2007-06-15 18:50:18 +00:00
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Reflection;
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using System.Drawing;
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using System.ComponentModel;
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2007-06-15 22:38:42 +00:00
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using CodeImp.DoomBuilder.Map;
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2007-06-26 09:09:54 +00:00
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using SlimDX.Direct3D;
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2007-07-07 09:40:34 +00:00
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using SlimDX.Direct3D9;
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2007-06-26 09:09:54 +00:00
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using SlimDX;
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2007-07-07 09:40:34 +00:00
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using CodeImp.DoomBuilder.Geometry;
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2007-09-17 21:22:46 +00:00
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using System.Drawing.Imaging;
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2007-10-21 04:07:36 +00:00
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using CodeImp.DoomBuilder.Data;
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2007-06-15 18:50:18 +00:00
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#endregion
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namespace CodeImp.DoomBuilder.Rendering
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{
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internal unsafe class Renderer2D : Renderer
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{
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#region ================== Constants
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2007-10-20 12:34:27 +00:00
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private const byte DOUBLESIDED_LINE_ALPHA = 130;
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private const float FSAA_BLEND_FACTOR = 0.6f;
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private const float THING_ARROW_SIZE = 15f;
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private const float THING_CIRCLE_SIZE = 10f;
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private const int THING_BUFFER_STEP = 100;
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2007-06-15 18:50:18 +00:00
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#endregion
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#region ================== Variables
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2007-10-21 04:07:36 +00:00
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// Rendering memory for lines and vertices
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private Texture tex;
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private int width, height;
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private int pwidth, pheight;
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private Plotter plotter;
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2007-10-21 04:07:36 +00:00
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private FlatVertex[] screenverts = new FlatVertex[4];
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private LockedRect lockedrect;
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// Buffers for rendering things
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private VertexBuffer thingsvertices;
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private PixelColor[] thingcolors;
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private int numthings;
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private int maxthings;
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// Images
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private ResourceImage thingtexture;
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// View settings (world coordinates)
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private float scale;
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private float scaleinv;
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private float offsetx;
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private float offsety;
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private float translatex;
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private float translatey;
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private float linenormalsize;
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2007-06-15 18:50:18 +00:00
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#endregion
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#region ================== Properties
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public float OffsetX { get { return offsetx; } }
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public float OffsetY { get { return offsety; } }
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public float Scale { get { return scale; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public Renderer2D(D3DGraphics graphics) : base(graphics)
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{
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// Initialize
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thingtexture = new ResourceImage("Thing2D.png");
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thingtexture.LoadImage();
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thingtexture.CreateTexture();
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// Create texture for rendering lines/vertices
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CreateTexture();
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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// Diposer
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public override void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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// Clean up
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2007-10-19 14:27:46 +00:00
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if(tex != null) tex.Dispose();
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tex = null;
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2007-10-21 04:07:36 +00:00
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if(thingsvertices != null) thingsvertices.Dispose();
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thingsvertices = null;
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thingtexture.Dispose();
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2007-06-15 18:50:18 +00:00
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// Done
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base.Dispose();
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}
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}
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#endregion
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2007-07-07 09:40:34 +00:00
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#region ================== Control
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2007-06-24 18:56:43 +00:00
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2007-10-19 14:27:46 +00:00
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// This draws the image on screen
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public void Present()
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{
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// Start drawing
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2007-10-20 13:06:05 +00:00
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if(graphics.StartRendering(General.Colors.Background.PixelColor.ToInt()))
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{
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// Set renderstates
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graphics.Device.SetTexture(0, tex);
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graphics.Device.SetRenderState(RenderState.CullMode, Cull.None);
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graphics.Device.SetRenderState(RenderState.AlphaBlendEnable, true);
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graphics.Device.SetRenderState(RenderState.SourceBlend, Blend.SourceAlpha);
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graphics.Device.SetRenderState(RenderState.DestBlend, Blend.InvSourceAlpha);
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graphics.Device.SetRenderState(RenderState.TextureFactor, -1);
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graphics.Shaders.Base2D.Texture1 = tex;
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graphics.Shaders.Base2D.SetSettings(1f / pwidth, 1f / pheight, FSAA_BLEND_FACTOR);
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// Draw the lines and vertices texture
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graphics.Shaders.Base2D.Begin();
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graphics.Shaders.Base2D.BeginPass(0);
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2007-10-21 04:07:36 +00:00
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try { graphics.Device.DrawUserPrimitives<FlatVertex>(PrimitiveType.TriangleStrip, 0, 2, screenverts); } catch(Exception) { }
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graphics.Shaders.Base2D.EndPass();
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graphics.Shaders.Base2D.End();
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2007-10-21 04:07:36 +00:00
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// Do we have things to render?
