UltimateZoneBuilder/Source/Plugins/BuilderModes/Interface/MakeDoorForm.Designer.cs

206 lines
8 KiB
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namespace CodeImp.DoomBuilder.BuilderModes.Interface
{
partial class MakeDoorForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if(disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.doortexture = new CodeImp.DoomBuilder.Controls.TextureSelectorControl();
this.label1 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.ceilingtexture = new CodeImp.DoomBuilder.Controls.FlatSelectorControl();
this.floortexture = new CodeImp.DoomBuilder.Controls.FlatSelectorControl();
this.label3 = new System.Windows.Forms.Label();
this.cancel = new System.Windows.Forms.Button();
this.apply = new System.Windows.Forms.Button();
this.resetoffsets = new System.Windows.Forms.CheckBox();
this.tracktexture = new CodeImp.DoomBuilder.Controls.TextureSelectorControl();
this.label4 = new System.Windows.Forms.Label();
this.SuspendLayout();
//
// doortexture
//
this.doortexture.Location = new System.Drawing.Point(12, 29);
this.doortexture.MultipleTextures = false;
this.doortexture.Name = "doortexture";
this.doortexture.Required = true;
this.doortexture.Size = new System.Drawing.Size(83, 105);
this.doortexture.TabIndex = 0;
this.doortexture.TextureName = "";
this.doortexture.UsePreviews = true;
//
// label1
//
this.label1.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(204)));
this.label1.Location = new System.Drawing.Point(12, 10);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(83, 21);
this.label1.TabIndex = 1;
this.label1.Text = "Door";
this.label1.TextAlign = System.Drawing.ContentAlignment.TopCenter;
//
// label2
//
this.label2.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(204)));
this.label2.Location = new System.Drawing.Point(190, 10);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(83, 21);
this.label2.TabIndex = 2;
this.label2.Text = "Ceiling";
this.label2.TextAlign = System.Drawing.ContentAlignment.TopCenter;
//
// ceilingtexture
//
this.ceilingtexture.Location = new System.Drawing.Point(190, 29);
this.ceilingtexture.MultipleTextures = false;
this.ceilingtexture.Name = "ceilingtexture";
this.ceilingtexture.Size = new System.Drawing.Size(83, 105);
this.ceilingtexture.TabIndex = 1;
this.ceilingtexture.TextureName = "";
this.ceilingtexture.UsePreviews = true;
//
// floortexture
//
this.floortexture.Location = new System.Drawing.Point(279, 29);
this.floortexture.MultipleTextures = false;
this.floortexture.Name = "floortexture";
this.floortexture.Size = new System.Drawing.Size(83, 105);
this.floortexture.TabIndex = 2;
this.floortexture.TextureName = "";
this.floortexture.UsePreviews = true;
//
// label3
//
this.label3.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(204)));
this.label3.Location = new System.Drawing.Point(279, 10);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(83, 21);
this.label3.TabIndex = 4;
this.label3.Text = "Floor";
this.label3.TextAlign = System.Drawing.ContentAlignment.TopCenter;
//
// cancel
//
this.cancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.cancel.Location = new System.Drawing.Point(279, 140);
this.cancel.Name = "cancel";
this.cancel.Size = new System.Drawing.Size(83, 25);
this.cancel.TabIndex = 4;
this.cancel.Text = "Cancel";
this.cancel.UseVisualStyleBackColor = true;
this.cancel.Click += new System.EventHandler(this.cancel_Click);
//
// apply
//
this.apply.Location = new System.Drawing.Point(190, 140);
this.apply.Name = "apply";
this.apply.Size = new System.Drawing.Size(83, 25);
this.apply.TabIndex = 3;
this.apply.Text = "OK";
this.apply.UseVisualStyleBackColor = true;
this.apply.Click += new System.EventHandler(this.apply_Click);
//
// resetoffsets
//
this.resetoffsets.AutoSize = true;
this.resetoffsets.Checked = true;
this.resetoffsets.CheckState = System.Windows.Forms.CheckState.Checked;
this.resetoffsets.Location = new System.Drawing.Point(12, 140);
this.resetoffsets.Name = "resetoffsets";
this.resetoffsets.Size = new System.Drawing.Size(123, 17);
this.resetoffsets.TabIndex = 5;
