UltimateZoneBuilder/Source/Core/GZBuilder/Data/DynamicLight.cs

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using CodeImp.DoomBuilder.Rendering;
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namespace CodeImp.DoomBuilder.GZBuilder.Data
{
public sealed class DynamicLightData
{
public GZGeneral.LightData Type; //holds DynamicLightType
public Color3 Color;
public int PrimaryRadius;
public int SecondaryRadius;
public int Interval;
public Vector3f Offset;
public bool DontLightSelf;
public DynamicLightData(GZGeneral.LightData type)
{
Type = type;
Color = new Color3();
Offset = new Vector3f();
}
}
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}