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#region = = = = = = = = = = = = = = = = = = Copyright ( c ) 2007 Pascal vd Heiden
/ *
* Copyright ( c ) 2007 Pascal vd Heiden , www . codeimp . com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* /
#endregion
#region = = = = = = = = = = = = = = = = = = Namespaces
using System ;
using System.Collections.Generic ;
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using System.Drawing ;
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using System.Windows.Forms ;
using CodeImp.DoomBuilder.Actions ;
Removed "Paste Properties Options" action.
Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action.
Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them.
Changed, Paste Properties Special window: only options relevant to current map format are now displayed.
Changed, Paste Properties Special window, UDMF: all UI-managed options are now available.
Fixed: MAPINFO parser was unable to process "include" directives.
Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection.
Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode.
Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time.
Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map.
Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled.
Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category.
Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll.
Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format.
Internal: merged methods from UDMFTools into UniFields, removed UDMFTools.
Updated Inno Setup script (added VC++ 2008 SP1 distributive).
Updated ZDoom_DECORATE.cfg (A_CheckBlock).
Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
using CodeImp.DoomBuilder.BuilderModes.Interface ;
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using CodeImp.DoomBuilder.Config ;
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using CodeImp.DoomBuilder.Editing ;
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using CodeImp.DoomBuilder.GZBuilder.Data ;
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using CodeImp.DoomBuilder.Geometry ;
using CodeImp.DoomBuilder.Map ;
using CodeImp.DoomBuilder.Rendering ;
using CodeImp.DoomBuilder.Types ;
using CodeImp.DoomBuilder.Windows ;
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#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
[ EditMode ( DisplayName = "Things Mode" ,
SwitchAction = "thingsmode" , // Action name used to switch to this mode
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ButtonImage = "ThingsMode.png" , // Image resource name for the button
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ButtonOrder = int . MinValue + 300 , // Position of the button (lower is more to the left)
ButtonGroup = "000_editing" ,
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UseByDefault = true ,
SafeStartMode = true ) ]
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public class ThingsMode : BaseClassicMode
{
#region = = = = = = = = = = = = = = = = = = Constants
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private const int MAX_THING_LABELS = 256 ; //mxd
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#endregion
#region = = = = = = = = = = = = = = = = = = Variables
// Highlighted item
private Thing highlighted ;
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private readonly Association [ ] association = new Association [ Thing . NUM_ARGS ] ;
private readonly Association highlightasso = new Association ( ) ;
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// Interface
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new private bool editpressed ;
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private bool thinginserted ;
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private bool awaitingMouseClick ; //mxd
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private bool selectionfromhighlight ; //mxd
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//mxd. Helper shapes
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private List < Line3D > persistenteventlines ;
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private List < Line3D > dynamiclightshapes ;
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private List < Line3D > ambientsoundshapes ;
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//mxd. Text labels
private Dictionary < Thing , TextLabel > labels ;
private Dictionary < Sector , TextLabel [ ] > sectorlabels ;
private Dictionary < Sector , string [ ] > sectortexts ;
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#endregion
#region = = = = = = = = = = = = = = = = = = Properties
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public override object HighlightedObject { get { return highlighted ; } }
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#endregion
#region = = = = = = = = = = = = = = = = = = Constructor / Disposer
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public ThingsMode ( )
{
//mxd. Associations now requre initializing...
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for ( int i = 0 ; i < association . Length ; i + + ) association [ i ] = new Association ( ) ;
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}
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//mxd
public override void Dispose ( )
{
// Not already disposed?
if ( ! isdisposed )
{
// Dispose old labels
if ( labels ! = null ) foreach ( TextLabel l in labels . Values ) l . Dispose ( ) ;
if ( sectorlabels ! = null )
{
foreach ( TextLabel [ ] larr in sectorlabels . Values )
foreach ( TextLabel l in larr ) l . Dispose ( ) ;
}
// Dispose base
base . Dispose ( ) ;
}
}
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#endregion
#region = = = = = = = = = = = = = = = = = = Methods
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//mxd. This makes a CRC for given selection
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private static int CreateSelectionCRC ( ICollection < Thing > selection )
{
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CRC crc = new CRC ( ) ;
crc . Add ( selection . Count ) ;
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foreach ( Thing t in selection ) crc . Add ( t . Index ) ;
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return ( int ) ( crc . Value & 0xFFFFFFFF ) ;
}
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public override void OnHelp ( )
{
General . ShowHelp ( "e_things.html" ) ;
}
// Cancel mode
public override void OnCancel ( )
{
base . OnCancel ( ) ;
// Return to this mode
General . Editing . ChangeMode ( new ThingsMode ( ) ) ;
}
// Mode engages
public override void OnEngage ( )
{
base . OnEngage ( ) ;
renderer . SetPresentation ( Presentation . Things ) ;
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// Add toolbar buttons
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General . Interface . BeginToolbarUpdate ( ) ; //mxd
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General . Interface . AddButton ( BuilderPlug . Me . MenusForm . CopyProperties ) ;
General . Interface . AddButton ( BuilderPlug . Me . MenusForm . PasteProperties ) ;
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General . Interface . AddButton ( BuilderPlug . Me . MenusForm . PastePropertiesOptions ) ; //mxd
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General . Interface . AddButton ( BuilderPlug . Me . MenusForm . SeparatorCopyPaste ) ; //mxd
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General . Interface . AddButton ( BuilderPlug . Me . MenusForm . ViewSelectionNumbers ) ; //mxd
if ( General . Map . FormatInterface . HasThingAction )
{
BuilderPlug . Me . MenusForm . ViewSelectionEffects . Text = "View Sector Tags" ; //mxd
General . Interface . AddButton ( BuilderPlug . Me . MenusForm . ViewSelectionEffects ) ; //mxd
}
General . Interface . AddButton ( BuilderPlug . Me . MenusForm . SeparatorSectors1 ) ; //mxd
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General . Interface . AddButton ( BuilderPlug . Me . MenusForm . AlignThingsToWall ) ; //mxd
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//mxd. Add radii buttons/items...
General . Interface . AddButton ( BuilderPlug . Me . MenusForm . ButtonLightRadii , ToolbarSection . Helpers ) ;
General . Interface . AddButton ( BuilderPlug . Me . MenusForm . ButtonSoundRadii , ToolbarSection . Helpers ) ;
General . Interface . AddMenu ( BuilderPlug . Me . MenusForm . ItemLightRadii , MenuSection . ViewHelpers ) ;
General . Interface . AddMenu ( BuilderPlug . Me . MenusForm . ItemSoundRadii , MenuSection . ViewHelpers ) ;
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General . Interface . EndToolbarUpdate ( ) ; //mxd
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// Convert geometry selection to linedefs selection
General . Map . Map . ConvertSelection ( SelectionType . Linedefs ) ;
General . Map . Map . SelectionType = SelectionType . Things ;
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UpdateSelectionInfo ( ) ; //mxd
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UpdateHelperObjects ( ) ; //mxd
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SetupSectorLabels ( ) ; //mxd
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}
// Mode disengages
public override void OnDisengage ( )
{
base . OnDisengage ( ) ;
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// Remove toolbar buttons
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General . Interface . BeginToolbarUpdate ( ) ; //mxd
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General . Interface . RemoveButton ( BuilderPlug . Me . MenusForm . CopyProperties ) ;
General . Interface . RemoveButton ( BuilderPlug . Me . MenusForm . PasteProperties ) ;
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General . Interface . RemoveButton ( BuilderPlug . Me . MenusForm . PastePropertiesOptions ) ; //mxd
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General . Interface . RemoveButton ( BuilderPlug . Me . MenusForm . SeparatorCopyPaste ) ; //mxd
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General . Interface . RemoveButton ( BuilderPlug . Me . MenusForm . ViewSelectionNumbers ) ; //mxd
if ( General . Map . FormatInterface . HasThingAction )
General . Interface . RemoveButton ( BuilderPlug . Me . MenusForm . ViewSelectionEffects ) ; //mxd
General . Interface . RemoveButton ( BuilderPlug . Me . MenusForm . SeparatorSectors1 ) ; //mxd
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General . Interface . RemoveButton ( BuilderPlug . Me . MenusForm . AlignThingsToWall ) ; //mxd
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//mxd. Remove radii buttons/items...
General . Interface . RemoveButton ( BuilderPlug . Me . MenusForm . ButtonLightRadii ) ;
General . Interface . RemoveButton ( BuilderPlug . Me . MenusForm . ButtonSoundRadii ) ;
General . Interface . RemoveMenu ( BuilderPlug . Me . MenusForm . ItemLightRadii ) ;
General . Interface . RemoveMenu ( BuilderPlug . Me . MenusForm . ItemSoundRadii ) ;
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General . Interface . EndToolbarUpdate ( ) ; //mxd
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//mxd. Do some highlight management...
if ( highlighted ! = null ) highlighted . Highlighted = false ;
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// Going to EditSelectionMode?
