UltimateZoneBuilder/Source/Rendering/FlatVertex.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using SlimDX.Direct3D9;
namespace CodeImp.DoomBuilder.Rendering
{
// FlatVertex
public struct FlatVertex
{
// Vertex format
public static readonly VertexFormat Format = VertexFormat.PositionRhw | VertexFormat.Texture1;
public static readonly int Stride = 6 * 4;
// Members
public float x;
public float y;
public float z;
public float w;
public float u;
public float v;
}
}