UltimateZoneBuilder/Source/Plugins/BuilderModes/ErrorChecks/ResultMapTooBig.cs

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#region ================== Namespaces
using System.Drawing;
using CodeImp.DoomBuilder.Geometry;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes.ErrorChecks
{
public class ResultMapTooBig : ErrorResult
{
#region ================== Variables
private readonly bool toowide;
private readonly bool toohigh;
private readonly Vector2D min;
private readonly Vector2D max;
#endregion
#region ================== Properties
public override int Buttons { get { return 0; } }
#endregion
#region ================== Constructor / Destructor
public ResultMapTooBig(Vector2D min, Vector2D max)
{
// Initialize
this.min = min;
this.max = max;
this.toowide = max.x - min.x > General.Map.Config.SafeBoundary;
this.toohigh = max.y - min.y > General.Map.Config.SafeBoundary;
description = "Map is too big.";
}
#endregion
#region ================== Methods
public override RectangleF GetZoomArea()
{
const float scaler = 0.5f;
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return new RectangleF((float)min.x * scaler, (float)min.y * scaler, (float)(max.x - min.x) * scaler, (float)(max.y - min.y) * scaler);
}
// This sets if this result is displayed in ErrorCheckForm (mxd)
internal override void Hide(bool hide)
{
hidden = hide;
}
// This must return the string that is displayed in the listbox
public override string ToString()
{
if(toowide && toohigh) return "Map's width and height is bigger than " + General.Map.Config.SafeBoundary + " m.u. This can cause rendering and physics issues.";
if(toowide) return "Map is wider than " + General.Map.Config.SafeBoundary + " m.u. This can cause rendering and physics issues.";
return "Map is taller than " + General.Map.Config.SafeBoundary + " m.u. This can cause rendering and physics issues.";
}
#endregion
}
}