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EditSelectionMode mode = General . Editing . NewMode as EditSelectionMode ;
if ( mode ! = null )
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{
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// Not pasting anything?
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if ( ! mode . Pasting )
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{
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// No selection made? But we have a highlight!
if ( ( General . Map . Map . GetSelectedThings ( true ) . Count = = 0 ) & & ( highlighted ! = null ) )
{
// Make the highlight the selection
highlighted . Selected = true ;
}
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}
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}
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// Hide highlight info and tooltip
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General . Interface . HideInfo ( ) ;
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General . Interface . Display . HideToolTip ( ) ; //mxd
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}
// This redraws the display
public override void OnRedrawDisplay ( )
{
renderer . RedrawSurface ( ) ;
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List < Line3D > eventlines = new List < Line3D > ( ) ; //mxd
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// Render lines and vertices
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if ( renderer . StartPlotter ( true ) )
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{
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renderer . PlotLinedefSet ( General . Map . Map . Linedefs ) ;
renderer . PlotVerticesSet ( General . Map . Map . Vertices ) ;
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for ( int i = 0 ; i < Thing . NUM_ARGS ; i + + ) BuilderPlug . PlotAssociations ( renderer , association [ i ] , eventlines ) ;
if ( ( highlighted ! = null ) & & ! highlighted . IsDisposed ) BuilderPlug . PlotReverseAssociations ( renderer , highlightasso , eventlines ) ;
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renderer . Finish ( ) ;
}
// Render things
if ( renderer . StartThings ( true ) )
{
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float alpha = ( General . Settings . FixedThingsScale ? Presentation . THINGS_ALPHA : General . Settings . ActiveThingsAlpha ) ; //mxd
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renderer . RenderThingSet ( General . Map . ThingsFilter . HiddenThings , General . Settings . HiddenThingsAlpha ) ;
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renderer . RenderThingSet ( General . Map . ThingsFilter . VisibleThings , alpha ) ;
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for ( int i = 0 ; i < Thing . NUM_ARGS ; i + + ) BuilderPlug . RenderAssociations ( renderer , association [ i ] , eventlines ) ;
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if ( ( highlighted ! = null ) & & ! highlighted . IsDisposed )
{
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renderer . RenderThing ( highlighted , General . Colors . Highlight , alpha ) ;
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BuilderPlug . RenderReverseAssociations ( renderer , highlightasso , eventlines ) ; //mxd
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}
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//mxd. Event lines
if ( General . Settings . GZShowEventLines ) eventlines . AddRange ( persistenteventlines ) ;
//mxd. Dynamic light radii
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if ( BuilderPlug . Me . ShowLightRadii )
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{
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eventlines . AddRange ( dynamiclightshapes ) ;
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if ( highlighted ! = null ) eventlines . AddRange ( GetDynamicLightShapes ( new List < Thing > { highlighted } ) ) ;
}
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//mxd. Ambient sound radii
if ( BuilderPlug . Me . ShowSoundRadii )
{
eventlines . AddRange ( ambientsoundshapes ) ;
if ( highlighted ! = null ) eventlines . AddRange ( GetAmbientSoundShapes ( new List < Thing > { highlighted } ) ) ;
}
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//mxd
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if ( eventlines . Count > 0 ) renderer . RenderArrows ( eventlines ) ;
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renderer . Finish ( ) ;
}
// Selecting?
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if ( renderer . StartOverlay ( true ) )
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{
// Render selection
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if ( selecting ) RenderMultiSelection ( ) ;
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//mxd. Render sector tag labels
if ( BuilderPlug . Me . ViewSelectionEffects & & General . Map . FormatInterface . HasThingAction )
{
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//mxd. sectorlabels will be null after switching map configuration from one
// without ThingAction to one with it while in Things mode
if ( sectorlabels = = null ) SetupSectorLabels ( ) ;
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List < ITextLabel > torender = new List < ITextLabel > ( sectorlabels . Count ) ;
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foreach ( KeyValuePair < Sector , string [ ] > group in sectortexts )
{
// Pick which text variant to use
TextLabel [ ] labelarray = sectorlabels [ group . Key ] ;
for ( int i = 0 ; i < group . Key . Labels . Count ; i + + )
{
TextLabel l = labelarray [ i ] ;
// Render only when enough space for the label to see
float requiredsize = ( General . Interface . MeasureString ( group . Value [ 0 ] , l . Font ) . Width / 2 ) / renderer . Scale ;
if ( requiredsize > group . Key . Labels [ i ] . radius )
{
requiredsize = ( General . Interface . MeasureString ( group . Value [ 1 ] , l . Font ) . Width / 2 ) / renderer . Scale ;
Sectors, Linedefs, Things modes: optimized text label rendering.
Fixed, Things mode: in some cases selection labels were not updated after editing a thing.
Fixed, Things mode: selection labels were positioned incorrectly on things with FixedSize setting.
Fixed, Sectors mode: fixed a crash when selecting self-referencing sector when selection labels were enabled.
Fixed, Visual mode: in some cases Auto-align texture actions were not working when "use long texture names" Map Options setting was enabled.
Fixed, MD2/MD3 loader: available animation frames upper bound check was performed incorrectly, which would cause a crash in some very special cases.
Fixed, Game configurations: most Hexen/ZDoom teleport actions use TeleportDests as teleport targets, not MapSpots.
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if ( requiredsize > group . Key . Labels [ i ] . radius )
l . Text = ( requiredsize > group . Key . Labels [ i ] . radius * 4 ? string . Empty : "+" ) ;
else
l . Text = group . Value [ 1 ] ;
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}
else
{
l . Text = group . Value [ 0 ] ;
}
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if ( ! string . IsNullOrEmpty ( l . Text ) ) torender . Add ( l ) ;
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}
}
// Render labels
renderer . RenderText ( torender ) ;
}
//mxd. Render selection labels
if ( BuilderPlug . Me . ViewSelectionNumbers )
{
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List < ITextLabel > torender = new List < ITextLabel > ( labels . Count ) ;
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foreach ( KeyValuePair < Thing , TextLabel > group in labels )
{
// Render only when enough space for the label to see
float requiredsize = ( group . Value . TextSize . Width ) / renderer . Scale ;
if ( group . Key . Size * 2 > requiredsize ) torender . Add ( group . Value ) ;
}
renderer . RenderText ( torender ) ;
}
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//mxd. Render comments
if ( General . Map . UDMF & & General . Settings . RenderComments ) foreach ( Thing t in General . Map . Map . Things ) RenderComment ( t ) ;
renderer . Finish ( ) ;
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}
renderer . Present ( ) ;
}
// This highlights a new item
Fixed, Draw Lines/Rectangle/Circle/Curve modes: line length labels displayed incorrect length.
Changed, Drag Linedefs/Vertices/Sectors/Things modes: line length labels are now displayed the same way as in Draw modes.
Changed, Drag Linedefs/Vertices/Sectors/Things modes: "lock movement to cardinal directions" mode (Alt-Shift-Drag) now locks movement in 4 directions instead of 8 and doesn't snap map elements to nearest grid intersections when they are not aligned to it.
Added, Visual mode, GZDoom, DECORATE: FORCEXYBILLBOARD flag is now supported.
Added, Visual mode, GLOOME, DECORATE: FLOORSPRITE, CEILSPRITE, WALLSPRITE, ROLLSPRITE and STICKTOPLANE flags are now supported (implementation is somewhat broken ATM and probably doesn't work the same way as in GLOOME, because Windows build with most these features is nowhere to be found...).
Fixed, Visual mode: in some cases Thing brightness was calculated incorrectly.
Updated ZDoom_DECORATE.cfg.
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private void Highlight ( Thing t )
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{
// Set highlight association
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if ( t ! = null )
{
//mxd. Update label color?
if ( labels . ContainsKey ( t ) ) labels [ t ] . Color = General . Colors . Selection ;
// New association highlights something?
if ( t . Tag ! = 0 ) highlightasso . Set ( t . Position , t . Tag , UniversalType . ThingTag ) ;
}
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else
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{
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highlightasso . Set ( new Vector2D ( ) , 0 , 0 ) ;
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}
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if ( highlighted ! = null ) //mxd
{
//mxd. Update label color?
if ( labels . ContainsKey ( highlighted ) ) labels [ highlighted ] . Color = General . Colors . Highlight ;
highlighted . Highlighted = false ;
}
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//mxd. Determine thing associations
bool clearassociations = true ; //mxd
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if ( t ! = null )
{
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t . Highlighted = true ; //mxd
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// Check if we can find the linedefs action
if ( ( t . Action > 0 ) & & General . Map . Config . LinedefActions . ContainsKey ( t . Action ) )
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{
clearassociations = false ;
LinedefActionInfo action = General . Map . Config . LinedefActions [ t . Action ] ;
for ( int i = 0 ; i < Thing . NUM_ARGS ; i + + )
association [ i ] . Set ( t . Position , t . Args [ i ] , action . Args [ i ] . Type ) ;
}
//mxd. Check if we can use thing arguments
else if ( t . Action = = 0 )
{
ThingTypeInfo ti = General . Map . Data . GetThingInfoEx ( t . Type ) ;
if ( ti ! = null )
{
clearassociations = false ;
for ( int i = 0 ; i < Thing . NUM_ARGS ; i + + )
association [ i ] . Set ( t . Position , t . Args [ i ] , ti . Args [ i ] . Type ) ;
}
}
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}
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// mxd. Clear associations?
if ( clearassociations )
for ( int i = 0 ; i < Thing . NUM_ARGS ; i + + ) association [ i ] . Set ( new Vector2D ( ) , 0 , 0 ) ;
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// Set new highlight and redraw display
highlighted = t ;
General . Interface . RedrawDisplay ( ) ;
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// Show highlight info
if ( ( highlighted ! = null ) & & ! highlighted . IsDisposed )
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{
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General . Interface . ShowThingInfo ( highlighted ) ;
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}
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else
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{
General . Interface . Display . HideToolTip ( ) ; //mxd
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General . Interface . HideInfo ( ) ;
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}
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}
// Selection
protected override void OnSelectBegin ( )
{
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//mxd. Yep, it's kinda hackish...
