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< title > GZDoom Builder features< / title >
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< h1 > Auto aligning textures on floors and ceilings (UDMF)< / h1 >
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< h2 > Floors and ceilings< / h2 >
< p > " < strong > Auto Align Textures< / strong > " actions work on floors and ceilings. It works like so:< br / >
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- a linedef closest to the 3D cursor position is picked from the highlighted sector.< br / >
- the linedef's start or end vertex is chosen based on distance to the 3D cursor as a start point for texture offsets.< br / >
- all selected floors/ceilings are aligned to that linedef if their texture matches one of the highlighted floor/ceiling.< br / >
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- the vertical and horizontal texture scale is copied from the highlighted floor/ceiling to the selected floors/ceilings.< / p >
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< td > Before:< / td >
< td > After (1):< / td >
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< td > < img src = "floor_align_00.jpg" / > < / td >
< td > < img src = "floor_align_01.jpg" / > < / td >
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< td > After (2):< / td >
< td > After (3):< / td >
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< td > < img src = "floor_align_02.jpg" alt = "" / > < / td >
< td > < img src = "floor_align_03.jpg" alt = "" / > < / td >
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< p > You can also align floors and ceilings to selected linedefs in the Linedefs mode by using " < strong > Align Ceiling Texture to Back Side< / strong > " , " < strong > Align Ceiling Texture to Front Side< / strong > " , " < strong > Align Floor Texture to Back Side< / strong > " and " < strong > Align Floor Texture to Front Side< / strong > " actions, available in the < strong > Linedefs -> Align Textures< / strong > menu.< / p >
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< h2 > Slopes< / h2 >
< p > " < strong > Auto Align Textures< / strong > " actions work on slopes. Textures are aligned to the line with " Plane align (slope)" action (181).< br / >
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< td > < img src = "slopealign1.jpg" alt = "" width = "274" height = "400" / > < / td >
< td > < img src = "slopealign2.jpg" alt = "" width = "284" height = "400" / > < / td >
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