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if((numthings > 0) && (thingsvertices != null))
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{
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// Set renderstates
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graphics.Device.SetRenderState(RenderState.CullMode, Cull.None);
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graphics.Device.SetRenderState(RenderState.AlphaBlendEnable, true);
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graphics.Device.SetRenderState(RenderState.SourceBlend, Blend.SourceAlpha);
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graphics.Device.SetRenderState(RenderState.DestBlend, Blend.InvSourceAlpha);
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graphics.Device.SetTexture(0, thingtexture.Texture);
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graphics.Shaders.Things2D.Texture1 = thingtexture.Texture;
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// Set the vertex buffer
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graphics.Device.SetStreamSource(0, thingsvertices, 0, FlatVertex.Stride);
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// Go for all things
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for(int i = 0; i < numthings; i++)
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{
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// Set renderstates
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graphics.Device.SetRenderState(RenderState.TextureFactor, thingcolors[i].ToInt());
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graphics.Shaders.Things2D.SetColors(thingcolors[i]);
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// Draw the thing circle
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graphics.Shaders.Things2D.Begin();
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graphics.Shaders.Things2D.BeginPass(0);
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try { graphics.Device.DrawPrimitives(PrimitiveType.TriangleStrip, i * 8, 2); } catch(Exception) { }
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graphics.Shaders.Things2D.EndPass();
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// Draw the thing icon
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graphics.Shaders.Things2D.BeginPass(1);
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try { graphics.Device.DrawPrimitives(PrimitiveType.TriangleStrip, i * 8 + 4, 2); } catch(Exception) { }
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graphics.Shaders.Things2D.EndPass();
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graphics.Shaders.Things2D.End();
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}
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}
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2007-10-19 14:27:46 +00:00
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// Done
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graphics.FinishRendering();
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}
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}
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// This is called before a device is reset
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// (when resized or display adapter was changed)
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public override void UnloadResource()
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{
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// Trash old texture
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if(tex != null) tex.Dispose();
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tex = null;
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2007-10-21 04:07:36 +00:00
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// Trash things buffer
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if(thingsvertices != null) thingsvertices.Dispose();
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thingsvertices = null;
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maxthings = 0;
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numthings = 0;
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2007-10-19 14:27:46 +00:00
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}
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2007-09-17 21:22:46 +00:00
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// This is called resets when the device is reset
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// (when resized or display adapter was changed)
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public override void ReloadResource()
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{
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// Re-create texture
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CreateTexture();
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}
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2007-09-24 19:54:47 +00:00
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2007-10-19 14:27:46 +00:00
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// This resets the graphics
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public override void Reset()
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{
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UnloadResource();
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ReloadResource();
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2007-06-24 18:56:43 +00:00
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}
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// Allocates new image memory to render on
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2007-10-19 14:27:46 +00:00
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public void CreateTexture()
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2007-06-15 22:38:42 +00:00
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{
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SurfaceDescription sd;
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2007-09-17 21:22:46 +00:00
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// Get new width and height
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width = graphics.RenderTarget.ClientSize.Width;
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height = graphics.RenderTarget.ClientSize.Height;
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2007-10-19 14:27:46 +00:00
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// Trash old texture
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if(tex != null) tex.Dispose();
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tex = null;
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2007-09-17 21:22:46 +00:00
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2007-10-19 14:27:46 +00:00
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// Create new texture
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tex = new Texture(graphics.Device, width, height, 1, Usage.Dynamic, Format.A8R8G8B8, Pool.Default);
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// Get the real surface size
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sd = tex.GetLevelDescription(0);
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pwidth = sd.Width;
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pheight = sd.Height;
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2007-10-21 04:07:36 +00:00
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// Setup screen vertices
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screenverts[0].x = 0.5f;
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screenverts[0].y = 0.5f;
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screenverts[0].w = 1f;
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screenverts[0].u = 1f / pwidth;
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screenverts[0].v = 1f / pheight;
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screenverts[1].x = pwidth - 1.5f;
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screenverts[1].y = 0.5f;
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screenverts[1].w = 1f;
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screenverts[1].u = 1f - 1f / pwidth;
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screenverts[1].v = 1f / pheight;
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screenverts[2].x = 0.5f;
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screenverts[2].y = pheight - 1.5f;
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screenverts[2].w = 1f;
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screenverts[2].u = 1f / pwidth;
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screenverts[2].v = 1f - 1f / pheight;
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screenverts[3].x = pwidth - 1.5f;
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screenverts[3].y = pheight - 1.5f;
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screenverts[3].w = 1f;
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screenverts[3].u = 1f - 1f / pwidth;
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screenverts[3].v = 1f - 1f / pheight;
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2007-09-17 21:22:46 +00:00
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}
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2007-06-24 18:56:43 +00:00
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2007-09-17 21:22:46 +00:00
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// This begins a drawing session
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2007-10-20 01:04:47 +00:00
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public unsafe bool StartRendering(bool cleardisplay)
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{
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2007-10-20 19:50:03 +00:00
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LockFlags lockflags;
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2007-09-17 21:22:46 +00:00
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2007-10-19 14:27:46 +00:00
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// Do we have a texture?
