2013-06-25 12:35:13 +00:00
namespace CodeImp.DoomBuilder.Windows
{
partial class SectorEditFormUDMF
{
/// <summary>
/// Required designer variable.
/// </summary>
private System . ComponentModel . IContainer components = null ;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
2014-12-03 23:15:26 +00:00
protected override void Dispose ( bool disposing )
{
if ( disposing & & ( components ! = null ) )
{
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components . Dispose ( ) ;
}
base . Dispose ( disposing ) ;
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
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private void InitializeComponent ( )
{
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this . components = new System . ComponentModel . Container ( ) ;
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System . Windows . Forms . GroupBox groupaction ;
System . Windows . Forms . GroupBox groupeffect ;
System . Windows . Forms . Label label14 ;
System . Windows . Forms . Label label9 ;
System . Windows . Forms . Label label13 ;
System . Windows . Forms . Label label2 ;
System . Windows . Forms . Label label8 ;
System . Windows . Forms . GroupBox groupfloorceiling ;
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System . Windows . Forms . Label label15 ;
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System . Windows . Forms . Label label6 ;
System . Windows . Forms . Label label5 ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
System . Windows . Forms . Label label17 ;
System . Windows . Forms . Label label16 ;
System . Windows . Forms . Label label18 ;
System . Windows . Forms . Label label19 ;
2016-04-27 09:13:07 +00:00
this . tagsselector = new CodeImp . DoomBuilder . Controls . TagsSelector ( ) ;
2015-07-14 23:34:31 +00:00
this . soundsequence = new System . Windows . Forms . ComboBox ( ) ;
2015-02-14 18:15:11 +00:00
this . resetsoundsequence = new System . Windows . Forms . Button ( ) ;
2016-04-27 09:13:07 +00:00
this . fadeColor = new CodeImp . DoomBuilder . Controls . ColorFieldsControl ( ) ;
this . lightColor = new CodeImp . DoomBuilder . Controls . ColorFieldsControl ( ) ;
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this . brightness = new CodeImp . DoomBuilder . Controls . ButtonsNumericTextbox ( ) ;
this . desaturation = new CodeImp . DoomBuilder . Controls . ButtonsNumericTextbox ( ) ;
this . gravity = new CodeImp . DoomBuilder . Controls . ButtonsNumericTextbox ( ) ;
this . browseeffect = new System . Windows . Forms . Button ( ) ;
this . effect = new CodeImp . DoomBuilder . Controls . ActionSelectorControl ( ) ;
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this . heightoffset = new CodeImp . DoomBuilder . Controls . ButtonsNumericTextbox ( ) ;
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this . ceilingheight = new CodeImp . DoomBuilder . Controls . ButtonsNumericTextbox ( ) ;
this . sectorheightlabel = new System . Windows . Forms . Label ( ) ;
this . sectorheight = new System . Windows . Forms . Label ( ) ;
this . floorheight = new CodeImp . DoomBuilder . Controls . ButtonsNumericTextbox ( ) ;
this . tabs = new System . Windows . Forms . TabControl ( ) ;
this . tabproperties = new System . Windows . Forms . TabPage ( ) ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . groupdamage = new System . Windows . Forms . GroupBox ( ) ;
this . leakiness = new CodeImp . DoomBuilder . Controls . ButtonsNumericTextbox ( ) ;
this . damageinterval = new CodeImp . DoomBuilder . Controls . ButtonsNumericTextbox ( ) ;
this . resetdamagetype = new System . Windows . Forms . Button ( ) ;
this . damageamount = new CodeImp . DoomBuilder . Controls . ButtonsNumericTextbox ( ) ;
this . damagetype = new System . Windows . Forms . ComboBox ( ) ;
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this . groupBox3 = new System . Windows . Forms . GroupBox ( ) ;
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this . flags = new CodeImp . DoomBuilder . Controls . CheckboxArrayControl ( ) ;
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this . tabSurfaces = new System . Windows . Forms . TabPage ( ) ;
this . groupBox2 = new System . Windows . Forms . GroupBox ( ) ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . resetfloorterrain = new System . Windows . Forms . Button ( ) ;
this . label3 = new System . Windows . Forms . Label ( ) ;
this . floorterrain = new System . Windows . Forms . ComboBox ( ) ;
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this . resetfloorlight = new System . Windows . Forms . Button ( ) ;
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this . labelFloorOffsets = new System . Windows . Forms . Label ( ) ;
this . labelFloorScale = new System . Windows . Forms . Label ( ) ;
2013-08-28 08:29:06 +00:00
this . cbUseFloorLineAngles = new System . Windows . Forms . CheckBox ( ) ;
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this . floorAngleControl = new CodeImp . DoomBuilder . Controls . AngleControlEx ( ) ;
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this . labelfloorrenderstyle = new System . Windows . Forms . Label ( ) ;
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this . label10 = new System . Windows . Forms . Label ( ) ;
this . floorAlpha = new CodeImp . DoomBuilder . Controls . ButtonsNumericTextbox ( ) ;
this . label11 = new System . Windows . Forms . Label ( ) ;
this . floorRotation = new CodeImp . DoomBuilder . Controls . ButtonsNumericTextbox ( ) ;
this . floorLightAbsolute = new System . Windows . Forms . CheckBox ( ) ;
this . label12 = new System . Windows . Forms . Label ( ) ;
this . floorBrightness = new CodeImp . DoomBuilder . Controls . ButtonsNumericTextbox ( ) ;
this . floorRenderStyle = new System . Windows . Forms . ComboBox ( ) ;
2016-04-27 09:13:07 +00:00
this . floorScale = new CodeImp . DoomBuilder . Controls . PairedFieldsControl ( ) ;
this . floorOffsets = new CodeImp . DoomBuilder . Controls . PairedFieldsControl ( ) ;
2013-06-25 12:35:13 +00:00
this . floortex = new CodeImp . DoomBuilder . Controls . FlatSelectorControl ( ) ;
this . groupBox1 = new System . Windows . Forms . GroupBox ( ) ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . resetceilterrain = new System . Windows . Forms . Button ( ) ;
this . label7 = new System . Windows . Forms . Label ( ) ;
this . ceilterrain = new System . Windows . Forms . ComboBox ( ) ;
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this . resetceillight = new System . Windows . Forms . Button ( ) ;
2015-01-05 14:56:44 +00:00
this . labelCeilOffsets = new System . Windows . Forms . Label ( ) ;
this . labelCeilScale = new System . Windows . Forms . Label ( ) ;
2013-08-28 08:29:06 +00:00
this . cbUseCeilLineAngles = new System . Windows . Forms . CheckBox ( ) ;
2016-04-27 09:13:07 +00:00
this . ceilAngleControl = new CodeImp . DoomBuilder . Controls . AngleControlEx ( ) ;
2014-12-04 10:06:44 +00:00
this . labelceilrenderstyle = new System . Windows . Forms . Label ( ) ;
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this . label4 = new System . Windows . Forms . Label ( ) ;
this . ceilAlpha = new CodeImp . DoomBuilder . Controls . ButtonsNumericTextbox ( ) ;
this . label1 = new System . Windows . Forms . Label ( ) ;
this . ceilRotation = new CodeImp . DoomBuilder . Controls . ButtonsNumericTextbox ( ) ;
this . ceilLightAbsolute = new System . Windows . Forms . CheckBox ( ) ;
this . labelLightFront = new System . Windows . Forms . Label ( ) ;
this . ceilBrightness = new CodeImp . DoomBuilder . Controls . ButtonsNumericTextbox ( ) ;
this . ceilRenderStyle = new System . Windows . Forms . ComboBox ( ) ;
2016-04-27 09:13:07 +00:00
this . ceilScale = new CodeImp . DoomBuilder . Controls . PairedFieldsControl ( ) ;
this . ceilOffsets = new CodeImp . DoomBuilder . Controls . PairedFieldsControl ( ) ;
2013-06-25 12:35:13 +00:00
this . ceilingtex = new CodeImp . DoomBuilder . Controls . FlatSelectorControl ( ) ;
2014-08-05 08:22:49 +00:00
this . tabslopes = new System . Windows . Forms . TabPage ( ) ;
this . groupBox5 = new System . Windows . Forms . GroupBox ( ) ;
2014-08-11 08:35:39 +00:00
this . floorslopecontrol = new CodeImp . DoomBuilder . Controls . SectorSlopeControl ( ) ;
2014-08-05 08:22:49 +00:00
this . groupBox4 = new System . Windows . Forms . GroupBox ( ) ;
2014-08-11 08:35:39 +00:00
this . ceilingslopecontrol = new CodeImp . DoomBuilder . Controls . SectorSlopeControl ( ) ;
2015-07-14 23:34:31 +00:00
this . tabcomment = new System . Windows . Forms . TabPage ( ) ;
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this . commenteditor = new CodeImp . DoomBuilder . Controls . CommentEditor ( ) ;
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this . tabcustom = new System . Windows . Forms . TabPage ( ) ;
this . fieldslist = new CodeImp . DoomBuilder . Controls . FieldsEditorControl ( ) ;
this . cancel = new System . Windows . Forms . Button ( ) ;
this . apply = new System . Windows . Forms . Button ( ) ;
2014-09-13 21:57:56 +00:00
this . tooltip = new System . Windows . Forms . ToolTip ( this . components ) ;
2016-10-11 12:58:35 +00:00
this . groupBox6 = new System . Windows . Forms . GroupBox ( ) ;
this . ceilportalrenderstylelabel = new System . Windows . Forms . Label ( ) ;
this . ceilportalrenderstyle = new System . Windows . Forms . ComboBox ( ) ;
this . label21 = new System . Windows . Forms . Label ( ) ;
this . ceilportalalpha = new CodeImp . DoomBuilder . Controls . ButtonsNumericTextbox ( ) ;
this . ceilportalflags = new CodeImp . DoomBuilder . Controls . CheckboxArrayControl ( ) ;
this . groupBox7 = new System . Windows . Forms . GroupBox ( ) ;
this . floorportalflags = new CodeImp . DoomBuilder . Controls . CheckboxArrayControl ( ) ;
this . label22 = new System . Windows . Forms . Label ( ) ;
this . floorportalalpha = new CodeImp . DoomBuilder . Controls . ButtonsNumericTextbox ( ) ;
this . floorportalrenderstylelabel = new System . Windows . Forms . Label ( ) ;
this . floorportalrenderstyle = new System . Windows . Forms . ComboBox ( ) ;
2013-06-25 12:35:13 +00:00
groupaction = new System . Windows . Forms . GroupBox ( ) ;
groupeffect = new System . Windows . Forms . GroupBox ( ) ;
label14 = new System . Windows . Forms . Label ( ) ;
label9 = new System . Windows . Forms . Label ( ) ;
label13 = new System . Windows . Forms . Label ( ) ;
label2 = new System . Windows . Forms . Label ( ) ;
label8 = new System . Windows . Forms . Label ( ) ;
groupfloorceiling = new System . Windows . Forms . GroupBox ( ) ;
2014-09-13 21:57:56 +00:00
label15 = new System . Windows . Forms . Label ( ) ;
2013-06-25 12:35:13 +00:00
label6 = new System . Windows . Forms . Label ( ) ;
label5 = new System . Windows . Forms . Label ( ) ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
label17 = new System . Windows . Forms . Label ( ) ;
label16 = new System . Windows . Forms . Label ( ) ;
label18 = new System . Windows . Forms . Label ( ) ;
label19 = new System . Windows . Forms . Label ( ) ;
2013-06-25 12:35:13 +00:00
groupaction . SuspendLayout ( ) ;
groupeffect . SuspendLayout ( ) ;
groupfloorceiling . SuspendLayout ( ) ;
this . tabs . SuspendLayout ( ) ;
this . tabproperties . SuspendLayout ( ) ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . groupdamage . SuspendLayout ( ) ;
2013-06-25 12:35:13 +00:00
this . groupBox3 . SuspendLayout ( ) ;
this . tabSurfaces . SuspendLayout ( ) ;
this . groupBox2 . SuspendLayout ( ) ;
this . groupBox1 . SuspendLayout ( ) ;
2014-08-05 08:22:49 +00:00
this . tabslopes . SuspendLayout ( ) ;
this . groupBox5 . SuspendLayout ( ) ;
this . groupBox4 . SuspendLayout ( ) ;
2015-07-14 23:34:31 +00:00
this . tabcomment . SuspendLayout ( ) ;
2013-06-25 12:35:13 +00:00
this . tabcustom . SuspendLayout ( ) ;
2016-10-11 12:58:35 +00:00
this . groupBox6 . SuspendLayout ( ) ;
this . groupBox7 . SuspendLayout ( ) ;
2013-06-25 12:35:13 +00:00
this . SuspendLayout ( ) ;
//
// groupaction
//
groupaction . Anchor = ( ( System . Windows . Forms . AnchorStyles ) ( ( ( System . Windows . Forms . AnchorStyles . Top | System . Windows . Forms . AnchorStyles . Left )
| System . Windows . Forms . AnchorStyles . Right ) ) ) ;
2015-07-27 21:35:42 +00:00
groupaction . Controls . Add ( this . tagsselector ) ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
groupaction . Location = new System . Drawing . Point ( 7 , 394 ) ;
2013-06-25 12:35:13 +00:00
groupaction . Name = "groupaction" ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
groupaction . Size = new System . Drawing . Size ( 490 , 80 ) ;
2013-06-25 12:35:13 +00:00
groupaction . TabIndex = 2 ;
groupaction . TabStop = false ;
2015-01-05 14:56:44 +00:00
groupaction . Text = " Identification " ;
2013-06-25 12:35:13 +00:00
//
2015-10-02 14:47:34 +00:00
// tagsselector
//
