UltimateZoneBuilder/Source/ZDoom/DecorateParser.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Data;
using System.IO;
using System.Diagnostics;
using CodeImp.DoomBuilder.Compilers;
#endregion
namespace CodeImp.DoomBuilder.ZDoom
{
public sealed class DecorateParser : ZDTextParser
{
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#region ================== Delegates
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public delegate void IncludeDelegate(DecorateParser parser, string includefile);
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public IncludeDelegate OnInclude;
#endregion
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#region ================== Constants
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#endregion
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#region ================== Variables
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// These are actors we want to keep
private Dictionary<string, ActorStructure> actors;
// These are all parsed actors, also those from other games
private Dictionary<string, ActorStructure> archivedactors;
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#endregion
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#region ================== Properties
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public ICollection<ActorStructure> Actors { get { return actors.Values; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public DecorateParser()
{
// Syntax
whitespace = "\n \t\r";
specialtokens = ":{}+-\n;";
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// Initialize
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actors = new Dictionary<string, ActorStructure>();
archivedactors = new Dictionary<string, ActorStructure>();
}
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#endregion
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#region ================== Parsing
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// This parses the given decorate stream
// Returns false on errors
public override bool Parse(Stream stream, string sourcefilename)
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{
base.Parse(stream, sourcefilename);
// Keep local data
Stream localstream = datastream;
string localsourcename = sourcename;
BinaryReader localreader = datareader;
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// Continue until at the end of the stream
while(SkipWhitespace(true))
{
// Read a token
string objdeclaration = ReadToken();
if(objdeclaration != null)
{
objdeclaration = objdeclaration.ToLowerInvariant();
if(objdeclaration == "actor")
{
// Read actor structure
ActorStructure actor = new ActorStructure(this);
if(this.HasError) break;
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// Add the actor
archivedactors[actor.ClassName.ToLowerInvariant()] = actor;
if(actor.CheckActorSupported())
actors[actor.ClassName.ToLowerInvariant()] = actor;
// Replace an actor?
if(actor.ReplacesClass != null)
{
if(GetArchivedActorByName(actor.ReplacesClass) != null)
archivedactors[actor.ReplacesClass.ToLowerInvariant()] = actor;
else
General.WriteLogLine("WARNING: Unable to find the DECORATE class '" + actor.ReplacesClass + "' to replace, while parsing '" + actor.ClassName + "'");
if(actor.CheckActorSupported())
{
if(GetActorByName(actor.ReplacesClass) != null)
actors[actor.ReplacesClass.ToLowerInvariant()] = actor;
}
}
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}
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else if(objdeclaration == "#include")
{
// Include a file
SkipWhitespace(true);
string filename = ReadToken();
if(!string.IsNullOrEmpty(filename))
{
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// Strip the quotes
filename = filename.Replace("\"", "");
// Callback to parse this file now
if(OnInclude != null) OnInclude(this, filename);
// Set our buffers back to continue parsing
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datastream = localstream;
datareader = localreader;
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sourcename = localsourcename;
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if(HasError) break;
}
else
{
ReportError("Expected file name to include");
break;
}
}
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else if((objdeclaration == "const") || (objdeclaration == "native"))
{
// We don't need this, ignore up to the first next ;
while(SkipWhitespace(true))
{
string t = ReadToken();
if((t == ";") || (t == null)) break;
}
}
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else
{
// Unknown structure!
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// Best we can do now is just find the first { and then
// follow the scopes until the matching } is found
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string token2;
do
{
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if(!SkipWhitespace(true)) break;
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token2 = ReadToken();
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if(token2 == null) break;
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}
while(token2 != "{");
int scopelevel = 1;
do
{
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if(!SkipWhitespace(true)) break;
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token2 = ReadToken();
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if(token2 == null) break;
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if(token2 == "{") scopelevel++;
if(token2 == "}") scopelevel--;
}
while(scopelevel > 0);
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}
}
}
// Return true when no errors occurred
return (ErrorDescription == null);
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}
#endregion
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#region ================== Methods
// This returns an actor by name
// Returns null when actor cannot be found
public ActorStructure GetActorByName(string name)
{
name = name.ToLowerInvariant();
if(actors.ContainsKey(name))
return actors[name];
else
return null;
}
// This returns an actor by name
// Returns null when actor cannot be found
internal ActorStructure GetArchivedActorByName(string name)
{
name = name.ToLowerInvariant();
if(archivedactors.ContainsKey(name))
return archivedactors[name];
else
return null;
}
#endregion
}
}