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if(tex != null)
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{
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2007-10-20 19:50:03 +00:00
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// Determine lock requirements
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if(cleardisplay) lockflags = LockFlags.Discard | LockFlags.NoSystemLock;
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else lockflags = LockFlags.NoSystemLock;
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2007-10-19 14:27:46 +00:00
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// Lock memory
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2007-10-21 04:07:36 +00:00
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lockedrect = tex.LockRectangle(0, lockflags);
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2007-10-19 14:27:46 +00:00
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// Create plotter
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2007-10-21 04:07:36 +00:00
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plotter = new Plotter((PixelColor*)lockedrect.Data.DataPointer.ToPointer(), lockedrect.Pitch / sizeof(PixelColor), pheight, width, height);
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2007-10-20 01:04:47 +00:00
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if(cleardisplay) plotter.Clear();
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2007-10-21 04:07:36 +00:00
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// Reset things buffer when display is cleared
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if(cleardisplay) ReserveThingsMemory(0, false);
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2007-10-19 14:27:46 +00:00
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// Ready for rendering
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return true;
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}
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else
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{
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// Can't render!
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return false;
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}
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2007-06-15 22:38:42 +00:00
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}
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// This ends a drawing session
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public void FinishRendering()
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{
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2007-09-17 21:22:46 +00:00
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// Unlock memory
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2007-10-19 14:27:46 +00:00
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tex.UnlockRectangle(0);
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2007-10-21 04:07:36 +00:00
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lockedrect.Data.Dispose();
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2007-10-19 14:27:46 +00:00
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// Present new image
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Present();
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2007-06-15 22:38:42 +00:00
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}
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2007-06-24 18:56:43 +00:00
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// This changes view position
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public void PositionView(float x, float y)
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{
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// Change position in world coordinates
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offsetx = x;
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offsety = y;
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UpdateTransformations();
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2007-06-24 18:56:43 +00:00
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}
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// This changes zoom
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|
|
|
public void ScaleView(float scale)
|
|
|
|
{
|
|
|
|
// Change zoom scale
|
|
|
|
this.scale = scale;
|
2007-10-20 19:50:03 +00:00
|
|
|
UpdateTransformations();
|
|
|
|
|
2007-09-24 19:54:47 +00:00
|
|
|
// Show zoom on main window
|
|
|
|
General.MainWindow.UpdateZoom(scale);
|
2007-07-07 09:40:34 +00:00
|
|
|
|
|
|
|
// Recalculate linedefs (normal lengths must be adjusted)
|
2007-10-05 11:17:58 +00:00
|
|
|
foreach(Linedef l in General.Map.Map.Linedefs) l.NeedUpdate();
|
2007-06-24 18:56:43 +00:00
|
|
|
}
|
|
|
|
|
2007-10-20 19:50:03 +00:00
|
|
|
// This updates some maths
|
|
|
|
private void UpdateTransformations()
|
|
|
|
{
|
|
|
|
scaleinv = 1f / scale;
|
|
|
|
translatex = -offsetx + (width * 0.5f) * scaleinv;
|
|
|
|
translatey = -offsety - (height * 0.5f) * scaleinv;
|
|
|
|
linenormalsize = 10f * scaleinv;
|
|
|
|
}
|
|
|
|
|
2007-07-07 09:40:34 +00:00
|
|
|
// This unprojects mouse coordinates into map coordinates
|
|
|
|
public Vector2D GetMapCoordinates(Vector2D mousepos)
|
2007-06-15 22:38:42 +00:00
|
|
|
{
|
2007-10-20 19:50:03 +00:00
|
|
|
return mousepos.GetInvTransformed(-translatex, -translatey, scaleinv, -scaleinv);
|
|
|
|
}
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
|
2007-10-21 04:07:36 +00:00
|
|
|
#region ================== Things
|
|
|
|
|
|
|
|
// This ensures there is enough place in the things buffer
|
|
|
|
private void ReserveThingsMemory(int newnumthings, bool preserve)
|
|
|
|
{
|
|
|
|
int newmaxthings;
|
|
|
|
DataStream stream;
|
|
|
|
FlatVertex[] verts = null;
|
|
|
|
PixelColor[] oldcolors = null;
|
|
|
|
|
|
|
|
// Do we need to resize the buffer?
