2009-04-19 18:07:22 +00:00
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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2014-05-08 09:24:32 +00:00
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using System;
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2009-04-19 18:07:22 +00:00
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using System.Collections.Generic;
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using CodeImp.DoomBuilder.Map;
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2014-05-08 09:24:32 +00:00
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using CodeImp.DoomBuilder.GZBuilder.Tools;
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2009-04-19 18:07:22 +00:00
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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2014-05-08 09:24:32 +00:00
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//mxd
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public class FieldDescription : Attribute
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{
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public string Description { get; private set; }
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public FieldDescription(string description) {
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this.Description = description;
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}
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}
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//mxd
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public class VertexPropertiesCopySettings
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{
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[FieldDescription("Vertex Floor Height")]
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public bool ZFloor = true;
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[FieldDescription("Vertex Ceiling Height")]
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public bool ZCeiling = true;
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[FieldDescription("Custom Fields")]
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public bool Fields = true;
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}
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2010-08-15 13:45:43 +00:00
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// Vertex
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public class VertexProperties
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{
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2014-05-08 09:24:32 +00:00
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public static VertexPropertiesCopySettings CopySettings = new VertexPropertiesCopySettings();
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2014-04-09 10:16:33 +00:00
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private readonly UniFields fields;
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private readonly float zceiling; //mxd
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private readonly float zfloor; //mxd
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2010-08-15 13:45:43 +00:00
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public VertexProperties(Vertex v)
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{
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fields = new UniFields(v.Fields);
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2013-07-08 13:13:28 +00:00
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zceiling = v.ZCeiling; //mxd
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zfloor = v.ZFloor; //mxd
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2010-08-15 13:45:43 +00:00
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}
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public void Apply(Vertex v)
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{
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2014-05-08 09:24:32 +00:00
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if(CopySettings.ZCeiling) v.ZCeiling = zceiling; //mxd
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if(CopySettings.ZFloor) v.ZFloor = zfloor; //mxd
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if(CopySettings.Fields) {
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2014-04-09 10:16:33 +00:00
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v.Fields.BeforeFieldsChange();
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v.Fields.Clear();
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foreach (KeyValuePair<string, UniValue> uv in fields)
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v.Fields.Add(uv.Key, new UniValue(uv.Value));
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}
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2010-08-15 13:45:43 +00:00
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}
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}
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2014-05-08 09:24:32 +00:00
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//mxd
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public class SectorPropertiesCopySettings
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{
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[FieldDescription("Floor Height")]
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public bool FloorHeight = true;
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[FieldDescription("Ceiling Height")]
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public bool CeilingHeight = true;
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[FieldDescription("Floor Texture")]
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public bool FloorTexture = true;
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[FieldDescription("Ceiling Texture")]
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public bool CeilingTexture = true;
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[FieldDescription("Brightness")]
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public bool Brightness = true;
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[FieldDescription("Tag")]
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public bool Tag = true;
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[FieldDescription("Effect")]
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public bool Special = true;
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[FieldDescription("Flags")]
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public bool Flags = true;
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[FieldDescription("Custom Fields")]
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public bool Fields = true;
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}
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2009-04-19 18:07:22 +00:00
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// Sector
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public class SectorProperties
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{
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2014-05-08 09:24:32 +00:00
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//mxd
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public static SectorPropertiesCopySettings CopySettings = new SectorPropertiesCopySettings();
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2014-04-09 10:16:33 +00:00
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private readonly int floorheight;
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private readonly int ceilheight;
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private readonly string floortexture;
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private readonly string ceilingtexture;
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private readonly int effect;
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private readonly int brightness;
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private readonly int tag;
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private readonly UniFields fields;
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private readonly Dictionary<string, bool> flags; //mxd
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2009-04-19 18:07:22 +00:00
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public SectorProperties(Sector s)
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{
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floorheight = s.FloorHeight;
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ceilheight = s.CeilHeight;
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floortexture = s.FloorTexture;
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ceilingtexture = s.CeilTexture;
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brightness = s.Brightness;
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2010-08-15 13:45:43 +00:00
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effect = s.Effect;
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2009-04-19 18:07:22 +00:00
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tag = s.Tag;
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2010-08-15 13:45:43 +00:00
