mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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90 lines
1.8 KiB
C#
90 lines
1.8 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System.IO;
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using CodeImp.DoomBuilder.Rendering;
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#endregion
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namespace CodeImp.DoomBuilder.Data
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{
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public sealed class Playpal
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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private PixelColor[] colors;
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#endregion
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#region ================== Properties
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public PixelColor this[int index] { get { return colors[index]; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public Playpal()
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{
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// Create array
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colors = new PixelColor[256];
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// Set all palette entries
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for(int i = 0; i < 256; i++)
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{
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// Set colors to gray
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colors[i].r = 127;
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colors[i].g = 127;
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colors[i].b = 127;
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colors[i].a = 255;
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}
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}
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// Constructor
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public Playpal(Stream stream)
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{
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BinaryReader reader = new BinaryReader(stream);
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// Create array
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colors = new PixelColor[256];
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// Read all palette entries
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stream.Seek(0, SeekOrigin.Begin);
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for(int i = 0; i < 256; i++)
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{
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// Read colors
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colors[i].r = reader.ReadByte();
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colors[i].g = reader.ReadByte();
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colors[i].b = reader.ReadByte();
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colors[i].a = 255;
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}
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}
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#endregion
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#region ================== Methods
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#endregion
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}
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}
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