|
|
|
|
if((newnumthings > maxthings) || !preserve)
|
|
|
|
{
|
|
|
|
// Calculate new size
|
|
|
|
newmaxthings = newnumthings + THING_BUFFER_STEP;
|
|
|
|
|
|
|
|
// Read old things data if we want to keep it
|
|
|
|
if(preserve && (thingsvertices != null) && (numthings > 0))
|
|
|
|
{
|
|
|
|
stream = thingsvertices.Lock(0, numthings * 8 * FlatVertex.Stride, LockFlags.ReadOnly);
|
|
|
|
verts = stream.ReadRange<FlatVertex>(numthings * 8);
|
|
|
|
thingsvertices.Unlock();
|
|
|
|
stream.Dispose();
|
|
|
|
thingsvertices.Dispose();
|
|
|
|
oldcolors = thingcolors;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Create new buffer
|
|
|
|
thingsvertices = new VertexBuffer(graphics.Device, newmaxthings * 8 * FlatVertex.Stride, Usage.Dynamic, VertexFormat.None, Pool.Default);
|
|
|
|
thingcolors = new PixelColor[newmaxthings];
|
|
|
|
maxthings = newmaxthings;
|
|
|
|
|
|
|
|
// Keep old things?
|
|
|
|
if(preserve && (verts != null))
|
|
|
|
{
|
|
|
|
// Write old things into new buffer
|
|
|
|
stream = thingsvertices.Lock(0, maxthings * 8 * FlatVertex.Stride, LockFlags.Discard);
|
|
|
|
stream.WriteRange<FlatVertex>(verts);
|
|
|
|
thingsvertices.Unlock();
|
|
|
|
stream.Dispose();
|
|
|
|
oldcolors.CopyTo(thingcolors, 0);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Things were trashed
|
|
|
|
numthings = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// This makes vertices for a thing
|
|
|
|
private void CreateThingVerts(Thing t, ref FlatVertex[] verts, int offset)
|
|
|
|
{
|
|
|
|
// Transform to screen coordinates
|
|
|
|
Vector2D screenpos = ((Vector2D)t.Position).GetTransformed(translatex, translatey, scale, -scale);
|
|
|
|
|
|
|
|
// Setup fixed rect for circle
|
|
|
|
verts[offset].x = screenpos.x - THING_CIRCLE_SIZE;
|
|
|
|
verts[offset].y = screenpos.y - THING_CIRCLE_SIZE;
|
|
|
|
verts[offset].w = 1f;
|
|
|
|
verts[offset].u = 1f / 512f;
|
|
|
|
verts[offset].v = 1f / 128f;
|
|
|
|
offset++;
|
|
|
|
verts[offset].x = screenpos.x + THING_CIRCLE_SIZE;
|
|
|
|
verts[offset].y = screenpos.y - THING_CIRCLE_SIZE;
|
|
|
|
verts[offset].w = 1f;
|
|
|
|
verts[offset].u = 0.25f - 1f / 512f;
|
|
|
|
verts[offset].v = 1f / 128f;
|
|
|
|
offset++;
|
|
|
|
verts[offset].x = screenpos.x - THING_CIRCLE_SIZE;
|
|
|
|
verts[offset].y = screenpos.y + THING_CIRCLE_SIZE;
|
|
|
|
verts[offset].w = 1f;
|
|
|
|
verts[offset].u = 1f / 512f;
|
|
|
|
verts[offset].v = 1f - 1f / 128f;
|
|
|
|
offset++;
|
|
|
|
verts[offset].x = screenpos.x + THING_CIRCLE_SIZE;
|
|
|
|
verts[offset].y = screenpos.y + THING_CIRCLE_SIZE;
|
|
|
|
verts[offset].w = 1f;
|
|
|
|
verts[offset].u = 0.25f - 1f / 512f;
