UltimateZoneBuilder/Build/Scripting/ZDoom_USDF.cfg

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/*******************************************************************\
Doom Builder Script highlighting definitions for ACS
\*******************************************************************/
// Editor settings
description = "ZDoom USDF script";
codepage = 0;
extensions = "txt";
casesensitive = false;
insertcase = 1; // 0=Normal, 1=Lowercase, 2=Uppercase
lexer = 35; // CPP-style, case-insensitive
terminator = ";";
keywords
{
Include = "Include a binary or text format script.";
Conversation = "conversation";
ID = "Unique ID for this conversation.";
Actor = "Class name of the Actor that uses this conversation.";
Page = "page";
Name = "Name to be displayed in upper-left coner.";
Panel = "Name of the image to show on the background.";
Voice = "Name of the narration sound to play.";
Dialog = "Dialog text on the page.";
Drop = "Class name of the object to drop when the actor is killed";
Link = "Next page to jump to when all ifitem conditions are satisified.";
IfItem = "ifitem";
Item = "Class name of an item to check in the inventory.";
Amount = "Amount of item required to be in the inventory.";
Choice = "choice";
Text = "Text of the choice the user has.";
Cost = "cost";
DisplayCost = "'true' to display the cost with the choice. 'false' to hide the cost.";
YesMessage = "Message to show in the console when the choice is accepted.";
NoMessage = "Message to show in the console when the choise is denied.";
Log = "LOG entry to use on success.";
GiveItem = "Class name of an item to give upon success.";
Special = "Action to perform upon success.";
Arg0 = "Argument 0 for the special action.";
Arg1 = "Argument 1 for the special action.";
Arg2 = "Argument 2 for the special action.";
Arg3 = "Argument 3 for the special action.";
Arg4 = "Argument 4 for the special action.";
NextPage = "Index of the next page.";
CloseDialog = "'true' to close the dialog with this choice.";
}
constants
{
}