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . tagsselector . Location = new System . Drawing . Point ( 6 , 15 ) ;
2015-10-02 14:47:34 +00:00
this . tagsselector . Name = "tagsselector" ;
this . tagsselector . Size = new System . Drawing . Size ( 478 , 60 ) ;
this . tagsselector . TabIndex = 0 ;
//
2013-06-25 12:35:13 +00:00
// groupeffect
//
groupeffect . Anchor = ( ( System . Windows . Forms . AnchorStyles ) ( ( ( System . Windows . Forms . AnchorStyles . Top | System . Windows . Forms . AnchorStyles . Left )
| System . Windows . Forms . AnchorStyles . Right ) ) ) ;
2015-05-28 13:45:01 +00:00
groupeffect . Controls . Add ( this . soundsequence ) ;
2015-02-14 18:15:11 +00:00
groupeffect . Controls . Add ( this . resetsoundsequence ) ;
2013-06-25 12:35:13 +00:00
groupeffect . Controls . Add ( this . fadeColor ) ;
groupeffect . Controls . Add ( this . lightColor ) ;
groupeffect . Controls . Add ( this . brightness ) ;
groupeffect . Controls . Add ( this . desaturation ) ;
groupeffect . Controls . Add ( label14 ) ;
groupeffect . Controls . Add ( label9 ) ;
groupeffect . Controls . Add ( label13 ) ;
groupeffect . Controls . Add ( this . gravity ) ;
groupeffect . Controls . Add ( label2 ) ;
groupeffect . Controls . Add ( this . browseeffect ) ;
groupeffect . Controls . Add ( this . effect ) ;
groupeffect . Controls . Add ( label8 ) ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
groupeffect . Location = new System . Drawing . Point ( 7 , 256 ) ;
2013-06-25 12:35:13 +00:00
groupeffect . Name = "groupeffect" ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
groupeffect . Size = new System . Drawing . Size ( 490 , 132 ) ;
2013-06-25 12:35:13 +00:00
groupeffect . TabIndex = 1 ;
groupeffect . TabStop = false ;
2015-01-05 14:56:44 +00:00
groupeffect . Text = " Effects " ;
2013-06-25 12:35:13 +00:00
//
2015-07-14 23:34:31 +00:00
// soundsequence
//
this . soundsequence . FormattingEnabled = true ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . soundsequence . Location = new System . Drawing . Point ( 283 , 48 ) ;
2015-07-14 23:34:31 +00:00
this . soundsequence . Name = "soundsequence" ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . soundsequence . Size = new System . Drawing . Size ( 167 , 21 ) ;
2016-04-01 13:00:22 +00:00
this . soundsequence . TabIndex = 5 ;
2015-07-14 23:34:31 +00:00
this . soundsequence . MouseDown + = new System . Windows . Forms . MouseEventHandler ( this . soundsequence_MouseDown ) ;
this . soundsequence . TextChanged + = new System . EventHandler ( this . soundsequence_TextChanged ) ;
//
2015-02-14 18:15:11 +00:00
// resetsoundsequence
//
this . resetsoundsequence . Image = global :: CodeImp . DoomBuilder . Properties . Resources . Reset ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . resetsoundsequence . Location = new System . Drawing . Point ( 456 , 46 ) ;
2015-02-14 18:15:11 +00:00
this . resetsoundsequence . Name = "resetsoundsequence" ;
this . resetsoundsequence . Size = new System . Drawing . Size ( 28 , 25 ) ;
2016-04-01 13:00:22 +00:00
this . resetsoundsequence . TabIndex = 6 ;
2015-02-14 18:15:11 +00:00
this . resetsoundsequence . Text = " " ;
this . resetsoundsequence . UseVisualStyleBackColor = true ;
this . resetsoundsequence . Click + = new System . EventHandler ( this . resetsoundsequence_Click ) ;
//
2013-07-05 11:04:53 +00:00
// fadeColor
//
this . fadeColor . DefaultValue = 0 ;
this . fadeColor . Field = "fadecolor" ;
this . fadeColor . Label = "Fade:" ;
2016-04-01 13:00:22 +00:00
this . fadeColor . Location = new System . Drawing . Point ( 215 , 99 ) ;
2013-07-05 11:04:53 +00:00
this . fadeColor . Name = "fadeColor" ;
this . fadeColor . Size = new System . Drawing . Size ( 207 , 31 ) ;
2016-04-01 13:00:22 +00:00
this . fadeColor . TabIndex = 8 ;
2013-07-19 15:30:58 +00:00
this . fadeColor . OnValueChanged + = new System . EventHandler ( this . fadeColor_OnValueChanged ) ;
2013-07-05 11:04:53 +00:00
//
// lightColor
//
this . lightColor . DefaultValue = 16777215 ;
this . lightColor . Field = "lightcolor" ;
this . lightColor . Label = "Light:" ;
2016-04-01 13:00:22 +00:00
this . lightColor . Location = new System . Drawing . Point ( 215 , 71 ) ;
2013-07-05 11:04:53 +00:00
this . lightColor . Name = "lightColor" ;
this . lightColor . Size = new System . Drawing . Size ( 207 , 29 ) ;
2016-04-01 13:00:22 +00:00
this . lightColor . TabIndex = 7 ;
2013-07-19 15:30:58 +00:00
this . lightColor . OnValueChanged + = new System . EventHandler ( this . lightColor_OnValueChanged ) ;
2013-07-05 11:04:53 +00:00
//
2013-06-25 12:35:13 +00:00
// brightness
//
this . brightness . AllowDecimal = false ;
2014-09-15 08:15:22 +00:00
this . brightness . AllowNegative = false ;
2013-06-25 12:35:13 +00:00
this . brightness . AllowRelative = true ;
2013-07-08 13:39:06 +00:00
this . brightness . ButtonStep = 8 ;
2015-03-23 14:21:32 +00:00
this . brightness . ButtonStepBig = 16F ;
2013-07-10 08:59:17 +00:00
this . brightness . ButtonStepFloat = 1F ;
2015-03-23 14:21:32 +00:00
this . brightness . ButtonStepSmall = 1F ;
this . brightness . ButtonStepsUseModifierKeys = true ;
2014-09-15 08:15:22 +00:00
this . brightness . ButtonStepsWrapAround = false ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . brightness . Location = new System . Drawing . Point ( 89 , 46 ) ;
2013-06-25 12:35:13 +00:00
this . brightness . Name = "brightness" ;
this . brightness . Size = new System . Drawing . Size ( 81 , 24 ) ;
this . brightness . StepValues = null ;
2016-04-01 13:00:22 +00:00
this . brightness . TabIndex = 2 ;
2013-07-19 15:30:58 +00:00
this . brightness . WhenTextChanged + = new System . EventHandler ( this . brightness_WhenTextChanged ) ;
2013-06-25 12:35:13 +00:00
//
// desaturation
//
this . desaturation . AllowDecimal = true ;
this . desaturation . AllowNegative = false ;
this . desaturation . AllowRelative = false ;
2013-07-10 08:59:17 +00:00
this . desaturation . ButtonStep = 1 ;
2015-03-23 14:21:32 +00:00
this . desaturation . ButtonStepBig = 0.25F ;
2013-07-08 13:39:06 +00:00
this . desaturation . ButtonStepFloat = 0.1F ;
2015-03-23 14:21:32 +00:00
this . desaturation . ButtonStepSmall = 0.01F ;
this . desaturation . ButtonStepsUseModifierKeys = true ;
2014-09-15 08:15:22 +00:00
this . desaturation . ButtonStepsWrapAround = false ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . desaturation . Location = new System . Drawing . Point ( 89 , 102 ) ;
2013-06-25 12:35:13 +00:00
this . desaturation . Name = "desaturation" ;
this . desaturation . Size = new System . Drawing . Size ( 81 , 24 ) ;
this . desaturation . StepValues = null ;
2016-04-01 13:00:22 +00:00
this . desaturation . TabIndex = 4 ;
2013-06-25 12:35:13 +00:00
//
// label14
//
label14 . AutoSize = true ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
label14 . Location = new System . Drawing . Point ( 186 , 52 ) ;
2013-06-25 12:35:13 +00:00
label14 . Name = "label14" ;
2015-01-05 14:56:44 +00:00
label14 . Size = new System . Drawing . Size ( 91 , 13 ) ;
2013-06-25 12:35:13 +00:00
label14 . TabIndex = 3 ;
label14 . Text = "Sound sequence:" ;
//
// label9
//
label9 . AutoSize = true ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
label9 . Location = new System . Drawing . Point ( 21 , 51 ) ;
2013-06-25 12:35:13 +00:00
label9 . Name = "label9" ;
2015-01-05 14:56:44 +00:00
label9 . Size = new System . Drawing . Size ( 59 , 13 ) ;
2013-06-25 12:35:13 +00:00
label9 . TabIndex = 2 ;
label9 . Text = "Brightness:" ;
//
// label13
//
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
label13 . Location = new System . Drawing . Point ( 9 , 107 ) ;
2013-06-25 12:35:13 +00:00
label13 . Name = "label13" ;
label13 . Size = new System . Drawing . Size ( 74 , 14 ) ;
label13 . TabIndex = 27 ;
label13 . Text = "Desaturation:" ;
label13 . TextAlign = System . Drawing . ContentAlignment . TopRight ;
//
// gravity
//
this . gravity . AllowDecimal = true ;
this . gravity . AllowNegative = true ;
this . gravity . AllowRelative = true ;
2013-07-10 08:59:17 +00:00
this . gravity . ButtonStep = 1 ;
2015-03-23 14:21:32 +00:00
this . gravity . ButtonStepBig = 1F ;
2013-07-08 13:39:06 +00:00
this . gravity . ButtonStepFloat = 0.1F ;
2015-03-23 14:21:32 +00:00
this . gravity . ButtonStepSmall = 0.01F ;
this . gravity . ButtonStepsUseModifierKeys = true ;
2014-09-15 08:15:22 +00:00
this . gravity . ButtonStepsWrapAround = false ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . gravity . Location = new System . Drawing . Point ( 89 , 74 ) ;
2013-06-25 12:35:13 +00:00
this . gravity . Name = "gravity" ;
this . gravity . Size = new System . Drawing . Size ( 81 , 24 ) ;
this . gravity . StepValues = null ;
2016-04-01 13:00:22 +00:00
this . gravity . TabIndex = 3 ;
2013-06-25 12:35:13 +00:00
//
// label2
//
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
label2 . Location = new System . Drawing . Point ( 9 , 79 ) ;
2013-06-25 12:35:13 +00:00
label2 . Name = "label2" ;
label2 . Size = new System . Drawing . Size ( 74 , 14 ) ;
label2 . TabIndex = 23 ;
label2 . Text = "Gravity:" ;
label2 . TextAlign = System . Drawing . ContentAlignment . TopRight ;
//
// browseeffect
//
this . browseeffect . Image = global :: CodeImp . DoomBuilder . Properties . Resources . List ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . browseeffect . Location = new System . Drawing . Point ( 456 , 16 ) ;
2013-06-25 12:35:13 +00:00
this . browseeffect . Name = "browseeffect" ;
this . browseeffect . Size = new System . Drawing . Size ( 28 , 25 ) ;
this . browseeffect . TabIndex = 1 ;
this . browseeffect . Text = " " ;
this . browseeffect . UseVisualStyleBackColor = true ;
this . browseeffect . Click + = new System . EventHandler ( this . browseeffect_Click ) ;
//
// effect
//
this . effect . BackColor = System . Drawing . Color . Transparent ;
this . effect . Cursor = System . Windows . Forms . Cursors . Default ;
this . effect . Empty = false ;
this . effect . GeneralizedCategories = null ;
2014-09-13 21:57:56 +00:00
this . effect . GeneralizedOptions = null ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . effect . Location = new System . Drawing . Point ( 89 , 18 ) ;
2013-06-25 12:35:13 +00:00
this . effect . Name = "effect" ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . effect . Size = new System . Drawing . Size ( 361 , 21 ) ;
2013-06-25 12:35:13 +00:00
this . effect . TabIndex = 0 ;
this . effect . Value = 402 ;
//
// label8
//
label8 . AutoSize = true ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
label8 . Location = new System . Drawing . Point ( 35 , 22 ) ;
2013-06-25 12:35:13 +00:00
label8 . Name = "label8" ;
2015-01-05 14:56:44 +00:00
label8 . Size = new System . Drawing . Size ( 45 , 13 ) ;
2013-06-25 12:35:13 +00:00
label8 . TabIndex = 0 ;
label8 . Text = "Special:" ;
//
// groupfloorceiling
//
groupfloorceiling . Anchor = ( ( System . Windows . Forms . AnchorStyles ) ( ( ( System . Windows . Forms . AnchorStyles . Top | System . Windows . Forms . AnchorStyles . Left )
| System . Windows . Forms . AnchorStyles . Right ) ) ) ;
2014-09-13 21:57:56 +00:00
groupfloorceiling . Controls . Add ( label15 ) ;
2013-06-25 12:35:13 +00:00
groupfloorceiling . Controls . Add ( label6 ) ;
groupfloorceiling . Controls . Add ( label5 ) ;
2014-09-15 08:15:22 +00:00
groupfloorceiling . Controls . Add ( this . heightoffset ) ;
groupfloorceiling . Controls . Add ( this . ceilingheight ) ;
2013-06-25 12:35:13 +00:00
groupfloorceiling . Controls . Add ( this . sectorheightlabel ) ;
groupfloorceiling . Controls . Add ( this . sectorheight ) ;
groupfloorceiling . Controls . Add ( this . floorheight ) ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
groupfloorceiling . Location = new System . Drawing . Point ( 7 , 112 ) ;
2013-06-25 12:35:13 +00:00
groupfloorceiling . Name = "groupfloorceiling" ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
groupfloorceiling . Size = new System . Drawing . Size ( 187 , 138 ) ;
2013-06-25 12:35:13 +00:00
groupfloorceiling . TabIndex = 0 ;
groupfloorceiling . TabStop = false ;
2015-01-05 14:56:44 +00:00
groupfloorceiling . Text = " Heights " ;
2013-06-25 12:35:13 +00:00
//
2014-09-13 21:57:56 +00:00
// label15
//
2015-01-05 14:56:44 +00:00
label15 . Font = new System . Drawing . Font ( "Microsoft Sans Serif" , 8.25F , System . Drawing . FontStyle . Underline , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 0 ) ) ) ;
2014-09-13 21:57:56 +00:00
label15 . ForeColor = System . Drawing . SystemColors . HotTrack ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
label15 . Location = new System . Drawing . Point ( 9 , 83 ) ;
2014-09-13 21:57:56 +00:00
label15 . Name = "label15" ;
label15 . Size = new System . Drawing . Size ( 74 , 14 ) ;
label15 . TabIndex = 27 ;
label15 . Text = "Height offset:" ;
label15 . TextAlign = System . Drawing . ContentAlignment . TopRight ;
2015-04-01 12:51:26 +00:00