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if ( awaitingMouseClick )
{
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awaitingMouseClick = false ;
ThingPointAtCursor ( ) ;
return ;
}
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// Item highlighted?
if ( ( highlighted ! = null ) & & ! highlighted . IsDisposed )
{
// Update display
if ( renderer . StartThings ( false ) )
{
// Redraw highlight to show selection
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renderer . RenderThing ( highlighted , renderer . DetermineThingColor ( highlighted ) , General . Settings . FixedThingsScale ? Presentation . THINGS_ALPHA : General . Settings . ActiveThingsAlpha ) ;
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renderer . Finish ( ) ;
renderer . Present ( ) ;
}
}
base . OnSelectBegin ( ) ;
}
// End selection
protected override void OnSelectEnd ( )
{
// Not ending from a multi-selection?
if ( ! selecting )
{
// Item highlighted?
if ( ( highlighted ! = null ) & & ! highlighted . IsDisposed )
{
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//mxd. Flip selection
highlighted . Selected = ! highlighted . Selected ;
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UpdateSelectionInfo ( ) ; //mxd
//mxd. Full redraw when labels were changed
if ( BuilderPlug . Me . ViewSelectionNumbers )
{
General . Interface . RedrawDisplay ( ) ;
}
2009-04-19 18:07:22 +00:00
// Update display
2016-04-04 22:20:49 +00:00
else if ( renderer . StartThings ( false ) )
2009-04-19 18:07:22 +00:00
{
// Render highlighted item
2016-04-01 10:49:19 +00:00
renderer . RenderThing ( highlighted , General . Colors . Highlight , General . Settings . FixedThingsScale ? Presentation . THINGS_ALPHA : General . Settings . ActiveThingsAlpha ) ;
2009-04-19 18:07:22 +00:00
renderer . Finish ( ) ;
renderer . Present ( ) ;
}
2014-12-03 23:15:26 +00:00
}
2013-03-28 11:37:08 +00:00
//mxd
2014-12-03 23:15:26 +00:00
else if ( BuilderPlug . Me . AutoClearSelection & & General . Map . Map . SelectedThingsCount > 0 )
{
2013-03-28 11:37:08 +00:00
General . Map . Map . ClearSelectedThings ( ) ;
2016-04-04 22:20:49 +00:00
UpdateSelectionInfo ( ) ;
2013-03-28 11:37:08 +00:00
General . Interface . RedrawDisplay ( ) ;
2009-04-19 18:07:22 +00:00
}
}
base . OnSelectEnd ( ) ;
}
// Start editing
protected override void OnEditBegin ( )
{
thinginserted = false ;
// Item highlighted?
if ( ( highlighted ! = null ) & & ! highlighted . IsDisposed )
{
// Edit pressed in this mode
editpressed = true ;
// Highlighted item not selected?
2009-07-09 14:03:47 +00:00
if ( ! highlighted . Selected & & ( BuilderPlug . Me . AutoClearSelection | | ( General . Map . Map . SelectedThingsCount = = 0 ) ) )
2009-04-19 18:07:22 +00:00
{
// Make this the only selection
2016-09-27 19:39:46 +00:00
selectionfromhighlight = true ; //mxd
2009-04-19 18:07:22 +00:00
General . Map . Map . ClearSelectedThings ( ) ;
highlighted . Selected = true ;
2016-09-27 19:39:46 +00:00
UpdateSelectionInfo ( ) ; //mxd
2009-04-19 18:07:22 +00:00
General . Interface . RedrawDisplay ( ) ;
}
// Update display
if ( renderer . StartThings ( false ) )
{
// Redraw highlight to show selection
2016-04-01 10:49:19 +00:00
renderer . RenderThing ( highlighted , renderer . DetermineThingColor ( highlighted ) , General . Settings . FixedThingsScale ? Presentation . THINGS_ALPHA : General . Settings . ActiveThingsAlpha ) ;
2009-04-19 18:07:22 +00:00
renderer . Finish ( ) ;
renderer . Present ( ) ;
}
}
2013-12-05 09:24:55 +00:00
else if ( mouseinside & & ! selecting & & BuilderPlug . Me . AutoDrawOnEdit ) //mxd. We don't want to insert a thing when multiselecting
2009-04-19 18:07:22 +00:00
{
2013-12-05 09:24:55 +00:00
// Edit pressed in this mode
editpressed = true ;
thinginserted = true ;
2010-08-13 18:32:21 +00:00
2013-12-05 09:24:55 +00:00
// Insert a new item and select it for dragging
General . Map . UndoRedo . CreateUndo ( "Insert thing" ) ;
Thing t = InsertThing ( mousemappos ) ;
2014-12-03 23:15:26 +00:00
if ( t = = null )
{
2013-12-05 09:24:55 +00:00
General . Map . UndoRedo . WithdrawUndo ( ) ;
2014-12-03 23:15:26 +00:00
}
else
{
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General . Map . Map . ClearSelectedThings ( ) ;
t . Selected = true ;
Highlight ( t ) ;
General . Interface . RedrawDisplay ( ) ;
2009-04-19 18:07:22 +00:00
}
}
base . OnEditBegin ( ) ;
}
// Done editing
protected override void OnEditEnd ( )
{
// Edit pressed in this mode?
if ( editpressed )
{
// Anything selected?
ICollection < Thing > selected = General . Map . Map . GetSelectedThings ( true ) ;
if ( selected . Count > 0 )
{
if ( General . Interface . IsActiveWindow )
{
// Edit only when preferred
if ( ! thinginserted | | BuilderPlug . Me . EditNewThing )
{
2013-07-19 15:30:58 +00:00
//mxd. Show realtime thing edit dialog
2014-02-21 14:42:12 +00:00
General . Interface . OnEditFormValuesChanged + = thingEditForm_OnValuesChanged ;
2013-11-29 12:24:47 +00:00
DialogResult result = General . Interface . ShowEditThings ( selected ) ;
2013-07-19 15:30:58 +00:00
General . Interface . OnEditFormValuesChanged - = thingEditForm_OnValuesChanged ;
2009-04-19 18:07:22 +00:00
// When a single thing was selected, deselect it now
2016-09-27 19:39:46 +00:00
if ( selected . Count = = 1 & & selectionfromhighlight )
2014-12-03 23:15:26 +00:00
{
2013-07-19 15:30:58 +00:00
General . Map . Map . ClearSelectedThings ( ) ;
2014-12-03 23:15:26 +00:00
}
else if ( result = = DialogResult . Cancel ) //mxd. Restore selection...
{
2015-10-02 14:47:34 +00:00
foreach ( Thing t in selected ) t . Selected = true ;
2013-07-19 15:30:58 +00:00
}
2015-10-02 14:47:34 +00:00
2015-12-14 12:34:31 +00:00
//mxd. Update helper lines
UpdateHelperObjects ( ) ;
2015-10-02 14:47:34 +00:00
Sectors, Linedefs, Things modes: optimized text label rendering.
Fixed, Things mode: in some cases selection labels were not updated after editing a thing.
Fixed, Things mode: selection labels were positioned incorrectly on things with FixedSize setting.
Fixed, Sectors mode: fixed a crash when selecting self-referencing sector when selection labels were enabled.
Fixed, Visual mode: in some cases Auto-align texture actions were not working when "use long texture names" Map Options setting was enabled.
Fixed, MD2/MD3 loader: available animation frames upper bound check was performed incorrectly, which would cause a crash in some very special cases.
Fixed, Game configurations: most Hexen/ZDoom teleport actions use TeleportDests as teleport targets, not MapSpots.