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fields = new UniFields(s.Fields);
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2013-09-11 08:49:45 +00:00
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flags = s.GetFlags(); //mxd
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2009-04-19 18:07:22 +00:00
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}
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public void Apply(Sector s)
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{
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2014-05-08 09:24:32 +00:00
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if(CopySettings.FloorHeight) s.FloorHeight = floorheight;
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if(CopySettings.CeilingHeight) s.CeilHeight = ceilheight;
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if(CopySettings.FloorTexture) s.SetFloorTexture(floortexture);
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if(CopySettings.CeilingTexture) s.SetCeilTexture(ceilingtexture);
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if(CopySettings.Brightness) s.Brightness = brightness;
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if(CopySettings.Tag) s.Tag = tag;
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if(CopySettings.Special) s.Effect = effect;
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if(CopySettings.Flags) {
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2014-04-09 10:16:33 +00:00
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s.ClearFlags(); //mxd
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foreach (KeyValuePair<string, bool> f in flags) //mxd
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s.SetFlag(f.Key, f.Value);
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}
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2014-05-08 09:24:32 +00:00
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if(CopySettings.Fields) {
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2014-04-09 10:16:33 +00:00
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s.Fields.BeforeFieldsChange();
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s.Fields.Clear();
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foreach (KeyValuePair<string, UniValue> v in fields)
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s.Fields.Add(v.Key, new UniValue(v.Value));
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}
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2009-04-19 18:07:22 +00:00
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}
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}
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2010-08-15 13:45:43 +00:00
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2014-05-08 09:24:32 +00:00
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//mxd
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public class SidedefPropertiesCopySettings
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{
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[FieldDescription("Upper Texture")]
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public bool UpperTexture = true;
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[FieldDescription("Middle Texture")]
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public bool MiddleTexture = true;
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[FieldDescription("Lower Texture")]
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public bool LowerTexture = true;
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[FieldDescription("Offset X")]
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public bool OffsetX = true;
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[FieldDescription("Offset Y")]
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public bool OffsetY = true;
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[FieldDescription("Flags")]
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public bool Flags = true;
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[FieldDescription("Custom Fields")]
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public bool Fields = true;
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}
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2009-04-19 18:07:22 +00:00
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// Sidedef
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public class SidedefProperties
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{
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2014-05-08 09:24:32 +00:00
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//mxd
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public static SidedefPropertiesCopySettings CopySettings = new SidedefPropertiesCopySettings();
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2014-04-09 10:16:33 +00:00
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private readonly string hightexture;
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private readonly string middletexture;
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private readonly string lowtexture;
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private readonly int offsetx;
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private readonly int offsety;
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private readonly UniFields fields;
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private readonly Dictionary<string, bool> flags; //mxd
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2009-04-19 18:07:22 +00:00
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public SidedefProperties(Sidedef s)
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{
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hightexture = s.HighTexture;
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middletexture = s.MiddleTexture;
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lowtexture = s.LowTexture;
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offsetx = s.OffsetX;
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offsety = s.OffsetY;
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2010-08-15 13:45:43 +00:00
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fields = new UniFields(s.Fields);
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2013-09-11 08:49:45 +00:00
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flags = s.GetFlags(); //mxd
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2009-04-19 18:07:22 +00:00
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}
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public void Apply(Sidedef s)
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{
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2014-05-08 09:24:32 +00:00
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if(CopySettings.UpperTexture) s.SetTextureHigh(hightexture);
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if(CopySettings.MiddleTexture) s.SetTextureMid(middletexture);
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if(CopySettings.LowerTexture) s.SetTextureLow(lowtexture);
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if(CopySettings.OffsetX) s.OffsetX = offsetx;
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if(CopySettings.OffsetY) s.OffsetY = offsety;
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if(CopySettings.Flags) {
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2014-04-09 10:16:33 +00:00
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s.ClearFlags(); //mxd
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foreach (KeyValuePair<string, bool> f in flags) //mxd
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s.SetFlag(f.Key, f.Value);
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}
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2014-05-08 09:24:32 +00:00
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if(CopySettings.Fields) {
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2014-04-09 10:16:33 +00:00
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s.Fields.BeforeFieldsChange();
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s.Fields.Clear();
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foreach (KeyValuePair<string, UniValue> v in fields)
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s.Fields.Add(v.Key, new UniValue(v.Value));
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}
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2010-08-15 13:45:43 +00:00
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}
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}
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2014-05-08 09:24:32 +00:00
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//mxd
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public class LinedefPropertiesCopySettings
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{
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[FieldDescription("Sidedef Properties")]
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public bool SidedefProperties = true;
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[FieldDescription("Action")]
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public bool Action = true;
