UltimateZoneBuilder/Source/Native/VPO/p_setup.cpp

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//-----------------------------------------------------------------------------
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
// Copyright(C) 2014 Andrew Apted
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
// DESCRIPTION:
// Do all the WAD I/O, get map description,
// set up initial state and misc. LUTs.
//
//-----------------------------------------------------------------------------
#include "Precomp.h"
#include "vpo_local.h"
namespace vpo
{
// this exception is thrown during P_SetupLevel() when a map with bad data
// is detected (e.g. vertex number out of range). The above message buffer
// should contain the error message. [added by andrewj]
class invalid_data_exception { };
static int R_TextureNumForName (const char * name)
{
// "NoTexture" marker.
if (name[0] == '-')
return 0;
return 1; // dummy value
}
static int R_FlatNumForName (const char * name)
{
// SKY ?
if (name[0] == 'F' && name[1] == '_' && name[2] == 'S' && name[3] == 'K')
return skyflatnum;
return 1; // dummy value
}
void Context::LevelError(const char *msg, ...)
{
va_list argptr;
va_start(argptr, msg);
memset(level_error_msg, 0, sizeof(level_error_msg));
vsnprintf(level_error_msg, sizeof(level_error_msg) - 1, msg, argptr);
va_end(argptr);
throw invalid_data_exception();
}
//
// P_LoadVertexes
//
void Context::P_LoadVertexes (int lump)
{
byte* data;
int i;
mapvertex_t* ml;
vertex_t* li;
// Determine number of lumps:
// total lump length / vertex record length.
numvertexes = W_LumpLength (lump) / sizeof(mapvertex_t);
// Allocate zone memory for buffer.
vertexes = new vertex_t[numvertexes];
// Load data into cache.
data = W_LoadLump (lump);
ml = (mapvertex_t *)data;
li = vertexes;
// Copy and convert vertex coordinates,
// internal representation as fixed.
for (i=0 ; i < numvertexes ; i++, li++, ml++)
{
li->x = SHORT(ml->x)<<FRACBITS;
li->y = SHORT(ml->y)<<FRACBITS;
}
// Free buffer memory.
W_FreeLump(data);
}
//
// GetSectorAtNullAddress
//
sector_t * Context::GetSectorAtNullAddress(void)
{
return sectors + 0;
}
//
// P_LoadSegs
//
void Context::P_LoadSegs (int lump)
{
byte* data;
int i;
mapseg_t* ml;
seg_t* li;
line_t* ldef;
int side;
int sidenum;
numsegs = W_LumpLength (lump) / sizeof(mapseg_t);
segs = new seg_t[numsegs];
memset (segs, 0, numsegs*sizeof(seg_t));
data = W_LoadLump (lump);
ml = (mapseg_t *)data;
li = segs;
for (i=0 ; i < numsegs ; i++, li++, ml++)
{
int v1_idx = SHORT(ml->v1);
int v2_idx = SHORT(ml->v2);
if (v1_idx < 0 || v1_idx >= numvertexes ||
v2_idx < 0 || v2_idx >= numvertexes)
{
LevelError("Bad map data : vertex out of range (seg #%d)", i);
}
li->v1 = &vertexes[v1_idx];
li->v2 = &vertexes[v2_idx];
int line_idx = SHORT(ml->linedef);
if (line_idx < 0 || line_idx >= numlines)
{
LevelError("Bad map data : linedef out of range (seg #%d)", i);
}
li->angle = (SHORT(ml->angle))<<16;
li->offset = (SHORT(ml->offset))<<16;
ldef = &lines[line_idx];
li->linedef = ldef;
side = SHORT(ml->side);
li->sidedef = &sides[ldef->sidenum[side]];
li->frontsector = sides[ldef->sidenum[side]].sector;
if (ldef-> flags & ML_TWOSIDED)
{
sidenum = ldef->sidenum[side ^ 1];
// If the sidenum is out of range, this may be a "glass hack"
// impassible window. Point at side #0 (this may not be
// the correct Vanilla behavior; however, it seems to work for
// OTTAWAU.WAD, which is the one place I've seen this trick
// used).