2016-04-05 22:24:36 +00:00
//mxd. Update selection info
UpdateSelectionInfo ( ) ;
2015-10-02 14:47:34 +00:00
// Update display
2013-11-29 12:24:47 +00:00
General . Interface . RedrawDisplay ( ) ;
2009-04-19 18:07:22 +00:00
}
}
}
}
editpressed = false ;
2016-09-27 19:39:46 +00:00
selectionfromhighlight = false ; //mxd
2009-04-19 18:07:22 +00:00
base . OnEditEnd ( ) ;
}
2015-10-02 14:47:34 +00:00
//mxd
public override void OnUndoEnd ( )
{
base . OnUndoEnd ( ) ;
2016-09-18 23:46:24 +00:00
UpdateSelectionInfo ( ) ; // Update selection info and labels
2016-04-04 22:20:49 +00:00
UpdateHelperObjects ( ) ; // Update helper lines
SetupSectorLabels ( ) ; // And sector labels
2015-10-02 14:47:34 +00:00
}
//mxd
public override void OnRedoEnd ( )
{
base . OnRedoEnd ( ) ;
2016-09-18 23:46:24 +00:00
UpdateSelectionInfo ( ) ; // Update selection info and labels
2016-04-04 22:20:49 +00:00
UpdateHelperObjects ( ) ; // Update helper lines
SetupSectorLabels ( ) ; // And sector labels
2015-10-02 14:47:34 +00:00
}
2015-03-06 19:12:12 +00:00
//mxd. Otherwise event lines won't be drawn after panning finishes.
protected override void EndViewPan ( )
{
base . EndViewPan ( ) ;
if ( General . Settings . GZShowEventLines ) General . Interface . RedrawDisplay ( ) ;
}
2013-07-19 15:30:58 +00:00
//mxd
2014-12-03 23:15:26 +00:00
private void thingEditForm_OnValuesChanged ( object sender , EventArgs e )
{
2013-07-19 15:30:58 +00:00
// Update things filter
General . Map . ThingsFilter . Update ( ) ;
// Update entire display
General . Interface . RedrawDisplay ( ) ;
}
2009-04-19 18:07:22 +00:00
// Mouse moves
public override void OnMouseMove ( MouseEventArgs e )
{
base . OnMouseMove ( e ) ;
2015-06-24 21:21:19 +00:00
if ( panning ) return ; //mxd. Skip all this jazz while panning
2009-04-19 18:07:22 +00:00
2013-03-18 13:52:27 +00:00
//mxd
2014-12-03 23:15:26 +00:00
if ( selectpressed & & ! editpressed & & ! selecting )
{
2013-03-18 13:52:27 +00:00
// Check if moved enough pixels for multiselect
Vector2D delta = mousedownpos - mousepos ;
if ( ( Math . Abs ( delta . x ) > MULTISELECT_START_MOVE_PIXELS ) | |
2014-12-03 23:15:26 +00:00
( Math . Abs ( delta . y ) > MULTISELECT_START_MOVE_PIXELS ) )
{
2013-03-18 13:52:27 +00:00
// Start multiselecting
StartMultiSelection ( ) ;
}
}
2014-12-03 23:15:26 +00:00
else if ( paintselectpressed & & ! editpressed & & ! selecting ) //mxd. Drag-select
2009-04-19 18:07:22 +00:00
{
// Find the nearest thing within highlight range
2009-05-20 15:03:08 +00:00
Thing t = MapSet . NearestThingSquareRange ( General . Map . ThingsFilter . VisibleThings , mousemappos , BuilderPlug . Me . HighlightThingsRange / renderer . Scale ) ;
2013-03-18 13:52:27 +00:00
2014-12-03 23:15:26 +00:00
if ( t ! = null )
{
if ( t ! = highlighted )
{
2013-03-18 13:52:27 +00:00
//toggle selected state
if ( General . Interface . ShiftState ^ BuilderPlug . Me . AdditiveSelect )
t . Selected = true ;
2015-12-28 15:01:53 +00:00
else if ( General . Interface . CtrlState )
2013-03-18 13:52:27 +00:00
t . Selected = false ;
else
t . Selected = ! t . Selected ;
highlighted = t ;
2014-05-08 09:24:32 +00:00
UpdateSelectionInfo ( ) ; //mxd
2013-07-09 11:29:10 +00:00
2013-03-18 13:52:27 +00:00
// Update entire display
General . Interface . RedrawDisplay ( ) ;
}
2015-01-25 23:22:42 +00:00
}
else if ( highlighted ! = null )
2014-12-03 23:15:26 +00:00
{
2013-03-18 13:52:27 +00:00
Highlight ( null ) ;
// Update entire display
General . Interface . RedrawDisplay ( ) ;
}
2009-04-19 18:07:22 +00:00
}
2013-03-18 13:52:27 +00:00
else if ( e . Button = = MouseButtons . None ) // Not holding any buttons?
{
// Find the nearest thing within highlight range
Thing t = MapSet . NearestThingSquareRange ( General . Map . ThingsFilter . VisibleThings , mousemappos , BuilderPlug . Me . HighlightThingsRange / renderer . Scale ) ;
2015-07-14 09:02:48 +00:00
//mxd. Show tooltip?
2015-07-15 09:09:47 +00:00
if ( General . Map . UDMF & & General . Settings . RenderComments & & mouselastpos ! = mousepos & & highlighted ! = null & & ! highlighted . IsDisposed & & highlighted . Fields . ContainsKey ( "comment" ) )
2015-07-14 09:02:48 +00:00
{
string comment = highlighted . Fields . GetValue ( "comment" , string . Empty ) ;
2015-07-14 23:34:31 +00:00
if ( comment . Length > 2 )
{
string type = comment . Substring ( 0 , 3 ) ;
int index = Array . IndexOf ( CommentType . Types , type ) ;
if ( index > 0 ) comment = comment . TrimStart ( type . ToCharArray ( ) ) ;
}
2015-07-14 09:02:48 +00:00
General . Interface . Display . ShowToolTip ( "Comment:" , comment , ( int ) ( mousepos . x + 32 * MainForm . DPIScaler . Width ) , ( int ) ( mousepos . y + 8 * MainForm . DPIScaler . Height ) ) ;
}
2013-03-18 13:52:27 +00:00
// Highlight if not the same
2014-12-03 23:15:26 +00:00
if ( t ! = highlighted ) Highlight ( t ) ;
2013-03-18 13:52:27 +00:00
}
2009-04-19 18:07:22 +00:00
}
// Mouse leaves
public override void OnMouseLeave ( EventArgs e )
{
base . OnMouseLeave ( e ) ;
// Highlight nothing
Highlight ( null ) ;
}
2013-03-18 13:52:27 +00:00
//mxd
2014-12-03 23:15:26 +00:00
protected override void OnPaintSelectBegin ( )
{
2015-09-04 12:44:09 +00:00
// Highlight nothing
Highlight ( null ) ;
2013-03-18 13:52:27 +00:00
base . OnPaintSelectBegin ( ) ;
}
2009-04-19 18:07:22 +00:00
// Mouse wants to drag
protected override void OnDragStart ( MouseEventArgs e )
{
base . OnDragStart ( e ) ;
// Edit button used?
if ( General . Actions . CheckActionActive ( null , "classicedit" ) )
{
// Anything highlighted?
if ( ( highlighted ! = null ) & & ! highlighted . IsDisposed )
{
// Highlighted item not selected?
if ( ! highlighted . Selected )
{
2014-04-18 11:22:44 +00:00
// Select only this thing for dragging
2009-04-19 18:07:22 +00:00
General . Map . Map . ClearSelectedThings ( ) ;
highlighted . Selected = true ;
}
// Start dragging the selection
2015-12-28 15:01:53 +00:00
if ( ! BuilderPlug . Me . DontMoveGeometryOutsideMapBoundary | | CanDrag ( ) ) //mxd
2014-12-03 23:15:26 +00:00
{
2014-04-18 11:22:44 +00:00
// Shift pressed? Clone things!