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[FieldDescription("Action Arguments")]
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public bool Arguments = true;
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[FieldDescription("Activation")]
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public bool Activation = true;
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[FieldDescription("Tag")]
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public bool Tag = true;
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[FieldDescription("Flags")]
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public bool Flags = true;
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[FieldDescription("Custom Fields")]
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public bool Fields = true;
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}
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2010-08-15 13:45:43 +00:00
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// Linedef
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public class LinedefProperties
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{
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2014-05-08 09:24:32 +00:00
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//mxd
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public static LinedefPropertiesCopySettings CopySettings = new LinedefPropertiesCopySettings();
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2014-04-09 10:16:33 +00:00
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private readonly SidedefProperties front;
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private readonly SidedefProperties back;
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private readonly Dictionary<string, bool> flags;
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private readonly int action;
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private readonly int activate;
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private readonly int tag;
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private readonly int[] args;
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private readonly UniFields fields;
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2010-08-15 13:45:43 +00:00
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public LinedefProperties(Linedef l)
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{
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2014-04-09 10:16:33 +00:00
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front = (l.Front != null ? new SidedefProperties(l.Front) : null);
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back = (l.Back != null ? new SidedefProperties(l.Back) : null);
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2010-08-15 13:45:43 +00:00
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flags = l.GetFlags();
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action = l.Action;
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activate = l.Activate;
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tag = l.Tag;
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args = (int[])(l.Args.Clone());
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fields = new UniFields(l.Fields);
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}
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public void Apply(Linedef l)
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{
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2014-05-08 09:24:32 +00:00
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if(CopySettings.SidedefProperties) {
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2014-04-09 10:16:33 +00:00
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if ((front != null) && (l.Front != null)) front.Apply(l.Front);
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if ((back != null) && (l.Back != null)) back.Apply(l.Back);
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}
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2014-05-08 09:24:32 +00:00
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if(CopySettings.Flags) {
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2014-04-09 10:16:33 +00:00
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l.ClearFlags();
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foreach (KeyValuePair<string, bool> f in flags)
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l.SetFlag(f.Key, f.Value);
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}
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2014-05-08 09:24:32 +00:00
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if(CopySettings.Activation) l.Activate = activate;
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if(CopySettings.Tag) l.Tag = tag;
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if(CopySettings.Action) l.Action = action;
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if(CopySettings.Arguments) {
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for(int i = 0; i < l.Args.Length; i++)
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2014-04-09 10:16:33 +00:00
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l.Args[i] = args[i];
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}
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2014-05-08 09:24:32 +00:00
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if(CopySettings.Fields) {
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2014-04-09 10:16:33 +00:00
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l.Fields.BeforeFieldsChange();
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l.Fields.Clear();
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foreach (KeyValuePair<string, UniValue> v in fields)
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l.Fields.Add(v.Key, new UniValue(v.Value));
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}
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2009-04-19 18:07:22 +00:00
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}
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}
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2014-05-08 09:24:32 +00:00
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//mxd
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public class ThingPropertiesCopySettings
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{
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[FieldDescription("Type")]
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public bool Type = true;
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[FieldDescription("Angle")]
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public bool Angle = true;
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[FieldDescription("Pitch")]
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public bool Pitch = true;
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[FieldDescription("Roll")]
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public bool Roll = true;
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[FieldDescription("Scale")]
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public bool Scale = true;
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[FieldDescription("Action")]
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public bool Action = true;
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[FieldDescription("Action Arguments")]
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public bool Arguments = true;
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[FieldDescription("Tag")]
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public bool Tag = true;
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[FieldDescription("Flags")]
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public bool Flags = true;
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[FieldDescription("Custom Fields")]
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public bool Fields = true;
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}
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2009-04-19 18:07:22 +00:00
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// Thing
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public class ThingProperties
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{
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2014-05-08 09:24:32 +00:00
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//mxd
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public static ThingPropertiesCopySettings CopySettings = new ThingPropertiesCopySettings();
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2014-04-09 10:16:33 +00:00
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private readonly int type;
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private readonly float angle;
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Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
Thing Edit Form, UDMF: added controls for setting pitch, roll, scale, render style, fill color, alpha, health and score.
Visual mode, UDMF: UDMF scale is now applied when rendering sprites.
Added Thing Statistics form (Edit -> View Thing Types...), which shows all loaded thing types with some additional info.
