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#region = = = = = = = = = = = = = = = = = = Namespaces
using System ;
using System.Collections.Generic ;
using System.Windows.Forms ;
using CodeImp.DoomBuilder.Controls ;
using CodeImp.DoomBuilder.Geometry ;
using CodeImp.DoomBuilder.Map ;
using CodeImp.DoomBuilder.Rendering ;
using CodeImp.DoomBuilder.Types ;
#endregion
namespace CodeImp.DoomBuilder.Windows
{
internal partial class SectorEditFormSRB2 : DelayedForm , ISectorEditForm
{
#region = = = = = = = = = = = = = = = = = = Events
public event EventHandler OnValuesChanged ; //mxd
#endregion
#region = = = = = = = = = = = = = = = = = = Constants
private const string NO_DAMAGETYPE = "None" ; //mxd
#endregion
#region = = = = = = = = = = = = = = = = = = Variables
private ICollection < Sector > sectors ;
private Dictionary < Sector , SectorProperties > sectorprops ; //mxd
private bool preventchanges ; //mxd
private bool undocreated ; //mxd
private StepsList anglesteps ; //mxd
//mxd. Slope pivots
private Vector2D globalslopepivot ;
private Dictionary < Sector , Vector2D > slopepivots ;
private bool oldmapischanged ;
#endregion
#region = = = = = = = = = = = = = = = = = = Structs
private struct SectorProperties //mxd
{
public readonly int Brightness ;
public readonly int FloorHeight ;
public readonly int CeilHeight ;
public readonly string FloorTexture ;
public readonly string CeilTexture ;
//UDMF stuff
public readonly int LightColor ;
public readonly int FadeColor ;
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public readonly int LightAlpha ;
public readonly int FadeAlpha ;
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//UDMF Ceiling
public readonly double CeilOffsetX ;
public readonly double CeilOffsetY ;
public readonly double CeilScaleX ;
public readonly double CeilScaleY ;
//public float CeilAlpha;
public readonly double CeilRotation ;
public readonly int CeilBrightness ;
public readonly bool CeilLightAbsoulte ;
//UDMF Floor
public readonly double FloorOffsetX ;
public readonly double FloorOffsetY ;
public readonly double FloorScaleX ;
public readonly double FloorScaleY ;
//public float FloorAlpha;
public readonly double FloorRotation ;
public readonly int FloorBrightness ;
public readonly bool FloorLightAbsoulte ;
//UDMF slopes. Angles are in degrees
public readonly Vector3D FloorSlope ;
public readonly Vector3D CeilSlope ;
public readonly double FloorSlopeAngleXY ;
public readonly double FloorSlopeAngleZ ;
public readonly double FloorSlopeOffset ;
public readonly double CeilSlopeAngleXY ;
public readonly double CeilSlopeAngleZ ;
public readonly double CeilSlopeOffset ;
public SectorProperties ( Sector s )
{
Brightness = s . Brightness ;
FloorHeight = s . FloorHeight ;
CeilHeight = s . CeilHeight ;
FloorTexture = s . FloorTexture ;
CeilTexture = s . CeilTexture ;
//UDMF stuff
LightColor = UniFields . GetInteger ( s . Fields , "lightcolor" , PixelColor . INT_WHITE_NO_ALPHA ) ;
FadeColor = UniFields . GetInteger ( s . Fields , "fadecolor" , 0 ) ;
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LightAlpha = UniFields . GetInteger ( s . Fields , "lightalpha" , General . Map . Config . MaxColormapAlpha ) ;
FadeAlpha = UniFields . GetInteger ( s . Fields , "fadealpha" , General . Map . Config . MaxColormapAlpha ) ;
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//UDMF Ceiling
CeilOffsetX = UniFields . GetFloat ( s . Fields , "xpanningceiling" , 0.0 ) ;
CeilOffsetY = UniFields . GetFloat ( s . Fields , "ypanningceiling" , 0.0 ) ;
CeilScaleX = UniFields . GetFloat ( s . Fields , "xscaleceiling" , 1.0 ) ;
CeilScaleY = UniFields . GetFloat ( s . Fields , "yscaleceiling" , 1.0 ) ;
//CeilAlpha = UniFields.GetFloat(s.Fields, "alphaceiling", 1.0f);
CeilRotation = s . Fields . GetValue ( "rotationceiling" , 0.0 ) ;
CeilBrightness = s . Fields . GetValue ( "lightceiling" , 0 ) ;
CeilLightAbsoulte = s . Fields . GetValue ( "lightceilingabsolute" , false ) ;
//UDMF Floor
FloorOffsetX = UniFields . GetFloat ( s . Fields , "xpanningfloor" , 0.0 ) ;
FloorOffsetY = UniFields . GetFloat ( s . Fields , "ypanningfloor" , 0.0 ) ;
FloorScaleX = UniFields . GetFloat ( s . Fields , "xscalefloor" , 1.0 ) ;
FloorScaleY = UniFields . GetFloat ( s . Fields , "yscalefloor" , 1.0 ) ;
//FloorAlpha = UniFields.GetFloat(s.Fields, "alphafloor", 1.0f);
FloorRotation = s . Fields . GetValue ( "rotationfloor" , 0.0 ) ;
FloorBrightness = s . Fields . GetValue ( "lightfloor" , 0 ) ;
FloorLightAbsoulte = s . Fields . GetValue ( "lightfloorabsolute" , false ) ;
//UDMF slopes
if ( s . FloorSlope . GetLengthSq ( ) > 0 )
{
FloorSlopeAngleXY = General . ClampAngle ( Math . Round ( Angle2D . RadToDeg ( s . FloorSlope . GetAngleXY ( ) ) - 180 , 1 ) ) ;
FloorSlopeAngleZ = - Math . Round ( Angle2D . RadToDeg ( s . FloorSlope . GetAngleZ ( ) ) - 90 , 1 ) ;
FloorSlopeOffset = ( double . IsNaN ( s . FloorSlopeOffset ) ? s . FloorHeight : s . FloorSlopeOffset ) ;
}
else
{
FloorSlopeAngleXY = 0 ;
FloorSlopeAngleZ = 0 ;
FloorSlopeOffset = - s . FloorHeight ;
}
FloorSlope = s . FloorSlope ;
if ( s . CeilSlope . GetLengthSq ( ) > 0 )
{
CeilSlopeAngleXY = General . ClampAngle ( Math . Round ( Angle2D . RadToDeg ( s . CeilSlope . GetAngleXY ( ) ) - 180 , 1 ) ) ;
CeilSlopeAngleZ = - Math . Round ( 270 - Angle2D . RadToDeg ( s . CeilSlope . GetAngleZ ( ) ) , 1 ) ;
CeilSlopeOffset = ( double . IsNaN ( s . CeilSlopeOffset ) ? s . CeilHeight : s . CeilSlopeOffset ) ;
}
else
{
CeilSlopeAngleXY = 0 ;
CeilSlopeAngleZ = 0 ;
CeilSlopeOffset = s . CeilHeight ;
}
CeilSlope = s . CeilSlope ;
}
}
#endregion
#region = = = = = = = = = = = = = = = = = = Constructor
public SectorEditFormSRB2 ( )
{
InitializeComponent ( ) ;
//mxd. Load settings
if ( General . Settings . StoreSelectedEditTab )
{
int activetab = General . Settings . ReadSetting ( "windows." + configname + ".activetab" , 0 ) ;
tabs . SelectTab ( activetab ) ;
}
// Fill flags list
foreach ( KeyValuePair < string , string > lf in General . Map . Config . SectorFlags )
flags . Add ( lf . Value , lf . Key ) ;
flags . Enabled = General . Map . Config . SectorFlags . Count > 0 ;
// Fill effects list
effect . GeneralizedOptions = General . Map . Config . GenEffectOptions ; //mxd
effect . AddInfo ( General . Map . Config . SortedSectorEffects . ToArray ( ) ) ;
// Fill damagetype list
damagetype . Items . Add ( NO_DAMAGETYPE ) ;
damagetype . Items . AddRange ( General . Map . Data . DamageTypes ) ;
// Initialize custom fields editor
fieldslist . Setup ( "sector" ) ;
// Fill universal fields list
fieldslist . ListFixedFields ( General . Map . Config . SectorFields ) ;
// Initialize image selectors
floortex . Initialize ( ) ;
ceilingtex . Initialize ( ) ;
// Set steps for brightness field
brightness . StepValues = General . Map . Config . BrightnessLevels ;
// Apply settings
ceilScale . LinkValues = General . Settings . ReadSetting ( "windows." + configname + ".linkceilingscale" , false ) ;
floorScale . LinkValues = General . Settings . ReadSetting ( "windows." + configname + ".linkfloorscale" , false ) ;
cbUseCeilLineAngles . Checked = General . Settings . ReadSetting ( "windows." + configname + ".useceillineangles" , false ) ;
cbUseFloorLineAngles . Checked = General . Settings . ReadSetting ( "windows." + configname + ".usefloorlineangles" , false ) ;
ceilingslopecontrol . UseLineAngles = General . Settings . ReadSetting ( "windows." + configname + ".useceilslopelineangles" , false ) ;
floorslopecontrol . UseLineAngles = General . Settings . ReadSetting ( "windows." + configname + ".usefloorslopelineangles" , false ) ;
ceilingslopecontrol . PivotMode = ( SlopePivotMode ) General . Settings . ReadSetting ( "windows." + configname + ".ceilpivotmode" , ( int ) SlopePivotMode . LOCAL ) ;
floorslopecontrol . PivotMode = ( SlopePivotMode ) General . Settings . ReadSetting ( "windows." + configname + ".floorpivotmode" , ( int ) SlopePivotMode . LOCAL ) ;
// Diable brightness controls?
