UltimateZoneBuilder/Source/Core/ZDoom/DecalInfo.cs

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#region ================== Copyright (c) 2020 Boris Iwanski
/*
* This program is free software: you can redistribute it and/or modify
*
* it under the terms of the GNU General Public License as published by
*
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
*
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
*
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program.If not, see<http://www.gnu.org/licenses/>.
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
#endregion
namespace CodeImp.DoomBuilder.ZDoom
{
public class DecalInfo
{
#region ================== Enums
public enum DecalType
{
DECAL,
DECALGROUP
}
#endregion
#region ================== Variables
private string name;
private string picturename = string.Empty;
private int index;
private string description;
private DecalType type;
private Dictionary<string, DecalInfo> childdecals = new Dictionary<string, DecalInfo>(); // Children of decal groups
#endregion
#region ================== Properties
public string Name { get { return name; } }
public string PictureName { get { return picturename; } }
public int Index { get { return index; } }
public DecalType Type { get { return type; } }
public string Description { get { return description; } }
public Dictionary<string, DecalInfo> Children { get { return childdecals; } }
#endregion
#region ================== Constructor
public DecalInfo(string name, int index, DecalType type)
{
this.name = name;
this.index = index;
this.type = type;
description = index.ToString() + ": " + name;
}
#endregion
#region ================== Methods
internal void SetPictureName(string picturename)
{
this.picturename = picturename;
}
/// <summary>
/// Parse a decal or decalgroup definition
/// </summary>
/// <param name="parser"></param>
/// <returns></returns>
internal bool Parse(DecalDefsParser parser)
{
switch(type)
{
case DecalType.DECAL:
return ParseDecal(parser);
case DecalType.DECALGROUP:
return ParseDecalGroup(parser);
}
return false;
}
/// <summary>
/// Parses a decal definition
/// </summary>
/// <param name="parser">the DecalDefsParser that right before the decal definition block</param>
/// <returns></returns>
private bool ParseDecal(DecalDefsParser parser)
{
parser.SkipWhitespace(true);
string token = parser.ReadToken();
if (token != "{")
{
parser.ReportError("Expected \"{\", got " + token);
return false;
}
while (true)
{
parser.SkipWhitespace(true);
token = parser.ReadToken().ToLowerInvariant();
if (string.IsNullOrEmpty(token))
{
parser.ReportError("Expected property of }, got nothing");
return false;
}
// Decal ends here
if (token == "}")
{
break;
}
switch (token)
{
case "pic":
parser.SkipWhitespace(false);
token = parser.ReadToken();
if (string.IsNullOrEmpty(token))
{
parser.ReportError("Expected image name, got nothing");
return false;
}
picturename = token;
break;
}
}
return true;
}
/// <summary>
/// Parses a decalgroup defition
/// </summary>
/// <param name="parser">The DecalDefsParser that right before the decalgroup definition block</param>
/// <returns></returns>
private bool ParseDecalGroup(DecalDefsParser parser)
{
parser.SkipWhitespace(true);
string token = parser.ReadToken();
if (token != "{")
{
parser.ReportError("Expected \"{\", got " + token);
return false;
}
while (true)
{
parser.SkipWhitespace(true);
token = parser.ReadToken().ToLowerInvariant();
if (string.IsNullOrEmpty(token))
{
parser.ReportError("Expected property of }, got nothing");
return false;
}
// Decal ends here
if (token == "}")
{
break;
}
// Add name of child to the list of children
if (childdecals.ContainsKey(token))
{
// TODO: report problem
// Overwrite existing decal with new one (who knows if that's the correct way do handle duplicate entries?)
childdecals[token] = null;
}
else
childdecals.Add(token, null);
// Read the probability wheight. We don't use it, though
int weight = 0;
parser.SkipWhitespace(false);
token = parser.ReadToken();
if(string.IsNullOrEmpty(token) || !parser.ReadSignedInt(token, ref weight))
{
parser.ReportError("Expected probability weight as number, got \"" + token + "\"");
return false;
}
}
return true;
}
#endregion
}
}