2016-02-02 21:07:15 +00:00
bool thingscloned = false ;
2015-12-28 15:01:53 +00:00
if ( General . Interface . ShiftState )
2014-12-03 23:15:26 +00:00
{
2014-04-18 11:22:44 +00:00
ICollection < Thing > selection = General . Map . Map . GetSelectedThings ( true ) ;
2016-02-02 21:07:15 +00:00
if ( selection . Count > 0 )
2014-12-03 23:15:26 +00:00
{
2016-02-02 21:07:15 +00:00
// Make undo
General . Map . UndoRedo . CreateUndo ( ( selection . Count = = 1 ? "Clone-drag thing" : "Clone-drag " + selection . Count + " things" ) ) ;
2015-08-06 21:54:15 +00:00
2016-02-02 21:07:15 +00:00
// Clone things
foreach ( Thing t in selection )
2015-08-06 21:54:15 +00:00
{
2016-02-02 21:07:15 +00:00
Thing clone = InsertThing ( t . Position ) ;
t . CopyPropertiesTo ( clone ) ;
// If the cloned item is an interpolation point or patrol point, then insert the point in the path
ThingTypeInfo info = General . Map . Data . GetThingInfo ( t . Type ) ;
int nextpointtagargnum = - 1 ;
// Thing type can be changed in MAPINFO DoomEdNums block...
switch ( info . ClassName . ToLowerInvariant ( ) )
{
case "interpolationpoint" :
nextpointtagargnum = 3 ;
break ;
case "patrolpoint" :
nextpointtagargnum = 0 ;
break ;
}
// Apply changes?
if ( nextpointtagargnum ! = - 1 )
{
if ( t . Tag = = 0 ) t . Tag = General . Map . Map . GetNewTag ( ) ;
t . Args [ nextpointtagargnum ] = clone . Tag = General . Map . Map . GetNewTag ( ) ;
}
t . Selected = false ;
clone . Selected = true ;
2015-08-06 21:54:15 +00:00
}
2016-02-02 21:07:15 +00:00
// We'll want to skip creating additional Undo in DragThingsMode
thingscloned = true ;
2014-04-18 11:22:44 +00:00
}
}
2016-02-02 21:07:15 +00:00
General . Editing . ChangeMode ( new DragThingsMode ( new ThingsMode ( ) , mousedownmappos , ! thingscloned ) ) ;
2014-04-18 11:22:44 +00:00
}
2013-03-18 13:52:27 +00:00
}
}
}
//mxd. Check if any selected thing is outside of map boundary
2014-12-03 23:15:26 +00:00
private static bool CanDrag ( )
2014-05-20 09:09:28 +00:00
{
2013-03-18 13:52:27 +00:00
ICollection < Thing > selectedthings = General . Map . Map . GetSelectedThings ( true ) ;
int unaffectedCount = 0 ;
2014-12-03 23:15:26 +00:00
foreach ( Thing t in selectedthings )
{
2013-03-18 13:52:27 +00:00
// Make sure the vertex is inside the map boundary
if ( t . Position . x < General . Map . Config . LeftBoundary | | t . Position . x > General . Map . Config . RightBoundary
2014-12-03 23:15:26 +00:00
| | t . Position . y > General . Map . Config . TopBoundary | | t . Position . y < General . Map . Config . BottomBoundary )
{
2013-03-18 13:52:27 +00:00
t . Selected = false ;
unaffectedCount + + ;
2009-04-19 18:07:22 +00:00
}
}
2013-03-18 13:52:27 +00:00
2014-12-03 23:15:26 +00:00
if ( unaffectedCount = = selectedthings . Count )
{
2013-03-18 13:52:27 +00:00
General . Interface . DisplayStatus ( StatusType . Warning , "Unable to drag selection: " + ( selectedthings . Count = = 1 ? "selected thing is" : "all of selected things are" ) + " outside of map boundary!" ) ;
General . Interface . RedrawDisplay ( ) ;
return false ;
}
if ( unaffectedCount > 0 )
General . Interface . DisplayStatus ( StatusType . Warning , unaffectedCount + " of selected vertices " + ( unaffectedCount = = 1 ? "is" : "are" ) + " outside of map boundary!" ) ;
return true ;
2009-04-19 18:07:22 +00:00
}
// This is called wheh selection ends
protected override void OnEndMultiSelection ( )
{
2013-12-20 09:24:43 +00:00
bool selectionvolume = ( ( Math . Abs ( selectionrect . Width ) > 0.1f ) & & ( Math . Abs ( selectionrect . Height ) > 0.1f ) ) ;
2009-08-19 11:09:10 +00:00
if ( selectionvolume )
2009-04-19 18:07:22 +00:00
{
2013-03-18 13:52:27 +00:00
//mxd
2014-12-03 23:15:26 +00:00
switch ( marqueSelectionMode )
{
2013-12-20 09:24:43 +00:00
case MarqueSelectionMode . SELECT :
2016-04-22 20:17:21 +00:00
// Get ordered selection
List < Thing > selectresult = GetOrderedSelection ( base . selectstart , selectionrect ) ;
// First deselect everything...
foreach ( Thing t in General . Map . Map . Things ) t . Selected = false ;
// Then select things in correct order
foreach ( Thing t in selectresult ) t . Selected = true ;
2013-12-20 09:24:43 +00:00
break ;
case MarqueSelectionMode . ADD :
2016-04-22 20:17:21 +00:00
// Get ordered selection
List < Thing > addresult = GetOrderedSelection ( selectstart , selectionrect ) ;
// First deselect everything inside of selection...
foreach ( Thing t in addresult ) t . Selected = false ;
// Then reselect in correct order
foreach ( Thing t in addresult ) t . Selected = true ;
2013-12-20 09:24:43 +00:00
break ;
case MarqueSelectionMode . SUBTRACT :
2016-04-22 20:17:21 +00:00
// Selection order doesn't matter here
2013-12-20 09:24:43 +00:00
foreach ( Thing t in General . Map . ThingsFilter . VisibleThings )
if ( selectionrect . Contains ( t . Position . x , t . Position . y ) ) t . Selected = false ;
break ;
2016-04-22 20:17:21 +00:00
// Should be Intersect selection mode
default :
// Selection order doesn't matter here
2013-12-20 09:24:43 +00:00
foreach ( Thing t in General . Map . ThingsFilter . VisibleThings )
if ( ! selectionrect . Contains ( t . Position . x , t . Position . y ) ) t . Selected = false ;
break ;
2009-04-19 18:07:22 +00:00
}
2013-07-09 11:29:10 +00:00
2014-05-08 09:24:32 +00:00
UpdateSelectionInfo ( ) ; //mxd
2009-04-19 18:07:22 +00:00
}
base . OnEndMultiSelection ( ) ;
// Clear overlay
if ( renderer . StartOverlay ( true ) ) renderer . Finish ( ) ;
// Redraw
General . Interface . RedrawDisplay ( ) ;
}
// This is called when the selection is updated
protected override void OnUpdateMultiSelection ( )
{
base . OnUpdateMultiSelection ( ) ;
// Render selection
if ( renderer . StartOverlay ( true ) )
{
RenderMultiSelection ( ) ;
renderer . Finish ( ) ;
renderer . Present ( ) ;
}
}
// When copying
public override bool OnCopyBegin ( )
{
// No selection made? But we have a highlight!
if ( ( General . Map . Map . GetSelectedThings ( true ) . Count = = 0 ) & & ( highlighted ! = null ) )
{
// Make the highlight the selection
highlighted . Selected = true ;
2015-04-16 13:03:12 +00:00
//mxd. Actually, we want it marked, not selected
bool result = base . OnCopyBegin ( ) ;
highlighted . Selected = false ;
return result ;
2009-04-19 18:07:22 +00:00
}
return base . OnCopyBegin ( ) ;
}
2015-07-14 23:34:31 +00:00
//mxd
private void RenderComment ( Thing t )
{
if ( t . Fields . ContainsKey ( "comment" ) )
{
2016-02-22 15:20:08 +00:00
float size = ( ( ( t . FixedSize | | General . Settings . FixedThingsScale ) & & renderer . Scale > 1.0f ) ? t . Size / renderer . Scale : t . Size ) ;
2015-07-14 23:34:31 +00:00
if ( size * renderer . Scale < 1.5f ) return ; // Thing is too small to render
int iconindex = 0 ;
string comment = t . Fields . GetValue ( "comment" , string . Empty ) ;
if ( comment . Length > 2 )
{
string type = comment . Substring ( 0 , 3 ) ;
int index = Array . IndexOf ( CommentType . Types , type ) ;
if ( index ! = - 1 ) iconindex = index ;
}
RectangleF rect = new RectangleF ( t . Position . x + size - 10 / renderer . Scale , t . Position . y + size + 18 / renderer . Scale , 16 / renderer . Scale , - 16 / renderer . Scale ) ;
PixelColor c = ( t = = highlighted ? General . Colors . Highlight : ( t . Selected ? General . Colors . Selection : PixelColor . FromColor ( Color . White ) ) ) ;
renderer . RenderRectangleFilled ( rect , c , true , General . Map . Data . CommentTextures [ iconindex ] ) ;
}
}
2016-04-22 20:17:21 +00:00
//mxd. Gets map elements inside of selectionoutline and sorts them by distance to targetpoint