Visual mode: sprites with negative ScaleX and positive ScaleY were not rendered properly.
Classic modes: display was not updated after loading a sprite.
Current testing engine change was not saved on closing the program when no other game configuration settings were changed.
2014-04-30 10:01:22 +00:00
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private readonly int pitch; //mxd
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private readonly int roll; //mxd
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private readonly float scalex; //mxd
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private readonly float scaley; //mxd
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2014-04-09 10:16:33 +00:00
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private readonly Dictionary<string, bool> flags;
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private readonly int tag;
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private readonly int action;
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private readonly int[] args;
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private readonly UniFields fields;
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2009-04-19 18:07:22 +00:00
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public ThingProperties(Thing t)
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{
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type = t.Type;
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angle = t.Angle;
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Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
Thing Edit Form, UDMF: added controls for setting pitch, roll, scale, render style, fill color, alpha, health and score.
Visual mode, UDMF: UDMF scale is now applied when rendering sprites.
Added Thing Statistics form (Edit -> View Thing Types...), which shows all loaded thing types with some additional info.
Visual mode: sprites with negative ScaleX and positive ScaleY were not rendered properly.
Classic modes: display was not updated after loading a sprite.
Current testing engine change was not saved on closing the program when no other game configuration settings were changed.
2014-04-30 10:01:22 +00:00
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pitch = t.Pitch;
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roll = t.Roll;
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scalex = t.ScaleX;
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scaley = t.ScaleY;
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2009-06-11 21:21:20 +00:00
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flags = t.GetFlags();
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2009-04-19 18:07:22 +00:00
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tag = t.Tag;
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Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
Thing Edit Form, UDMF: added controls for setting pitch, roll, scale, render style, fill color, alpha, health and score.
Visual mode, UDMF: UDMF scale is now applied when rendering sprites.
Added Thing Statistics form (Edit -> View Thing Types...), which shows all loaded thing types with some additional info.
Visual mode: sprites with negative ScaleX and positive ScaleY were not rendered properly.
Classic modes: display was not updated after loading a sprite.
Current testing engine change was not saved on closing the program when no other game configuration settings were changed.
2014-04-30 10:01:22 +00:00
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action = t.Action;
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2009-04-19 18:07:22 +00:00
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args = (int[])(t.Args.Clone());
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2010-08-15 13:45:43 +00:00
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fields = new UniFields(t.Fields);
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2009-04-19 18:07:22 +00:00
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}
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public void Apply(Thing t)
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{
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2014-05-08 09:24:32 +00:00
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if(CopySettings.Type) t.Type = type;
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if(CopySettings.Angle) t.Rotate(angle);
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if(CopySettings.Pitch) t.SetPitch(pitch);
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if(CopySettings.Roll) t.SetRoll(roll);
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if(CopySettings.Scale) t.SetScale(scalex, scaley);
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if(CopySettings.Flags) {
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2014-04-09 10:16:33 +00:00
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t.ClearFlags();
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foreach (KeyValuePair<string, bool> f in flags)
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t.SetFlag(f.Key, f.Value);
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}
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2014-05-08 09:24:32 +00:00
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if(CopySettings.Tag) t.Tag = tag;
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if(CopySettings.Action) t.Action = action;
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if(CopySettings.Arguments) {
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for(int i = 0; i < t.Args.Length; i++)
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2014-04-09 10:16:33 +00:00
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t.Args[i] = args[i];
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}
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2014-05-08 09:24:32 +00:00
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if(CopySettings.Fields) {
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2014-04-09 10:16:33 +00:00
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t.Fields.BeforeFieldsChange();
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t.Fields.Clear();
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foreach (KeyValuePair<string, UniValue> v in fields)
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t.Fields.Add(v.Key, new UniValue(v.Value));
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}
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2009-04-19 18:07:22 +00:00
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}
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}
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2014-05-08 09:24:32 +00:00
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//mxd. A class, which checks whether source and target map element's properties match
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public static class PropertiesComparer
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{
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#region Vertex
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public static bool PropertiesMatch(VertexPropertiesCopySettings flags, Vertex source, Vertex target) {
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if(flags.ZCeiling && source.ZCeiling != target.ZCeiling) return false;
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if(flags.ZFloor && source.ZFloor != target.ZFloor) return false;
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return !flags.Fields || UDMFTools.FieldsMatch(source.Fields, target.Fields);
