UltimateZoneBuilder/Source/Core/Data/FileImage.cs

220 lines
8.4 KiB
C#
Raw Normal View History

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.IO;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Controls;
#endregion
namespace CodeImp.DoomBuilder.Data
{
public sealed class FileImage : ImageData
{
#region ================== Variables
private readonly int probableformat;
private readonly string _c_name;
private readonly string _c_filepathname;
private readonly bool isinternal = false;
#endregion
#region ================== Constructor / Disposer
// Constructor
public FileImage(string name, string filepathname, bool asflat)
{
// Initialize
_c_name = name; // this is used to call SetName later
_c_filepathname = filepathname; // this is used to call SetName later
this.isFlat = asflat; //mxd
if (asflat)
{
probableformat = ImageDataFormat.DOOMFLAT;
this.scale.x = General.Map.Config.DefaultFlatScale;
this.scale.y = General.Map.Config.DefaultFlatScale;
}
else
{
probableformat = ImageDataFormat.DOOMPICTURE;
this.scale.x = General.Map.Config.DefaultTextureScale;
this.scale.y = General.Map.Config.DefaultTextureScale;
}
SetName(name, filepathname);
// We have no destructor
GC.SuppressFinalize(this);
}
// Constructor
public FileImage(string name, string filepathname, bool asflat, float scalex, float scaley)
{
// Initialize
_c_name = name; // this is used to call SetName later
_c_filepathname = filepathname; // this is used to call SetName later
this.scale.x = scalex;
this.scale.y = scaley;
this.isFlat = asflat; //mxd
probableformat = (asflat ? ImageDataFormat.DOOMFLAT : ImageDataFormat.DOOMPICTURE);
SetName(name, filepathname);
// We have no destructor
GC.SuppressFinalize(this);
}
//mxd. Constructor for loading internal images
internal FileImage(string name, string filepathname)
{
// Initialize
_c_name = name; // this is used to call SetName later
_c_filepathname = filepathname; // this is used to call SetName later
probableformat = ImageDataFormat.DOOMPICTURE;
isinternal = true;
SetName(name, filepathname, true, 1);
// We have no destructor
GC.SuppressFinalize(this);
}
#endregion
#region ================== Methods
//mxd: name is relative path to the image ("\Textures\sometexture.png")
//mxd: filepathname is absolute path to the image ("D:\Doom\MyCoolProject\Textures\sometexture.png")
//mxd: also, zdoom uses '/' as directory separator char.
//mxd: and doesn't recognize long texture names in a root folder / pk3/7 root
//[ZZ] and doesn't work with flats in Doom format (added SetName call to post-load to validate this)
private void SetName(string name, string filepathname)
{
SetName(name, filepathname, General.Map.Config.UseLongTextureNames, (probableformat == ImageDataFormat.DOOMFLAT) ? -1 : 0);
}
// prevent long texture names by forcelongtexturename=-1
private void SetName(string name, string filepathname, bool uselongtexturenames, int forcelongtexturename)
{
name = name.Replace(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar);
if (forcelongtexturename < 0 || (forcelongtexturename == 0 && (!uselongtexturenames || string.IsNullOrEmpty(Path.GetDirectoryName(name)))))
{
this.name = Path.GetFileNameWithoutExtension(name.ToUpperInvariant());
if (this.name.Length > DataManager.CLASIC_IMAGE_NAME_LENGTH)
{
this.name = this.name.Substring(0, DataManager.CLASIC_IMAGE_NAME_LENGTH);
}
this.virtualname = Path.Combine(Path.GetDirectoryName(name), this.name).Replace(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar);
this.displayname = this.name;
this.shortname = this.name;
hasLongName = false;
}
else
{
this.name = name;
this.virtualname = name;
this.displayname = Path.GetFileNameWithoutExtension(name);
this.shortname = this.displayname.ToUpperInvariant();
if (this.shortname.Length > DataManager.CLASIC_IMAGE_NAME_LENGTH)
{
this.shortname = this.shortname.Substring(0, DataManager.CLASIC_IMAGE_NAME_LENGTH);
}
hasLongName = true;
}
this.longname = Lump.MakeLongName(this.name, uselongtexturenames);
this.filepathname = filepathname;
}
// This loads the image
protected override void LocalLoadImage()
{
// Leave when already loaded
if (this.IsImageLoaded) return;
lock (this)
{
// Load file data
if (bitmap != null) bitmap.Dispose(); bitmap = null;
bool isBadForLongTextureNames = false;
MemoryStream filedata = null;
try
{
filedata = new MemoryStream(File.ReadAllBytes(filepathname));
}
catch (IOException)
{
General.ErrorLogger.Add(ErrorType.Error, "Image file \"" + filepathname + "\" could not be read, while loading image \"" + this.Name + "\". Consider reloading resources.");
loadfailed = true;
}
if (filedata != null)
{
// Get a reader for the data
IImageReader reader = ImageDataFormat.GetImageReader(filedata, probableformat, General.Map.Data.Palette);
if (!(reader is UnknownImageReader))
{
// [ZZ] check for doom flat, always short name for these
if (reader is DoomFlatReader)
isBadForLongTextureNames = true;
// Load the image
filedata.Seek(0, SeekOrigin.Begin);
try { bitmap = reader.ReadAsBitmap(filedata); }
catch (InvalidDataException)
{
// Data cannot be read!
bitmap = null;
}
}
// Not loaded?
if (bitmap == null)
{
General.ErrorLogger.Add(ErrorType.Error, "Image file \"" + filepathname + "\" data format could not be read, while loading image \"" + this.Name + "\". Is this a valid picture file at all?");
loadfailed = true;
}
else
{
// Get width and height
width = bitmap.Size.Width;
height = bitmap.Size.Height;
}
filedata.Dispose();
}
// [ZZ] validate disabled long texture names for flats. (and enabled for everything else, if our guessed format was wrong)
SetName(_c_name, _c_filepathname, General.Map.Config.UseLongTextureNames, isBadForLongTextureNames ? -1 : (isinternal ? 1 : 0));
// Pass on to base
base.LocalLoadImage();
}
}
#endregion
}
}