UltimateZoneBuilder/Source/Native/OpenGLContext.cpp

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#include "Precomp.h"
#include "OpenGLContext.h"
#include <CommCtrl.h>
#ifdef WIN32
#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
#define WGL_CONTEXT_FLAGS_ARB 0x2094
#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
#define ERROR_INVALID_VERSION_ARB 0x2095
#define WGL_NUMBER_CL_PIXEL_FORMATS 0x2000
#define WGL_DRAW_TO_WINDOW 0x2001
#define WGL_DRAW_TO_BITMAP 0x2002
#define WGL_ACCELERATION 0x2003
#define WGL_NEED_PALETTE 0x2004
#define WGL_NEED_SYSTEM_PALETTE 0x2005
#define WGL_SWAP_LAYER_BUFFERS 0x2006
#define WGL_SWAP_METHOD 0x2007
#define WGL_NUMBER_OVERLAYS 0x2008
#define WGL_NUMBER_UNDERLAYS 0x2009
#define WGL_TRANSPARENT 0x200A
#define WGL_TRANSPARENT_VALUE 0x200B
#define WGL_SHARE_DEPTH 0x200C
#define WGL_SHARE_STENCIL 0x200D
#define WGL_SHARE_ACCUM 0x200E
#define WGL_SUPPORT_GDI 0x200F
#define WGL_SUPPORT_OPENGL 0x2010
#define WGL_DOUBLE_BUFFER 0x2011
#define WGL_STEREO 0x2012
#define WGL_PIXEL_TYPE 0x2013
#define WGL_COLOR_BITS 0x2014
#define WGL_RED_BITS 0x2015
#define WGL_RED_SHIFT 0x2016
#define WGL_GREEN_BITS 0x2017
#define WGL_GREEN_SHIFT 0x2018
#define WGL_BLUE_BITS 0x2019
#define WGL_BLUE_SHIFT 0x201A
#define WGL_ALPHA_BITS 0x201B
#define WGL_ALPHA_SHIFT 0x201C
#define WGL_ACCUM_BITS 0x201D
#define WGL_ACCUM_RED_BITS 0x201E
#define WGL_ACCUM_GREEN_BITS 0x201F
#define WGL_ACCUM_BLUE_BITS 0x2020
#define WGL_ACCUM_ALPHA_BITS 0x2021
#define WGL_DEPTH_BITS 0x2022
#define WGL_STENCIL_BITS 0x2023
#define WGL_AUX_BUFFERS 0x2024
#define WGL_NO_ACCELERATION 0x2025
#define WGL_GENERIC_ACCELERATION 0x2026
#define WGL_FULL_ACCELERATION 0x2027
#define WGL_SWAP_EXCHANGE 0x2028
#define WGL_SWAP_COPY 0x2029
#define WGL_SWAP_UNDEFINED 0x202A
#define WGL_TYPE_RGBA 0x202B
#define WGL_TYPE_COLORINDEX 0x202C
#define WGL_SAMPLE_BUFFERS 0x2041
#define WGL_SAMPLES 0x2042
#endif
/////////////////////////////////////////////////////////////////////////////
class OpenGLLoadFunctions
{
public:
OpenGLLoadFunctions() { ogl_LoadFunctions(); }
};
/////////////////////////////////////////////////////////////////////////////
OpenGLContext::OpenGLContext(HWND window) : window(window)
{
dc = GetDC(window);
OpenGLCreationHelper helper(window);
context = helper.CreateContext(dc, 3, 2);
if (context)
{
Begin();
static OpenGLLoadFunctions loadFunctions;
End();
}
}
OpenGLContext::~OpenGLContext()
{
if (context)
wglDeleteContext(context);
if (dc)
ReleaseDC(window, dc);
}
void OpenGLContext::Begin()
{
refcount++;
if (refcount == 1)
wglMakeCurrent(dc, context);
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}
void OpenGLContext::End()
{
refcount--;
if (refcount == 0)
wglMakeCurrent(0, 0);
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}
void OpenGLContext::SwapBuffers()
{
Begin();
::SwapBuffers(dc);
End();
}
int OpenGLContext::GetWidth() const
{
