08 14:29:31 +00:00
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// This blends two colors with respect to alpha
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public PixelColor Blend(PixelColor a, PixelColor b)
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{
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PixelColor c = new PixelColor();
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float ba;
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ba = (float)a.a * 0.003921568627450980392156862745098f;
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c.r = (byte)((float)a.r * (1f - ba) + (float)b.r * ba);
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c.g = (byte)((float)a.g * (1f - ba) + (float)b.g * ba);
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c.b = (byte)((float)a.b * (1f - ba) + (float)b.b * ba);
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c.a = (byte)((float)a.a * (1f - ba) + ba);
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return c;
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}
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2007-09-17 21:22:46 +00:00
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#endregion
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}
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}
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