if ( ! General . Map . Config . DistinctFloorAndCeilingBrightness )
{
ceilBrightness . Enabled = false ;
ceilLightAbsolute . Enabled = false ;
resetceillight . Enabled = false ;
floorBrightness . Enabled = false ;
floorLightAbsolute . Enabled = false ;
resetfloorlight . Enabled = false ;
}
}
#endregion
#region = = = = = = = = = = = = = = = = = = Methods
// This sets up the form to edit the given sectors
public void Setup ( ICollection < Sector > sectors )
{
preventchanges = true ; //mxd
oldmapischanged = General . Map . IsChanged ;
undocreated = false ;
// Keep this list
this . sectors = sectors ;
if ( sectors . Count > 1 ) this . Text = "Edit Sectors (" + sectors . Count + ")" ;
sectorprops = new Dictionary < Sector , SectorProperties > ( sectors . Count ) ; //mxd
//mxd. Set default height offset
heightoffset . Text = "0" ;
CreateHelperProps ( sectors ) ; //mxd
////////////////////////////////////////////////////////////////////////
// Set all options to the first sector properties
////////////////////////////////////////////////////////////////////////
// Get first sector
Sector sc = General . GetByIndex ( sectors , 0 ) ;
// Flags
foreach ( CheckBox c in flags . Checkboxes )
if ( sc . Flags . ContainsKey ( c . Tag . ToString ( ) ) ) c . Checked = sc . Flags [ c . Tag . ToString ( ) ] ;
// Effects
effect . Value = sc . Effect ;
brightness . Text = sc . Brightness . ToString ( ) ;
// Floor/ceiling
floorheight . Text = sc . FloorHeight . ToString ( ) ;
ceilingheight . Text = sc . CeilHeight . ToString ( ) ;
floortex . TextureName = sc . FloorTexture ;
ceilingtex . TextureName = sc . CeilTexture ;
// UDMF stuff
// Texture offsets
ceilOffsets . SetValuesFrom ( sc . Fields , true ) ;
floorOffsets . SetValuesFrom ( sc . Fields , true ) ;
// Texture scale
ceilScale . SetValuesFrom ( sc . Fields , true ) ;
floorScale . SetValuesFrom ( sc . Fields , true ) ;
// Texture rotation
double ceilAngle = sc . Fields . GetValue ( "rotationceiling" , 0.0 ) ;
double floorAngle = sc . Fields . GetValue ( "rotationfloor" , 0.0 ) ;
ceilRotation . Text = ceilAngle . ToString ( ) ;
floorRotation . Text = floorAngle . ToString ( ) ;
ceilAngleControl . Angle = General . ClampAngle ( 360 - ( int ) ceilAngle ) ;
floorAngleControl . Angle = General . ClampAngle ( 360 - ( int ) floorAngle ) ;
// Texture brightness
ceilBrightness . Text = sc . Fields . GetValue ( "lightceiling" , 0 ) . ToString ( ) ;
floorBrightness . Text = sc . Fields . GetValue ( "lightfloor" , 0 ) . ToString ( ) ;
ceilLightAbsolute . Checked = sc . Fields . GetValue ( "lightceilingabsolute" , false ) ;
floorLightAbsolute . Checked = sc . Fields . GetValue ( "lightfloorabsolute" , false ) ;
// Damage
damagetype . Text = sc . Fields . GetValue ( "damagetype" , NO_DAMAGETYPE ) ;
// Misc
gravity . Text = sc . Fields . GetValue ( "gravity" , 1.0 ) . ToString ( ) ;
// Sector colors
fadeColor . SetValueFrom ( sc . Fields , true ) ;
lightColor . SetValueFrom ( sc . Fields , true ) ;
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lightAlpha . Text = UniFields . GetInteger ( sc . Fields , "lightalpha" , General . Map . Config . MaxColormapAlpha ) . ToString ( ) ;
fadeAlpha . Text = UniFields . GetInteger ( sc . Fields , "fadealpha" , General . Map . Config . MaxColormapAlpha ) . ToString ( ) ;
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// Slopes
SetupFloorSlope ( sc , true ) ;
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SetupCeilingSlope ( sc , true ) ;
// Custom fields
fieldslist . SetValues ( sc . Fields , true ) ;
// Comments
commenteditor . SetValues ( sc . Fields , true ) ;
anglesteps = new StepsList ( ) ;
////////////////////////////////////////////////////////////////////////
// Now go for all sectors and change the options when a setting is different
////////////////////////////////////////////////////////////////////////
// Go for all sectors
foreach ( Sector s in sectors )
{
// Flags
SetupFlags ( flags , s ) ;
// Effects
if ( s . Effect ! = effect . Value ) effect . Empty = true ;
if ( s . Brightness . ToString ( ) ! = brightness . Text ) brightness . Text = "" ;
// Floor/Ceiling
if ( s . FloorHeight . ToString ( ) ! = floorheight . Text ) floorheight . Text = "" ;
if ( s . CeilHeight . ToString ( ) ! = ceilingheight . Text ) ceilingheight . Text = "" ;
if ( s . FloorTexture ! = floortex . TextureName )
{
floortex . MultipleTextures = true ; //mxd
floortex . TextureName = "" ;
}
if ( s . CeilTexture ! = ceilingtex . TextureName )
{
ceilingtex . MultipleTextures = true ; //mxd
ceilingtex . TextureName = "" ;
}
// UDMF stuff
// Texture offsets
ceilOffsets . SetValuesFrom ( s . Fields , false ) ;
floorOffsets . SetValuesFrom ( s . Fields , false ) ;
// Texture scale
ceilScale . SetValuesFrom ( s . Fields , false ) ;
floorScale . SetValuesFrom ( s . Fields , false ) ;
// Texture rotation
if ( s . Fields . GetValue ( "rotationceiling" , 0.0 ) . ToString ( ) ! = ceilRotation . Text )
{
ceilRotation . Text = "" ;
ceilAngleControl . Angle = AngleControlEx . NO_ANGLE ;
}
if ( s . Fields . GetValue ( "rotationfloor" , 0.0 ) . ToString ( ) ! = floorRotation . Text )
{
floorRotation . Text = "" ;
floorAngleControl . Angle = AngleControlEx . NO_ANGLE ;
}
// Texture brightness
if ( s . Fields . GetValue ( "lightceiling" , 0 ) . ToString ( ) ! = ceilBrightness . Text ) ceilBrightness . Text = "" ;
if ( s . Fields . GetValue ( "lightfloor" , 0 ) . ToString ( ) ! = floorBrightness . Text ) floorBrightness . Text = "" ;
if ( s . Fields . GetValue ( "lightceilingabsolute" , false ) ! = ceilLightAbsolute . Checked )
{
ceilLightAbsolute . ThreeState = true ;
ceilLightAbsolute . CheckState = CheckState . Indeterminate ;
}
if ( s . Fields . GetValue ( "lightfloorabsolute" , false ) ! = floorLightAbsolute . Checked )
{
floorLightAbsolute . ThreeState = true ;
floorLightAbsolute . CheckState = CheckState . Indeterminate ;
}
// Damage
if ( damagetype . SelectedIndex > - 1 & & s . Fields . GetValue ( "damagetype" , NO_DAMAGETYPE ) ! = damagetype . Text )
damagetype . SelectedIndex = - 1 ;
// Misc
if ( s . Fields . GetValue ( "gravity" , 1.0 ) . ToString ( ) ! = gravity . Text ) gravity . Text = "" ;
// Sector colors
fadeColor . SetValueFrom ( s . Fields , false ) ;
