mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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57 lines
1.2 KiB
C#
57 lines
1.2 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.Controls;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.Geometry;
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namespace CodeImp.DoomBuilder.BuilderModes.Interface
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{
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public partial class SlopeArchForm : DelayedForm
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{
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private EditMode mode;
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private double originaltheta;
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private double originaloffset;
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private Vector2D p1;
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private Vector2D p2;
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public SlopeArchForm(EditMode mode, Vector2D p1, Vector2D p2)
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{
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InitializeComponent();
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this.mode = mode;
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this.p1 = p1;
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this.p2 = p2;
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originaltheta = 90.0;
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originaloffset = 45.0;
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theta.Text = originaltheta.ToString();
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offset.Text = originaloffset.ToString();
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}
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private void UpdateArch(object sender, EventArgs e)
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{
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double t = theta.GetResultFloat(originaltheta);
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double o = offset.GetResultFloat(originaloffset);
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if (t > 180.0)
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theta.Text = "180";
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if (t + o > 180.0 || t + o < 0.0)
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return;
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double s = up.Checked ? 1.0 : -1.0;
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((BaseVisualMode)mode).DoArchBetweenHandles(p1, p2, t, o, s);
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}
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}
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}
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