UltimateZoneBuilder/Source/Plugins/BuilderModes/FindReplace/FindThingAction.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using System.Drawing;
using CodeImp.DoomBuilder.Config;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
[FindReplace("Thing Action", BrowseButton = true)]
internal class FindThingAction : BaseFindThing
{
#region ================== Constants
#endregion
#region ================== Variables
#endregion
#region ================== Properties
public override Presentation RenderPresentation { get { return Presentation.Things; } }
public override Image BrowseImage { get { return Properties.Resources.List; } }
#endregion
#region ================== Constructor / Destructor
#endregion
#region ================== Methods
// This is called to test if the item should be displayed
public override bool DetermineVisiblity()
{
return General.Map.FormatInterface.HasThingAction;
}
// This is called when the browse button is pressed
public override string Browse(string initialvalue)
{
int action;
int.TryParse(initialvalue, out action);
action = General.Interface.BrowseLinedefActions(BuilderPlug.Me.FindReplaceForm, action);
return action.ToString();
}
// This is called to perform a search (and replace)
// Returns a list of items to show in the results list
// replacewith is null when not replacing
public override FindReplaceObject[] Find(string value, bool withinselection, bool replace, string replacewith, bool keepselection)
{
List<FindReplaceObject> objs = new List<FindReplaceObject>();
// Interpret the replacement
int replaceaction = 0;
if(replace)
{
// If it cannot be interpreted, set replacewith to null (not replacing at all)
if(!int.TryParse(replacewith, out replaceaction)) replacewith = null;
if(replaceaction < 0) replacewith = null;
if(replaceaction > Int16.MaxValue) replacewith = null;
if(replacewith == null)
{
MessageBox.Show("Invalid replace value for this search type!", "Find and Replace", MessageBoxButtons.OK, MessageBoxIcon.Error);
return objs.ToArray();
}
}
// Interpret the number given
int findaction;
int[] args = null;
string[] parts = value.Split(';');
bool match;
string argtext;
//For the search, the user may make the following query:
// action;arg0,arg1,arg2,arg3,arg4
//
//this allows users to search for things that contain actions with specific arguments.
//useful for locating enemies that trigger a certain script
//
//Since the Thing object does not contain a reference to arg0str, this search cannot match named scripts
if (int.TryParse(parts[0], out findaction))
{
//parse the arg value out
if (parts.Length > 1)
{
args = new[] { 0, 0, 0, 0, 0 };
string[] argparts = parts[1].Split(',');
int argout;
for (int i = 0; i < argparts.Length && i < args.Length; i++)
{
if (int.TryParse(argparts[i], out argout))
{
args[i] = argout;
}
}
}
// Where to search?
ICollection<Thing> list = withinselection ? General.Map.Map.GetSelectedThings(true) : General.Map.Map.Things;
// Go for all things
foreach(Thing t in list)
{
// Match?
if(t.Action == findaction)
{
match = true;
argtext = "";
//if args were specified, then process them
if (args != null) {
argtext = " args: (";
for (int x = 0; x < args.Length; x++)
{
if (args[x] != 0 && args[x] != t.Args[x]) {
match = false;
break;
}
argtext += (x == 0 ? "" : ",") + t.Args[x];
}
argtext += ")";
}
if (match)
{
// Replace
if (replace) t.Action = replaceaction;
// Add to list
ThingTypeInfo ti = General.Map.Data.GetThingInfo(t.Type);
objs.Add(new FindReplaceObject(t, "Thing " + t.Index + " (" + ti.Title + ")" + argtext));
}
}
}
}
return objs.ToArray();
}
#endregion
}
}