UltimateZoneBuilder/Source/Native/OpenGL/GLBackend.h

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/*
** BuilderNative Renderer
** Copyright (c) 2019 Magnus Norddahl
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
*/
#pragma once
#include "../Backend.h"
class GLBackend : public Backend
{
public:
RenderDevice* NewRenderDevice(void* disp, void* window, bool debug) override;
void DeleteRenderDevice(RenderDevice* device) override;
VertexBuffer* NewVertexBuffer() override;
void DeleteVertexBuffer(VertexBuffer* buffer) override;
IndexBuffer* NewIndexBuffer() override;
void DeleteIndexBuffer(IndexBuffer* buffer) override;
Texture* NewTexture() override;
void DeleteTexture(Texture* texture) override;
};