UltimateZoneBuilder/Source/Core/GZBuilder/Data/GlowingFlatData.cs

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using CodeImp.DoomBuilder.Rendering;
namespace CodeImp.DoomBuilder.GZBuilder.Data
{
public class GlowingFlatData
{
public PixelColor Color;
public float Height;
public int Brightness = 255;
public bool Fullbright;
public bool CalculateTextureColor;
}
}