lightColor . SetValueFrom ( s . Fields , false ) ;
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if ( ! string . IsNullOrEmpty ( lightAlpha . Text ) )
{
int alpha = UniFields . GetInteger ( s . Fields , "lightalpha" , General . Map . Config . MaxColormapAlpha ) ;
if ( alpha ! = lightAlpha . GetResult ( alpha ) ) lightAlpha . Text = string . Empty ;
}
if ( ! string . IsNullOrEmpty ( fadeAlpha . Text ) )
{
int alpha = UniFields . GetInteger ( s . Fields , "fadealpha" , General . Map . Config . MaxColormapAlpha ) ;
if ( alpha ! = fadeAlpha . GetResult ( alpha ) ) fadeAlpha . Text = string . Empty ;
}
// Slopes
SetupFloorSlope ( s , false ) ;
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SetupCeilingSlope ( s , false ) ;
// Custom fields
fieldslist . SetValues ( s . Fields , false ) ;
//mxd. Comments
commenteditor . SetValues ( s . Fields , false ) ;
//mxd. Angle steps
foreach ( Sidedef side in s . Sidedefs )
{
int angle ;
if ( side . Line . Front ! = null & & side . Index = = side . Line . Front . Index )
angle = General . ClampAngle ( 270 - side . Line . AngleDeg ) ;
else
angle = General . ClampAngle ( 90 - side . Line . AngleDeg ) ;
if ( ! anglesteps . Contains ( angle ) ) anglesteps . Add ( angle ) ;
}
}
//mxd. Setup tags
tagsselector . SetValues ( sectors ) ;
//mxd. Update slope controls
ceilingslopecontrol . UpdateControls ( ) ;
floorslopecontrol . UpdateControls ( ) ;
// Show sector height
UpdateSectorHeight ( ) ;
//mxd. Update brightness reset buttons
resetceillight . Visible = ( ceilLightAbsolute . CheckState ! = CheckState . Unchecked | | ceilBrightness . GetResult ( 0 ) ! = 0 ) ;
resetfloorlight . Visible = ( floorLightAbsolute . CheckState ! = CheckState . Unchecked | | floorBrightness . GetResult ( 0 ) ! = 0 ) ;
//mxd. Angle steps
anglesteps . Sort ( ) ;
if ( cbUseCeilLineAngles . Checked ) ceilRotation . StepValues = anglesteps ;
if ( cbUseFloorLineAngles . Checked ) floorRotation . StepValues = anglesteps ;
if ( ceilingslopecontrol . UseLineAngles ) ceilingslopecontrol . StepValues = anglesteps ;
if ( floorslopecontrol . UseLineAngles ) floorslopecontrol . StepValues = anglesteps ;
//mxd. Comments
commenteditor . FinishSetup ( ) ;
preventchanges = false ; //mxd
}
//mxd
private static void SetupFlags ( CheckboxArrayControl control , Sector s )
{
foreach ( CheckBox c in control . Checkboxes )
{
if ( c . CheckState = = CheckState . Indeterminate ) continue ; //mxd
if ( s . IsFlagSet ( c . Tag . ToString ( ) ) ! = c . Checked )
{
c . ThreeState = true ;
c . CheckState = CheckState . Indeterminate ;
}
}
}
//mxd
private static void ApplyFlags ( CheckboxArrayControl control , Sector s )
{
foreach ( CheckBox c in control . Checkboxes )
{
switch ( c . CheckState )
{
case CheckState . Checked : s . SetFlag ( c . Tag . ToString ( ) , true ) ; break ;
case CheckState . Unchecked : s . SetFlag ( c . Tag . ToString ( ) , false ) ; break ;
}
}
}
//mxd
private void MakeUndo ( )
{
if ( undocreated ) return ;
undocreated = true ;
//mxd. Make undo
General . Map . UndoRedo . CreateUndo ( "Edit " + ( sectors . Count > 1 ? sectors . Count + " sectors" : "sector" ) ) ;
foreach ( Sector s in sectors ) s . Fields . BeforeFieldsChange ( ) ;
}
// mxd
private void CreateHelperProps ( ICollection < Sector > sectors )
{
slopepivots = new Dictionary < Sector , Vector2D > ( sectors . Count ) ;
foreach ( Sector s in sectors )
{
if ( slopepivots . ContainsKey ( s ) ) continue ;
Vector2D pivot = new Vector2D ( s . BBox . X + s . BBox . Width / 2 , s . BBox . Y + s . BBox . Height / 2 ) ;
globalslopepivot + = pivot ;
slopepivots . Add ( s , pivot ) ;
// Store initial properties
sectorprops . Add ( s , new SectorProperties ( s ) ) ;
}
globalslopepivot / = sectors . Count ;
}
// This updates the sector height field
private void UpdateSectorHeight ( )
{
int delta = int . MinValue ;
// Check all selected sectors
foreach ( Sector s in sectors )
{
if ( delta = = int . MinValue )
{
// First sector in list
delta = s . CeilHeight - s . FloorHeight ;
}
else if ( delta ! = ( s . CeilHeight - s . FloorHeight ) )
{
// We can't show heights because the delta
// heights for the sectors is different
delta = int . MinValue ;
break ;
}
}
if ( delta ! = int . MinValue )
{
sectorheight . Text = delta . ToString ( ) ;
sectorheight . Visible = true ;
sectorheightlabel . Visible = true ;
}
else
{
sectorheight . Visible = false ;
sectorheightlabel . Visible = false ;
}
}
//mxd
private void UpdateCeilingHeight ( )
{
int offset ;
if ( heightoffset . Text = = "++" | | heightoffset . Text = = "--" ) // Raise or lower by sector height
{
int sign = ( heightoffset . Text = = "++" ? 1 : - 1 ) ;
foreach ( Sector s in sectors )
{
offset = sectorprops [ s ] . CeilHeight - sectorprops [ s ] . FloorHeight ;
s . CeilHeight + = offset * sign ;
}
}
else
{
//restore values
if ( string . IsNullOrEmpty ( ceilingheight . Text ) )
{
// Reset increment steps, otherwise it's just keep counting and counting
heightoffset . ResetIncrementStep ( ) ;
foreach ( Sector s in sectors )
{
// To get the steps for ---/+++ into effect the offset has to be retrieved again for each sector
offset = heightoffset . GetResult ( 0 ) ;
s . CeilHeight = sectorprops [ s ] . CeilHeight + offset ;
}
}
else //update values
{
// Reset increment steps, otherwise it's just keep counting and counting
heightoffset . ResetIncrementStep ( ) ;
foreach ( Sector s in sectors )
{
// To get the steps for ---/+++ into effect the offset has to be retrieved again for each sector
offset = heightoffset . GetResult ( 0 ) ;
s . CeilHeight = ceilingheight . GetResult ( sectorprops [ s ] . CeilHeight ) + offset ;
}
}
}
}
//mxd
private void UpdateFloorHeight ( )
{
int offset ;
if ( heightoffset . Text = = "++" | | heightoffset . Text = = "--" )
{
// Raise or lower by sector height
int sign = ( heightoffset . Text = = "++" ? 1 : - 1 ) ;
foreach ( Sector s in sectors )
{
offset = sectorprops [ s ] . CeilHeight - sectorprops [ s ] . FloorHeight ;
s . FloorHeight + = offset * sign ;
}
}
else
{
// Reset increment steps, otherwise it's just keep counting and counting
heightoffset . ResetIncrementStep ( ) ;
//restore values
if ( string . IsNullOrEmpty ( floorheight . Text ) )
{
foreach ( Sector s in sectors )
{
// To get the steps for ---/+++ into effect the offset has to be retrieved again for each sector