if (sidenum < 0 || sidenum >= numsides)
{
li->backsector = GetSectorAtNullAddress();
}
else
{
li->backsector = sides[sidenum].sector;
}
}
else
{
li->backsector = NULL;
}
}
W_FreeLump(data);
}
//
// P_LoadSubsectors
//
void Context::P_LoadSubsectors (int lump)
{
byte* data;
int i;
mapsubsector_t* ms;
subsector_t* ss;
numsubsectors = W_LumpLength (lump) / sizeof(mapsubsector_t);
subsectors = new subsector_t[numsubsectors];
data = W_LoadLump (lump);
ms = (mapsubsector_t *)data;
memset (subsectors,0, numsubsectors*sizeof(subsector_t));
ss = subsectors;
for (i=0 ; i < numsubsectors ; i++, ss++, ms++)
{
ss->numlines = SHORT(ms->numsegs);
ss->firstline = SHORT(ms->firstseg);
}
W_FreeLump(data);
}
// andrewj: added this
void Context::ValidateSubsectors ()
{
int i;
subsector_t * ss = subsectors;
for (i=0 ; i < numsubsectors ; i++, ss++)
{
if (ss->firstline < 0 || ss->numlines < 0 ||
ss->firstline + ss->numlines > numsegs)
{
LevelError("Bad map data : invalid seg range in subsector #%d\n", i);
}
}
}
//
// P_LoadSectors
//
void Context::P_LoadSectors (int lump)
{
byte* data;
int i;
mapsector_t* ms;
sector_t* ss;
numsectors = W_LumpLength (lump) / sizeof(mapsector_t);
sectors = new sector_t[numsectors];
memset (sectors, 0, numsectors*sizeof(sector_t));
data = W_LoadLump (lump);
ms = (mapsector_t *)data;
ss = sectors;
for (i=0 ; i < numsectors ; i++, ss++, ms++)
{
ss->floorheight = SHORT(ms->floorheight)<<FRACBITS;
ss->ceilingheight = SHORT(ms->ceilingheight)<<FRACBITS;
ss->floorpic = R_FlatNumForName(ms->floorpic);
ss->ceilingpic = R_FlatNumForName(ms->ceilingpic);
ss->lightlevel = SHORT(ms->lightlevel);
ss->special = SHORT(ms->special);
ss->tag = SHORT(ms->tag);
/// ss->thinglist = NULL;
}
W_FreeLump(data);
}
bool Context::isChildValid(unsigned short child)
{
if (child & NF_SUBSECTOR)
return ((child & ~NF_SUBSECTOR) < numsubsectors);
else
return (child < numnodes);
}
//
// P_LoadNodes
//
void Context::P_LoadNodes (int lump)
{
byte* data;
int i;
int j;
int k;
mapnode_t* mn;
node_t* no;
numnodes = W_LumpLength (lump) / sizeof(mapnode_t);
nodes = new node_t[numnodes];
data = W_LoadLump (lump);
mn = (mapnode_t *)data;
no = nodes;
for (i=0 ; i < numnodes ; i++, no++, mn++)
{
no->x = SHORT(mn->x)<<FRACBITS;
no->y = SHORT(mn->y)<<FRACBITS;
no->dx = SHORT(mn->dx)<<FRACBITS;
no->dy = SHORT(mn->dy)<<FRACBITS;
for (j=0 ; j < 2 ; j++)
{
unsigned short child = SHORT(mn->children[j]);
if (! isChildValid(child))
LevelError("Bad map data : invalid child in node #%d", i);
no->children[j] = child;
for (k=0 ; k < 4 ; k++)
no->bbox[j][k] = SHORT(mn->bbox[j][k])<<FRACBITS;
}
}
W_FreeLump(data);
}
/* andrewj : removed P_LoadThings(), not needed for Visplane Explorer */
void Context::LineDef_CommonSetup(line_t *ld)
{
vertex_t *v1 = ld->v1;
vertex_t *v2 = ld->v2;
ld->dx = v2->x - v1->x;
ld->dy = v2->y - v1->y;
if (!ld->dx)
