UltimateZoneBuilder/Source/Core/Map/MapElementCollection.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
#endregion
namespace CodeImp.DoomBuilder.Map
{
public sealed class MapElementCollection<T> : ICollection<T> where T: MapElement
{
// Members
private int numitems;
private T[] array;
// Constructor
public MapElementCollection(ref T[] array, int numitems)
{
this.numitems = numitems;
this.array = array;
}
public void Add(T item)
{
throw new NotSupportedException();
}
public void Clear()
{
throw new NotSupportedException();
}
public bool Contains(T item)
{
throw new NotSupportedException();
}
public void CopyTo(T[] array, int arrayIndex)
{
this.array.CopyTo(array, arrayIndex);
}
public int Count { get { return numitems; } }
public bool IsReadOnly { get { return true; } }
public bool Remove(T item)
{
throw new NotSupportedException();
}
public IEnumerator<T> GetEnumerator()
{
throw new NotSupportedException("This array is locked for modification and cannot currently be enumerated.");
}
IEnumerator IEnumerable.GetEnumerator()
{
throw new NotSupportedException("This array is locked for modification and cannot currently be enumerated.");
}
}
}