offset = heightoffset . GetResult ( 0 ) ;
s . FloorHeight = sectorprops [ s ] . FloorHeight + offset ;
}
}
else //update values
{
foreach ( Sector s in sectors )
{
// To get the steps for ---/+++ into effect the offset has to be retrieved again for each sector
offset = heightoffset . GetResult ( 0 ) ;
s . FloorHeight = floorheight . GetResult ( sectorprops [ s ] . FloorHeight ) + offset ;
}
}
}
}
#endregion
#region = = = = = = = = = = = = = = = = = = Events
private void apply_Click ( object sender , EventArgs e )
{
// Verify the effect
if ( ( effect . Value < General . Map . FormatInterface . MinEffect ) | | ( effect . Value > General . Map . FormatInterface . MaxEffect ) )
{
General . ShowWarningMessage ( "Sector effect must be between " + General . Map . FormatInterface . MinEffect + " and " + General . Map . FormatInterface . MaxEffect + "." , MessageBoxButtons . OK ) ;
return ;
}
MakeUndo ( ) ; //mxd
// Go for all sectors
foreach ( Sector s in sectors )
{
// Apply all flags
ApplyFlags ( flags , s ) ;
// Effects
if ( ! effect . Empty ) s . Effect = effect . Value ;
// Fields
fieldslist . Apply ( s . Fields ) ;
//mxd. Comments
commenteditor . Apply ( s . Fields ) ;
//Damage
if ( ! string . IsNullOrEmpty ( damagetype . Text ) )
UniFields . SetString ( s . Fields , "damagetype" , damagetype . Text , NO_DAMAGETYPE ) ;
// Misc
if ( ! string . IsNullOrEmpty ( gravity . Text ) )
UniFields . SetFloat ( s . Fields , "gravity" , gravity . GetResultFloat ( s . Fields . GetValue ( "gravity" , 1.0 ) ) , 1.0 ) ;
// Clear horizontal slopes
double diff = Math . Abs ( Math . Round ( s . FloorSlopeOffset ) - s . FloorSlopeOffset ) ;
if ( Math . Abs ( s . FloorSlope . z ) = = 1.0 & & diff < 0.000000001 )
{
s . FloorHeight = - Convert . ToInt32 ( s . FloorSlopeOffset ) ;
s . FloorSlope = new Vector3D ( ) ;
s . FloorSlopeOffset = double . NaN ;
}
diff = Math . Abs ( Math . Round ( s . CeilSlopeOffset ) - s . CeilSlopeOffset ) ;
if ( Math . Abs ( s . CeilSlope . z ) = = 1.0 & & diff < 0.000000001 )
{
s . CeilHeight = Convert . ToInt32 ( s . CeilSlopeOffset ) ;
s . CeilSlope = new Vector3D ( ) ;
s . CeilSlopeOffset = double . NaN ;
}
}
//mxd. Apply tags
tagsselector . ApplyTo ( sectors ) ;
// Update the used textures
General . Map . Data . UpdateUsedTextures ( ) ;
// Done
General . Map . IsChanged = true ;
if ( OnValuesChanged ! = null ) OnValuesChanged ( this , EventArgs . Empty ) ; //mxd
this . DialogResult = DialogResult . OK ;
this . Close ( ) ;
}
private void cancel_Click ( object sender , EventArgs e )
{
//mxd. Let's pretend nothing of this really happened...
if ( undocreated )
{
General . Map . UndoRedo . WithdrawUndo ( ) ;
// Changing certain properties of the sector, like floor/ceiling textures will set General.Map.IsChanged to true.
// But if cancel is pressed and the changes are discarded, and the map was not changed before, we have to force
// General.Map.IsChanged back to false
if ( General . Map . IsChanged & & oldmapischanged = = false )
General . Map . ForceMapIsChangedFalse ( ) ;
}
// Be gone
this . DialogResult = DialogResult . Cancel ;
this . Close ( ) ;
}
private void browseeffect_Click ( object sender , EventArgs e )
{
effect . Value = EffectBrowserForm . BrowseEffect ( this , effect . Value ) ;
}
//mxd
private void SectorEditFormUDMF_FormClosing ( object sender , FormClosingEventArgs e )
{
// Save settings
General . Settings . WriteSetting ( "windows." + configname + ".activetab" , tabs . SelectedIndex ) ;
General . Settings . WriteSetting ( "windows." + configname + ".linkceilingscale" , ceilScale . LinkValues ) ;
General . Settings . WriteSetting ( "windows." + configname + ".linkfloorscale" , floorScale . LinkValues ) ;
General . Settings . WriteSetting ( "windows." + configname + ".useceillineangles" , cbUseCeilLineAngles . Checked ) ;
General . Settings . WriteSetting ( "windows." + configname + ".usefloorlineangles" , cbUseFloorLineAngles . Checked ) ;
General . Settings . WriteSetting ( "windows." + configname + ".useceilslopelineangles" , ceilingslopecontrol . UseLineAngles ) ;
General . Settings . WriteSetting ( "windows." + configname + ".usefloorslopelineangles" , floorslopecontrol . UseLineAngles ) ;
General . Settings . WriteSetting ( "windows." + configname + ".ceilpivotmode" , ( int ) ceilingslopecontrol . PivotMode ) ;
General . Settings . WriteSetting ( "windows." + configname + ".floorpivotmode" , ( int ) floorslopecontrol . PivotMode ) ;
}
private void SectorEditFormUDMF_HelpRequested ( object sender , HelpEventArgs hlpevent )
{
General . ShowHelp ( "w_sectoredit.html" ) ;
hlpevent . Handled = true ;
}
private void tabcustom_MouseEnter ( object sender , EventArgs e )
{
fieldslist . Focus ( ) ;
}
private void ceilAngleControl_AngleChanged ( object sender , EventArgs e )
{
ceilRotation . Text = ( General . ClampAngle ( 360 - ceilAngleControl . Angle ) ) . ToString ( ) ;
}
private void floorAngleControl_AngleChanged ( object sender , EventArgs e )
{
floorRotation . Text = ( General . ClampAngle ( 360 - floorAngleControl . Angle ) ) . ToString ( ) ;
}
private void cbUseCeilLineAngles_CheckedChanged ( object sender , EventArgs e )
{
ceilRotation . ButtonStepsWrapAround = cbUseCeilLineAngles . Checked ;
ceilRotation . StepValues = ( cbUseCeilLineAngles . Checked ? anglesteps : null ) ;
}
private void cbUseFloorLineAngles_CheckedChanged ( object sender , EventArgs e )
{
floorRotation . ButtonStepsWrapAround = cbUseFloorLineAngles . Checked ;
floorRotation . StepValues = ( cbUseFloorLineAngles . Checked ? anglesteps : null ) ;
}
private void resetdamagetype_Click ( object sender , EventArgs e )
{
damagetype . Focus ( ) ;
damagetype . Text = NO_DAMAGETYPE ;
}
private void damagetype_TextChanged ( object sender , EventArgs e )
{
resetdamagetype . Visible = ( damagetype . Text ! = NO_DAMAGETYPE ) ;
}
private void damagetype_MouseDown ( object sender , MouseEventArgs e )
{
if ( damagetype . Text = = NO_DAMAGETYPE ) damagetype . SelectAll ( ) ;
}
#endregion
#region = = = = = = = = = = = = = = = = = = Sector Realtime events ( mxd )
private void ceilingheight_WhenTextChanged ( object sender , EventArgs e )
{
if ( preventchanges ) return ;
MakeUndo ( ) ; //mxd
UpdateCeilingHeight ( ) ;