this.resetoffsets.Text = "Reset texture offsets";
this.resetoffsets.UseVisualStyleBackColor = true;
//
// tracktexture
//
this.tracktexture.Location = new System.Drawing.Point(101, 29);
this.tracktexture.MultipleTextures = false;
this.tracktexture.Name = "tracktexture";
Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations. Added "makedoorceil" game configuration property. Works the same way as "makedoortrack" and "makedoordoor", but for ceilings of door sectors. Changed, Game configurations: the editor no longer tries to load DECORATE/MODELDEF/VOXELDEF/GLDEFS/REVERBS lumps when "decorategames" setting is not specified / is set to empty string. Changed, General interface: "Tools -> Reload MODELDEF/VOXELDEF" and "Tools -> Reload GLDEFS" menu items are no longer shown when current game configuration doesn't support DECORATE. Fixed a crash when pasting linedef/thing properties in Hexen map format. Fixed, Visual mode: Visual Thing resources were not fully unloaded when resetting D3D device leading to crash when switching to the editor from a DX-using game engine (like ZDoom) running in fullscreen. Fixed: in some cases, when current game configuration supported multiple script compilers, it was possible to open/create a map or change map options without selecting any script compiler. Fixed, New Map Options window: default map name was not updated when switching game configurations. Fixed: copied map element properties were not reset after switching to another map. Fixed: stored textures for "Make Door" action were not reset after switching to another map. Fixed, Game Configurations window: currently selected test engine name was not updated when pasting test engines from another configuration. Fixed, Game Configurations: all "Heretic in Doom map format" configurations were using Doom sector effects list. Fixed, Game Configurations: all "Strife in Doom map format" configurations were using Doom sector effects list.
2015-10-21 13:35:42 +00:00
this.tracktexture.Required = false;
this.tracktexture.Size = new System.Drawing.Size(83, 105);
this.tracktexture.TabIndex = 6;
this.tracktexture.TextureName = "";
this.tracktexture.UsePreviews = true;
//
// label4
//
this.label4.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(204)));
this.label4.Location = new System.Drawing.Point(101, 10);
this.label4.Name = "label4";
this.label4.Size = new System.Drawing.Size(83, 21);
this.label4.TabIndex = 7;
this.label4.Text = "Track";
this.label4.TextAlign = System.Drawing.ContentAlignment.TopCenter;
//
// MakeDoorForm
//
this.AcceptButton = this.apply;
this.AutoScaleDimensions = new System.Drawing.SizeF(96F, 96F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Dpi;
this.CancelButton = this.cancel;
this.ClientSize = new System.Drawing.Size(372, 170);
this.Controls.Add(this.tracktexture);
this.Controls.Add(this.label4);
this.Controls.Add(this.resetoffsets);
this.Controls.Add(this.cancel);
this.Controls.Add(this.apply);
this.Controls.Add(this.floortexture);
this.Controls.Add(this.label3);
this.Controls.Add(this.ceilingtexture);
this.Controls.Add(this.label2);
this.Controls.Add(this.doortexture);
this.Controls.Add(this.label1);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "MakeDoorForm";
this.Opacity = 0;
this.ShowIcon = false;
this.ShowInTaskbar = false;
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
this.Text = "Make Door";
this.HelpRequested += new System.Windows.Forms.HelpEventHandler(this.MakeDoorForm_HelpRequested);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private CodeImp.DoomBuilder.Controls.TextureSelectorControl doortexture;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Label label2;
private CodeImp.DoomBuilder.Controls.FlatSelectorControl ceilingtexture;
private CodeImp.DoomBuilder.Controls.FlatSelectorControl floortexture;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.Button cancel;
private System.Windows.Forms.Button apply;
private System.Windows.Forms.CheckBox resetoffsets;
private CodeImp.DoomBuilder.Controls.TextureSelectorControl tracktexture;
private System.Windows.Forms.Label label4;
}
}