RECT box = { 0 };
GetClientRect(window, &box);
return box.right;
}
int OpenGLContext::GetHeight() const
{
RECT box = { 0 };
GetClientRect(window, &box);
return box.bottom;
}
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/////////////////////////////////////////////////////////////////////////////
OpenGLCreationHelper::OpenGLCreationHelper(HWND window) : window(window)
{
WINDOWINFO window_info;
memset(&window_info, 0, sizeof(WINDOWINFO));
window_info.cbSize = sizeof(WINDOWINFO);
GetWindowInfo(window, &window_info);
query_window = CreateWindowEx(
0,
WC_STATIC,
TEXT(""),
WS_CHILD,
window_info.rcWindow.left,
window_info.rcWindow.top,
window_info.rcWindow.right - window_info.rcWindow.left,
window_info.rcWindow.bottom - window_info.rcWindow.top,
window, 0, GetModuleHandle(0), 0);
if (query_window == 0)
return;
query_dc = GetDC(query_window);
if (query_dc == 0)
{
DestroyWindow(query_window);
query_window = 0;
return;
}
PIXELFORMATDESCRIPTOR pfd;
memset(&pfd, 0, sizeof(PIXELFORMATDESCRIPTOR));
pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 24;
int pixelformat = ChoosePixelFormat(query_dc, &pfd);
SetPixelFormat(query_dc, pixelformat, &pfd);
query_context = wglCreateContext(query_dc);
if (query_context == 0)
{
DeleteDC(query_dc);
DestroyWindow(query_window);
query_dc = 0;
query_window = 0;
}
}
OpenGLCreationHelper::~OpenGLCreationHelper()
{
wglDeleteContext(query_context);
DeleteDC(query_dc);
DestroyWindow(query_window);
}
HGLRC OpenGLCreationHelper::CreateContext(HDC hdc, int major_version, int minor_version, HGLRC share_context)
{
if (query_context == 0)
return 0;
PIXELFORMATDESCRIPTOR pfd;
memset(&pfd, 0, sizeof(PIXELFORMATDESCRIPTOR));
pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.dwFlags |= PFD_DOUBLEBUFFER;
pfd.cColorBits = 24;
pfd.cRedBits = 4;
pfd.cGreenBits = 4;
pfd.cBlueBits = 4;
pfd.cAlphaBits = 4;
pfd.cDepthBits = 24;
pfd.cStencilBits = 0;
int pixelformat = ChoosePixelFormat(hdc, &pfd);
SetPixelFormat(hdc, pixelformat, &pfd);
wglMakeCurrent(query_dc, query_context);
ptr_wglCreateContextAttribsARB wglCreateContextAttribsARB = (ptr_wglCreateContextAttribsARB)wglGetProcAddress("wglCreateContextAttribsARB");
HGLRC opengl3_context = 0;
if (wglCreateContextAttribsARB)
{
std::vector<int> int_attributes;
int_attributes.push_back(WGL_CONTEXT_MAJOR_VERSION_ARB);
int_attributes.push_back(major_version);
int_attributes.push_back(WGL_CONTEXT_MINOR_VERSION_ARB);
int_attributes.push_back(minor_version);
int_attributes.push_back(0x2094); // WGL_CONTEXT_FLAGS_ARB
int_attributes.push_back(0x2); // WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB
int_attributes.push_back(0x9126); // WGL_CONTEXT_PROFILE_MASK_ARB
int_attributes.push_back(0x1); // WGL_CONTEXT_CORE_PROFILE_BIT_ARB
int_attributes.push_back(0);
opengl3_context = wglCreateContextAttribsARB(hdc, share_context, int_attributes.data());
}
wglMakeCurrent(0, 0);
return opengl3_context;
}