ld->slopetype = ST_VERTICAL;
else if (!ld->dy)
ld->slopetype = ST_HORIZONTAL;
else
{
if (FixedDiv (ld->dy , ld->dx) > 0)
ld->slopetype = ST_POSITIVE;
else
ld->slopetype = ST_NEGATIVE;
}
if (v1->x < v2->x)
{
ld->bbox[BOXLEFT] = v1->x;
ld->bbox[BOXRIGHT] = v2->x;
}
else
{
ld->bbox[BOXLEFT] = v2->x;
ld->bbox[BOXRIGHT] = v1->x;
}
if (v1->y < v2->y)
{
ld->bbox[BOXBOTTOM] = v1->y;
ld->bbox[BOXTOP] = v2->y;
}
else
{
ld->bbox[BOXBOTTOM] = v2->y;
ld->bbox[BOXTOP] = v1->y;
}
// andrewj: be tolerant of bad sidedef numbers
if (ld->sidenum[0] < 0 || ld->sidenum[0] >= numsides)
{
if (numsides == 0)
LevelError("Bad map data : no sidedefs!");
ld->sidenum[0] = 0;
}
if (ld->sidenum[1] < -1 || ld->sidenum[1] >= numsides)
ld->sidenum[1] = -1;
if (ld->sidenum[0] != -1)
ld->frontsector = sides[ld->sidenum[0]].sector;
else
ld->frontsector = NULL;
if (ld->sidenum[1] != -1)
ld->backsector = sides[ld->sidenum[1]].sector;
else
ld->backsector = NULL;
}
//
// P_LoadLineDefs
// Also counts secret lines for intermissions.
//
void Context::P_LoadLineDefs (int lump)
{
byte* data;
int i;
maplinedef_t* mld;
line_t* ld;
numlines = W_LumpLength (lump) / sizeof(maplinedef_t);
lines = new line_t[numlines];
memset (lines, 0, numlines*sizeof(line_t));
data = W_LoadLump (lump);
mld = (maplinedef_t *)data;
ld = lines;
for (i=0 ; i < numlines ; i++, mld++, ld++)
{
int v1_idx = SHORT(mld->v1);
int v2_idx = SHORT(mld->v2);
if (v1_idx < 0 || v1_idx >= numvertexes ||
v2_idx < 0 || v2_idx >= numvertexes)
{
LevelError("Bad map data : vertex out of range (line #%d)", i);
}
ld->v1 = &vertexes[v1_idx];
ld->v2 = &vertexes[v2_idx];
ld->flags = SHORT(mld->flags);
ld->special = SHORT(mld->special);
ld->tag = SHORT(mld->tag);
ld->sidenum[0] = SHORT(mld->sidenum[0]);
ld->sidenum[1] = SHORT(mld->sidenum[1]);
LineDef_CommonSetup(ld);
}
W_FreeLump(data);
}
// andrewj: added this for Hexen support
void Context::P_LoadLineDefs_Hexen (int lump)
{
byte* data;
int i, k;
maplinedef_hexen_t* mld;
line_t* ld;
numlines = W_LumpLength (lump) / sizeof(maplinedef_hexen_t);
lines = new line_t[numlines];
memset (lines, 0, numlines*sizeof(line_t));
data = W_LoadLump (lump);
mld = (maplinedef_hexen_t *)data;
ld = lines;
for (i=0 ; i < numlines ; i++, mld++, ld++)
{
int v1_idx = SHORT(mld->v1);
int v2_idx = SHORT(mld->v2);
if (v1_idx < 0 || v1_idx >= numvertexes ||
v2_idx < 0 || v2_idx >= numvertexes)
{
LevelError("Bad map data : vertex out of range (line #%d)", i);
}
ld->v1 = &vertexes[v1_idx];
ld->v2 = &vertexes[v2_idx];
ld->flags = SHORT(mld->flags);
ld->special = mld->special;
ld->tag = 0;
ld->sidenum[0] = SHORT(mld->sidenum[0]);
ld->sidenum[1] = SHORT(mld->sidenum[1]);
for (k = 0 ; k < 5 ; k++)
ld->args[k] = mld->args[k];
LineDef_CommonSetup(ld);
}
W_FreeLump(data);
}
//
// P_LoadSideDefs
//
void Context::P_LoadSideDefs (int lump)
{
byte* data;
int i;
mapsidedef_t* msd;