private List < Thing > GetOrderedSelection ( Vector2D targetpoint , RectangleF selection )
{
// Gather affected sectors
List < Thing > result = new List < Thing > ( ) ;
foreach ( Thing t in General . Map . ThingsFilter . VisibleThings )
{
if ( selection . Contains ( t . Position . x , t . Position . y ) ) result . Add ( t ) ;
}
if ( result . Count = = 0 ) return result ;
// Sort by distance to targetpoint
result . Sort ( delegate ( Thing t1 , Thing t2 )
{
if ( t1 = = t2 ) return 0 ;
// Get closest distance from thing to selectstart
float closest1 = Vector2D . DistanceSq ( t1 . Position , targetpoint ) ;
float closest2 = Vector2D . DistanceSq ( t2 . Position , targetpoint ) ;
// Return closer one
return ( int ) ( closest1 - closest2 ) ;
} ) ;
return result ;
}
2016-04-04 22:20:49 +00:00
//mxd. This sets up new labels
private void SetupSectorLabels ( )
{
if ( ! General . Map . FormatInterface . HasThingAction ) return ;
// Dispose old labels
if ( sectorlabels ! = null )
{
foreach ( TextLabel [ ] larr in sectorlabels . Values )
foreach ( TextLabel l in larr ) l . Dispose ( ) ;
}
// Make text labels for sectors
sectorlabels = new Dictionary < Sector , TextLabel [ ] > ( ) ;
sectortexts = new Dictionary < Sector , string [ ] > ( ) ;
foreach ( Sector s in General . Map . Map . Sectors )
{
// Setup labels
if ( s . Tag = = 0 ) continue ;
// Make tag text
string [ ] tagdescarr = new string [ 2 ] ;
if ( s . Tags . Count > 1 )
{
string [ ] stags = new string [ s . Tags . Count ] ;
for ( int i = 0 ; i < s . Tags . Count ; i + + ) stags [ i ] = s . Tags [ i ] . ToString ( ) ;
tagdescarr [ 0 ] = "Tags " + string . Join ( ", " , stags ) ;
tagdescarr [ 1 ] = "T" + string . Join ( "," , stags ) ;
}
else
{
tagdescarr [ 0 ] = "Tag " + s . Tag ;
tagdescarr [ 1 ] = "T" + s . Tag ;
}
// Add to collection
sectortexts . Add ( s , tagdescarr ) ;
TextLabel [ ] larr = new TextLabel [ s . Labels . Count ] ;
for ( int i = 0 ; i < s . Labels . Count ; i + + )
{
TextLabel l = new TextLabel ( ) ;
l . TransformCoords = true ;
2016-04-19 20:40:42 +00:00
l . Location = s . Labels [ i ] . position ;
2016-04-04 22:20:49 +00:00
l . AlignX = TextAlignmentX . Center ;
l . AlignY = TextAlignmentY . Middle ;
l . Color = General . Colors . InfoLine ;
2016-04-06 11:44:38 +00:00
l . BackColor = General . Colors . Background . WithAlpha ( 128 ) ;
2016-04-04 22:20:49 +00:00
larr [ i ] = l ;
}
// Add to collection
sectorlabels . Add ( s , larr ) ;
}
}
//mxd. Also update labels for the selected linedefs
public override void UpdateSelectionInfo ( )
{
base . UpdateSelectionInfo ( ) ;
2016-09-27 19:39:46 +00:00
if ( labels ! = null )
{
// Dispose old labels
foreach ( TextLabel l in labels . Values ) l . Dispose ( ) ;
// Don't show lables for selected-from-highlight item
if ( selectionfromhighlight )
{
labels . Clear ( ) ;
return ;
}
}
2016-04-04 22:20:49 +00:00
// Make text labels for selected linedefs
ICollection < Thing > orderedselection = General . Map . Map . GetSelectedThings ( true ) ;
2016-04-29 23:19:02 +00:00
labels = new Dictionary < Thing , TextLabel > ( orderedselection . Count ) ;
2016-04-04 22:20:49 +00:00
// Otherwise significant delays will occure.
// Also we probably won't care about selection ordering when selecting this many anyway
if ( orderedselection . Count > MAX_THING_LABELS ) return ;
int index = 0 ;
foreach ( Thing thing in orderedselection )
{
TextLabel l = new TextLabel ( ) ;
l . TransformCoords = true ;
Sectors, Linedefs, Things modes: optimized text label rendering.
Fixed, Things mode: in some cases selection labels were not updated after editing a thing.
Fixed, Things mode: selection labels were positioned incorrectly on things with FixedSize setting.
Fixed, Sectors mode: fixed a crash when selecting self-referencing sector when selection labels were enabled.
Fixed, Visual mode: in some cases Auto-align texture actions were not working when "use long texture names" Map Options setting was enabled.
Fixed, MD2/MD3 loader: available animation frames upper bound check was performed incorrectly, which would cause a crash in some very special cases.
Fixed, Game configurations: most Hexen/ZDoom teleport actions use TeleportDests as teleport targets, not MapSpots.
2016-04-05 22:24:36 +00:00
if ( thing . FixedSize )
{
2016-04-19 20:40:42 +00:00
l . Location = thing . Position ;
Sectors, Linedefs, Things modes: optimized text label rendering.
Fixed, Things mode: in some cases selection labels were not updated after editing a thing.
Fixed, Things mode: selection labels were positioned incorrectly on things with FixedSize setting.
Fixed, Sectors mode: fixed a crash when selecting self-referencing sector when selection labels were enabled.
Fixed, Visual mode: in some cases Auto-align texture actions were not working when "use long texture names" Map Options setting was enabled.
Fixed, MD2/MD3 loader: available animation frames upper bound check was performed incorrectly, which would cause a crash in some very special cases.
Fixed, Game configurations: most Hexen/ZDoom teleport actions use TeleportDests as teleport targets, not MapSpots.
2016-04-05 22:24:36 +00:00
l . AlignX = TextAlignmentX . Center ;
l . AlignY = TextAlignmentY . Middle ;
}
else
{
2016-04-19 20:40:42 +00:00
l . Location = new Vector2D ( thing . Position . x - thing . Size + 1 , thing . Position . y + thing . Size - 1 ) ;
Sectors, Linedefs, Things modes: optimized text label rendering.
Fixed, Things mode: in some cases selection labels were not updated after editing a thing.
Fixed, Things mode: selection labels were positioned incorrectly on things with FixedSize setting.
Fixed, Sectors mode: fixed a crash when selecting self-referencing sector when selection labels were enabled.
Fixed, Visual mode: in some cases Auto-align texture actions were not working when "use long texture names" Map Options setting was enabled.
Fixed, MD2/MD3 loader: available animation frames upper bound check was performed incorrectly, which would cause a crash in some very special cases.
Fixed, Game configurations: most Hexen/ZDoom teleport actions use TeleportDests as teleport targets, not MapSpots.
2016-04-05 22:24:36 +00:00
l . AlignX = TextAlignmentX . Left ;
l . AlignY = TextAlignmentY . Top ;
}
2016-04-04 22:20:49 +00:00
l . Color = ( thing = = highlighted ? General . Colors . Selection : General . Colors . Highlight ) ;
2016-04-06 11:44:38 +00:00
l . BackColor = General . Colors . Background . WithAlpha ( 192 ) ;
2016-04-04 22:20:49 +00:00
l . Text = ( + + index ) . ToString ( ) ;
labels . Add ( thing , l ) ;
}
}
2015-12-14 12:34:31 +00:00
//mxd
private void UpdateHelperObjects ( )
{
// Update event lines
persistenteventlines = LinksCollector . GetThingLinks ( General . Map . ThingsFilter . VisibleThings ) ;
// Update light radii
2016-04-21 21:00:58 +00:00
dynamiclightshapes = GetDynamicLightShapes ( General . Map . Map . Things ) ;
2016-10-03 11:42:12 +00:00
// Update ambient sound radii
ambientsoundshapes = GetAmbientSoundShapes ( General . Map . Map . Things ) ;
2015-12-14 12:34:31 +00:00
}
2016-04-21 21:00:58 +00:00
//mxd
private List < Line3D > GetDynamicLightShapes ( IEnumerable < Thing > things )
{
List < Line3D > circles = new List < Line3D > ( ) ;
2016-10-03 11:42:12 +00:00
if ( General . Map . DOOM ) return circles ;
2016-04-21 21:00:58 +00:00
const int linealpha = 128 ;
2016-10-05 20:15:38 +00:00
const int numsides = 24 ;
2016-04-21 21:00:58 +00:00
foreach ( Thing t in things )
{
int lightid = Array . IndexOf ( GZBuilder . GZGeneral . GZ_LIGHTS , t . Type ) ;
if ( lightid = = - 1 ) continue ;
// TODO: this basically duplicates VisualThing.UpdateLight()...