UpdateSectorHeight ( ) ;
General . Map . IsChanged = true ;
if ( OnValuesChanged ! = null ) OnValuesChanged ( this , EventArgs . Empty ) ;
}
private void floorheight_WhenTextChanged ( object sender , EventArgs e )
{
if ( preventchanges ) return ;
MakeUndo ( ) ; //mxd
UpdateFloorHeight ( ) ;
UpdateSectorHeight ( ) ;
General . Map . IsChanged = true ;
if ( OnValuesChanged ! = null ) OnValuesChanged ( this , EventArgs . Empty ) ;
}
private void heightoffset_WhenTextChanged ( object sender , EventArgs e )
{
if ( preventchanges ) return ;
MakeUndo ( ) ; //mxd
UpdateFloorHeight ( ) ;
UpdateCeilingHeight ( ) ;
UpdateSectorHeight ( ) ;
General . Map . IsChanged = true ;
if ( OnValuesChanged ! = null ) OnValuesChanged ( this , EventArgs . Empty ) ;
}
private void brightness_WhenTextChanged ( object sender , EventArgs e )
{
if ( preventchanges ) return ;
MakeUndo ( ) ; //mxd
// Reset increment steps, otherwise it's just keep counting and counting
brightness . ResetIncrementStep ( ) ;
//restore values
if ( string . IsNullOrEmpty ( brightness . Text ) )
{
foreach ( Sector s in sectors )
s . Brightness = sectorprops [ s ] . Brightness ;
}
else //update values
{
foreach ( Sector s in sectors )
s . Brightness = General . Clamp ( brightness . GetResult ( sectorprops [ s ] . Brightness ) , General . Map . FormatInterface . MinBrightness , General . Map . FormatInterface . MaxBrightness ) ;
}
General . Map . IsChanged = true ;
if ( OnValuesChanged ! = null ) OnValuesChanged ( this , EventArgs . Empty ) ;
}
private void ceilingtex_OnValueChanged ( object sender , EventArgs e )
{
if ( preventchanges ) return ;
MakeUndo ( ) ; //mxd
//restore values
if ( string . IsNullOrEmpty ( ceilingtex . TextureName ) )
{
foreach ( Sector s in sectors )
s . SetCeilTexture ( sectorprops [ s ] . CeilTexture ) ;
}
else //update values
{
foreach ( Sector s in sectors )
s . SetCeilTexture ( ceilingtex . GetResult ( s . CeilTexture ) ) ;
}
// Update the used textures
General . Map . Data . UpdateUsedTextures ( ) ;
General . Map . IsChanged = true ;
if ( OnValuesChanged ! = null ) OnValuesChanged ( this , EventArgs . Empty ) ;
}
private void floortex_OnValueChanged ( object sender , EventArgs e )
{
if ( preventchanges ) return ;
MakeUndo ( ) ; //mxd
//restore values
if ( string . IsNullOrEmpty ( floortex . TextureName ) )
{
foreach ( Sector s in sectors )
s . SetFloorTexture ( sectorprops [ s ] . FloorTexture ) ;
}
else //update values
{
foreach ( Sector s in sectors )
s . SetFloorTexture ( floortex . GetResult ( s . FloorTexture ) ) ;
}
// Update the used textures
General . Map . Data . UpdateUsedTextures ( ) ;
General . Map . IsChanged = true ;
if ( OnValuesChanged ! = null ) OnValuesChanged ( this , EventArgs . Empty ) ;
}
private void floorRotation_WhenTextChanged ( object sender , EventArgs e )
{
if ( preventchanges ) return ;
MakeUndo ( ) ; //mxd
// Reset increment steps, otherwise it's just keep counting and counting
floorRotation . ResetIncrementStep ( ) ;
//restore values
if ( string . IsNullOrEmpty ( floorRotation . Text ) )
{
floorAngleControl . Angle = AngleControlEx . NO_ANGLE ;
foreach ( Sector s in sectors )
{
UniFields . SetFloat ( s . Fields , "rotationfloor" , sectorprops [ s ] . FloorRotation , 0.0 ) ;
s . UpdateNeeded = true ;
}
}
else //update values
{
floorAngleControl . Angle = ( int ) General . ClampAngle ( 360 - floorRotation . GetResultFloat ( 0 ) ) ;
foreach ( Sector s in sectors )
{
UniFields . SetFloat ( s . Fields , "rotationfloor" , floorRotation . GetResultFloat ( sectorprops [ s ] . FloorRotation ) , 0.0 ) ;
s . UpdateNeeded = true ;
}
}
General . Map . IsChanged = true ;
if ( OnValuesChanged ! = null ) OnValuesChanged ( this , EventArgs . Empty ) ;
}
private void ceilRotation_WhenTextChanged ( object sender , EventArgs e )
{
if ( preventchanges ) return ;
MakeUndo ( ) ; //mxd
// Reset increment steps, otherwise it's just keep counting and counting
ceilRotation . ResetIncrementStep ( ) ;
//restore values
if ( string . IsNullOrEmpty ( ceilRotation . Text ) )
{
ceilAngleControl . Angle = AngleControlEx . NO_ANGLE ;
foreach ( Sector s in sectors )
{
UniFields . SetFloat ( s . Fields , "rotationceiling" , sectorprops [ s ] . CeilRotation , 0.0 ) ;
s . UpdateNeeded = true ;
}
}
else //update values
{
ceilAngleControl . Angle = ( int ) General . ClampAngle ( 360 - ceilRotation . GetResultFloat ( 0 ) ) ;
foreach ( Sector s in sectors )
{
UniFields . SetFloat ( s . Fields , "rotationceiling" , ceilRotation . GetResultFloat ( sectorprops [ s ] . CeilRotation ) , 0.0 ) ;
s . UpdateNeeded = true ;
}
}
General . Map . IsChanged = true ;
if ( OnValuesChanged ! = null ) OnValuesChanged ( this , EventArgs . Empty ) ;
}
private void lightColor_OnValueChanged ( object sender , EventArgs e )
{
if ( preventchanges ) return ;
MakeUndo ( ) ; //mxd
foreach ( Sector s in sectors )
{
lightColor . ApplyTo ( s . Fields , sectorprops [ s ] . LightColor ) ;
s . UpdateNeeded = true ;
}
General . Map . IsChanged = true ;
if ( OnValuesChanged ! = null ) OnValuesChanged ( this , EventArgs . Empty ) ;
}
private void fadeColor_OnValueChanged ( object sender , EventArgs e )
{
if ( preventchanges ) return ;
MakeUndo ( ) ; //mxd
foreach ( Sector s in sectors )
{
fadeColor . ApplyTo ( s . Fields , sectorprops [ s ] . FadeColor ) ;
s . UpdateNeeded = true ;
}
General . Map . IsChanged = true ;
if ( OnValuesChanged ! = null ) OnValuesChanged ( this , EventArgs . Empty ) ;
}
2022-12-30 08:22:48 +00:00
private void lightAlpha_WhenTextChanged ( object sender , EventArgs e )
{
if ( preventchanges ) return ;
MakeUndo ( ) ; //mxd
// Reset increment steps, otherwise it's just keep counting and counting
lightAlpha . ResetIncrementStep ( ) ;
//restore values
if ( string . IsNullOrEmpty ( lightAlpha . Text ) )
{
foreach ( Sector s in sectors )
UniFields . SetInteger ( s . Fields , "lightalpha" , sectorprops [ s ] . LightAlpha , General . Map . Config . MaxColormapAlpha ) ;
}
else //update values
{
foreach ( Sector s in sectors )
{
int alpha = General . Clamp ( lightAlpha . GetResult ( sectorprops [ s ] . LightAlpha ) , 0 , General . Map . Config . MaxColormapAlpha ) ;
UniFields . SetInteger ( s . Fields , "lightalpha" , alpha , General . Map . Config . MaxColormapAlpha ) ;
}
}
