UltimateZoneBuilder/Source/Core/Controls/VertexInfoPanel.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System.Windows.Forms;
using CodeImp.DoomBuilder.Map;
#endregion
namespace CodeImp.DoomBuilder.Controls
{
internal partial class VertexInfoPanel : UserControl
{
// Constructor
public VertexInfoPanel()
{
// Initialize
InitializeComponent();
}
// This shows the info
public void ShowInfo(Vertex v)
{
// Vertex info
vertexinfo.Text = " Vertex " + v.Index + " ";
position.Text = v.Position.x.ToString("0.##") + ", " + v.Position.y.ToString("0.##");
//mxd. Height offsets
if(General.Map.UDMF)
{
if(!float.IsNaN(v.ZCeiling))
{
zceiling.Text = v.ZCeiling.ToString("0.##");
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zceiling.Enabled = true;
labelCeilingOffset.Enabled = true;
}
else
{
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zceiling.Text = "--";
}
if(!float.IsNaN(v.ZFloor))
{
zfloor.Text = v.ZFloor.ToString("0.##");
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zfloor.Enabled = true;
labelFloorOffset.Enabled = true;
}
else
{
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zfloor.Text = "--";
}
panelOffsets.Visible = true;
} else {
panelOffsets.Visible = false;
}
// Show the whole thing
this.Show();
this.Update();
}
}
}