side_t* sd;
numsides = W_LumpLength (lump) / sizeof(mapsidedef_t);
sides = new side_t[numsides];
memset (sides, 0, numsides*sizeof(side_t));
data = W_LoadLump (lump);
msd = (mapsidedef_t *)data;
sd = sides;
for (i=0 ; i < numsides ; i++, msd++, sd++)
{
int sec_idx = SHORT(msd->sector);
// andrewj : silently fix a bad sector number
if (sec_idx < 0 || sec_idx >= numsectors)
{
if (numsectors == 0)
LevelError("Bad map data : no sectors!");
sec_idx = 0;
}
sd->textureoffset = SHORT(msd->textureoffset)<<FRACBITS;
sd->rowoffset = SHORT(msd->rowoffset)<<FRACBITS;
sd->toptexture = R_TextureNumForName(msd->toptexture);
sd->bottomtexture = R_TextureNumForName(msd->bottomtexture);
sd->midtexture = R_TextureNumForName(msd->midtexture);
sd->sector = &sectors[sec_idx];
}
W_FreeLump(data);
}
//
// P_GroupLines
// Builds sector line lists and subsector sector numbers.
// Finds block bounding boxes for sectors.
//
void Context::P_GroupLines (void)
{
line_t** linebuffer;
int i;
int j;
line_t* li;
sector_t* sector;
subsector_t* ss;
seg_t* seg;
fixed_t bbox[4];
int totallines;
// look up sector number for each subsector
ss = subsectors;
for (i=0 ; i < numsubsectors ; i++, ss++)
{
seg = &segs[ss->firstline];
ss->sector = seg->sidedef->sector;
}
// count number of lines in each sector
li = lines;
totallines = 0;
for (i=0 ; i < numlines ; i++, li++)
{
totallines++;
li->frontsector->linecount++;
if (li->backsector && li->backsector != li->frontsector)
{
li->backsector->linecount++;
totallines++;
}
}
// build line tables for each sector
linebuffer = new line_t* [totallines];
for (i=0; i < numsectors; ++i)
{
// Assign the line buffer for this sector
sectors[i].lines = linebuffer;
linebuffer += sectors[i].linecount;
// Reset linecount to zero so in the next stage we can count
// lines into the list.
sectors[i].linecount = 0;
}
// Assign lines to sectors
for (i=0; i < numlines; ++i)
{
li = &lines[i];
if (li->frontsector != NULL)
{
sector = li->frontsector;
sector->lines[sector->linecount] = li;
++sector->linecount;
}
if (li->backsector != NULL && li->frontsector != li->backsector)
{
sector = li->backsector;
sector->lines[sector->linecount] = li;
++sector->linecount;
}
}
// Generate bounding boxes for sectors
sector = sectors;
for (i=0 ; i < numsectors ; i++, sector++)
{
M_ClearBox (bbox);
for (j=0 ; j < sector->linecount; j++)
{
li = sector->lines[j];
M_AddToBox (bbox, li->v1->x, li->v1->y);
M_AddToBox (bbox, li->v2->x, li->v2->y);
}
}
// andrewj : generate bounding box for level
M_ClearBox (Map_bbox);
for (i=0; i < numlines; ++i)
{
li = &lines[i];
M_AddToBox (Map_bbox, li->v1->x, li->v1->y);
M_AddToBox (Map_bbox, li->v2->x, li->v2->y);
}
}
//
// andrewj: added this
//
// Find sectors which seem to be doors.
// Main criterion is that sector is closed, and either has a tag
// or one of the linedefs has a manual door type.