General . Map . IsChanged = true ;
if ( OnValuesChanged ! = null ) OnValuesChanged ( this , EventArgs . Empty ) ;
}
private void fadeAlpha_WhenTextChanged ( object sender , EventArgs e )
{
if ( preventchanges ) return ;
MakeUndo ( ) ; //mxd
// Reset increment steps, otherwise it's just keep counting and counting
fadeAlpha . ResetIncrementStep ( ) ;
//restore values
if ( string . IsNullOrEmpty ( fadeAlpha . Text ) )
{
foreach ( Sector s in sectors )
UniFields . SetInteger ( s . Fields , "fadealpha" , sectorprops [ s ] . FadeAlpha , General . Map . Config . MaxColormapAlpha ) ;
}
else //update values
{
foreach ( Sector s in sectors )
{
int alpha = General . Clamp ( fadeAlpha . GetResult ( sectorprops [ s ] . FadeAlpha ) , 0 , General . Map . Config . MaxColormapAlpha ) ;
UniFields . SetInteger ( s . Fields , "fadealpha" , alpha , General . Map . Config . MaxColormapAlpha ) ;
}
}
General . Map . IsChanged = true ;
if ( OnValuesChanged ! = null ) OnValuesChanged ( this , EventArgs . Empty ) ;
}
2022-12-29 21:43:45 +00:00
#endregion
#region = = = = = = = = = = = = = = = = = = Ceiling / Floor realtime events ( mxd )
private void ceilOffsets_OnValuesChanged ( object sender , EventArgs e )
{
if ( preventchanges ) return ;
MakeUndo ( ) ; //mxd
// Reset increment steps, otherwise it's just keep counting and counting
ceilOffsets . ResetIncrementStep ( ) ;
foreach ( Sector s in sectors )
{
ceilOffsets . ApplyTo ( s . Fields , General . Map . FormatInterface . MinTextureOffset , General . Map . FormatInterface . MaxTextureOffset , sectorprops [ s ] . CeilOffsetX , sectorprops [ s ] . CeilOffsetY ) ;
s . UpdateNeeded = true ;
}
General . Map . IsChanged = true ;
if ( OnValuesChanged ! = null ) OnValuesChanged ( this , EventArgs . Empty ) ;
}
private void floorOffsets_OnValuesChanged ( object sender , EventArgs e )
{
if ( preventchanges ) return ;
MakeUndo ( ) ; //mxd
// Reset increment steps, otherwise it's just keep counting and counting
floorOffsets . ResetIncrementStep ( ) ;
foreach ( Sector s in sectors )
{
floorOffsets . ApplyTo ( s . Fields , General . Map . FormatInterface . MinTextureOffset , General . Map . FormatInterface . MaxTextureOffset , sectorprops [ s ] . FloorOffsetX , sectorprops [ s ] . FloorOffsetY ) ;
s . UpdateNeeded = true ;
}
General . Map . IsChanged = true ;
if ( OnValuesChanged ! = null ) OnValuesChanged ( this , EventArgs . Empty ) ;
}
private void ceilScale_OnValuesChanged ( object sender , EventArgs e )
{
if ( preventchanges ) return ;
MakeUndo ( ) ; //mxd
// Reset increment steps, otherwise it's just keep counting and counting
ceilScale . ResetIncrementStep ( ) ;
foreach ( Sector s in sectors )
{
ceilScale . ApplyTo ( s . Fields , General . Map . FormatInterface . MinTextureOffset , General . Map . FormatInterface . MaxTextureOffset , sectorprops [ s ] . CeilScaleX , sectorprops [ s ] . CeilScaleY ) ;
s . UpdateNeeded = true ;
}
General . Map . IsChanged = true ;
if ( OnValuesChanged ! = null ) OnValuesChanged ( this , EventArgs . Empty ) ;
}
private void floorScale_OnValuesChanged ( object sender , EventArgs e )
{
if ( preventchanges ) return ;
MakeUndo ( ) ; //mxd
// Reset increment steps, otherwise it's just keep counting and counting
floorScale . ResetIncrementStep ( ) ;
foreach ( Sector s in sectors )
{
floorScale . ApplyTo ( s . Fields , General . Map . FormatInterface . MinTextureOffset , General . Map . FormatInterface . MaxTextureOffset , sectorprops [ s ] . FloorScaleX , sectorprops [ s ] . FloorScaleY ) ;
s . UpdateNeeded = true ;
}
General . Map . IsChanged = true ;
if ( OnValuesChanged ! = null ) OnValuesChanged ( this , EventArgs . Empty ) ;
}
private void ceilBrightness_WhenTextChanged ( object sender , EventArgs e )
{
if ( preventchanges ) return ;
MakeUndo ( ) ; //mxd
// Reset increment steps, otherwise it's just keep counting and counting
ceilBrightness . ResetIncrementStep ( ) ;
//restore values
if ( string . IsNullOrEmpty ( ceilBrightness . Text ) )
{
foreach ( Sector s in sectors )
{
UniFields . SetInteger ( s . Fields , "lightceiling" , sectorprops [ s ] . CeilBrightness , 0 ) ;
s . UpdateNeeded = true ;
}
}
else //update values
{
foreach ( Sector s in sectors )
{
bool absolute = false ;
switch ( ceilLightAbsolute . CheckState )
{
case CheckState . Indeterminate :
absolute = s . Fields . GetValue ( "lightceilingabsolute" , false ) ;
break ;
case CheckState . Checked :
absolute = true ;
break ;
}
int value = General . Clamp ( ceilBrightness . GetResult ( sectorprops [ s ] . CeilBrightness ) , ( absolute ? 0 : - 255 ) , 255 ) ;
UniFields . SetInteger ( s . Fields , "lightceiling" , value , 0 ) ;
s . UpdateNeeded = true ;
}
}
resetceillight . Visible = ( ceilLightAbsolute . CheckState ! = CheckState . Unchecked | | ceilBrightness . Text ! = "0" ) ;
General . Map . IsChanged = true ;
if ( OnValuesChanged ! = null ) OnValuesChanged ( this , EventArgs . Empty ) ;
}
private void floorBrightness_WhenTextChanged ( object sender , EventArgs e )
{
if ( preventchanges ) return ;
MakeUndo ( ) ; //mxd
// Reset increment steps, otherwise it's just keep counting and counting
floorBrightness . ResetIncrementStep ( ) ;
//restore values
if ( string . IsNullOrEmpty ( floorBrightness . Text ) )
{
foreach ( Sector s in sectors )
{
UniFields . SetInteger ( s . Fields , "lightfloor" , sectorprops [ s ] . FloorBrightness , 0 ) ;
s . UpdateNeeded = true ;
}
}
else //update values
{
foreach ( Sector s in sectors )
{
bool absolute = false ;
switch ( floorLightAbsolute . CheckState )
{
case CheckState . Indeterminate :
absolute = s . Fields . GetValue ( "lightfloorabsolute" , false ) ;
break ;
case CheckState . Checked :
absolute = true ;
break ;
}
int value = General . Clamp ( floorBrightness . GetResult ( sectorprops [ s ] . FloorBrightness ) , ( absolute ? 0 : - 255 ) , 255 ) ;
UniFields . SetInteger ( s . Fields , "lightfloor" , value , 0 ) ;
s . UpdateNeeded = true ;
}
}
resetfloorlight . Visible = ( floorLightAbsolute . CheckState ! = CheckState . Unchecked | | floorBrightness . Text ! = "0" ) ;
General . Map . IsChanged = true ;
if ( OnValuesChanged ! = null ) OnValuesChanged ( this , EventArgs . Empty ) ;
}
private void ceilLightAbsolute_CheckedChanged ( object sender , EventArgs e )
{
if ( preventchanges ) return ;
