UltimateZoneBuilder/Source/Core/Controls/VertexInfoPanel.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using Microsoft.Win32;
using System.Diagnostics;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.GZBuilder.Tools;
#endregion
namespace CodeImp.DoomBuilder.Controls
{
internal partial class VertexInfoPanel : UserControl
{
// Constructor
public VertexInfoPanel()
{
// Initialize
InitializeComponent();
}
// This shows the info
public void ShowInfo(Vertex v)
{
// Vertex info
vertexinfo.Text = " Vertex " + v.Index + " ";
position.Text = v.Position.x.ToString("0.##") + ", " + v.Position.y.ToString("0.##");
//mxd. Height offsets
if(General.Map.UDMF) {
float zc = UDMFTools.GetFloat(v.Fields, "zceiling", 0);
float zf = UDMFTools.GetFloat(v.Fields, "zfloor", 0);
zceiling.Enabled = (zc != 0);
labelCeilingOffset.Enabled = zceiling.Enabled;
zfloor.Enabled = (zf != 0);
labelFloorOffset.Enabled = zfloor.Enabled;
zceiling.Text = zc.ToString("0.##");
zfloor.Text = zf.ToString("0.##");
panelOffsets.Visible = true;
} else {
panelOffsets.Visible = false;
}
// Show the whole thing
this.Show();
this.Update();
}
}
}