this . tooltip . SetToolTip ( label15 , "Changes floor and ceiling height by given value.\r\nUse \"++\" to raise by sector hei" +
"ght.\r\nUse \"--\" to lower by sector height." ) ;
2014-10-17 11:55:08 +00:00
//
// label6
//
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
label6 . Location = new System . Drawing . Point ( 9 , 23 ) ;
2014-10-17 11:55:08 +00:00
label6 . Name = "label6" ;
label6 . Size = new System . Drawing . Size ( 74 , 14 ) ;
label6 . TabIndex = 19 ;
label6 . Text = "Ceiling height:" ;
label6 . TextAlign = System . Drawing . ContentAlignment . TopRight ;
//
// label5
//
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
label5 . Location = new System . Drawing . Point ( 9 , 53 ) ;
2014-10-17 11:55:08 +00:00
label5 . Name = "label5" ;
label5 . Size = new System . Drawing . Size ( 74 , 14 ) ;
label5 . TabIndex = 17 ;
label5 . Text = "Floor height:" ;
label5 . TextAlign = System . Drawing . ContentAlignment . TopRight ;
2014-09-13 21:57:56 +00:00
//
// heightoffset
//
this . heightoffset . AllowDecimal = false ;
this . heightoffset . AllowNegative = true ;
2015-04-01 12:51:26 +00:00
this . heightoffset . AllowRelative = true ;
2016-10-10 14:14:47 +00:00
this . heightoffset . AllowExpressions = true ;
2014-09-13 21:57:56 +00:00
this . heightoffset . ButtonStep = 8 ;
2015-03-23 14:21:32 +00:00
this . heightoffset . ButtonStepBig = 16F ;
2014-09-13 21:57:56 +00:00
this . heightoffset . ButtonStepFloat = 1F ;
2015-03-23 14:21:32 +00:00
this . heightoffset . ButtonStepSmall = 1F ;
this . heightoffset . ButtonStepsUseModifierKeys = true ;
2014-09-15 08:15:22 +00:00
this . heightoffset . ButtonStepsWrapAround = false ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . heightoffset . Location = new System . Drawing . Point ( 89 , 78 ) ;
2014-09-13 21:57:56 +00:00
this . heightoffset . Name = "heightoffset" ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . heightoffset . Size = new System . Drawing . Size ( 81 , 24 ) ;
2014-09-13 21:57:56 +00:00
this . heightoffset . StepValues = null ;
2016-04-01 13:00:22 +00:00
this . heightoffset . TabIndex = 2 ;
2014-09-13 21:57:56 +00:00
this . heightoffset . WhenTextChanged + = new System . EventHandler ( this . heightoffset_WhenTextChanged ) ;
//
2013-06-25 12:35:13 +00:00
// ceilingheight
//
this . ceilingheight . AllowDecimal = false ;
this . ceilingheight . AllowNegative = true ;
this . ceilingheight . AllowRelative = true ;
2016-10-10 14:14:47 +00:00
this . ceilingheight . AllowExpressions = true ;
2013-07-08 13:39:06 +00:00
this . ceilingheight . ButtonStep = 8 ;
2015-03-23 14:21:32 +00:00
this . ceilingheight . ButtonStepBig = 16F ;
2013-07-10 08:59:17 +00:00
this . ceilingheight . ButtonStepFloat = 1F ;
2015-03-23 14:21:32 +00:00
this . ceilingheight . ButtonStepSmall = 1F ;
this . ceilingheight . ButtonStepsUseModifierKeys = true ;
2014-09-15 08:15:22 +00:00
this . ceilingheight . ButtonStepsWrapAround = false ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . ceilingheight . Location = new System . Drawing . Point ( 89 , 18 ) ;
2013-06-25 12:35:13 +00:00
this . ceilingheight . Name = "ceilingheight" ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . ceilingheight . Size = new System . Drawing . Size ( 81 , 24 ) ;
2013-06-25 12:35:13 +00:00
this . ceilingheight . StepValues = null ;
2016-04-01 13:00:22 +00:00
this . ceilingheight . TabIndex = 0 ;
2013-06-25 12:35:13 +00:00
this . ceilingheight . WhenTextChanged + = new System . EventHandler ( this . ceilingheight_WhenTextChanged ) ;
//
// sectorheightlabel
//
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . sectorheightlabel . Location = new System . Drawing . Point ( 9 , 113 ) ;
2013-06-25 12:35:13 +00:00
this . sectorheightlabel . Name = "sectorheightlabel" ;
this . sectorheightlabel . Size = new System . Drawing . Size ( 74 , 14 ) ;
this . sectorheightlabel . TabIndex = 20 ;
this . sectorheightlabel . Text = "Sector height:" ;
this . sectorheightlabel . TextAlign = System . Drawing . ContentAlignment . TopRight ;
//
// sectorheight
//
this . sectorheight . AutoSize = true ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . sectorheight . Location = new System . Drawing . Point ( 89 , 114 ) ;
2013-06-25 12:35:13 +00:00
this . sectorheight . Name = "sectorheight" ;
2015-01-05 14:56:44 +00:00
this . sectorheight . Size = new System . Drawing . Size ( 13 , 13 ) ;
2016-04-01 13:00:22 +00:00
this . sectorheight . TabIndex = 3 ;
2013-06-25 12:35:13 +00:00
this . sectorheight . Text = "0" ;
//
// floorheight
//
this . floorheight . AllowDecimal = false ;
this . floorheight . AllowNegative = true ;
this . floorheight . AllowRelative = true ;
2016-10-10 14:14:47 +00:00
this . floorheight . AllowExpressions = true ;
2013-07-08 13:39:06 +00:00
this . floorheight . ButtonStep = 8 ;
2015-03-23 14:21:32 +00:00
this . floorheight . ButtonStepBig = 16F ;
2013-07-10 08:59:17 +00:00
this . floorheight . ButtonStepFloat = 1F ;
2015-03-23 14:21:32 +00:00
this . floorheight . ButtonStepSmall = 1F ;
this . floorheight . ButtonStepsUseModifierKeys = true ;
2014-09-15 08:15:22 +00:00
this . floorheight . ButtonStepsWrapAround = false ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . floorheight . Location = new System . Drawing . Point ( 89 , 48 ) ;
2013-06-25 12:35:13 +00:00
this . floorheight . Name = "floorheight" ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . floorheight . Size = new System . Drawing . Size ( 81 , 24 ) ;
2013-06-25 12:35:13 +00:00
this . floorheight . StepValues = null ;
2016-04-01 13:00:22 +00:00
this . floorheight . TabIndex = 1 ;
2013-06-25 12:35:13 +00:00
this . floorheight . WhenTextChanged + = new System . EventHandler ( this . floorheight_WhenTextChanged ) ;
//
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
// label17
//
label17 . Font = new System . Drawing . Font ( "Microsoft Sans Serif" , 8.25F , System . Drawing . FontStyle . Underline , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 0 ) ) ) ;
label17 . ForeColor = System . Drawing . SystemColors . HotTrack ;
label17 . Location = new System . Drawing . Point ( 10 , 51 ) ;
label17 . Name = "label17" ;
label17 . Size = new System . Drawing . Size ( 74 , 14 ) ;
label17 . TabIndex = 29 ;
2016-05-04 14:02:13 +00:00
label17 . Text = "Amount:" ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
label17 . TextAlign = System . Drawing . ContentAlignment . TopRight ;
this . tooltip . SetToolTip ( label17 , "Amount of damage inflicted by this sector.\r\nIf this is 0, all other damage proper" +
"ties will be ignored.\r\nSetting this to a negative value will create a healing se" +
"ctor." ) ;
//
// label16
//
label16 . Location = new System . Drawing . Point ( 10 , 23 ) ;
label16 . Name = "label16" ;
label16 . Size = new System . Drawing . Size ( 74 , 14 ) ;
label16 . TabIndex = 36 ;
label16 . Text = "Type:" ;
label16 . TextAlign = System . Drawing . ContentAlignment . TopRight ;
//
// label18
//
label18 . Font = new System . Drawing . Font ( "Microsoft Sans Serif" , 8.25F , System . Drawing . FontStyle . Underline , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 0 ) ) ) ;
label18 . ForeColor = System . Drawing . SystemColors . HotTrack ;
label18 . Location = new System . Drawing . Point ( 10 , 81 ) ;
label18 . Name = "label18" ;
label18 . Size = new System . Drawing . Size ( 74 , 14 ) ;
label18 . TabIndex = 37 ;
label18 . Text = "Interval:" ;
label18 . TextAlign = System . Drawing . ContentAlignment . TopRight ;
this . tooltip . SetToolTip ( label18 , "Interval in tics between damage application." ) ;
//
// label19
//
label19 . Font = new System . Drawing . Font ( "Microsoft Sans Serif" , 8.25F , System . Drawing . FontStyle . Underline , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 0 ) ) ) ;
label19 . ForeColor = System . Drawing . SystemColors . HotTrack ;
label19 . Location = new System . Drawing . Point ( 10 , 111 ) ;
label19 . Name = "label19" ;
label19 . Size = new System . Drawing . Size ( 74 , 14 ) ;
label19 . TabIndex = 39 ;
label19 . Text = "Leakiness:" ;
label19 . TextAlign = System . Drawing . ContentAlignment . TopRight ;
this . tooltip . SetToolTip ( label19 , "Probability of leaking through radiation suit\r\n(0 = never, 256 = always)" ) ;
//
2013-06-25 12:35:13 +00:00
// tabs
//
this . tabs . Anchor = ( ( System . Windows . Forms . AnchorStyles ) ( ( ( ( System . Windows . Forms . AnchorStyles . Top | System . Windows . Forms . AnchorStyles . Bottom )
| System . Windows . Forms . AnchorStyles . Left )
| System . Windows . Forms . AnchorStyles . Right ) ) ) ;
this . tabs . Controls . Add ( this . tabproperties ) ;
this . tabs . Controls . Add ( this . tabSurfaces ) ;
2014-08-05 08:22:49 +00:00
this . tabs . Controls . Add ( this . tabslopes ) ;
2015-07-14 23:34:31 +00:00
this . tabs . Controls . Add ( this . tabcomment ) ;
2013-06-25 12:35:13 +00:00
this . tabs . Controls . Add ( this . tabcustom ) ;
2015-01-05 14:56:44 +00:00
this . tabs . Font = new System . Drawing . Font ( "Microsoft Sans Serif" , 8.25F , System . Drawing . FontStyle . Bold , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 204 ) ) ) ;
2013-06-25 12:35:13 +00:00
this . tabs . Location = new System . Drawing . Point ( 10 , 10 ) ;
this . tabs . Margin = new System . Windows . Forms . Padding ( 1 ) ;
this . tabs . Name = "tabs" ;
2016-10-11 12:58:35 +00:00
this . tabs . Padding = new System . Drawing . Point ( 20 , 3 ) ;
2013-06-25 12:35:13 +00:00
this . tabs . SelectedIndex = 0 ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . tabs . Size = new System . Drawing . Size ( 511 , 504 ) ;
2013-06-25 12:35:13 +00:00
this . tabs . TabIndex = 1 ;
//
// tabproperties
//
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . tabproperties . Controls . Add ( this . groupdamage ) ;
2013-06-25 12:35:13 +00:00
this . tabproperties . Controls . Add ( this . groupBox3 ) ;
this . tabproperties . Controls . Add ( groupaction ) ;
this . tabproperties . Controls . Add ( groupeffect ) ;
this . tabproperties . Controls . Add ( groupfloorceiling ) ;
2015-01-05 14:56:44 +00:00
this . tabproperties . Font = new System . Drawing . Font ( "Microsoft Sans Serif" , 8.25F , System . Drawing . FontStyle . Regular , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 0 ) ) ) ;
this . tabproperties . Location = new System . Drawing . Point ( 4 , 22 ) ;
2013-06-25 12:35:13 +00:00
this . tabproperties . Name = "tabproperties" ;
this . tabproperties . Padding = new System . Windows . Forms . Padding ( 3 ) ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . tabproperties . Size = new System . Drawing . Size ( 503 , 478 ) ;
2013-06-25 12:35:13 +00:00
this . tabproperties . TabIndex = 0 ;
this . tabproperties . Text = "Properties" ;
this . tabproperties . UseVisualStyleBackColor = true ;
//
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
// groupdamage
//
this . groupdamage . Controls . Add ( label19 ) ;
this . groupdamage . Controls . Add ( this . leakiness ) ;
this . groupdamage . Controls . Add ( label18 ) ;
this . groupdamage . Controls . Add ( this . damageinterval ) ;
this . groupdamage . Controls . Add ( label16 ) ;
this . groupdamage . Controls . Add ( label17 ) ;
this . groupdamage . Controls . Add ( this . resetdamagetype ) ;
this . groupdamage . Controls . Add ( this . damageamount ) ;
this . groupdamage . Controls . Add ( this . damagetype ) ;
this . groupdamage . Location = new System . Drawing . Point ( 200 , 112 ) ;
this . groupdamage . Name = "groupdamage" ;
this . groupdamage . Size = new System . Drawing . Size ( 297 , 136 ) ;
this . groupdamage . TabIndex = 4 ;
this . groupdamage . TabStop = false ;
this . groupdamage . Text = " Sector damage " ;
//
// leakiness
//
this . leakiness . AllowDecimal = false ;
this . leakiness . AllowNegative = false ;
this . leakiness . AllowRelative = true ;
this . leakiness . ButtonStep = 8 ;
this . leakiness . ButtonStepBig = 16F ;
this . leakiness . ButtonStepFloat = 1F ;
this . leakiness . ButtonStepSmall = 1F ;
this . leakiness . ButtonStepsUseModifierKeys = true ;
this . leakiness . ButtonStepsWrapAround = false ;
this . leakiness . Location = new System . Drawing . Point ( 90 , 106 ) ;
this . leakiness . Name = "leakiness" ;
this . leakiness . Size = new System . Drawing . Size ( 81 , 24 ) ;
this . leakiness . StepValues = null ;
2016-04-01 13:00:22 +00:00
this . leakiness . TabIndex = 4 ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
//
// damageinterval
//
this . damageinterval . AllowDecimal = false ;
this . damageinterval . AllowNegative = false ;
this . damageinterval . AllowRelative = true ;
this . damageinterval . ButtonStep = 8 ;
this . damageinterval . ButtonStepBig = 16F ;
this . damageinterval . ButtonStepFloat = 1F ;
this . damageinterval . ButtonStepSmall = 1F ;
this . damageinterval . ButtonStepsUseModifierKeys = true ;
this . damageinterval . ButtonStepsWrapAround = false ;