MakeUndo ( ) ; //mxd
if ( ceilLightAbsolute . Checked )
{
foreach ( Sector s in sectors )
{
s . Fields [ "lightceilingabsolute" ] = new UniValue ( UniversalType . Boolean , true ) ;
s . UpdateNeeded = true ;
}
}
else if ( ceilLightAbsolute . CheckState = = CheckState . Indeterminate )
{
foreach ( Sector s in sectors )
{
if ( sectorprops [ s ] . CeilLightAbsoulte )
{
s . Fields [ "lightceilingabsolute" ] = new UniValue ( UniversalType . Boolean , true ) ;
s . UpdateNeeded = true ;
}
else if ( s . Fields . ContainsKey ( "lightceilingabsolute" ) )
{
s . Fields . Remove ( "lightceilingabsolute" ) ;
s . UpdateNeeded = true ;
}
}
}
else
{
foreach ( Sector s in sectors )
{
if ( s . Fields . ContainsKey ( "lightceilingabsolute" ) )
{
s . Fields . Remove ( "lightceilingabsolute" ) ;
s . UpdateNeeded = true ;
}
}
}
resetceillight . Visible = ( ceilLightAbsolute . CheckState ! = CheckState . Unchecked | | ceilBrightness . Text ! = "0" ) ;
General . Map . IsChanged = true ;
if ( OnValuesChanged ! = null ) OnValuesChanged ( this , EventArgs . Empty ) ;
}
private void floorLightAbsolute_CheckedChanged ( object sender , EventArgs e )
{
if ( preventchanges ) return ;
MakeUndo ( ) ; //mxd
if ( floorLightAbsolute . Checked )
{
foreach ( Sector s in sectors )
{
s . Fields [ "lightfloorabsolute" ] = new UniValue ( UniversalType . Boolean , true ) ;
s . UpdateNeeded = true ;
}
}
else if ( floorLightAbsolute . CheckState = = CheckState . Indeterminate )
{
foreach ( Sector s in sectors )
{
if ( sectorprops [ s ] . FloorLightAbsoulte )
{
s . Fields [ "lightfloorabsolute" ] = new UniValue ( UniversalType . Boolean , true ) ;
s . UpdateNeeded = true ;
}
else if ( s . Fields . ContainsKey ( "lightfloorabsolute" ) )
{
s . Fields . Remove ( "lightfloorabsolute" ) ;
s . UpdateNeeded = true ;
}
}
}
else
{
foreach ( Sector s in sectors )
{
if ( s . Fields . ContainsKey ( "lightfloorabsolute" ) )
{
s . Fields . Remove ( "lightfloorabsolute" ) ;
s . UpdateNeeded = true ;
}
}
}
resetfloorlight . Visible = ( floorLightAbsolute . CheckState ! = CheckState . Unchecked | | floorBrightness . Text ! = "0" ) ;
General . Map . IsChanged = true ;
if ( OnValuesChanged ! = null ) OnValuesChanged ( this , EventArgs . Empty ) ;
}
private void resetceillight_Click ( object sender , EventArgs e )
{
MakeUndo ( ) ; //mxd
preventchanges = true ;
ceilLightAbsolute . Checked = false ;
ceilBrightness . Text = "0" ;
foreach ( Sector s in sectors )
{
if ( s . Fields . ContainsKey ( "lightceilingabsolute" ) ) s . Fields . Remove ( "lightceilingabsolute" ) ;
if ( s . Fields . ContainsKey ( "lightceiling" ) ) s . Fields . Remove ( "lightceiling" ) ;
}
preventchanges = false ;
resetceillight . Visible = false ;
ceilBrightness . Focus ( ) ;
General . Map . IsChanged = true ;
if ( OnValuesChanged ! = null ) OnValuesChanged ( this , EventArgs . Empty ) ;
}
private void resetfloorlight_Click ( object sender , EventArgs e )
{
MakeUndo ( ) ; //mxd
preventchanges = true ;
floorLightAbsolute . Checked = false ;
floorBrightness . Text = "0" ;
foreach ( Sector s in sectors )
{
if ( s . Fields . ContainsKey ( "lightfloorabsolute" ) ) s . Fields . Remove ( "lightfloorabsolute" ) ;
if ( s . Fields . ContainsKey ( "lightfloor" ) ) s . Fields . Remove ( "lightfloor" ) ;
}
preventchanges = false ;
resetfloorlight . Visible = false ;
floorBrightness . Focus ( ) ;
General . Map . IsChanged = true ;
if ( OnValuesChanged ! = null ) OnValuesChanged ( this , EventArgs . Empty ) ;
}
#endregion
#region = = = = = = = = = = = = = = = = = = Slope Utility ( mxd )
private void SetupFloorSlope ( Sector s , bool first )
{
if ( s . FloorSlope . GetLengthSq ( ) > 0 )
{
double anglexy = General . ClampAngle ( Math . Round ( Angle2D . RadToDeg ( s . FloorSlope . GetAngleXY ( ) ) - 180 , 1 ) ) ;
double anglez = - Math . Round ( Angle2D . RadToDeg ( s . FloorSlope . GetAngleZ ( ) ) - 90 , 1 ) ;
double offset = Math . Round ( GetVirtualSlopeOffset ( s , floorslopecontrol . PivotMode , true ) , 1 ) ;
if ( anglexy > = 180 & & anglez < 0 )
{
anglexy - = 180 ;
anglez = - anglez ;
}
floorslopecontrol . SetValues ( anglexy , anglez , offset , first ) ;
}
else
{
floorslopecontrol . SetValues ( 0.0 , 0.0 , s . FloorHeight , first ) ;
}
}
private void SetupCeilingSlope ( Sector s , bool first )
{
if ( s . CeilSlope . GetLengthSq ( ) > 0 )
{
double anglexy = General . ClampAngle ( Math . Round ( Angle2D . RadToDeg ( s . CeilSlope . GetAngleXY ( ) ) - 180 , 1 ) ) ;
double anglez = - ( 270 - Math . Round ( Angle2D . RadToDeg ( s . CeilSlope . GetAngleZ ( ) ) , 1 ) ) ;
double offset = Math . Round ( GetVirtualSlopeOffset ( s , ceilingslopecontrol . PivotMode , false ) , 1 ) ;
if ( anglexy > = 180 & & anglez < 0 )
{
anglexy - = 180 ;
anglez = - anglez ;
}
ceilingslopecontrol . SetValues ( anglexy , anglez , offset , first ) ;
}
else
{
ceilingslopecontrol . SetValues ( 0.0 , 0.0 , s . CeilHeight , first ) ;
}
}
// Gets the offset to be displayed in a SectorSlopeControl
private double GetVirtualSlopeOffset ( Sector s , SlopePivotMode mode , bool floor )
{
double offset = ( floor ? s . FloorSlopeOffset : s . CeilSlopeOffset ) ;
if ( double . IsNaN ( offset ) )
{
offset = ( floor ? s . FloorHeight : s . CeilHeight ) ;
}
Vector3D normal = ( floor ? s . FloorSlope : s . CeilSlope ) ;
if ( normal . GetLengthSq ( ) > 0 )
{
Vector3D center = GetSectorCenter ( s , 0 , mode ) ;
Plane p = new Plane ( normal , offset ) ;
return p . GetZ ( center ) ;
}
return offset ;
}
// Gets the offset to be displayed in a SectorSlopeControl
private double GetInitialVirtualSlopeOffset ( Sector s , SlopePivotMode mode , bool floor )
{
double offset = ( floor ? sectorprops [ s ] . FloorSlopeOffset : sectorprops [ s ] . CeilSlopeOffset ) ;
Vector3D normal = ( floor ? sectorprops [ s ] . FloorSlope : sectorprops [ s ] . CeilSlope ) ;
if ( normal . GetLengthSq ( ) > 0 )
{
Vector3D center = GetSectorCenter ( s , 0 , mode ) ;
Plane p = new Plane ( normal , offset ) ;
return p . GetZ ( center ) ;
}
return offset ;
}
private Vector3D GetSectorCenter ( Sector s , double offset , SlopePivotMode mode )
{
switch ( mode )
{
case SlopePivotMode . GLOBAL : //translate from the center of selection
return new Vector3D ( globalslopepivot , offset ) ;
