UltimateZoneBuilder/Source/Map/UniValue.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Rendering;
using SlimDX.Direct3D9;
using System.Drawing;
using CodeImp.DoomBuilder.Types;
#endregion
namespace CodeImp.DoomBuilder.Map
{
public class UniValue
{
#region ================== Constants
#endregion
#region ================== Variables
private object value;
private int type;
#endregion
#region ================== Properties
public object Value
{
get
{
return this.value;
}
set
{
// Value may only be a primitive type
if(!(value is int) || !(value is float) || !(value is string) || !(value is bool))
throw new ArgumentException("Universal field values can only be of type int, float, string or bool.");
this.value = value;
}
}
public int Type { get { return this.type; } set { this.type = value; } }
#endregion
#region ================== Constructor
// Constructor
public UniValue()
{
// We have no destructor
GC.SuppressFinalize(this);
}
#endregion
#region ================== Methods
#endregion
}
}