this . damageinterval . Location = new System . Drawing . Point ( 90 , 76 ) ;
this . damageinterval . Name = "damageinterval" ;
this . damageinterval . Size = new System . Drawing . Size ( 81 , 24 ) ;
this . damageinterval . StepValues = null ;
2016-04-01 13:00:22 +00:00
this . damageinterval . TabIndex = 3 ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
//
// resetdamagetype
//
this . resetdamagetype . Image = global :: CodeImp . DoomBuilder . Properties . Resources . Reset ;
this . resetdamagetype . Location = new System . Drawing . Point ( 263 , 17 ) ;
this . resetdamagetype . Name = "resetdamagetype" ;
this . resetdamagetype . Size = new System . Drawing . Size ( 28 , 25 ) ;
2016-04-01 13:00:22 +00:00
this . resetdamagetype . TabIndex = 1 ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . resetdamagetype . Text = " " ;
this . resetdamagetype . UseVisualStyleBackColor = true ;
this . resetdamagetype . Click + = new System . EventHandler ( this . resetdamagetype_Click ) ;
//
// damageamount
//
this . damageamount . AllowDecimal = false ;
this . damageamount . AllowNegative = true ;
this . damageamount . AllowRelative = true ;
this . damageamount . ButtonStep = 8 ;
this . damageamount . ButtonStepBig = 16F ;
this . damageamount . ButtonStepFloat = 1F ;
this . damageamount . ButtonStepSmall = 1F ;
this . damageamount . ButtonStepsUseModifierKeys = true ;
this . damageamount . ButtonStepsWrapAround = false ;
this . damageamount . Location = new System . Drawing . Point ( 90 , 46 ) ;
this . damageamount . Name = "damageamount" ;
this . damageamount . Size = new System . Drawing . Size ( 81 , 24 ) ;
this . damageamount . StepValues = null ;
2016-04-01 13:00:22 +00:00
this . damageamount . TabIndex = 2 ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
//
// damagetype
//
this . damagetype . FormattingEnabled = true ;
this . damagetype . Location = new System . Drawing . Point ( 90 , 19 ) ;
this . damagetype . Name = "damagetype" ;
this . damagetype . Size = new System . Drawing . Size ( 167 , 21 ) ;
2016-04-01 13:00:22 +00:00
this . damagetype . TabIndex = 0 ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . damagetype . MouseDown + = new System . Windows . Forms . MouseEventHandler ( this . damagetype_MouseDown ) ;
this . damagetype . TextChanged + = new System . EventHandler ( this . damagetype_TextChanged ) ;
//
2013-06-25 12:35:13 +00:00
// groupBox3
//
2013-07-10 08:59:17 +00:00
this . groupBox3 . Controls . Add ( this . flags ) ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . groupBox3 . Location = new System . Drawing . Point ( 7 , 6 ) ;
2013-06-25 12:35:13 +00:00
this . groupBox3 . Name = "groupBox3" ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . groupBox3 . Size = new System . Drawing . Size ( 490 , 100 ) ;
2013-06-25 12:35:13 +00:00
this . groupBox3 . TabIndex = 3 ;
this . groupBox3 . TabStop = false ;
2015-01-05 14:56:44 +00:00
this . groupBox3 . Text = " Flags " ;
2013-06-25 12:35:13 +00:00
//
2013-07-10 08:59:17 +00:00
// flags
//
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . flags . Anchor = ( ( System . Windows . Forms . AnchorStyles ) ( ( ( ( System . Windows . Forms . AnchorStyles . Top | System . Windows . Forms . AnchorStyles . Bottom )
| System . Windows . Forms . AnchorStyles . Left )
| System . Windows . Forms . AnchorStyles . Right ) ) ) ;
2013-07-10 08:59:17 +00:00
this . flags . AutoScroll = true ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . flags . Columns = 2 ;
2013-07-10 08:59:17 +00:00
this . flags . Location = new System . Drawing . Point ( 15 , 21 ) ;
this . flags . Name = "flags" ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . flags . Size = new System . Drawing . Size ( 469 , 73 ) ;
2016-04-01 13:00:22 +00:00
this . flags . TabIndex = 0 ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . flags . VerticalSpacing = 1 ;
2013-06-25 12:35:13 +00:00
//
// tabSurfaces
//
this . tabSurfaces . Controls . Add ( this . groupBox2 ) ;
this . tabSurfaces . Controls . Add ( this . groupBox1 ) ;
2015-01-05 14:56:44 +00:00
this . tabSurfaces . Font = new System . Drawing . Font ( "Microsoft Sans Serif" , 8.25F , System . Drawing . FontStyle . Regular , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 0 ) ) ) ;
this . tabSurfaces . Location = new System . Drawing . Point ( 4 , 22 ) ;
2013-06-25 12:35:13 +00:00
this . tabSurfaces . Name = "tabSurfaces" ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . tabSurfaces . Size = new System . Drawing . Size ( 503 , 478 ) ;
2013-06-25 12:35:13 +00:00
this . tabSurfaces . TabIndex = 2 ;
this . tabSurfaces . Text = "Surfaces" ;
this . tabSurfaces . UseVisualStyleBackColor = true ;
//
// groupBox2
//
this . groupBox2 . Anchor = ( ( System . Windows . Forms . AnchorStyles ) ( ( ( System . Windows . Forms . AnchorStyles . Top | System . Windows . Forms . AnchorStyles . Left )
| System . Windows . Forms . AnchorStyles . Right ) ) ) ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . groupBox2 . Controls . Add ( this . resetfloorterrain ) ;
this . groupBox2 . Controls . Add ( this . label3 ) ;
this . groupBox2 . Controls . Add ( this . floorterrain ) ;
2015-10-02 14:47:34 +00:00
this . groupBox2 . Controls . Add ( this . resetfloorlight ) ;
2015-01-05 14:56:44 +00:00
this . groupBox2 . Controls . Add ( this . labelFloorOffsets ) ;
this . groupBox2 . Controls . Add ( this . labelFloorScale ) ;
2013-08-12 10:15:08 +00:00
this . groupBox2 . Controls . Add ( this . cbUseFloorLineAngles ) ;
2013-06-25 12:35:13 +00:00
this . groupBox2 . Controls . Add ( this . floorAngleControl ) ;
2014-12-04 10:06:44 +00:00
this . groupBox2 . Controls . Add ( this . labelfloorrenderstyle ) ;
2013-06-25 12:35:13 +00:00
this . groupBox2 . Controls . Add ( this . label10 ) ;
this . groupBox2 . Controls . Add ( this . floorAlpha ) ;
this . groupBox2 . Controls . Add ( this . label11 ) ;
this . groupBox2 . Controls . Add ( this . floorRotation ) ;
this . groupBox2 . Controls . Add ( this . floorLightAbsolute ) ;
this . groupBox2 . Controls . Add ( this . label12 ) ;
this . groupBox2 . Controls . Add ( this . floorBrightness ) ;
this . groupBox2 . Controls . Add ( this . floorRenderStyle ) ;
this . groupBox2 . Controls . Add ( this . floorScale ) ;
this . groupBox2 . Controls . Add ( this . floorOffsets ) ;
this . groupBox2 . Controls . Add ( this . floortex ) ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . groupBox2 . Location = new System . Drawing . Point ( 3 , 239 ) ;
2013-06-25 12:35:13 +00:00
this . groupBox2 . Name = "groupBox2" ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . groupBox2 . Size = new System . Drawing . Size ( 497 , 230 ) ;
2013-06-25 12:35:13 +00:00
this . groupBox2 . TabIndex = 55 ;
this . groupBox2 . TabStop = false ;
2015-01-05 14:56:44 +00:00
this . groupBox2 . Text = " Floor " ;
//
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
// resetfloorterrain
//
this . resetfloorterrain . Image = global :: CodeImp . DoomBuilder . Properties . Resources . Reset ;
this . resetfloorterrain . Location = new System . Drawing . Point ( 246 , 110 ) ;
this . resetfloorterrain . Name = "resetfloorterrain" ;
this . resetfloorterrain . Size = new System . Drawing . Size ( 23 , 23 ) ;
2016-04-01 13:00:22 +00:00
this . resetfloorterrain . TabIndex = 4 ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . resetfloorterrain . Text = " " ;
this . resetfloorterrain . UseVisualStyleBackColor = true ;
this . resetfloorterrain . Click + = new System . EventHandler ( this . resetfloorterrain_Click ) ;
//
// label3
//
this . label3 . Location = new System . Drawing . Point ( 24 , 114 ) ;
this . label3 . Name = "label3" ;
this . label3 . Size = new System . Drawing . Size ( 80 , 14 ) ;
this . label3 . TabIndex = 62 ;
this . label3 . Tag = "" ;
this . label3 . Text = "Terrain:" ;
this . label3 . TextAlign = System . Drawing . ContentAlignment . TopRight ;
//
// floorterrain
//
this . floorterrain . FormattingEnabled = true ;
this . floorterrain . Location = new System . Drawing . Point ( 113 , 111 ) ;
this . floorterrain . Name = "floorterrain" ;
this . floorterrain . Size = new System . Drawing . Size ( 130 , 21 ) ;
2016-04-01 13:00:22 +00:00
this . floorterrain . TabIndex = 3 ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . floorterrain . MouseDown + = new System . Windows . Forms . MouseEventHandler ( this . floorterrain_MouseDown ) ;
this . floorterrain . TextChanged + = new System . EventHandler ( this . floorterrain_TextChanged ) ;
//
2015-10-02 14:47:34 +00:00
// resetfloorlight
//
this . resetfloorlight . Image = global :: CodeImp . DoomBuilder . Properties . Resources . Reset ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . resetfloorlight . Location = new System . Drawing . Point ( 246 , 138 ) ;
2015-10-02 14:47:34 +00:00
this . resetfloorlight . Name = "resetfloorlight" ;
this . resetfloorlight . Size = new System . Drawing . Size ( 23 , 23 ) ;
2016-04-01 13:00:22 +00:00
this . resetfloorlight . TabIndex = 7 ;
2015-10-02 14:47:34 +00:00
this . tooltip . SetToolTip ( this . resetfloorlight , "Reset Floor Brightness" ) ;
this . resetfloorlight . UseVisualStyleBackColor = true ;
this . resetfloorlight . Click + = new System . EventHandler ( this . resetfloorlight_Click ) ;
//
2015-01-05 14:56:44 +00:00
// labelFloorOffsets
//
this . labelFloorOffsets . Location = new System . Drawing . Point ( 6 , 27 ) ;
this . labelFloorOffsets . Name = "labelFloorOffsets" ;
this . labelFloorOffsets . Size = new System . Drawing . Size ( 98 , 14 ) ;
this . labelFloorOffsets . TabIndex = 59 ;
this . labelFloorOffsets . Tag = "" ;
this . labelFloorOffsets . Text = "Texture Offsets:" ;
this . labelFloorOffsets . TextAlign = System . Drawing . ContentAlignment . TopRight ;
//
// labelFloorScale
//
this . labelFloorScale . Location = new System . Drawing . Point ( 9 , 59 ) ;
this . labelFloorScale . Name = "labelFloorScale" ;
this . labelFloorScale . Size = new System . Drawing . Size ( 95 , 14 ) ;
this . labelFloorScale . TabIndex = 58 ;
this . labelFloorScale . Tag = "" ;
this . labelFloorScale . Text = "Texture Scale:" ;
this . labelFloorScale . TextAlign = System . Drawing . ContentAlignment . TopRight ;
2013-06-25 12:35:13 +00:00
//
2013-08-28 08:29:06 +00:00
// cbUseFloorLineAngles
//
this . cbUseFloorLineAngles . AutoSize = true ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . cbUseFloorLineAngles . Location = new System . Drawing . Point ( 181 , 172 ) ;
2013-08-28 08:29:06 +00:00
this . cbUseFloorLineAngles . Name = "cbUseFloorLineAngles" ;
2015-01-05 14:56:44 +00:00
this . cbUseFloorLineAngles . Size = new System . Drawing . Size ( 113 , 17 ) ;
2016-04-01 13:00:22 +00:00
this . cbUseFloorLineAngles . TabIndex = 9 ;
2013-08-28 08:29:06 +00:00
this . cbUseFloorLineAngles . Tag = "" ;
2014-08-25 11:15:19 +00:00
this . cbUseFloorLineAngles . Text = "Use linedef angles" ;
2013-08-28 08:29:06 +00:00
this . cbUseFloorLineAngles . UseVisualStyleBackColor = true ;
this . cbUseFloorLineAngles . CheckedChanged + = new System . EventHandler ( this . cbUseFloorLineAngles_CheckedChanged ) ;
//
2013-06-25 12:35:13 +00:00
// floorAngleControl
//
2016-10-11 12:58:35 +00:00
this . floorAngleControl . Angle = - 270 ;
2014-09-04 12:34:26 +00:00
this . floorAngleControl . AngleOffset = 90 ;
2016-09-10 11:24:03 +00:00
this . floorAngleControl . DoomAngleClamping = false ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . floorAngleControl . Location = new System . Drawing . Point ( 6 , 156 ) ;
2013-06-25 12:35:13 +00:00
this . floorAngleControl . Name = "floorAngleControl" ;
2013-12-04 13:27:34 +00:00
this . floorAngleControl . Size = new System . Drawing . Size ( 44 , 44 ) ;
2013-06-25 12:35:13 +00:00
this . floorAngleControl . TabIndex = 56 ;
2014-12-24 18:32:24 +00:00
this . floorAngleControl . AngleChanged + = new System . EventHandler ( this . floorAngleControl_AngleChanged ) ;
2013-06-25 12:35:13 +00:00
//
2014-12-04 10:06:44 +00:00
// labelfloorrenderstyle
2013-06-25 12:35:13 +00:00
//
2014-12-04 10:06:44 +00:00
this . labelfloorrenderstyle . Location = new System . Drawing . Point ( 24 , 88 ) ;
this . labelfloorrenderstyle . Name = "labelfloorrenderstyle" ;
this . labelfloorrenderstyle . Size = new System . Drawing . Size ( 80 , 14 ) ;
this . labelfloorrenderstyle . TabIndex = 54 ;
this . labelfloorrenderstyle . Tag = "" ;
this . labelfloorrenderstyle . Text = "Render style:" ;
this . labelfloorrenderstyle . TextAlign = System . Drawing . ContentAlignment . TopRight ;
2013-06-25 12:35:13 +00:00
//
// label10
//
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . label10 . Location = new System . Drawing . Point ( 24 , 202 ) ;
2013-06-25 12:35:13 +00:00
this . label10 . Name = "label10" ;
this . label10 . Size = new System . Drawing . Size ( 80 , 14 ) ;
this . label10 . TabIndex = 52 ;
