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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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91 lines
2 KiB
C#
91 lines
2 KiB
C#
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#region ================== Namespaces
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using System.Collections.Generic;
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using System.IO;
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#endregion
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namespace CodeImp.DoomBuilder.ZDoom
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{
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internal sealed class SndSeqParser : ZDTextParser
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{
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#region ================== Variables
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private readonly List<string> sequences;
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private readonly List<string> sequencegroups;
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private readonly HashSet<string> seqencenames;
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#endregion
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#region ================== Constructor
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public SndSeqParser()
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{
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specialtokens = "";
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sequences = new List<string>();
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sequencegroups = new List<string>();
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seqencenames = new HashSet<string>();
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}
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#endregion
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#region ================== Parsing
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public override bool Parse(Stream stream, string sourcefilename)
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{
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base.Parse(stream, sourcefilename);
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char[] dots = new[] { ':' };
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char[] brace = new[] { '[' };
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// Continue until at the end of the stream
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while(SkipWhitespace(true))
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{
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string token = ReadToken();
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if(!string.IsNullOrEmpty(token))
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{
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// Sound sequence definition
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if(token.StartsWith(":"))
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{
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string val = token.TrimStart(dots);
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if(!string.IsNullOrEmpty(val) && !seqencenames.Contains(val.ToUpper()))
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{
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sequences.Add(val);
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seqencenames.Add(val.ToUpper());
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}
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}
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// Group definition
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else if(token.StartsWith("["))
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{
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string val = token.TrimStart(brace);
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if(!string.IsNullOrEmpty(val) && !seqencenames.Contains(val.ToUpper()))
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{
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sequencegroups.Add(val);
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seqencenames.Add(val.ToUpper());
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}
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}
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}
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}
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return true;
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}
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internal List<string> GetSoundSequences()
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{
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List<string> result = new List<string>(sequencegroups.Count + sequences.Count);
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// Add to the collection
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sequencegroups.Sort();
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result.AddRange(sequencegroups);
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sequences.Sort();
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result.AddRange(sequences);
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// Return the collection
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return result;
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}
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#endregion
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}
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}
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