UltimateZoneBuilder/Source/Native/OpenGL/GLIndexBuffer.cpp

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/*
** BuilderNative Renderer
** Copyright (c) 2019 Magnus Norddahl
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
*/
#include "Precomp.h"
#include "GLIndexBuffer.h"
#include "GLRenderDevice.h"
GLIndexBuffer::~GLIndexBuffer()
{
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Finalize();
}
void GLIndexBuffer::Finalize()
{
if (Device)
{
Device->mIndexBuffers.erase(ItBuffer);
Device = nullptr;
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if (mBuffer != 0)
glDeleteBuffers(1, &mBuffer);
mBuffer = 0;
}
}
GLuint GLIndexBuffer::GetBuffer()
{
if (mBuffer == 0)
glGenBuffers(1, &mBuffer);
return mBuffer;
}