UltimateZoneBuilder/Build/Configurations/ZDoom_DoomUDMF.cfg

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/*************************************************************\
Doom Builder Game Configuration for (Hexen format)
\*************************************************************/
// This is required to prevent accidental use of a different configuration
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type = "Doom Builder 2 Game Configuration";
// This is the title to show for this game
game = "ZDoom (Doom in UDMF format)";
// This is the simplified game engine/sourceport name
engine = "zdoom";
// The format interface handles the map data format
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formatinterface = "UniversalMapSetIO";
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// Default lump name for new map
defaultlumpname = "MAP01";
// Default testing parameters
testparameters = "-iwad \"%WP\" -skill \"%S\" -file \"%AP\" \"%F\" +map %L %NM";
// Default nodebuilder configurations
defaultsavecompiler = "zdbsp_normal";
defaulttestcompiler = "zdbsp_fast";
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// Decorate actors to include depending on actor game property
decorategames = "doom";
// Skill levels
skills
{
include("Includes\\Doom_misc.cfg", "skills");
}
// When this is set to true, sectors with the same tag will light up when a line is highlighted
linetagindicatesectors = false;
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// Special linedefs
// See linedefflags
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soundlinedefflag = "blocksound";
singlesidedflag = "blocking";
doublesidedflag = "twosided";
impassableflag = "blocking";
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upperunpeggedflag = "dontpegtop";
lowerunpeggedflag = "dontpegbottom";
// Door making
makedoortrack = "DOORTRAK";
makedooraction = 202; // See linedeftypes
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makedoorarg0 = 0;
makedoorarg1 = 16;
makedoorarg2 = 0;
makedoorarg3 = 3;
makedoorarg4 = 0;
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// Generalized actions
generalizedlinedefs = false;
generalizedsectors = true;
// Texture loading options
mixtexturesflats = true;
defaulttexturescale = 1.0f;
defaultflatscale = 1.0f;
scaledtextureoffsets = true;
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// Some common settings
include("Includes\\Common.cfg");
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// Default flags for first new thing
defaultthingflags
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{
include("Includes\\ZDoom_misc.cfg", "defaultthingflags_udmf");
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}
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// Texture sources
textures
{
include("Includes\\Doom_misc.cfg", "textures");
include("Includes\\ZDoom_misc.cfg", "textures");
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}
// Patch sources
patches
{
include("Includes\\Doom_misc.cfg", "patches");
}
// Sprite sources
sprites
{
include("Includes\\Doom_misc.cfg", "sprites");
}
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// Flat sources
flats
{
include("Includes\\Doom_misc.cfg", "flats");
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}
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// Colormap sources
colormaps
{
include("Includes\\Boom_misc.cfg", "colormaps");
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}
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/*
GAME DETECT PATTERN
Used to guess the game for which a WAD file is made.
1 = One of these lumps must exist
2 = None of these lumps must exist
3 = All of these lumps must exist
*/
gamedetect
{
TEXTMAP = 3;
ENDMAP = 3;
}
maplumpnames
{
include("Includes\\UDMF_misc.cfg", "udmfmaplumpnames_begin");
include("Includes\\ZDoom_misc.cfg", "udmfmaplumpnames");
include("Includes\\UDMF_misc.cfg", "udmfmaplumpnames_end");
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}
universalfields
{
include("Includes\\ZDoom_misc.cfg", "universalfields");
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}
// DEFAULT SECTOR BRIGHTNESS LEVELS
sectorbrightness
{
include("Includes\\ZDoom_misc.cfg", "sectorbrightness");
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}
// Generalized sector types
gen_sectortypes
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{
include("Includes\\ZDoom_generalized.cfg", "gen_sectortypes");
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}
// SECTOR TYPES
sectortypes
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{
include("Includes\\Doom_sectors.cfg");
include("Includes\\ZDoom_sectors.cfg", "doom");
include("Includes\\ZDoom_sectors.cfg", "hexen");
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}
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// LINEDEF FLAGS
linedefflags
{
include("Includes\\UDMF_misc.cfg", "linedefflags");
include("Includes\\ZDoom_misc.cfg", "linedefflags_udmf");
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}
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// LINEDEF ACTIVATIONS
linedefactivations
{
include("Includes\\UDMF_misc.cfg", "linedefactivations");
include("Includes\\ZDoom_misc.cfg", "linedefactivations_udmf");
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}
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// LINEDEF TYPES
linedeftypes
{
include("Includes\\Hexen_linedefs.cfg");
include("Includes\\ZDoom_linedefs.cfg", "hexen");
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}
// THING FLAGS
thingflags
{
include("Includes\\UDMF_misc.cfg", "thingflags");
include("Includes\\ZDoom_misc.cfg", "thingflags_udmf");
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}
// Things flags masks
include("Includes\\Hexen_misc.cfg", "thingflagsmasks");
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// THING TYPES
thingtypes
{
include("Includes\\Doom_things.cfg");
include("Includes\\Doom2_things.cfg");
include("Includes\\Boom_things.cfg");
include("Includes\\ZDoom_things.cfg", "doom");
include("Includes\\ZDoom_things.cfg", "hexen");
include("Includes\\ZDoom_things.cfg", "zdoom");
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}
// ENUMERATIONS
// These are enumerated lists for linedef types and UDMF fields.
enums
{
include("Includes\\Doom_misc.cfg", "enums");
include("Includes\\ZDoom_misc.cfg", "enums");
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}
// Default thing filters
// (these are not required, just usefull for new users)
thingsfilters
{
include("Includes\\ZDoom_misc.cfg", "thingsfilters_udmf");
}
// Default texture sets
// (these are not required, but usefull for new users)
texturesets
{
include("Includes\\Doom_texturesets.cfg");
}