//
int Context::HasManualDoor(const sector_t *sec)
{
int k;
for (k = 0 ; k < sec->linecount ; k++)
{
const line_t *L = sec->lines[k];
if (level_is_hexen)
{
switch (L->special)
{
case 10: case 11: case 12: case 13:
case 202: /* zdoom's Generic_Door */
{
if (L->args[0] == 0)
return +1;
}
default: break;
}
}
else
{
switch (L->special)
{
case 1: case 26: case 27: case 28:
case 31: case 32: case 33: case 34:
case 117: case 118:
return +1;
default: break;
}
}
}
return 0;
}
void Context::CalcDoorAltHeight(sector_t *sec)
{
fixed_t door_h = sec->floorheight; // == sec->ceilingheight
// compute lowest ceiling and highest floor of neighbor sectors
2023-11-07 10:59:13 +00:00
fixed_t low_ceil = INT32_MAX;
fixed_t high_floor = INT32_MIN;
int k, pass;
for (k = 0 ; k < sec->linecount ; k++)
{
const line_t *L = sec->lines[k];
for (pass = 0 ; pass < 2 ; pass++)
{
const sector_t *nb = pass ? L->backsector : L->frontsector;
if (nb && nb != sec)
{
if (low_ceil > nb->ceilingheight)
low_ceil = nb->ceilingheight;
if (high_floor < nb->floorheight)
high_floor = nb->floorheight;
}
}
}
// see if this is actually a lowering floor
// (like used on MAP12 of DOOM 2)
fixed_t mid_h = (low_ceil >> 1) + (high_floor >> 1);
if (door_h > mid_h)
{
sec->is_door = -1;
sec->alt_height = high_floor;
}
else
{
// is_door already set to +1
sec->alt_height = low_ceil - (4 * FRACUNIT);
}
}
void Context::P_DetectDoorSectors()
{
int i;
for (i = 0 ; i < numsectors ; i++)
{
sector_t *sec = &sectors[i];
if (sec->floorheight != sec->ceilingheight)
continue;
if (sec->tag || HasManualDoor(sec))
{
sec->is_door = +1;
CalcDoorAltHeight(sec);
}
}
}
//
// P_SetupLevel
//
// Returns an error message if something went wrong
// or NULL on success.
//
const char * Context::P_SetupLevel ( const char *lumpname, bool *is_hexen )
{
int base = W_CheckNumForName(lumpname);
if (base < 0 || ! lumpinfo[base].is_map_header)
{
sprintf(level_error_msg, "No such map in wad: %s", lumpname);
return level_error_msg;
}
level_is_hexen = lumpinfo[base].is_hexen;
if (is_hexen)
*is_hexen = level_is_hexen;
// check that we have some nodes
if (lumpinfo[base + ML_SEGS].size == 0)
{
sprintf(level_error_msg, "Missing nodes for: %s", lumpname);
return level_error_msg;
}
W_BeginRead();
try
{
// note: most of this ordering is important
/// P_LoadBlockMap (base + ML_BLOCKMAP);
P_LoadVertexes (base + ML_VERTEXES);
P_LoadSectors (base + ML_SECTORS);
P_LoadSideDefs (base + ML_SIDEDEFS);
if (level_is_hexen)
P_LoadLineDefs_Hexen (base + ML_LINEDEFS);
else
P_LoadLineDefs (base + ML_LINEDEFS);
P_LoadSubsectors (base + ML_SSECTORS);
P_LoadNodes (base + ML_NODES);
P_LoadSegs (base + ML_SEGS);
ValidateSubsectors();
}
catch (invalid_data_exception)
{
W_EndRead();
P_FreeLevelData();
return level_error_msg;
}
W_EndRead();
P_GroupLines ();
// andrewj: added this
P_DetectDoorSectors();
return NULL;
}
void Context::P_FreeLevelData ()
{
if (vertexes)
{
delete[] vertexes;
vertexes = NULL;
numvertexes = 0;
}
if (sectors)
{
delete[] sectors;
sectors = NULL;
numsectors = 0;
}
if (sides)
{
delete[] sides;
sides = NULL;
numsides = 0;
}
if (lines)
{
delete[] lines;
lines = NULL;
numlines = 0;
}
if (segs)
{
delete[] segs;
segs = NULL;
numsegs = 0;
}
if (subsectors)
{
delete[] subsectors;
subsectors = NULL;
numsubsectors = 0;
}
if (nodes)
{
delete[] nodes;
nodes = NULL;
numnodes = 0;
}
}
} // namespace vpo
//--- editor settings ---
// vi:ts=4:sw=4:noexpandtab
// Emacs style mode select -*- C++ -*-