UltimateZoneBuilder/Source/Plugins/BuilderModes/ErrorChecks/CheckStrayVertices.cs

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using CodeImp.DoomBuilder.Map;
using System.Threading;
namespace CodeImp.DoomBuilder.BuilderModes.ErrorChecks
{
[ErrorChecker("Check unconnected vertices", true, 50)]
public class CheckStrayVertices : ErrorChecker
{
private const int PROGRESS_STEP = 1000;
// Constructor
public CheckStrayVertices() {
// Total progress is done when all vertices are checked
SetTotalProgress(General.Map.Map.Vertices.Count / PROGRESS_STEP);
}
// This runs the check
public override void Run() {
int progress = 0;
int stepprogress = 0;
// Go for all things
foreach(Vertex v in General.Map.Map.Vertices) {
if(v.Linedefs == null || v.Linedefs.Count == 0)
SubmitResult(new ResultStrayVertex(v));
// Handle thread interruption
try { Thread.Sleep(0); } catch(ThreadInterruptedException) { return; }
// We are making progress!
if((++progress / PROGRESS_STEP) > stepprogress) {
stepprogress = (progress / PROGRESS_STEP);
AddProgress(1);
}
}
}
}
}