this . label10 . Tag = "" ;
this . label10 . Text = "Alpha:" ;
this . label10 . TextAlign = System . Drawing . ContentAlignment . TopRight ;
//
// floorAlpha
//
this . floorAlpha . AllowDecimal = true ;
this . floorAlpha . AllowNegative = false ;
this . floorAlpha . AllowRelative = false ;
2013-07-10 08:59:17 +00:00
this . floorAlpha . ButtonStep = 1 ;
2015-03-23 14:21:32 +00:00
this . floorAlpha . ButtonStepBig = 0.25F ;
2013-07-08 13:39:06 +00:00
this . floorAlpha . ButtonStepFloat = 0.1F ;
2015-03-23 14:21:32 +00:00
this . floorAlpha . ButtonStepSmall = 0.01F ;
this . floorAlpha . ButtonStepsUseModifierKeys = true ;
2014-09-15 08:15:22 +00:00
this . floorAlpha . ButtonStepsWrapAround = false ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . floorAlpha . Location = new System . Drawing . Point ( 113 , 197 ) ;
2013-06-25 12:35:13 +00:00
this . floorAlpha . Name = "floorAlpha" ;
this . floorAlpha . Size = new System . Drawing . Size ( 62 , 24 ) ;
this . floorAlpha . StepValues = null ;
2016-04-01 13:00:22 +00:00
this . floorAlpha . TabIndex = 10 ;
2013-06-25 12:35:13 +00:00
this . floorAlpha . Tag = "" ;
//
// label11
//
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . label11 . Location = new System . Drawing . Point ( 24 , 172 ) ;
2013-06-25 12:35:13 +00:00
this . label11 . Name = "label11" ;
this . label11 . Size = new System . Drawing . Size ( 80 , 14 ) ;
this . label11 . TabIndex = 50 ;
this . label11 . Tag = "" ;
this . label11 . Text = "Rotation:" ;
this . label11 . TextAlign = System . Drawing . ContentAlignment . TopRight ;
//
// floorRotation
//
2013-09-11 14:22:11 +00:00
this . floorRotation . AllowDecimal = true ;
2013-06-25 12:35:13 +00:00
this . floorRotation . AllowNegative = true ;
this . floorRotation . AllowRelative = true ;
2013-07-08 13:39:06 +00:00
this . floorRotation . ButtonStep = 5 ;
2015-03-23 14:21:32 +00:00
this . floorRotation . ButtonStepBig = 15F ;
2013-07-10 08:59:17 +00:00
this . floorRotation . ButtonStepFloat = 1F ;
2015-03-23 14:21:32 +00:00
this . floorRotation . ButtonStepSmall = 0.1F ;
this . floorRotation . ButtonStepsUseModifierKeys = true ;
2014-09-15 08:15:22 +00:00
this . floorRotation . ButtonStepsWrapAround = false ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . floorRotation . Location = new System . Drawing . Point ( 113 , 167 ) ;
2013-06-25 12:35:13 +00:00
this . floorRotation . Name = "floorRotation" ;
this . floorRotation . Size = new System . Drawing . Size ( 62 , 24 ) ;
this . floorRotation . StepValues = null ;
2016-04-01 13:00:22 +00:00
this . floorRotation . TabIndex = 8 ;
2013-06-25 12:35:13 +00:00
this . floorRotation . Tag = "" ;
this . floorRotation . WhenTextChanged + = new System . EventHandler ( this . floorRotation_WhenTextChanged ) ;
//
// floorLightAbsolute
//
this . floorLightAbsolute . AutoSize = true ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . floorLightAbsolute . Location = new System . Drawing . Point ( 181 , 142 ) ;
2013-06-25 12:35:13 +00:00
this . floorLightAbsolute . Name = "floorLightAbsolute" ;
2015-01-05 14:56:44 +00:00
this . floorLightAbsolute . Size = new System . Drawing . Size ( 67 , 17 ) ;
2016-04-01 13:00:22 +00:00
this . floorLightAbsolute . TabIndex = 6 ;
2013-06-25 12:35:13 +00:00
this . floorLightAbsolute . Text = "Absolute" ;
this . floorLightAbsolute . UseVisualStyleBackColor = true ;
2013-07-19 15:30:58 +00:00
this . floorLightAbsolute . CheckedChanged + = new System . EventHandler ( this . floorLightAbsolute_CheckedChanged ) ;
2013-06-25 12:35:13 +00:00
//
// label12
//
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . label12 . Location = new System . Drawing . Point ( 24 , 142 ) ;
2013-06-25 12:35:13 +00:00
this . label12 . Name = "label12" ;
this . label12 . Size = new System . Drawing . Size ( 80 , 14 ) ;
this . label12 . TabIndex = 47 ;
this . label12 . Tag = "" ;
this . label12 . Text = "Brightness:" ;
this . label12 . TextAlign = System . Drawing . ContentAlignment . TopRight ;
//
// floorBrightness
//
this . floorBrightness . AllowDecimal = false ;
2013-07-05 11:04:53 +00:00
this . floorBrightness . AllowNegative = true ;
2013-06-25 12:35:13 +00:00
this . floorBrightness . AllowRelative = true ;
2013-07-08 13:39:06 +00:00
this . floorBrightness . ButtonStep = 16 ;
2015-03-23 14:21:32 +00:00
this . floorBrightness . ButtonStepBig = 32F ;
2013-07-10 08:59:17 +00:00
this . floorBrightness . ButtonStepFloat = 1F ;
2015-03-23 14:21:32 +00:00
this . floorBrightness . ButtonStepSmall = 1F ;
this . floorBrightness . ButtonStepsUseModifierKeys = true ;
2014-09-15 08:15:22 +00:00
this . floorBrightness . ButtonStepsWrapAround = false ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . floorBrightness . Location = new System . Drawing . Point ( 113 , 137 ) ;
2013-06-25 12:35:13 +00:00
this . floorBrightness . Name = "floorBrightness" ;
this . floorBrightness . Size = new System . Drawing . Size ( 62 , 24 ) ;
this . floorBrightness . StepValues = null ;
2016-04-01 13:00:22 +00:00
this . floorBrightness . TabIndex = 5 ;
2013-07-05 11:04:53 +00:00
this . floorBrightness . Tag = "lightfloor" ;
2013-07-19 15:30:58 +00:00
this . floorBrightness . WhenTextChanged + = new System . EventHandler ( this . floorBrightness_WhenTextChanged ) ;
2013-06-25 12:35:13 +00:00
//
// floorRenderStyle
//
this . floorRenderStyle . DropDownStyle = System . Windows . Forms . ComboBoxStyle . DropDownList ;
this . floorRenderStyle . FormattingEnabled = true ;
2014-11-25 11:52:01 +00:00
this . floorRenderStyle . Location = new System . Drawing . Point ( 113 , 85 ) ;
2013-06-25 12:35:13 +00:00
this . floorRenderStyle . Name = "floorRenderStyle" ;
2015-01-05 14:56:44 +00:00
this . floorRenderStyle . Size = new System . Drawing . Size ( 130 , 21 ) ;
2016-04-01 13:00:22 +00:00
this . floorRenderStyle . TabIndex = 2 ;
2013-06-25 12:35:13 +00:00
//
// floorScale
//
this . floorScale . AllowDecimal = true ;
2013-07-19 15:30:58 +00:00
this . floorScale . AllowValueLinking = true ;
2013-07-10 08:59:17 +00:00
this . floorScale . ButtonStep = 1 ;
2015-03-23 14:21:32 +00:00
this . floorScale . ButtonStepBig = 1F ;
2013-07-08 13:39:06 +00:00
this . floorScale . ButtonStepFloat = 0.1F ;
2015-03-23 14:21:32 +00:00
this . floorScale . ButtonStepSmall = 0.01F ;
this . floorScale . ButtonStepsUseModifierKeys = true ;
2013-06-25 12:35:13 +00:00
this . floorScale . DefaultValue = 1F ;
this . floorScale . Field1 = "xscalefloor" ;
this . floorScale . Field2 = "yscalefloor" ;
2013-07-19 15:30:58 +00:00
this . floorScale . LinkValues = false ;
2015-01-05 14:56:44 +00:00
this . floorScale . Location = new System . Drawing . Point ( 110 , 53 ) ;
2013-06-25 12:35:13 +00:00
this . floorScale . Name = "floorScale" ;
2015-01-05 14:56:44 +00:00
this . floorScale . Size = new System . Drawing . Size ( 186 , 26 ) ;
2016-04-01 13:00:22 +00:00
this . floorScale . TabIndex = 1 ;
2013-07-19 15:30:58 +00:00
this . floorScale . OnValuesChanged + = new System . EventHandler ( this . floorScale_OnValuesChanged ) ;
2013-06-25 12:35:13 +00:00
//
// floorOffsets
//
2013-07-08 13:13:28 +00:00
this . floorOffsets . AllowDecimal = true ;
2013-07-19 15:30:58 +00:00
this . floorOffsets . AllowValueLinking = false ;
2013-07-10 08:59:17 +00:00
this . floorOffsets . ButtonStep = 1 ;
2015-03-23 14:21:32 +00:00
this . floorOffsets . ButtonStepBig = 32F ;
2013-07-08 13:39:06 +00:00
this . floorOffsets . ButtonStepFloat = 16F ;
2015-03-23 14:21:32 +00:00
this . floorOffsets . ButtonStepSmall = 1F ;
this . floorOffsets . ButtonStepsUseModifierKeys = true ;
2013-06-25 12:35:13 +00:00
this . floorOffsets . DefaultValue = 0F ;
this . floorOffsets . Field1 = "xpanningfloor" ;
this . floorOffsets . Field2 = "ypanningfloor" ;
2013-07-19 15:30:58 +00:00
this . floorOffsets . LinkValues = false ;
2015-01-05 14:56:44 +00:00
this . floorOffsets . Location = new System . Drawing . Point ( 110 , 21 ) ;
2013-06-25 12:35:13 +00:00
this . floorOffsets . Name = "floorOffsets" ;
2015-01-05 14:56:44 +00:00
this . floorOffsets . Size = new System . Drawing . Size ( 186 , 26 ) ;
2016-04-01 13:00:22 +00:00
this . floorOffsets . TabIndex = 0 ;
2013-07-19 15:30:58 +00:00
this . floorOffsets . OnValuesChanged + = new System . EventHandler ( this . floorOffsets_OnValuesChanged ) ;
2013-06-25 12:35:13 +00:00
//
// floortex
//
2014-11-25 11:52:01 +00:00
this . floortex . Location = new System . Drawing . Point ( 300 , 13 ) ;
2014-05-05 14:24:57 +00:00
this . floortex . MultipleTextures = false ;
2013-06-25 12:35:13 +00:00
this . floortex . Name = "floortex" ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . floortex . Size = new System . Drawing . Size ( 190 , 204 ) ;
2016-04-01 13:00:22 +00:00
this . floortex . TabIndex = 11 ;
2013-06-25 12:35:13 +00:00
this . floortex . TextureName = "" ;
2014-11-25 11:52:01 +00:00
this . floortex . UsePreviews = false ;
2013-07-19 15:30:58 +00:00
this . floortex . OnValueChanged + = new System . EventHandler ( this . floortex_OnValueChanged ) ;
2013-06-25 12:35:13 +00:00
//
// groupBox1
//
this . groupBox1 . Anchor = ( ( System . Windows . Forms . AnchorStyles ) ( ( ( System . Windows . Forms . AnchorStyles . Top | System . Windows . Forms . AnchorStyles . Left )
| System . Windows . Forms . AnchorStyles . Right ) ) ) ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . groupBox1 . Controls . Add ( this . resetceilterrain ) ;
this . groupBox1 . Controls . Add ( this . label7 ) ;
this . groupBox1 . Controls . Add ( this . ceilterrain ) ;
2015-10-02 14:47:34 +00:00
this . groupBox1 . Controls . Add ( this . resetceillight ) ;
2015-01-05 14:56:44 +00:00
this . groupBox1 . Controls . Add ( this . labelCeilOffsets ) ;
this . groupBox1 . Controls . Add ( this . labelCeilScale ) ;
2013-08-12 10:15:08 +00:00
this . groupBox1 . Controls . Add ( this . cbUseCeilLineAngles ) ;
2013-06-25 12:35:13 +00:00
this . groupBox1 . Controls . Add ( this . ceilAngleControl ) ;
2014-12-04 10:06:44 +00:00
this . groupBox1 . Controls . Add ( this . labelceilrenderstyle ) ;
2013-06-25 12:35:13 +00:00
this . groupBox1 . Controls . Add ( this . label4 ) ;
this . groupBox1 . Controls . Add ( this . ceilAlpha ) ;
this . groupBox1 . Controls . Add ( this . label1 ) ;
this . groupBox1 . Controls . Add ( this . ceilRotation ) ;
this . groupBox1 . Controls . Add ( this . ceilLightAbsolute ) ;
this . groupBox1 . Controls . Add ( this . labelLightFront ) ;
this . groupBox1 . Controls . Add ( this . ceilBrightness ) ;
this . groupBox1 . Controls . Add ( this . ceilRenderStyle ) ;
this . groupBox1 . Controls . Add ( this . ceilScale ) ;
this . groupBox1 . Controls . Add ( this . ceilOffsets ) ;
this . groupBox1 . Controls . Add ( this . ceilingtex ) ;
this . groupBox1 . Location = new System . Drawing . Point ( 3 , 3 ) ;
this . groupBox1 . Name = "groupBox1" ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . groupBox1 . Size = new System . Drawing . Size ( 497 , 230 ) ;
2013-06-25 12:35:13 +00:00
this . groupBox1 . TabIndex = 0 ;
this . groupBox1 . TabStop = false ;
2015-01-05 14:56:44 +00:00
this . groupBox1 . Text = " Ceiling " ;
//
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
// resetceilterrain
//
this . resetceilterrain . Image = global :: CodeImp . DoomBuilder . Properties . Resources . Reset ;
this . resetceilterrain . Location = new System . Drawing . Point ( 246 , 110 ) ;
this . resetceilterrain . Name = "resetceilterrain" ;
this . resetceilterrain . Size = new System . Drawing . Size ( 23 , 23 ) ;
2016-04-01 13:00:22 +00:00
this . resetceilterrain . TabIndex = 4 ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . resetceilterrain . Text = " " ;
this . resetceilterrain . UseVisualStyleBackColor = true ;
this . resetceilterrain . Click + = new System . EventHandler ( this . resetceilterrain_Click ) ;
//
// label7
//
this . label7 . Location = new System . Drawing . Point ( 24 , 114 ) ;
this . label7 . Name = "label7" ;
this . label7 . Size = new System . Drawing . Size ( 80 , 14 ) ;
this . label7 . TabIndex = 64 ;
this . label7 . Tag = "" ;
this . label7 . Text = "Terrain:" ;
this . label7 . TextAlign = System . Drawing . ContentAlignment . TopRight ;
//
// ceilterrain
//
this . ceilterrain . FormattingEnabled = true ;
this . ceilterrain . Location = new System . Drawing . Point ( 113 , 111 ) ;
this . ceilterrain . Name = "ceilterrain" ;
this . ceilterrain . Size = new System . Drawing . Size ( 130 , 21 ) ;
2016-04-01 13:00:22 +00:00
this . ceilterrain . TabIndex = 3 ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . ceilterrain . MouseDown + = new System . Windows . Forms . MouseEventHandler ( this . ceilterrain_MouseDown ) ;
this . ceilterrain . TextChanged + = new System . EventHandler ( this . ceilterrain_TextChanged ) ;
//
2015-10-02 14:47:34 +00:00
// resetceillight
//