|
|
|
|
verts[offset].v = 1f - 1f / 128f;
|
|
|
|
offset++;
|
|
|
|
|
|
|
|
// Setup rotated rect for arrow
|
|
|
|
verts[offset].x = screenpos.x + (float)Math.Sin(t.Angle - Angle2D.PI * 0.25f) * THING_ARROW_SIZE;
|
|
|
|
verts[offset].y = screenpos.y + (float)Math.Cos(t.Angle - Angle2D.PI * 0.25f) * THING_ARROW_SIZE;
|
|
|
|
verts[offset].w = 1f;
|
|
|
|
verts[offset].u = 0.50f;
|
|
|
|
verts[offset].v = 0f;
|
|
|
|
offset++;
|
|
|
|
verts[offset].x = screenpos.x + (float)Math.Sin(t.Angle + Angle2D.PI * 0.25f) * THING_ARROW_SIZE;
|
|
|
|
verts[offset].y = screenpos.y + (float)Math.Cos(t.Angle + Angle2D.PI * 0.25f) * THING_ARROW_SIZE;
|
|
|
|
verts[offset].w = 1f;
|
|
|
|
verts[offset].u = 0.75f;
|
|
|
|
verts[offset].v = 0f;
|
|
|
|
offset++;
|
|
|
|
verts[offset].x = screenpos.x + (float)Math.Sin(t.Angle - Angle2D.PI * 0.75f) * THING_ARROW_SIZE;
|
|
|
|
verts[offset].y = screenpos.y + (float)Math.Cos(t.Angle - Angle2D.PI * 0.75f) * THING_ARROW_SIZE;
|
|
|
|
verts[offset].w = 1f;
|
|
|
|
verts[offset].u = 0.50f;
|
|
|
|
verts[offset].v = 1f;
|
|
|
|
offset++;
|
|
|
|
verts[offset].x = screenpos.x + (float)Math.Sin(t.Angle + Angle2D.PI * 0.75f) * THING_ARROW_SIZE;
|
|
|
|
verts[offset].y = screenpos.y + (float)Math.Cos(t.Angle + Angle2D.PI * 0.75f) * THING_ARROW_SIZE;
|
|
|
|
verts[offset].w = 1f;
|
|
|
|
verts[offset].u = 0.75f;
|
|
|
|
verts[offset].v = 1f;
|
|
|
|
}
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
|
2007-10-20 19:50:03 +00:00
|
|
|
#region ================== Colors
|
|
|
|
|
2007-10-21 04:07:36 +00:00
|
|
|
// This returns the color for a thing
|
|
|
|
public PixelColor DetermineThingColor(Thing t)
|
|
|
|
{
|
|
|
|
// Determine color
|
|
|
|
if(t.Selected > 0) return General.Colors.Selection;
|
|
|
|
else return PixelColor.FromColor(Color.Tomato);
|
|
|
|
|
|
|
|
// TODO: Check against game configuration or embed color into thing
|
|
|
|
}
|
|
|
|
|
2007-10-20 19:50:03 +00:00
|
|
|
// This returns the color for a vertex
|
|
|
|
public PixelColor DetermineVertexColor(Vertex v)
|
|
|
|
{
|
|
|
|
// Determine color
|
|
|
|
if(v.Selected > 0) return General.Colors.Selection;
|
|
|
|
else return General.Colors.Vertices;
|
|
|
|
}
|
|
|
|
|
|
|
|
// This returns the color for a linedef
|
|
|
|
public PixelColor DetermineLinedefColor(Linedef l)
|
|
|
|
{
|
|
|
|
// Sinlgesided lines
|
|
|
|
if((l.Back == null) || (l.Front == null))
|
|
|
|
{
|
|
|
|
// Determine color
|
|
|
|
if(l.Selected > 0) return General.Colors.Selection;
|
|
|
|
else if(l.Action != 0) return General.Colors.Actions;
|
|
|
|
else return General.Colors.Linedefs;
|
|
|
|
}
|
|
|
|
// Doublesided lines