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}
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#endregion
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#region Sector
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public static bool PropertiesMatch(SectorPropertiesCopySettings flags, Sector source, Sector target) {
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if(flags.FloorHeight && source.FloorHeight != target.FloorHeight) return false;
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if(flags.CeilingHeight && source.CeilHeight != target.CeilHeight) return false;
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if(flags.FloorTexture && source.FloorTexture != target.FloorTexture) return false;
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if(flags.CeilingTexture && source.CeilTexture != target.CeilTexture) return false;
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if(flags.Brightness && source.Brightness != target.Brightness) return false;
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if(flags.Tag && source.Tag != target.Tag) return false;
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if(flags.Special && source.Effect != target.Effect) return false;
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if(flags.Flags && !FlagsMatch(source.GetFlags(), target.GetFlags())) return false;
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return !flags.Fields || UDMFTools.FieldsMatch(source.Fields, target.Fields);
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}
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#endregion
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#region Linedef
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public static bool PropertiesMatch(LinedefPropertiesCopySettings linedefflags, SidedefPropertiesCopySettings sideflags, Linedef source, Linedef target) {
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if(linedefflags.Action && source.Action != target.Action) return false;
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if(linedefflags.Activation && source.Activate != target.Activate) return false;
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if(linedefflags.Tag && source.Tag != target.Tag) return false;
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if(linedefflags.Arguments) {
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for(int i = 0; i < source.Args.Length; i++) {
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if(source.Args[i] != target.Args[i]) return false;
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}
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}
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if(linedefflags.Flags && !FlagsMatch(source.GetFlags(), target.GetFlags())) return false;
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if(linedefflags.SidedefProperties) {
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if ((source.Front == null && target.Front != null) || (source.Front != null && target.Front == null) ||
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(source.Back == null && target.Back != null) || (source.Back != null && target.Back == null))
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return false;
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if(source.Front != null && !PropertiesMatch(sideflags, source.Front, target.Front)) return false;
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if(source.Back != null && !PropertiesMatch(sideflags, source.Back, target.Back)) return false;
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}
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return !linedefflags.Fields || UDMFTools.FieldsMatch(source.Fields, target.Fields);
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}
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#endregion
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#region Sidedef
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public static bool PropertiesMatch(SidedefPropertiesCopySettings flags, Sidedef source, Sidedef target) {
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if(flags.OffsetX && source.OffsetX != target.OffsetX) return false;
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if(flags.OffsetY && source.OffsetY != target.OffsetY) return false;
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if(flags.UpperTexture && source.HighTexture != target.HighTexture) return false;
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if(flags.MiddleTexture && source.MiddleTexture != target.MiddleTexture) return false;
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if(flags.LowerTexture && source.LowTexture != target.LowTexture) return false;
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if(flags.Flags && !FlagsMatch(source.GetFlags(), target.GetFlags())) return false;
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return !flags.Fields || UDMFTools.FieldsMatch(source.Fields, target.Fields);
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}
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#endregion
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#region Thing
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public static bool PropertiesMatch(ThingPropertiesCopySettings flags, Thing source, Thing target) {
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if(flags.Type && source.Type != target.Type) return false;
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if(flags.Angle && source.AngleDoom != target.AngleDoom) return false;
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if(flags.Action && source.Action != target.Action) return false;
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if (flags.Arguments) {
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for(int i = 0; i < source.Args.Length; i++) {
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if (source.Args[i] != target.Args[i]) return false;
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}
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}
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if(flags.Tag && source.Tag != target.Tag) return false;
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if(flags.Pitch && source.Pitch != target.Pitch) return false;
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if(flags.Roll && source.Roll != target.Roll) return false;
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if(flags.Scale && (source.ScaleX != target.ScaleX) || (source.ScaleY != target.ScaleY))
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return false;
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if(flags.Flags && !FlagsMatch(source.GetFlags(), target.GetFlags())) return false;
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|
|
|
return !flags.Fields || UDMFTools.FieldsMatch(source.Fields, target.Fields);
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|
|
|
}
|
|
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|
|
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|
|
#endregion
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|
|
private static bool FlagsMatch(Dictionary<string, bool> flags1, Dictionary<string, bool> flags2) {
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|
|
|
if (flags1.Count != flags2.Count) return false;
|
|
|
|
foreach (KeyValuePair<string, bool> group in flags1) {
|
|
|
|
if (!flags2.ContainsKey(group.Key) || flags2[group.Key] != flags1[group.Key]) return false;
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
2009-04-19 18:07:22 +00:00
|
|
|
}
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