this . resetceillight . Image = global :: CodeImp . DoomBuilder . Properties . Resources . Reset ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . resetceillight . Location = new System . Drawing . Point ( 246 , 138 ) ;
2015-10-02 14:47:34 +00:00
this . resetceillight . Name = "resetceillight" ;
this . resetceillight . Size = new System . Drawing . Size ( 23 , 23 ) ;
2016-04-01 13:00:22 +00:00
this . resetceillight . TabIndex = 7 ;
2015-10-02 14:47:34 +00:00
this . tooltip . SetToolTip ( this . resetceillight , "Reset Ceiling Brightness" ) ;
this . resetceillight . UseVisualStyleBackColor = true ;
this . resetceillight . Click + = new System . EventHandler ( this . resetceillight_Click ) ;
//
2015-01-05 14:56:44 +00:00
// labelCeilOffsets
//
this . labelCeilOffsets . Location = new System . Drawing . Point ( 6 , 27 ) ;
this . labelCeilOffsets . Name = "labelCeilOffsets" ;
this . labelCeilOffsets . Size = new System . Drawing . Size ( 98 , 14 ) ;
this . labelCeilOffsets . TabIndex = 61 ;
this . labelCeilOffsets . Tag = "" ;
this . labelCeilOffsets . Text = "Texture Offsets:" ;
this . labelCeilOffsets . TextAlign = System . Drawing . ContentAlignment . TopRight ;
//
// labelCeilScale
//
this . labelCeilScale . Location = new System . Drawing . Point ( 9 , 59 ) ;
this . labelCeilScale . Name = "labelCeilScale" ;
this . labelCeilScale . Size = new System . Drawing . Size ( 95 , 14 ) ;
this . labelCeilScale . TabIndex = 60 ;
this . labelCeilScale . Tag = "" ;
this . labelCeilScale . Text = "Texture Scale:" ;
this . labelCeilScale . TextAlign = System . Drawing . ContentAlignment . TopRight ;
2013-06-25 12:35:13 +00:00
//
2013-08-28 08:29:06 +00:00
// cbUseCeilLineAngles
//
this . cbUseCeilLineAngles . AutoSize = true ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . cbUseCeilLineAngles . Location = new System . Drawing . Point ( 181 , 172 ) ;
2013-08-28 08:29:06 +00:00
this . cbUseCeilLineAngles . Name = "cbUseCeilLineAngles" ;
2015-01-05 14:56:44 +00:00
this . cbUseCeilLineAngles . Size = new System . Drawing . Size ( 113 , 17 ) ;
2016-04-01 13:00:22 +00:00
this . cbUseCeilLineAngles . TabIndex = 9 ;
2013-08-28 08:29:06 +00:00
this . cbUseCeilLineAngles . Tag = "" ;
2014-08-25 11:15:19 +00:00
this . cbUseCeilLineAngles . Text = "Use linedef angles" ;
2013-08-28 08:29:06 +00:00
this . cbUseCeilLineAngles . UseVisualStyleBackColor = true ;
this . cbUseCeilLineAngles . CheckedChanged + = new System . EventHandler ( this . cbUseCeilLineAngles_CheckedChanged ) ;
//
2013-06-25 12:35:13 +00:00
// ceilAngleControl
//
2016-10-11 12:58:35 +00:00
this . ceilAngleControl . Angle = - 270 ;
2014-09-04 12:34:26 +00:00
this . ceilAngleControl . AngleOffset = 90 ;
2016-09-10 11:24:03 +00:00
this . ceilAngleControl . DoomAngleClamping = false ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . ceilAngleControl . Location = new System . Drawing . Point ( 6 , 156 ) ;
2013-06-25 12:35:13 +00:00
this . ceilAngleControl . Name = "ceilAngleControl" ;
2013-12-04 13:27:34 +00:00
this . ceilAngleControl . Size = new System . Drawing . Size ( 44 , 44 ) ;
2013-06-25 12:35:13 +00:00
this . ceilAngleControl . TabIndex = 55 ;
2014-12-24 18:32:24 +00:00
this . ceilAngleControl . AngleChanged + = new System . EventHandler ( this . ceilAngleControl_AngleChanged ) ;
2013-06-25 12:35:13 +00:00
//
2014-12-04 10:06:44 +00:00
// labelceilrenderstyle
2013-06-25 12:35:13 +00:00
//
2014-12-04 10:06:44 +00:00
this . labelceilrenderstyle . Location = new System . Drawing . Point ( 24 , 88 ) ;
this . labelceilrenderstyle . Name = "labelceilrenderstyle" ;
this . labelceilrenderstyle . Size = new System . Drawing . Size ( 80 , 14 ) ;
this . labelceilrenderstyle . TabIndex = 54 ;
this . labelceilrenderstyle . Tag = "" ;
this . labelceilrenderstyle . Text = "Render style:" ;
this . labelceilrenderstyle . TextAlign = System . Drawing . ContentAlignment . TopRight ;
2013-06-25 12:35:13 +00:00
//
// label4
//
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . label4 . Location = new System . Drawing . Point ( 24 , 202 ) ;
2013-06-25 12:35:13 +00:00
this . label4 . Name = "label4" ;
this . label4 . Size = new System . Drawing . Size ( 80 , 14 ) ;
this . label4 . TabIndex = 52 ;
this . label4 . Tag = "" ;
this . label4 . Text = "Alpha:" ;
this . label4 . TextAlign = System . Drawing . ContentAlignment . TopRight ;
//
// ceilAlpha
//
this . ceilAlpha . AllowDecimal = true ;
this . ceilAlpha . AllowNegative = false ;
this . ceilAlpha . AllowRelative = false ;
2013-07-10 08:59:17 +00:00
this . ceilAlpha . ButtonStep = 1 ;
2015-03-23 14:21:32 +00:00
this . ceilAlpha . ButtonStepBig = 0.25F ;
2013-07-08 13:39:06 +00:00
this . ceilAlpha . ButtonStepFloat = 0.1F ;
2015-03-23 14:21:32 +00:00
this . ceilAlpha . ButtonStepSmall = 0.01F ;
this . ceilAlpha . ButtonStepsUseModifierKeys = true ;
2014-09-15 08:15:22 +00:00
this . ceilAlpha . ButtonStepsWrapAround = false ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . ceilAlpha . Location = new System . Drawing . Point ( 113 , 197 ) ;
2013-06-25 12:35:13 +00:00
this . ceilAlpha . Name = "ceilAlpha" ;
this . ceilAlpha . Size = new System . Drawing . Size ( 62 , 24 ) ;
this . ceilAlpha . StepValues = null ;
2016-04-01 13:00:22 +00:00
this . ceilAlpha . TabIndex = 10 ;
2013-06-25 12:35:13 +00:00
this . ceilAlpha . Tag = "" ;
//
// label1
//
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . label1 . Location = new System . Drawing . Point ( 24 , 172 ) ;
2013-06-25 12:35:13 +00:00
this . label1 . Name = "label1" ;
this . label1 . Size = new System . Drawing . Size ( 80 , 14 ) ;
this . label1 . TabIndex = 50 ;
this . label1 . Tag = "" ;
this . label1 . Text = "Rotation:" ;
this . label1 . TextAlign = System . Drawing . ContentAlignment . TopRight ;
//
// ceilRotation
//
2013-09-11 14:22:11 +00:00
this . ceilRotation . AllowDecimal = true ;
2013-06-25 12:35:13 +00:00
this . ceilRotation . AllowNegative = true ;
this . ceilRotation . AllowRelative = true ;
2013-07-08 13:39:06 +00:00
this . ceilRotation . ButtonStep = 5 ;
2015-03-23 14:21:32 +00:00
this . ceilRotation . ButtonStepBig = 15F ;
2013-07-10 08:59:17 +00:00
this . ceilRotation . ButtonStepFloat = 1F ;
2015-03-23 14:21:32 +00:00
this . ceilRotation . ButtonStepSmall = 0.1F ;
this . ceilRotation . ButtonStepsUseModifierKeys = true ;
this . ceilRotation . ButtonStepsWrapAround = true ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . ceilRotation . Location = new System . Drawing . Point ( 113 , 167 ) ;
2013-06-25 12:35:13 +00:00
this . ceilRotation . Name = "ceilRotation" ;
this . ceilRotation . Size = new System . Drawing . Size ( 62 , 24 ) ;
this . ceilRotation . StepValues = null ;
2016-04-01 13:00:22 +00:00
this . ceilRotation . TabIndex = 8 ;
2013-06-25 12:35:13 +00:00
this . ceilRotation . Tag = "" ;
this . ceilRotation . WhenTextChanged + = new System . EventHandler ( this . ceilRotation_WhenTextChanged ) ;
//
// ceilLightAbsolute
//
this . ceilLightAbsolute . AutoSize = true ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . ceilLightAbsolute . Location = new System . Drawing . Point ( 181 , 142 ) ;
2013-06-25 12:35:13 +00:00
this . ceilLightAbsolute . Name = "ceilLightAbsolute" ;
2015-01-05 14:56:44 +00:00
this . ceilLightAbsolute . Size = new System . Drawing . Size ( 67 , 17 ) ;
2016-04-01 13:00:22 +00:00
this . ceilLightAbsolute . TabIndex = 6 ;
2013-07-19 15:30:58 +00:00
this . ceilLightAbsolute . Tag = "" ;
2013-06-25 12:35:13 +00:00
this . ceilLightAbsolute . Text = "Absolute" ;
this . ceilLightAbsolute . UseVisualStyleBackColor = true ;
2013-07-19 15:30:58 +00:00
this . ceilLightAbsolute . CheckedChanged + = new System . EventHandler ( this . ceilLightAbsolute_CheckedChanged ) ;
2013-06-25 12:35:13 +00:00
//
// labelLightFront
//
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . labelLightFront . Location = new System . Drawing . Point ( 24 , 142 ) ;
2013-06-25 12:35:13 +00:00
this . labelLightFront . Name = "labelLightFront" ;
this . labelLightFront . Size = new System . Drawing . Size ( 80 , 14 ) ;
this . labelLightFront . TabIndex = 47 ;
this . labelLightFront . Tag = "" ;
this . labelLightFront . Text = "Brightness:" ;
this . labelLightFront . TextAlign = System . Drawing . ContentAlignment . TopRight ;
//
// ceilBrightness
//
this . ceilBrightness . AllowDecimal = false ;
2013-07-05 11:04:53 +00:00
this . ceilBrightness . AllowNegative = true ;
2013-06-25 12:35:13 +00:00
this . ceilBrightness . AllowRelative = true ;
2013-07-08 13:39:06 +00:00
this . ceilBrightness . ButtonStep = 16 ;
2015-03-23 14:21:32 +00:00
this . ceilBrightness . ButtonStepBig = 32F ;
2013-07-10 08:59:17 +00:00
this . ceilBrightness . ButtonStepFloat = 1F ;
2015-03-23 14:21:32 +00:00
this . ceilBrightness . ButtonStepSmall = 1F ;
this . ceilBrightness . ButtonStepsUseModifierKeys = true ;
2014-09-15 08:15:22 +00:00
this . ceilBrightness . ButtonStepsWrapAround = false ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . ceilBrightness . Location = new System . Drawing . Point ( 113 , 137 ) ;
2013-06-25 12:35:13 +00:00
this . ceilBrightness . Name = "ceilBrightness" ;
this . ceilBrightness . Size = new System . Drawing . Size ( 62 , 24 ) ;
this . ceilBrightness . StepValues = null ;
2016-04-01 13:00:22 +00:00
this . ceilBrightness . TabIndex = 5 ;
2013-06-25 12:35:13 +00:00
this . ceilBrightness . Tag = "lightceiling" ;
2013-07-19 15:30:58 +00:00
this . ceilBrightness . WhenTextChanged + = new System . EventHandler ( this . ceilBrightness_WhenTextChanged ) ;
2013-06-25 12:35:13 +00:00
//
// ceilRenderStyle
//
this . ceilRenderStyle . DropDownStyle = System . Windows . Forms . ComboBoxStyle . DropDownList ;
this . ceilRenderStyle . FormattingEnabled = true ;
2014-11-25 11:52:01 +00:00
this . ceilRenderStyle . Location = new System . Drawing . Point ( 113 , 85 ) ;
2013-06-25 12:35:13 +00:00
this . ceilRenderStyle . Name = "ceilRenderStyle" ;
2015-01-05 14:56:44 +00:00
this . ceilRenderStyle . Size = new System . Drawing . Size ( 130 , 21 ) ;
2016-04-01 13:00:22 +00:00
this . ceilRenderStyle . TabIndex = 2 ;
2013-06-25 12:35:13 +00:00
//
// ceilScale
//
this . ceilScale . AllowDecimal = true ;
2013-07-19 15:30:58 +00:00
this . ceilScale . AllowValueLinking = true ;
2013-07-10 08:59:17 +00:00
this . ceilScale . ButtonStep = 1 ;
2015-03-23 14:21:32 +00:00
this . ceilScale . ButtonStepBig = 1F ;
2013-07-08 13:39:06 +00:00
this . ceilScale . ButtonStepFloat = 0.1F ;
2015-03-23 14:21:32 +00:00
this . ceilScale . ButtonStepSmall = 0.01F ;
this . ceilScale . ButtonStepsUseModifierKeys = true ;
2013-06-25 12:35:13 +00:00
this . ceilScale . DefaultValue = 1F ;
this . ceilScale . Field1 = "xscaleceiling" ;
this . ceilScale . Field2 = "yscaleceiling" ;
2013-07-19 15:30:58 +00:00
this . ceilScale . LinkValues = false ;
2015-01-05 14:56:44 +00:00
this . ceilScale . Location = new System . Drawing . Point ( 110 , 53 ) ;
2013-06-25 12:35:13 +00:00
this . ceilScale . Name = "ceilScale" ;
2015-01-05 14:56:44 +00:00
this . ceilScale . Size = new System . Drawing . Size ( 186 , 26 ) ;
2016-04-01 13:00:22 +00:00
this . ceilScale . TabIndex = 1 ;
2013-07-19 15:30:58 +00:00
this . ceilScale . OnValuesChanged + = new System . EventHandler ( this . ceilScale_OnValuesChanged ) ;
2013-06-25 12:35:13 +00:00
//
// ceilOffsets
//
2013-07-08 13:13:28 +00:00
this . ceilOffsets . AllowDecimal = true ;
2013-07-19 15:30:58 +00:00
this . ceilOffsets . AllowValueLinking = false ;
2013-07-10 08:59:17 +00:00
this . ceilOffsets . ButtonStep = 1 ;
2015-03-23 14:21:32 +00:00
this . ceilOffsets . ButtonStepBig = 32F ;
2013-07-08 13:39:06 +00:00
this . ceilOffsets . ButtonStepFloat = 16F ;
2015-03-23 14:21:32 +00:00
this . ceilOffsets . ButtonStepSmall = 1F ;
this . ceilOffsets . ButtonStepsUseModifierKeys = true ;
2013-06-25 12:35:13 +00:00
this . ceilOffsets . DefaultValue = 0F ;
this . ceilOffsets . Field1 = "xpanningceiling" ;
this . ceilOffsets . Field2 = "ypanningceiling" ;
2013-07-19 15:30:58 +00:00
this . ceilOffsets . LinkValues = false ;
2015-01-05 14:56:44 +00:00
this . ceilOffsets . Location = new System . Drawing . Point ( 110 , 21 ) ;
2013-06-25 12:35:13 +00:00
this . ceilOffsets . Name = "ceilOffsets" ;
2015-01-05 14:56:44 +00:00
this . ceilOffsets . Size = new System . Drawing . Size ( 186 , 26 ) ;
2016-04-01 13:00:22 +00:00
this . ceilOffsets . TabIndex = 0 ;
2013-07-19 15:30:58 +00:00
this . ceilOffsets . OnValuesChanged + = new System . EventHandler ( this . ceilOffsets_OnValuesChanged ) ;
2013-06-25 12:35:13 +00:00
//
// ceilingtex
//
2014-11-25 11:52:01 +00:00
this . ceilingtex . Location = new System . Drawing . Point ( 300 , 13 ) ;
2014-05-05 14:24:57 +00:00
this . ceilingtex . MultipleTextures = false ;
2013-06-25 12:35:13 +00:00
this . ceilingtex . Name = "ceilingtex" ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . ceilingtex . Size = new System . Drawing . Size ( 190 , 204 ) ;
2016-04-01 13:00:22 +00:00
this . ceilingtex . TabIndex = 11 ;