case SlopePivotMode . LOCAL : //translate from sector's bounding box center
return new Vector3D ( slopepivots [ s ] , offset ) ;
case SlopePivotMode . ORIGIN : //don't translate
return new Vector3D ( 0 , 0 , offset ) ;
default :
throw new NotImplementedException ( "Unknown SlopePivotMode: " + ( int ) mode ) ;
}
}
#endregion
#region = = = = = = = = = = = = = = = = = = Slopes realtime events ( mxd )
private void ceilingslopecontrol_OnAnglesChanged ( object sender , EventArgs e )
{
if ( preventchanges ) return ;
MakeUndo ( ) ; //mxd
//Set or restore values
foreach ( Sector s in sectors )
{
double anglexy = General . ClampAngle ( ceilingslopecontrol . GetAngleXY ( sectorprops [ s ] . CeilSlopeAngleXY ) + 270 ) ;
double anglez = - ( ceilingslopecontrol . GetAngleZ ( sectorprops [ s ] . CeilSlopeAngleZ ) + 90 ) ;
double virtualoffset = GetInitialVirtualSlopeOffset ( s , ceilingslopecontrol . PivotMode , false ) ;
Vector3D center = GetSectorCenter ( s , ceilingslopecontrol . GetOffset ( virtualoffset ) , ceilingslopecontrol . PivotMode ) ;
Plane p = new Plane ( center , Angle2D . DegToRad ( anglexy ) , Angle2D . DegToRad ( anglez ) , false ) ;
s . CeilSlope = p . Normal ;
s . CeilSlopeOffset = p . Offset ;
s . UpdateNeeded = true ;
}
General . Map . IsChanged = true ;
if ( OnValuesChanged ! = null ) OnValuesChanged ( this , EventArgs . Empty ) ;
}
private void floorslopecontrol_OnAnglesChanged ( object sender , EventArgs e )
{
if ( preventchanges ) return ;
MakeUndo ( ) ; //mxd
//Set or restore values
foreach ( Sector s in sectors )
{
double anglexy = General . ClampAngle ( floorslopecontrol . GetAngleXY ( sectorprops [ s ] . FloorSlopeAngleXY ) + 90 ) ;
double anglez = - ( floorslopecontrol . GetAngleZ ( sectorprops [ s ] . FloorSlopeAngleZ ) + 90 ) ;
double virtualoffset = GetInitialVirtualSlopeOffset ( s , floorslopecontrol . PivotMode , true ) ;
Vector3D center = GetSectorCenter ( s , floorslopecontrol . GetOffset ( virtualoffset ) , floorslopecontrol . PivotMode ) ;
Plane p = new Plane ( center , Angle2D . DegToRad ( anglexy ) , Angle2D . DegToRad ( anglez ) , true ) ;
s . FloorSlope = p . Normal ;
s . FloorSlopeOffset = p . Offset ;
s . UpdateNeeded = true ;
}
General . Map . IsChanged = true ;
if ( OnValuesChanged ! = null ) OnValuesChanged ( this , EventArgs . Empty ) ;
}
// Update displayed ceiling offset value
private void ceilingslopecontrol_OnPivotModeChanged ( object sender , EventArgs e )
{
MakeUndo ( ) ; //mxd
bool first = true ;
foreach ( Sector s in sectors )
{
SetupCeilingSlope ( s , first ) ;
first = false ;
}
}
// Update displayed floor offset value
private void floorslopecontrol_OnPivotModeChanged ( object sender , EventArgs e )
{
MakeUndo ( ) ; //mxd
bool first = true ;
foreach ( Sector s in sectors )
{
SetupFloorSlope ( s , first ) ;
first = false ;
}
}
private void ceilingslopecontrol_OnResetClicked ( object sender , EventArgs e )
{
MakeUndo ( ) ; //mxd
Sector fs = General . GetByIndex ( sectors , 0 ) ;
// biwa. Do not reset to the z position of the plane of the center of the sector anymore, since
// that will result in pretty crazy values of 3D floor control sectors
/ *
if ( fs . CeilSlope . IsNormalized ( ) )
{
fs . UpdateBBox ( ) ;
Plane p = new Plane ( fs . CeilSlope , fs . CeilSlopeOffset ) ;
ceilingslopecontrol . SetOffset ( ( int ) Math . Round ( p . GetZ ( fs . BBox . X + fs . BBox . Width / 2 , fs . BBox . Y + fs . BBox . Height / 2 ) ) , true ) ;
}
else
ceilingslopecontrol . SetOffset ( fs . CeilHeight , true ) ;
* /
ceilingslopecontrol . SetOffset ( fs . CeilHeight , true ) ;
foreach ( Sector s in sectors )
{
// biwa. Do not reset to the z position of the plane of the center of the sector anymore, since
// that will result in pretty crazy values of 3D floor control sectors
/ *
if ( s . CeilSlope . IsNormalized ( ) )
{
s . UpdateBBox ( ) ;
Plane p = new Plane ( s . CeilSlope , s . CeilSlopeOffset ) ;
s . CeilHeight = ( int ) Math . Round ( p . GetZ ( s . BBox . X + s . BBox . Width / 2 , s . BBox . Y + s . BBox . Height / 2 ) ) ;
}
* /
s . CeilSlope = new Vector3D ( ) ;
s . CeilSlopeOffset = double . NaN ;
s . UpdateNeeded = true ;
ceilingslopecontrol . SetOffset ( s . CeilHeight , false ) ;
}
ceilingslopecontrol . UpdateOffset ( ) ;
General . Map . IsChanged = true ;
if ( OnValuesChanged ! = null ) OnValuesChanged ( this , EventArgs . Empty ) ;
}
private void floorslopecontrol_OnResetClicked ( object sender , EventArgs e )
{
MakeUndo ( ) ; //mxd
Sector fs = General . GetByIndex ( sectors , 0 ) ;
// biwa. Do not reset to the z position of the plane of the center of the sector anymore, since
// that will result in pretty crazy values of 3D floor control sectors
/ *
if ( fs . FloorSlope . IsNormalized ( ) )
{
fs . UpdateBBox ( ) ;
Plane p = new Plane ( fs . FloorSlope , fs . FloorSlopeOffset ) ;
floorslopecontrol . SetOffset ( ( int ) Math . Round ( p . GetZ ( fs . BBox . X + fs . BBox . Width / 2 , fs . BBox . Y + fs . BBox . Height / 2 ) ) , true ) ;
}
else
floorslopecontrol . SetOffset ( fs . FloorHeight , true ) ;
* /
floorslopecontrol . SetOffset ( fs . FloorHeight , true ) ;
foreach ( Sector s in sectors )
{
// biwa. Do not reset to the z position of the plane of the center of the sector anymore, since
// that will result in pretty crazy values of 3D floor control sectors
/ *
if ( s . FloorSlope . IsNormalized ( ) )
{
s . UpdateBBox ( ) ;
Plane p = new Plane ( s . FloorSlope , s . FloorSlopeOffset ) ;
s . FloorHeight = ( int ) Math . Round ( p . GetZ ( s . BBox . X + s . BBox . Width / 2 , s . BBox . Y + s . BBox . Height / 2 ) ) ;
}
* /
s . FloorSlope = new Vector3D ( ) ;
s . FloorSlopeOffset = double . NaN ;
s . UpdateNeeded = true ;
floorslopecontrol . SetOffset ( s . FloorHeight , false ) ;
}
floorslopecontrol . UpdateOffset ( ) ;
General . Map . IsChanged = true ;
if ( OnValuesChanged ! = null ) OnValuesChanged ( this , EventArgs . Empty ) ;
}
private void ceilingslopecontrol_OnUseLineAnglesChanged ( object sender , EventArgs e )
{
ceilingslopecontrol . StepValues = ( ceilingslopecontrol . UseLineAngles ? anglesteps : null ) ;
}
private void floorslopecontrol_OnUseLineAnglesChanged ( object sender , EventArgs e )
{
floorslopecontrol . StepValues = ( floorslopecontrol . UseLineAngles ? anglesteps : null ) ;
}
#endregion
}
}