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Determine color
|
|
|
|
if(l.Selected > 0) return General.Colors.Selection;
|
|
|
|
else if(l.Action != 0) return General.Colors.Actions.WithAlpha(DOUBLESIDED_LINE_ALPHA);
|
|
|
|
else if((l.Flags & General.Map.Settings.SoundLinedefFlags) != 0) return General.Colors.Sounds.WithAlpha(DOUBLESIDED_LINE_ALPHA);
|
|
|
|
else return General.Colors.Linedefs.WithAlpha(DOUBLESIDED_LINE_ALPHA);
|
|
|
|
}
|
2007-09-17 21:22:46 +00:00
|
|
|
}
|
2007-09-23 22:01:21 +00:00
|
|
|
|
|
|
|
#endregion
|
|
|
|
|
2007-09-17 21:22:46 +00:00
|
|
|
#region ================== Map Rendering
|
|
|
|
|
2007-10-21 04:07:36 +00:00
|
|
|
// This adds a thing in the things buffer for rendering
|
|
|
|
public void RenderThing(Thing t, PixelColor c)
|
|
|
|
{
|
|
|
|
FlatVertex[] verts = new FlatVertex[8];
|
|
|
|
DataStream stream;
|
|
|
|
|
|
|
|
// TODO: Check if the thing is actually on screen
|
|
|
|
|
|
|
|
// Make sure there is enough memory reserved
|
|
|
|
ReserveThingsMemory(numthings + 1, true);
|
|
|
|
|
|
|
|
// Store the thing color
|
|
|
|
thingcolors[numthings] = c;
|
|
|
|
|
|
|
|
// Store vertices in buffer
|
|
|
|
stream = thingsvertices.Lock(numthings * 8 * FlatVertex.Stride, 8 * FlatVertex.Stride, LockFlags.NoSystemLock);
|
|
|
|
CreateThingVerts(t, ref verts, 0);
|
|
|
|
stream.WriteRange<FlatVertex>(verts);
|
|
|
|
thingsvertices.Unlock();
|
|
|
|
stream.Dispose();
|
|
|
|
|
|
|
|
// Thing added!
|
|
|
|
numthings++;
|
|
|
|
}
|
|
|
|
|
|
|
|
// This adds a thing in the things buffer for rendering
|
|
|
|
public void RenderThingSet(ICollection<Thing> things)
|
|
|
|
{
|
|
|
|
FlatVertex[] verts = new FlatVertex[things.Count * 8];
|
|
|
|
DataStream stream;
|
|
|
|
int offset = 0;
|
|
|
|
int added = 0;
|
|
|
|
|
|
|
|
// Make sure there is enough memory reserved
|
|
|
|
ReserveThingsMemory(numthings + things.Count, true);
|
|
|
|
|
|
|
|
// Go for all things
|
|
|
|
foreach(Thing t in things)
|
|
|
|
{
|
|
|
|
// TODO: Check if the thing is actually on screen
|
|
|
|
|
|
|
|
// Store the thing color
|
|
|
|
thingcolors[numthings + offset] = DetermineThingColor(t);
|
|
|
|
|
|
|
|
// Create vertices
|
|
|
|
CreateThingVerts(t, ref verts, offset * 8);
|
|
|
|
|
|
|
|
// Next
|
|
|
|
added++;
|
|
|
|
offset++;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Store vertices in buffer
|
|
|
|
stream = thingsvertices.Lock(numthings * 8 * FlatVertex.Stride, things.Count * 8 * FlatVertex.Stride, LockFlags.NoSystemLock);
|
|
|
|
stream.WriteRange<FlatVertex>(verts);
|
|
|
|
thingsvertices.Unlock();
|
|
|
|
stream.Dispose();
|
|
|
|
|
|
|
|
// Things added!