2013-06-25 12:35:13 +00:00
this . ceilingtex . TextureName = "" ;
2014-11-25 11:52:01 +00:00
this . ceilingtex . UsePreviews = false ;
2013-07-19 15:30:58 +00:00
this . ceilingtex . OnValueChanged + = new System . EventHandler ( this . ceilingtex_OnValueChanged ) ;
2013-06-25 12:35:13 +00:00
//
2014-08-05 08:22:49 +00:00
// tabslopes
//
2016-10-11 12:58:35 +00:00
this . tabslopes . Controls . Add ( this . groupBox7 ) ;
this . tabslopes . Controls . Add ( this . groupBox6 ) ;
2014-08-05 08:22:49 +00:00
this . tabslopes . Controls . Add ( this . groupBox5 ) ;
this . tabslopes . Controls . Add ( this . groupBox4 ) ;
2015-01-05 14:56:44 +00:00
this . tabslopes . Font = new System . Drawing . Font ( "Microsoft Sans Serif" , 8.25F , System . Drawing . FontStyle . Regular , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 0 ) ) ) ;
this . tabslopes . Location = new System . Drawing . Point ( 4 , 22 ) ;
2014-08-05 08:22:49 +00:00
this . tabslopes . Name = "tabslopes" ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . tabslopes . Size = new System . Drawing . Size ( 503 , 478 ) ;
2014-08-05 08:22:49 +00:00
this . tabslopes . TabIndex = 3 ;
2016-10-11 12:58:35 +00:00
this . tabslopes . Text = "Slopes / Portals" ;
2014-08-05 08:22:49 +00:00
this . tabslopes . UseVisualStyleBackColor = true ;
//
// groupBox5
//
2014-08-11 08:35:39 +00:00
this . groupBox5 . Controls . Add ( this . floorslopecontrol ) ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . groupBox5 . Location = new System . Drawing . Point ( 3 , 239 ) ;
2014-08-05 08:22:49 +00:00
this . groupBox5 . Name = "groupBox5" ;
2016-10-11 12:58:35 +00:00
this . groupBox5 . Size = new System . Drawing . Size ( 298 , 230 ) ;
2014-08-05 08:22:49 +00:00
this . groupBox5 . TabIndex = 1 ;
this . groupBox5 . TabStop = false ;
2016-10-11 12:58:35 +00:00
this . groupBox5 . Text = " Floor slope " ;
2014-08-05 08:22:49 +00:00
//
2014-08-11 08:35:39 +00:00
// floorslopecontrol
//
2016-10-11 12:58:35 +00:00
this . floorslopecontrol . Location = new System . Drawing . Point ( 4 , 19 ) ;
2014-08-11 08:35:39 +00:00
this . floorslopecontrol . Name = "floorslopecontrol" ;
2016-10-11 12:58:35 +00:00
this . floorslopecontrol . Size = new System . Drawing . Size ( 290 , 178 ) ;
2014-08-11 08:35:39 +00:00
this . floorslopecontrol . TabIndex = 0 ;
2014-08-25 11:15:19 +00:00
this . floorslopecontrol . UseLineAngles = false ;
this . floorslopecontrol . OnUseLineAnglesChanged + = new System . EventHandler ( this . floorslopecontrol_OnUseLineAnglesChanged ) ;
2014-09-04 12:34:26 +00:00
this . floorslopecontrol . OnResetClicked + = new System . EventHandler ( this . floorslopecontrol_OnResetClicked ) ;
this . floorslopecontrol . OnAnglesChanged + = new System . EventHandler ( this . floorslopecontrol_OnAnglesChanged ) ;
this . floorslopecontrol . OnPivotModeChanged + = new System . EventHandler ( this . floorslopecontrol_OnPivotModeChanged ) ;
2014-08-05 08:22:49 +00:00
//
// groupBox4
//
2014-08-11 08:35:39 +00:00
this . groupBox4 . Controls . Add ( this . ceilingslopecontrol ) ;
2014-08-05 08:22:49 +00:00
this . groupBox4 . Location = new System . Drawing . Point ( 3 , 3 ) ;
this . groupBox4 . Name = "groupBox4" ;
2016-10-11 12:58:35 +00:00
this . groupBox4 . Size = new System . Drawing . Size ( 298 , 230 ) ;
2014-08-05 08:22:49 +00:00
this . groupBox4 . TabIndex = 0 ;
this . groupBox4 . TabStop = false ;
2016-10-11 12:58:35 +00:00
this . groupBox4 . Text = " Ceiling slope " ;
2014-08-05 08:22:49 +00:00
//
2014-08-11 08:35:39 +00:00
// ceilingslopecontrol
//
2016-10-11 12:58:35 +00:00
this . ceilingslopecontrol . Location = new System . Drawing . Point ( 4 , 19 ) ;
2014-08-11 08:35:39 +00:00
this . ceilingslopecontrol . Name = "ceilingslopecontrol" ;
2016-10-11 12:58:35 +00:00
this . ceilingslopecontrol . Size = new System . Drawing . Size ( 290 , 178 ) ;
2014-08-11 08:35:39 +00:00
this . ceilingslopecontrol . TabIndex = 1 ;
2014-08-25 11:15:19 +00:00
this . ceilingslopecontrol . UseLineAngles = false ;
this . ceilingslopecontrol . OnUseLineAnglesChanged + = new System . EventHandler ( this . ceilingslopecontrol_OnUseLineAnglesChanged ) ;
2014-09-04 12:34:26 +00:00
this . ceilingslopecontrol . OnResetClicked + = new System . EventHandler ( this . ceilingslopecontrol_OnResetClicked ) ;
this . ceilingslopecontrol . OnAnglesChanged + = new System . EventHandler ( this . ceilingslopecontrol_OnAnglesChanged ) ;
this . ceilingslopecontrol . OnPivotModeChanged + = new System . EventHandler ( this . ceilingslopecontrol_OnPivotModeChanged ) ;
2014-08-05 08:22:49 +00:00
//
2015-07-14 23:34:31 +00:00
// tabcomment
//
this . tabcomment . Controls . Add ( this . commenteditor ) ;
this . tabcomment . Font = new System . Drawing . Font ( "Microsoft Sans Serif" , 8.25F , System . Drawing . FontStyle . Regular , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 204 ) ) ) ;
this . tabcomment . Location = new System . Drawing . Point ( 4 , 22 ) ;
this . tabcomment . Name = "tabcomment" ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . tabcomment . Size = new System . Drawing . Size ( 503 , 478 ) ;
2015-07-14 23:34:31 +00:00
this . tabcomment . TabIndex = 4 ;
this . tabcomment . Text = "Comment" ;
this . tabcomment . UseVisualStyleBackColor = true ;
//
2015-07-27 21:35:42 +00:00
// commenteditor
//
this . commenteditor . Location = new System . Drawing . Point ( 3 , 3 ) ;
this . commenteditor . Name = "commenteditor" ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . commenteditor . Size = new System . Drawing . Size ( 497 , 472 ) ;
2015-07-27 21:35:42 +00:00
this . commenteditor . TabIndex = 0 ;
//
2013-06-25 12:35:13 +00:00
// tabcustom
//
this . tabcustom . Controls . Add ( this . fieldslist ) ;
2015-01-05 14:56:44 +00:00
this . tabcustom . Font = new System . Drawing . Font ( "Microsoft Sans Serif" , 8.25F , System . Drawing . FontStyle . Regular , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 0 ) ) ) ;
this . tabcustom . Location = new System . Drawing . Point ( 4 , 22 ) ;
2013-06-25 12:35:13 +00:00
this . tabcustom . Name = "tabcustom" ;
this . tabcustom . Padding = new System . Windows . Forms . Padding ( 3 ) ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . tabcustom . Size = new System . Drawing . Size ( 503 , 478 ) ;
2013-06-25 12:35:13 +00:00
this . tabcustom . TabIndex = 1 ;
this . tabcustom . Text = "Custom" ;
this . tabcustom . UseVisualStyleBackColor = true ;
this . tabcustom . MouseEnter + = new System . EventHandler ( this . tabcustom_MouseEnter ) ;
//
// fieldslist
//
this . fieldslist . AllowInsert = true ;
this . fieldslist . Anchor = ( ( System . Windows . Forms . AnchorStyles ) ( ( ( ( System . Windows . Forms . AnchorStyles . Top | System . Windows . Forms . AnchorStyles . Bottom )
| System . Windows . Forms . AnchorStyles . Left )
| System . Windows . Forms . AnchorStyles . Right ) ) ) ;
this . fieldslist . AutoInsertUserPrefix = true ;
this . fieldslist . BorderStyle = System . Windows . Forms . BorderStyle . Fixed3D ;
this . fieldslist . Location = new System . Drawing . Point ( 11 , 11 ) ;
this . fieldslist . Margin = new System . Windows . Forms . Padding ( 8 ) ;
this . fieldslist . Name = "fieldslist" ;
this . fieldslist . PropertyColumnVisible = true ;
this . fieldslist . PropertyColumnWidth = 150 ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . fieldslist . ShowFixedFields = true ;
this . fieldslist . Size = new System . Drawing . Size ( 481 , 444 ) ;
2013-06-25 12:35:13 +00:00
this . fieldslist . TabIndex = 1 ;
this . fieldslist . TypeColumnVisible = true ;
this . fieldslist . TypeColumnWidth = 100 ;
this . fieldslist . ValueColumnVisible = true ;
//
// cancel
//
this . cancel . Anchor = ( ( System . Windows . Forms . AnchorStyles ) ( ( System . Windows . Forms . AnchorStyles . Bottom | System . Windows . Forms . AnchorStyles . Right ) ) ) ;
this . cancel . DialogResult = System . Windows . Forms . DialogResult . Cancel ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . cancel . Location = new System . Drawing . Point ( 407 , 518 ) ;
2013-06-25 12:35:13 +00:00
this . cancel . Name = "cancel" ;
this . cancel . Size = new System . Drawing . Size ( 112 , 25 ) ;
this . cancel . TabIndex = 4 ;
this . cancel . Text = "Cancel" ;
this . cancel . UseVisualStyleBackColor = true ;
this . cancel . Click + = new System . EventHandler ( this . cancel_Click ) ;
//
// apply
//
this . apply . Anchor = ( ( System . Windows . Forms . AnchorStyles ) ( ( System . Windows . Forms . AnchorStyles . Bottom | System . Windows . Forms . AnchorStyles . Right ) ) ) ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . apply . Location = new System . Drawing . Point ( 289 , 518 ) ;
2013-06-25 12:35:13 +00:00
this . apply . Name = "apply" ;
this . apply . Size = new System . Drawing . Size ( 112 , 25 ) ;
this . apply . TabIndex = 3 ;
this . apply . Text = "OK" ;
this . apply . UseVisualStyleBackColor = true ;
this . apply . Click + = new System . EventHandler ( this . apply_Click ) ;
//
2014-09-13 21:57:56 +00:00
// tooltip
//
this . tooltip . AutomaticDelay = 10 ;
2014-10-17 11:55:08 +00:00
this . tooltip . AutoPopDelay = 10000 ;
2014-09-13 21:57:56 +00:00
this . tooltip . InitialDelay = 10 ;
this . tooltip . ReshowDelay = 100 ;
//
2016-10-11 12:58:35 +00:00
// groupBox6
//
this . groupBox6 . Controls . Add ( this . ceilportalflags ) ;
this . groupBox6 . Controls . Add ( this . label21 ) ;
this . groupBox6 . Controls . Add ( this . ceilportalalpha ) ;
this . groupBox6 . Controls . Add ( this . ceilportalrenderstylelabel ) ;
this . groupBox6 . Controls . Add ( this . ceilportalrenderstyle ) ;
this . groupBox6 . Location = new System . Drawing . Point ( 307 , 3 ) ;
this . groupBox6 . Name = "groupBox6" ;
this . groupBox6 . Size = new System . Drawing . Size ( 193 , 230 ) ;
this . groupBox6 . TabIndex = 2 ;
this . groupBox6 . TabStop = false ;
this . groupBox6 . Text = " Ceiling portal " ;
//
// ceilportalrenderstylelabel
//
this . ceilportalrenderstylelabel . Location = new System . Drawing . Point ( 6 , 26 ) ;
this . ceilportalrenderstylelabel . Name = "ceilportalrenderstylelabel" ;
this . ceilportalrenderstylelabel . Size = new System . Drawing . Size ( 72 , 14 ) ;
this . ceilportalrenderstylelabel . TabIndex = 56 ;
this . ceilportalrenderstylelabel . Tag = "" ;
this . ceilportalrenderstylelabel . Text = "Render style:" ;
this . ceilportalrenderstylelabel . TextAlign = System . Drawing . ContentAlignment . TopRight ;
//
// ceilportalrenderstyle
//
this . ceilportalrenderstyle . DropDownStyle = System . Windows . Forms . ComboBoxStyle . DropDownList ;
this . ceilportalrenderstyle . FormattingEnabled = true ;
this . ceilportalrenderstyle . Location = new System . Drawing . Point ( 84 , 22 ) ;
this . ceilportalrenderstyle . Name = "ceilportalrenderstyle" ;
this . ceilportalrenderstyle . Size = new System . Drawing . Size ( 103 , 21 ) ;
this . ceilportalrenderstyle . TabIndex = 55 ;
//
// label21
//
this . label21 . Location = new System . Drawing . Point ( 6 , 54 ) ;
this . label21 . Name = "label21" ;
this . label21 . Size = new System . Drawing . Size ( 72 , 14 ) ;
this . label21 . TabIndex = 58 ;
this . label21 . Tag = "" ;
this . label21 . Text = "Alpha:" ;
this . label21 . TextAlign = System . Drawing . ContentAlignment . TopRight ;
//
// ceilportalalpha
//
this . ceilportalalpha . AllowDecimal = true ;
this . ceilportalalpha . AllowNegative = false ;
this . ceilportalalpha . AllowRelative = false ;
this . ceilportalalpha . ButtonStep = 1 ;
this . ceilportalalpha . ButtonStepBig = 0.25F ;
this . ceilportalalpha . ButtonStepFloat = 0.1F ;
this . ceilportalalpha . ButtonStepSmall = 0.01F ;
this . ceilportalalpha . ButtonStepsUseModifierKeys = true ;
this . ceilportalalpha . ButtonStepsWrapAround = false ;
this . ceilportalalpha . Location = new System . Drawing . Point ( 84 , 49 ) ;
this . ceilportalalpha . Name = "ceilportalalpha" ;
this . ceilportalalpha . Size = new System . Drawing . Size ( 62 , 24 ) ;
this . ceilportalalpha . StepValues = null ;
this . ceilportalalpha . TabIndex = 57 ;
this . ceilportalalpha . Tag = "" ;
//
// ceilportalflags
//
this . ceilportalflags . Anchor = ( ( System . Windows . Forms . AnchorStyles ) ( ( ( ( System . Windows . Forms . AnchorStyles . Top | System . Windows . Forms . AnchorStyles . Bottom )
| System . Windows . Forms . AnchorStyles . Left )
| System . Windows . Forms . AnchorStyles . Right ) ) ) ;
this . ceilportalflags . AutoScroll = true ;
this . ceilportalflags . Columns = 2 ;
this . ceilportalflags . Location = new System . Drawing . Point ( 6 , 79 ) ;
this . ceilportalflags . Name = "ceilportalflags" ;
this . ceilportalflags . Size = new System . Drawing . Size ( 181 , 145 ) ;
this . ceilportalflags . TabIndex = 59 ;
this . ceilportalflags . VerticalSpacing = 1 ;
//
// groupBox7
//
