UltimateZoneBuilder/Source/IO/IMapSetIO.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.IO;
using CodeImp.DoomBuilder.Map;
using System.Reflection;
using System.Diagnostics;
#endregion
namespace CodeImp.DoomBuilder.IO
{
public interface IMapSetIO
{
int MaxSidedefs { get; }
int VertexDecimals { get; }
string DecimalsFormat { get; }
int MaxVertices { get; }
int MaxLinedefs { get; }
int MaxSectors { get; }
int MaxThings { get; }
int MinTextureOffset { get; }
int MaxTextureOffset { get; }
bool HasLinedefTag { get; }
bool HasThingTag { get; }
bool HasThingAction { get; }
bool HasCustomFields { get; }
bool HasThingHeight { get; }
bool HasActionArgs { get; }
bool HasMixedActivations { get; }
bool HasPresetActivations { get; }
int HighestTag { get; }
int HighestAction { get; }
int HighestEffect { get; }
int HighestBrightness { get; }
int HighestThingType { get; }
double MaxCoordinate { get; }
double MinCoordinate { get; }
}
}