|
|
|
|
numthings += added;
|
|
|
|
}
|
|
|
|
|
2007-10-20 19:50:03 +00:00
|
|
|
// This renders the linedefs of a sector with special color
|
|
|
|
public void RenderSector(Sector s, PixelColor c)
|
2007-09-17 21:22:46 +00:00
|
|
|
{
|
2007-10-20 19:50:03 +00:00
|
|
|
// Go for all sides in the sector
|
|
|
|
foreach(Sidedef sd in s.Sidedefs)
|
2007-09-23 22:01:21 +00:00
|
|
|
{
|
2007-10-20 19:50:03 +00:00
|
|
|
// Render this linedef
|
|
|
|
RenderLinedef(sd.Line, c);
|
|
|
|
|
|
|
|
// Render the two vertices on top
|
|
|
|
RenderVertex(sd.Line.Start, DetermineVertexColor(sd.Line.Start));
|
|
|
|
RenderVertex(sd.Line.End, DetermineVertexColor(sd.Line.End));
|
2007-09-23 22:01:21 +00:00
|
|
|
}
|
2007-09-17 21:22:46 +00:00
|
|
|
}
|
|
|
|
|
2007-10-20 19:50:03 +00:00
|
|
|
// This renders the linedefs of a sector
|
|
|
|
public void RenderSector(Sector s)
|
2007-06-24 18:56:43 +00:00
|
|
|
{
|
2007-10-20 19:50:03 +00:00
|
|
|
// Go for all sides in the sector
|
|
|
|
foreach(Sidedef sd in s.Sidedefs)
|
2007-09-17 21:22:46 +00:00
|
|
|
{
|
2007-10-20 19:50:03 +00:00
|
|
|
// Render this linedef
|
|
|
|
RenderLinedef(sd.Line, DetermineLinedefColor(sd.Line));
|
|
|
|
|
|
|
|
// Render the two vertices on top
|
|
|
|
RenderVertex(sd.Line.Start, DetermineVertexColor(sd.Line.Start));
|
|
|
|
RenderVertex(sd.Line.End, DetermineVertexColor(sd.Line.End));
|
2007-09-17 21:22:46 +00:00
|
|
|
}
|
2007-10-20 19:50:03 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// This renders a single linedef
|
|
|
|
public void RenderLinedef(Linedef l, PixelColor c)
|
|
|
|
{
|
|
|
|
// Transform vertex coordinates
|
|
|
|
Vector2D v1 = l.Start.Position.GetTransformed(translatex, translatey, scale, -scale);
|
|
|
|
Vector2D v2 = l.End.Position.GetTransformed(translatex, translatey, scale, -scale);
|
|
|
|
|
|
|
|
// Draw line
|
|
|
|
plotter.DrawLineSolid((int)v1.x, (int)v1.y, (int)v2.x, (int)v2.y, c);
|
|
|
|
|
|
|
|
// Calculate normal indicator
|
|
|
|
float mx = (v2.x - v1.x) * 0.5f;
|
|
|
|
float my = (v2.y - v1.y) * 0.5f;
|
|
|
|
|
|
|
|
// Draw normal indicator
|
|
|
|
plotter.DrawLineSolid((int)(v1.x + mx), (int)(v1.y + my),
|
|
|
|
(int)((v1.x + mx) - (my * l.LengthInv) * linenormalsize),
|
|
|
|
(int)((v1.y + my) + (mx * l.LengthInv) * linenormalsize), c);
|
|
|
|
}
|
|
|
|
|
|
|
|
// This renders a set of linedefs
|
2007-10-21 04:07:36 +00:00
|
|
|
public void RenderLinedefSet(ICollection<Linedef> linedefs)
|
2007-10-20 19:50:03 +00:00
|
|
|
{
|
|
|
|
// Go for all linedefs
|
|
|
|
foreach(Linedef l in linedefs) RenderLinedef(l, DetermineLinedefColor(l));
|
|
|
|
}
|
|
|
|
|
|
|
|
// This renders a single vertex
|
|
|
|
public void RenderVertex(Vertex v, PixelColor c)
|
|
|
|
{
|
|
|
|
// Transform vertex coordinates
|
|
|
|
Vector2D nv = v.Position.GetTransformed(translatex, translatey, scale, -scale);
|
|
|
|
|
|
|
|
// Draw pixel here
|
|
|
|
plotter.DrawVertexSolid((int)nv.x, (int)nv.y, 2, c);
|
|
|
|
}
|
|
|
|
|
|
|
|
// This renders a set of vertices
|
2007-10-21 04:07:36 +00:00
|
|
|
public void RenderVerticesSet(ICollection<Vertex> vertices)
|
2007-10-20 19:50:03 +00:00
|
|
|
{
|
|
|
|
// Go for all vertices
|
|
|
|
foreach(Vertex v in vertices) RenderVertex(v, DetermineVertexColor(v));
|
2007-06-15 22:38:42 +00:00
|
|
|
}
|
|
|
|
|
2007-06-15 18:50:18 +00:00
|
|
|
#endregion
|
|
|
|
}
|
|
|
|
}
|