this . groupBox7 . Controls . Add ( this . floorportalflags ) ;
this . groupBox7 . Controls . Add ( this . label22 ) ;
this . groupBox7 . Controls . Add ( this . floorportalalpha ) ;
this . groupBox7 . Controls . Add ( this . floorportalrenderstylelabel ) ;
this . groupBox7 . Controls . Add ( this . floorportalrenderstyle ) ;
this . groupBox7 . Location = new System . Drawing . Point ( 307 , 239 ) ;
this . groupBox7 . Name = "groupBox7" ;
this . groupBox7 . Size = new System . Drawing . Size ( 193 , 230 ) ;
this . groupBox7 . TabIndex = 60 ;
this . groupBox7 . TabStop = false ;
this . groupBox7 . Text = " Floor portal " ;
//
// floorportalflags
//
this . floorportalflags . Anchor = ( ( System . Windows . Forms . AnchorStyles ) ( ( ( ( System . Windows . Forms . AnchorStyles . Top | System . Windows . Forms . AnchorStyles . Bottom )
| System . Windows . Forms . AnchorStyles . Left )
| System . Windows . Forms . AnchorStyles . Right ) ) ) ;
this . floorportalflags . AutoScroll = true ;
this . floorportalflags . Columns = 2 ;
this . floorportalflags . Location = new System . Drawing . Point ( 6 , 79 ) ;
this . floorportalflags . Name = "floorportalflags" ;
this . floorportalflags . Size = new System . Drawing . Size ( 181 , 145 ) ;
this . floorportalflags . TabIndex = 59 ;
this . floorportalflags . VerticalSpacing = 1 ;
//
// label22
//
this . label22 . Location = new System . Drawing . Point ( 6 , 54 ) ;
this . label22 . Name = "label22" ;
this . label22 . Size = new System . Drawing . Size ( 72 , 14 ) ;
this . label22 . TabIndex = 58 ;
this . label22 . Tag = "" ;
this . label22 . Text = "Alpha:" ;
this . label22 . TextAlign = System . Drawing . ContentAlignment . TopRight ;
//
// floorportalalpha
//
this . floorportalalpha . AllowDecimal = true ;
this . floorportalalpha . AllowNegative = false ;
this . floorportalalpha . AllowRelative = false ;
this . floorportalalpha . ButtonStep = 1 ;
this . floorportalalpha . ButtonStepBig = 0.25F ;
this . floorportalalpha . ButtonStepFloat = 0.1F ;
this . floorportalalpha . ButtonStepSmall = 0.01F ;
this . floorportalalpha . ButtonStepsUseModifierKeys = true ;
this . floorportalalpha . ButtonStepsWrapAround = false ;
this . floorportalalpha . Location = new System . Drawing . Point ( 84 , 49 ) ;
this . floorportalalpha . Name = "floorportalalpha" ;
this . floorportalalpha . Size = new System . Drawing . Size ( 62 , 24 ) ;
this . floorportalalpha . StepValues = null ;
this . floorportalalpha . TabIndex = 57 ;
this . floorportalalpha . Tag = "" ;
//
// floorportalrenderstylelabel
//
this . floorportalrenderstylelabel . Location = new System . Drawing . Point ( 6 , 26 ) ;
this . floorportalrenderstylelabel . Name = "floorportalrenderstylelabel" ;
this . floorportalrenderstylelabel . Size = new System . Drawing . Size ( 72 , 14 ) ;
this . floorportalrenderstylelabel . TabIndex = 56 ;
this . floorportalrenderstylelabel . Tag = "" ;
this . floorportalrenderstylelabel . Text = "Render style:" ;
this . floorportalrenderstylelabel . TextAlign = System . Drawing . ContentAlignment . TopRight ;
//
// floorportalrenderstyle
//
this . floorportalrenderstyle . DropDownStyle = System . Windows . Forms . ComboBoxStyle . DropDownList ;
this . floorportalrenderstyle . FormattingEnabled = true ;
this . floorportalrenderstyle . Location = new System . Drawing . Point ( 84 , 22 ) ;
this . floorportalrenderstyle . Name = "floorportalrenderstyle" ;
this . floorportalrenderstyle . Size = new System . Drawing . Size ( 103 , 21 ) ;
this . floorportalrenderstyle . TabIndex = 55 ;
//
2013-06-25 12:35:13 +00:00
// SectorEditFormUDMF
//
this . AcceptButton = this . apply ;
this . AutoScaleDimensions = new System . Drawing . SizeF ( 96F , 96F ) ;
this . AutoScaleMode = System . Windows . Forms . AutoScaleMode . Dpi ;
this . CancelButton = this . cancel ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . ClientSize = new System . Drawing . Size ( 531 , 548 ) ;
2013-06-25 12:35:13 +00:00
this . Controls . Add ( this . cancel ) ;
this . Controls . Add ( this . apply ) ;
this . Controls . Add ( this . tabs ) ;
2014-10-17 12:50:26 +00:00
this . FormBorderStyle = System . Windows . Forms . FormBorderStyle . FixedDialog ;
2013-06-25 12:35:13 +00:00
this . MaximizeBox = false ;
this . MinimizeBox = false ;
this . Name = "SectorEditFormUDMF" ;
2016-09-10 11:24:03 +00:00
this . Opacity = 0 ;
2013-06-25 12:35:13 +00:00
this . ShowIcon = false ;
this . ShowInTaskbar = false ;
this . StartPosition = System . Windows . Forms . FormStartPosition . CenterParent ;
this . Text = "Edit Sector" ;
2013-11-21 10:53:11 +00:00
this . FormClosing + = new System . Windows . Forms . FormClosingEventHandler ( this . SectorEditFormUDMF_FormClosing ) ;
2013-06-25 12:35:13 +00:00
this . HelpRequested + = new System . Windows . Forms . HelpEventHandler ( this . SectorEditFormUDMF_HelpRequested ) ;
groupaction . ResumeLayout ( false ) ;
groupeffect . ResumeLayout ( false ) ;
groupeffect . PerformLayout ( ) ;
groupfloorceiling . ResumeLayout ( false ) ;
groupfloorceiling . PerformLayout ( ) ;
this . tabs . ResumeLayout ( false ) ;
this . tabproperties . ResumeLayout ( false ) ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
this . groupdamage . ResumeLayout ( false ) ;
2013-06-25 12:35:13 +00:00
this . groupBox3 . ResumeLayout ( false ) ;
this . tabSurfaces . ResumeLayout ( false ) ;
this . groupBox2 . ResumeLayout ( false ) ;
this . groupBox2 . PerformLayout ( ) ;
this . groupBox1 . ResumeLayout ( false ) ;
this . groupBox1 . PerformLayout ( ) ;
2014-08-05 08:22:49 +00:00
this . tabslopes . ResumeLayout ( false ) ;
this . groupBox5 . ResumeLayout ( false ) ;
this . groupBox4 . ResumeLayout ( false ) ;
2015-07-14 23:34:31 +00:00
this . tabcomment . ResumeLayout ( false ) ;
2013-06-25 12:35:13 +00:00
this . tabcustom . ResumeLayout ( false ) ;
2016-10-11 12:58:35 +00:00
this . groupBox6 . ResumeLayout ( false ) ;
this . groupBox7 . ResumeLayout ( false ) ;
2013-06-25 12:35:13 +00:00
this . ResumeLayout ( false ) ;
}
#endregion
private System . Windows . Forms . TabControl tabs ;
private System . Windows . Forms . TabPage tabproperties ;
private CodeImp . DoomBuilder . Controls . ButtonsNumericTextbox brightness ;
private System . Windows . Forms . Button browseeffect ;
private CodeImp . DoomBuilder . Controls . ActionSelectorControl effect ;
private CodeImp . DoomBuilder . Controls . ButtonsNumericTextbox ceilingheight ;
private System . Windows . Forms . Label sectorheightlabel ;
private System . Windows . Forms . Label sectorheight ;
private CodeImp . DoomBuilder . Controls . ButtonsNumericTextbox floorheight ;
private System . Windows . Forms . TabPage tabcustom ;
private CodeImp . DoomBuilder . Controls . FieldsEditorControl fieldslist ;
private System . Windows . Forms . Button cancel ;
private System . Windows . Forms . Button apply ;
private System . Windows . Forms . TabPage tabSurfaces ;
private System . Windows . Forms . GroupBox groupBox1 ;
2016-04-27 09:13:07 +00:00
private CodeImp . DoomBuilder . Controls . PairedFieldsControl ceilOffsets ;
2013-06-25 12:35:13 +00:00
private CodeImp . DoomBuilder . Controls . FlatSelectorControl ceilingtex ;
2016-04-27 09:13:07 +00:00
private CodeImp . DoomBuilder . Controls . PairedFieldsControl ceilScale ;
2013-06-25 12:35:13 +00:00
private System . Windows . Forms . ComboBox ceilRenderStyle ;
private System . Windows . Forms . Label label4 ;
private CodeImp . DoomBuilder . Controls . ButtonsNumericTextbox ceilAlpha ;
private System . Windows . Forms . Label label1 ;
private CodeImp . DoomBuilder . Controls . ButtonsNumericTextbox ceilRotation ;
private System . Windows . Forms . CheckBox ceilLightAbsolute ;
private System . Windows . Forms . Label labelLightFront ;
private CodeImp . DoomBuilder . Controls . ButtonsNumericTextbox ceilBrightness ;
2014-12-04 10:06:44 +00:00
private System . Windows . Forms . Label labelceilrenderstyle ;
2013-06-25 12:35:13 +00:00
private System . Windows . Forms . GroupBox groupBox2 ;
2014-12-04 10:06:44 +00:00
private System . Windows . Forms . Label labelfloorrenderstyle ;
2013-06-25 12:35:13 +00:00
private System . Windows . Forms . Label label10 ;
private CodeImp . DoomBuilder . Controls . ButtonsNumericTextbox floorAlpha ;
private System . Windows . Forms . Label label11 ;
private CodeImp . DoomBuilder . Controls . ButtonsNumericTextbox floorRotation ;
private System . Windows . Forms . CheckBox floorLightAbsolute ;
private System . Windows . Forms . Label label12 ;
private CodeImp . DoomBuilder . Controls . ButtonsNumericTextbox floorBrightness ;
private System . Windows . Forms . ComboBox floorRenderStyle ;
2016-04-27 09:13:07 +00:00
private CodeImp . DoomBuilder . Controls . PairedFieldsControl floorScale ;
private CodeImp . DoomBuilder . Controls . PairedFieldsControl floorOffsets ;
2013-06-25 12:35:13 +00:00
private CodeImp . DoomBuilder . Controls . FlatSelectorControl floortex ;
2016-04-27 09:13:07 +00:00
private CodeImp . DoomBuilder . Controls . AngleControlEx floorAngleControl ;
private CodeImp . DoomBuilder . Controls . AngleControlEx ceilAngleControl ;
2013-06-25 12:35:13 +00:00
private System . Windows . Forms . GroupBox groupBox3 ;
private CodeImp . DoomBuilder . Controls . ButtonsNumericTextbox gravity ;
private CodeImp . DoomBuilder . Controls . ButtonsNumericTextbox desaturation ;
2016-04-27 09:13:07 +00:00
private CodeImp . DoomBuilder . Controls . ColorFieldsControl fadeColor ;
private CodeImp . DoomBuilder . Controls . ColorFieldsControl lightColor ;
2013-07-10 08:59:17 +00:00
private CodeImp . DoomBuilder . Controls . CheckboxArrayControl flags ;
2013-08-12 10:15:08 +00:00
private System . Windows . Forms . CheckBox cbUseFloorLineAngles ;
private System . Windows . Forms . CheckBox cbUseCeilLineAngles ;
2014-08-05 08:22:49 +00:00
private System . Windows . Forms . TabPage tabslopes ;
private System . Windows . Forms . GroupBox groupBox5 ;
private System . Windows . Forms . GroupBox groupBox4 ;
2014-08-11 08:35:39 +00:00
private CodeImp . DoomBuilder . Controls . SectorSlopeControl floorslopecontrol ;
private CodeImp . DoomBuilder . Controls . SectorSlopeControl ceilingslopecontrol ;
2014-09-13 21:57:56 +00:00
private CodeImp . DoomBuilder . Controls . ButtonsNumericTextbox heightoffset ;
private System . Windows . Forms . ToolTip tooltip ;
2015-01-05 14:56:44 +00:00
private System . Windows . Forms . Label labelFloorOffsets ;
private System . Windows . Forms . Label labelFloorScale ;
private System . Windows . Forms . Label labelCeilOffsets ;
private System . Windows . Forms . Label labelCeilScale ;
2015-02-14 18:15:11 +00:00
private System . Windows . Forms . Button resetsoundsequence ;
2015-05-28 13:45:01 +00:00
private System . Windows . Forms . ComboBox soundsequence ;
2015-07-14 23:34:31 +00:00
private System . Windows . Forms . TabPage tabcomment ;
private CodeImp . DoomBuilder . Controls . CommentEditor commenteditor ;
2016-04-27 09:13:07 +00:00
private CodeImp . DoomBuilder . Controls . TagsSelector tagsselector ;
2015-10-02 14:47:34 +00:00
private System . Windows . Forms . Button resetfloorlight ;
private System . Windows . Forms . Button resetceillight ;
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
private System . Windows . Forms . Label label3 ;
private System . Windows . Forms . ComboBox floorterrain ;
private System . Windows . Forms . Label label7 ;
private System . Windows . Forms . ComboBox ceilterrain ;
private System . Windows . Forms . GroupBox groupdamage ;
private CodeImp . DoomBuilder . Controls . ButtonsNumericTextbox leakiness ;
private CodeImp . DoomBuilder . Controls . ButtonsNumericTextbox damageinterval ;
private System . Windows . Forms . Button resetdamagetype ;
private CodeImp . DoomBuilder . Controls . ButtonsNumericTextbox damageamount ;
private System . Windows . Forms . ComboBox damagetype ;
private System . Windows . Forms . Button resetfloorterrain ;
private System . Windows . Forms . Button resetceilterrain ;
2016-10-11 12:58:35 +00:00
private System . Windows . Forms . GroupBox groupBox6 ;
private System . Windows . Forms . Label ceilportalrenderstylelabel ;
private System . Windows . Forms . ComboBox ceilportalrenderstyle ;
private System . Windows . Forms . Label label21 ;
private CodeImp . DoomBuilder . Controls . ButtonsNumericTextbox ceilportalalpha ;
private CodeImp . DoomBuilder . Controls . CheckboxArrayControl ceilportalflags ;
private System . Windows . Forms . GroupBox groupBox7 ;
private CodeImp . DoomBuilder . Controls . CheckboxArrayControl floorportalflags ;
private System . Windows . Forms . Label label22 ;
private CodeImp . DoomBuilder . Controls . ButtonsNumericTextbox floorportalalpha ;
private System . Windows . Forms . Label floorportalrenderstylelabel ;
private System . Windows . Forms . ComboBox floorportalrenderstyle ;
2013-06-25 12:35:13 +00:00
}
}