UltimateZoneBuilder/Source/Plugins/GZDoomEditing/VisualModes/WallPolygon.cs

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#region === Copyright (c) 2010 Pascal van der Heiden ===
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
#endregion
namespace CodeImp.DoomBuilder.GZDoomEditing
{
internal class WallPolygon : List<Vector3D>
{
// The color that the wall should have
public int color;
// Constructor
public WallPolygon()
{
}
// Constructor
public WallPolygon(int capacity) : base(capacity)
{
}
// Constructor
public WallPolygon(IEnumerable<Vector3D> collection) : base(collection)
{
}
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// This copies all the wall properties
public void CopyProperties(WallPolygon target)
{
target.color = this.color;
}
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}
}