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#region = = = = = = = = = = = = = = = = = = Namespaces
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using System ;
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using CodeImp.DoomBuilder.Config ;
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using CodeImp.DoomBuilder.Map ;
using CodeImp.DoomBuilder.Rendering ;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
public class ResultMissingFlat : ErrorResult
{
#region = = = = = = = = = = = = = = = = = = Variables
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private readonly Sector sector ;
private readonly bool ceiling ;
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#endregion
#region = = = = = = = = = = = = = = = = = = Properties
public override int Buttons { get { return 1 ; } }
public override string Button1Text { get { return "Add Default Flat" ; } }
#endregion
#region = = = = = = = = = = = = = = = = = = Constructor / Destructor
// Constructor
public ResultMissingFlat ( Sector s , bool ceiling )
{
// Initialize
this . sector = s ;
this . ceiling = ceiling ;
this . viewobjects . Add ( s ) ;
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this . hidden = s . IgnoredErrorChecks . Contains ( this . GetType ( ) ) ; //mxd
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string objname = ceiling ? "ceiling" : "floor" ;
this . description = "This sector's " + objname + " is missing a flat where it is required and could cause a 'Hall Of Mirrors' visual problem in the map. Click the 'Add Default Flat' button to add a flat to the sector." ;
}
#endregion
#region = = = = = = = = = = = = = = = = = = Methods
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// This sets if this result is displayed in ErrorCheckForm (mxd)
internal override void Hide ( bool hide )
{
hidden = hide ;
Type t = this . GetType ( ) ;
if ( hide ) sector . IgnoredErrorChecks . Add ( t ) ;
else if ( sector . IgnoredErrorChecks . Contains ( t ) ) sector . IgnoredErrorChecks . Remove ( t ) ;
}
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// This must return the string that is displayed in the listbox
public override string ToString ( )
{
return "Sector " + sector . Index + " has no " + ( ceiling ? "ceiling" : "floor" ) + " flat." ;
}
// Rendering
public override void PlotSelection ( IRenderer2D renderer )
{
renderer . PlotSector ( sector , General . Colors . Selection ) ;
}
//mxd. More rendering
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public override void RenderOverlaySelection ( IRenderer2D renderer )
{
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if ( ! BuilderPlug . Me . UseHighlight ) return ;
renderer . RenderHighlight ( sector . FlatVertices , General . Colors . Selection . WithAlpha ( 64 ) . ToInt ( ) ) ;
}
// Fix by setting default flat
public override bool Button1Click ( bool batchMode )
{
if ( ! batchMode ) General . Map . UndoRedo . CreateUndo ( "Missing flat correction" ) ;
General . Settings . FindDefaultDrawSettings ( ) ;
if ( ceiling )
sector . SetCeilTexture ( General . Map . Options . DefaultCeilingTexture ) ;
else
sector . SetFloorTexture ( General . Map . Options . DefaultFloorTexture ) ;
General . Map . Map . Update ( ) ;
return true ;
}
#endregion
}
}