// Determine light radiii
int primaryradius ;
int secondaryradius = 0 ;
if ( lightid < GZBuilder . GZGeneral . GZ_LIGHT_TYPES [ 2 ] ) //if it's gzdoom light
{
int n ;
if ( lightid < GZBuilder . GZGeneral . GZ_LIGHT_TYPES [ 0 ] ) n = 0 ;
else if ( lightid < GZBuilder . GZGeneral . GZ_LIGHT_TYPES [ 1 ] ) n = 10 ;
else n = 20 ;
DynamicLightType lightType = ( DynamicLightType ) ( t . Type - 9800 - n ) ;
if ( lightType = = DynamicLightType . SECTOR )
{
if ( t . Sector = = null ) t . DetermineSector ( ) ;
int scaler = ( t . Sector ! = null ? t . Sector . Brightness / 4 : 2 ) ;
2016-09-07 15:15:07 +00:00
primaryradius = t . Args [ 3 ] * scaler ;
2016-04-21 21:00:58 +00:00
}
else
{
2016-09-07 15:15:07 +00:00
primaryradius = t . Args [ 3 ] * 2 ; //works... that.. way in GZDoom
if ( lightType > 0 ) secondaryradius = t . Args [ 4 ] * 2 ;
2016-04-21 21:00:58 +00:00
}
}
else //it's one of vavoom lights
{
2016-09-07 15:15:07 +00:00
primaryradius = t . Args [ 0 ] * 8 ;
2016-04-21 21:00:58 +00:00
}
// Check radii...
if ( primaryradius < 1 & & secondaryradius < 1 ) continue ;
// Determine light color
PixelColor color ;
if ( t = = highlighted )
{
color = General . Colors . Highlight . WithAlpha ( linealpha ) ;
}
else
{
switch ( t . Type )
{
case 1502 : // Vavoom light
color = new PixelColor ( linealpha , 255 , 255 , 255 ) ;
break ;
case 1503 : // Vavoom colored light
color = new PixelColor ( linealpha , ( byte ) t . Args [ 1 ] , ( byte ) t . Args [ 2 ] , ( byte ) t . Args [ 3 ] ) ;
break ;
default :
color = new PixelColor ( linealpha , ( byte ) t . Args [ 0 ] , ( byte ) t . Args [ 1 ] , ( byte ) t . Args [ 2 ] ) ;
break ;
}
}
// Add lines if visible
2016-07-14 12:42:16 +00:00
if ( primaryradius > 0 ) circles . AddRange ( LinksCollector . MakeCircleLines ( t . Position , color , primaryradius , numsides ) ) ;
if ( secondaryradius > 0 ) circles . AddRange ( LinksCollector . MakeCircleLines ( t . Position , color , secondaryradius , numsides ) ) ;
2016-04-21 21:00:58 +00:00
}
// Done
return circles ;
}
2016-10-03 11:42:12 +00:00
//mxd
private List < Line3D > GetAmbientSoundShapes ( IEnumerable < Thing > things )
{
List < Line3D > circles = new List < Line3D > ( ) ;
const int linealpha = 128 ;
2016-10-05 20:15:38 +00:00
const int numsides = 24 ;
2016-10-03 11:42:12 +00:00
foreach ( Thing t in things )
{
ThingTypeInfo info = General . Map . Data . GetThingInfoEx ( t . Type ) ;
2016-10-05 20:15:38 +00:00
if ( info = = null ) continue ;
float minradius , maxradius ;
if ( info . AmbientSound ! = null )
2016-10-03 11:42:12 +00:00
{
2016-10-05 20:15:38 +00:00
minradius = info . AmbientSound . MinimumRadius ;
maxradius = info . AmbientSound . MaximumRadius ;
2016-10-03 11:42:12 +00:00
}
2016-10-05 20:15:38 +00:00
else if ( ! General . Map . DOOM & & ( info . ClassName = = "AmbientSound" | | info . ClassName = = "AmbientSoundNoGravity" ) )
{
//arg0: ambient slot
//arg1: (optional) sound volume, in percent. 1 is nearly silent, 100 and above are full volume. If left to zero, full volume is also used.
//arg2: (optional) minimum distance, in map units, at which volume attenuation begins. Note that arg3 must also be set. If both are left to zero, normal rolloff is used instead.
//arg3: (optional) maximum distance, in map units, at which the sound can be heard. If left to zero or lower than arg2, normal rolloff is used instead.
//arg4: (optional) scalar by which to multiply the values of arg2 and arg3. If left to zero, no multiplication takes place.
if ( t . Args [ 0 ] = = 0 | | ! General . Map . Data . AmbientSounds . ContainsKey ( t . Args [ 0 ] ) )
continue ;
// Use custom radii?
if ( t . Args [ 2 ] > 0 & & t . Args [ 3 ] > 0 & & t . Args [ 3 ] > t . Args [ 2 ] )
{
minradius = t . Args [ 2 ] * ( t . Args [ 4 ] ! = 0 ? t . Args [ 4 ] : 1.0f ) ;
maxradius = t . Args [ 3 ] * ( t . Args [ 4 ] ! = 0 ? t . Args [ 4 ] : 1.0f ) ;
}
else
{
minradius = General . Map . Data . AmbientSounds [ t . Args [ 0 ] ] . MinimumRadius ;
maxradius = General . Map . Data . AmbientSounds [ t . Args [ 0 ] ] . MaximumRadius ;
}
}
else
{
continue ;
}
// Determine color
PixelColor color = ( t = = highlighted ? General . Colors . Highlight . WithAlpha ( linealpha ) : t . Color . WithAlpha ( linealpha ) ) ;
// Add lines if visible
if ( minradius > 0 ) circles . AddRange ( LinksCollector . MakeCircleLines ( t . Position , color , minradius , numsides ) ) ;
if ( maxradius > 0 ) circles . AddRange ( LinksCollector . MakeCircleLines ( t . Position , color , maxradius , numsides ) ) ;
2016-10-03 11:42:12 +00:00
}
return circles ;
}
2009-04-19 18:07:22 +00:00
#endregion
#region = = = = = = = = = = = = = = = = = = Actions
2010-08-15 13:45:43 +00:00
// This copies the properties
[BeginAction("classiccopyproperties")]
public void CopyProperties ( )
{
// Determine source things
ICollection < Thing > sel = null ;
Removed "Paste Properties Options" action.
Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action.
Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them.
Changed, Paste Properties Special window: only options relevant to current map format are now displayed.
Changed, Paste Properties Special window, UDMF: all UI-managed options are now available.
Fixed: MAPINFO parser was unable to process "include" directives.
Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection.
Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode.
Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time.
Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map.
Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled.
Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category.
Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll.
Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format.
Internal: merged methods from UDMFTools into UniFields, removed UDMFTools.
Updated Inno Setup script (added VC++ 2008 SP1 distributive).
Updated ZDoom_DECORATE.cfg (A_CheckBlock).
Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
if ( General . Map . Map . SelectedThingsCount > 0 ) sel = General . Map . Map . GetSelectedThings ( true ) ;
else if ( highlighted ! = null ) sel = new List < Thing > { highlighted } ;
2010-08-15 13:45:43 +00:00
if ( sel ! = null )
{
Removed "Paste Properties Options" action.
Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action.
Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them.
Changed, Paste Properties Special window: only options relevant to current map format are now displayed.
Changed, Paste Properties Special window, UDMF: all UI-managed options are now available.
Fixed: MAPINFO parser was unable to process "include" directives.
Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection.
Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode.
Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time.
Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map.
Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled.
Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category.
Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll.
Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format.
Internal: merged methods from UDMFTools into UniFields, removed UDMFTools.
Updated Inno Setup script (added VC++ 2008 SP1 distributive).
Updated ZDoom_DECORATE.cfg (A_CheckBlock).
Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
// Copy properties from the first source thing
2010-08-15 13:45:43 +00:00
BuilderPlug . Me . CopiedThingProps = new ThingProperties ( General . GetByIndex ( sel , 0 ) ) ;
General . Interface . DisplayStatus ( StatusType . Action , "Copied thing properties." ) ;
}
Removed "Paste Properties Options" action.
Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action.
Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them.
Changed, Paste Properties Special window: only options relevant to current map format are now displayed.
Changed, Paste Properties Special window, UDMF: all UI-managed options are now available.
Fixed: MAPINFO parser was unable to process "include" directives.
Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection.
Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode.
Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time.
Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map.
Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled.
Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category.
Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll.
Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format.
Internal: merged methods from UDMFTools into UniFields, removed UDMFTools.
Updated Inno Setup script (added VC++ 2008 SP1 distributive).
Updated ZDoom_DECORATE.cfg (A_CheckBlock).
Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
else
{
//mxd
General . Interface . DisplayStatus ( StatusType . Warning , "This action requires highlight or selection!" ) ;
}
2010-08-15 13:45:43 +00:00
}
// This pastes the properties
[BeginAction("classicpasteproperties")]
public void PasteProperties ( )
{
if ( BuilderPlug . Me . CopiedThingProps ! = null )
{
// Determine target things
ICollection < Thing > sel = null ;
Removed "Paste Properties Options" action.
Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action.
Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them.
Changed, Paste Properties Special window: only options relevant to current map format are now displayed.
Changed, Paste Properties Special window, UDMF: all UI-managed options are now available.
Fixed: MAPINFO parser was unable to process "include" directives.
Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection.
Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode.
Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time.
Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map.
Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled.
Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category.
Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll.
Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format.
Internal: merged methods from UDMFTools into UniFields, removed UDMFTools.
Updated Inno Setup script (added VC++ 2008 SP1 distributive).
Updated ZDoom_DECORATE.cfg (A_CheckBlock).
Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
if ( General . Map . Map . SelectedThingsCount > 0 ) sel = General . Map . Map . GetSelectedThings ( true ) ;
else if ( highlighted ! = null ) sel = new List < Thing > { highlighted } ;
2010-08-15 13:45:43 +00:00
if ( sel ! = null )
{
// Apply properties to selection
Removed "Paste Properties Options" action.
Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action.
Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them.
Changed, Paste Properties Special window: only options relevant to current map format are now displayed.
Changed, Paste Properties Special window, UDMF: all UI-managed options are now available.
Fixed: MAPINFO parser was unable to process "include" directives.
Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection.
Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode.
Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time.
Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map.
Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled.
Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category.
Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll.
Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format.
Internal: merged methods from UDMFTools into UniFields, removed UDMFTools.
Updated Inno Setup script (added VC++ 2008 SP1 distributive).
Updated ZDoom_DECORATE.cfg (A_CheckBlock).
Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
string rest = ( sel . Count = = 1 ? "a single thing" : sel . Count + " things" ) ; //mxd
General . Map . UndoRedo . CreateUndo ( "Paste properties to " + rest ) ;
2016-10-11 12:58:35 +00:00
BuilderPlug . Me . CopiedThingProps . Apply ( sel , false ) ;
foreach ( Thing t in sel ) t . UpdateConfiguration ( ) ;
Removed "Paste Properties Options" action.
Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action.
Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them.
Changed, Paste Properties Special window: only options relevant to current map format are now displayed.
Changed, Paste Properties Special window, UDMF: all UI-managed options are now available.
Fixed: MAPINFO parser was unable to process "include" directives.
Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection.
Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode.
Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time.
Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map.
Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled.
Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category.
Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll.
Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format.
Internal: merged methods from UDMFTools into UniFields, removed UDMFTools.
Updated Inno Setup script (added VC++ 2008 SP1 distributive).
Updated ZDoom_DECORATE.cfg (A_CheckBlock).
Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
General . Interface . DisplayStatus ( StatusType . Action , "Pasted properties to" + rest + "." ) ;
2010-08-15 13:45:43 +00:00
Removed "Paste Properties Options" action.
Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action.
Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them.
Changed, Paste Properties Special window: only options relevant to current map format are now displayed.
Changed, Paste Properties Special window, UDMF: all UI-managed options are now available.
Fixed: MAPINFO parser was unable to process "include" directives.
Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection.
Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode.
Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time.
Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map.
Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled.
Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category.
Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll.
Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format.
Internal: merged methods from UDMFTools into UniFields, removed UDMFTools.
Updated Inno Setup script (added VC++ 2008 SP1 distributive).
Updated ZDoom_DECORATE.cfg (A_CheckBlock).
Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
// Update
2010-08-15 13:45:43 +00:00
General . Map . IsChanged = true ;
General . Map . ThingsFilter . Update ( ) ;
General . Interface . RefreshInfo ( ) ;
Removed "Paste Properties Options" action.
Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action.
Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them.
Changed, Paste Properties Special window: only options relevant to current map format are now displayed.
Changed, Paste Properties Special window, UDMF: all UI-managed options are now available.
Fixed: MAPINFO parser was unable to process "include" directives.
Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection.
Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode.
Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time.
Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map.
Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled.
Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category.
Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll.
Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format.
Internal: merged methods from UDMFTools into UniFields, removed UDMFTools.
Updated Inno Setup script (added VC++ 2008 SP1 distributive).
Updated ZDoom_DECORATE.cfg (A_CheckBlock).
Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
2015-12-14 12:34:31 +00:00
//mxd. Update helper lines
UpdateHelperObjects ( ) ;
Removed "Paste Properties Options" action.
Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action.
Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them.
Changed, Paste Properties Special window: only options relevant to current map format are now displayed.
Changed, Paste Properties Special window, UDMF: all UI-managed options are now available.
Fixed: MAPINFO parser was unable to process "include" directives.
Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection.
Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode.
Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time.
Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map.
Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled.
Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category.
Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll.
Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format.
Internal: merged methods from UDMFTools into UniFields, removed UDMFTools.
Updated Inno Setup script (added VC++ 2008 SP1 distributive).
Updated ZDoom_DECORATE.cfg (A_CheckBlock).
Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
// Redraw
2010-08-15 13:45:43 +00:00
General . Interface . RedrawDisplay ( ) ;
}
Removed "Paste Properties Options" action.
Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action.
Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them.
Changed, Paste Properties Special window: only options relevant to current map format are now displayed.
Changed, Paste Properties Special window, UDMF: all UI-managed options are now available.
Fixed: MAPINFO parser was unable to process "include" directives.
Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection.
Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode.
Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time.
Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map.
Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled.
Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category.
Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll.
Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format.
Internal: merged methods from UDMFTools into UniFields, removed UDMFTools.
Updated Inno Setup script (added VC++ 2008 SP1 distributive).
Updated ZDoom_DECORATE.cfg (A_CheckBlock).
Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
else
{
//mxd
General . Interface . DisplayStatus ( StatusType . Warning , "This action requires highlight or selection!" ) ;
}
}
else
{
//mxd
General . Interface . DisplayStatus ( StatusType . Warning , "Copy thing properties first!" ) ;
}
}
//mxd. This pastes the properties with options
[BeginAction("classicpastepropertieswithoptions")]
public void PastePropertiesWithOptions ( )
{
if ( BuilderPlug . Me . CopiedThingProps ! = null )
{
// Determine target things
ICollection < Thing > sel = null ;
if ( General . Map . Map . SelectedThingsCount > 0 ) sel = General . Map . Map . GetSelectedThings ( true ) ;
else if ( highlighted ! = null ) sel = new List < Thing > { highlighted } ;
if ( sel ! = null )
{
PastePropertiesOptionsForm form = new PastePropertiesOptionsForm ( ) ;
Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations.
Added "makedoorceil" game configuration property. Works the same way as "makedoortrack" and "makedoordoor", but for ceilings of door sectors.
Changed, Game configurations: the editor no longer tries to load DECORATE/MODELDEF/VOXELDEF/GLDEFS/REVERBS lumps when "decorategames" setting is not specified / is set to empty string.
Changed, General interface: "Tools -> Reload MODELDEF/VOXELDEF" and "Tools -> Reload GLDEFS" menu items are no longer shown when current game configuration doesn't support DECORATE.
Fixed a crash when pasting linedef/thing properties in Hexen map format.
Fixed, Visual mode: Visual Thing resources were not fully unloaded when resetting D3D device leading to crash when switching to the editor from a DX-using game engine (like ZDoom) running in fullscreen.
Fixed: in some cases, when current game configuration supported multiple script compilers, it was possible to open/create a map or change map options without selecting any script compiler.
Fixed, New Map Options window: default map name was not updated when switching game configurations.
Fixed: copied map element properties were not reset after switching to another map.
Fixed: stored textures for "Make Door" action were not reset after switching to another map.
Fixed, Game Configurations window: currently selected test engine name was not updated when pasting test engines from another configuration.
Fixed, Game Configurations: all "Heretic in Doom map format" configurations were using Doom sector effects list.
Fixed, Game Configurations: all "Strife in Doom map format" configurations were using Doom sector effects list.
2015-10-21 13:35:42 +00:00
if ( form . Setup ( MapElementType . THING ) & & form . ShowDialog ( General . Interface ) = = DialogResult . OK )
Removed "Paste Properties Options" action.
Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action.
Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them.
Changed, Paste Properties Special window: only options relevant to current map format are now displayed.
Changed, Paste Properties Special window, UDMF: all UI-managed options are now available.
Fixed: MAPINFO parser was unable to process "include" directives.
Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection.
Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode.
Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time.
Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map.
Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled.
Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category.
Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll.
Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format.
Internal: merged methods from UDMFTools into UniFields, removed UDMFTools.
Updated Inno Setup script (added VC++ 2008 SP1 distributive).
Updated ZDoom_DECORATE.cfg (A_CheckBlock).
Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
{
// Apply properties to selection
string rest = ( sel . Count = = 1 ? "a single thing" : sel . Count + " things" ) ;
General . Map . UndoRedo . CreateUndo ( "Paste properties with options to " + rest ) ;
2016-10-11 12:58:35 +00:00
BuilderPlug . Me . CopiedThingProps . Apply ( sel , true ) ;
foreach ( Thing t in sel ) t . UpdateConfiguration ( ) ;
Removed "Paste Properties Options" action.
Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action.
Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them.
Changed, Paste Properties Special window: only options relevant to current map format are now displayed.
Changed, Paste Properties Special window, UDMF: all UI-managed options are now available.
Fixed: MAPINFO parser was unable to process "include" directives.
Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection.
Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode.
Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time.
Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map.
Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled.
Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category.
Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll.
Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format.
Internal: merged methods from UDMFTools into UniFields, removed UDMFTools.
Updated Inno Setup script (added VC++ 2008 SP1 distributive).
Updated ZDoom_DECORATE.cfg (A_CheckBlock).
Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
General . Interface . DisplayStatus ( StatusType . Action , "Pasted properties with options to " + rest + "." ) ;
// Update
General . Map . IsChanged = true ;
General . Map . ThingsFilter . Update ( ) ;
General . Interface . RefreshInfo ( ) ;
2015-12-14 12:34:31 +00:00
//mxd. Update helper lines
UpdateHelperObjects ( ) ;
Removed "Paste Properties Options" action.
Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action.
Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them.
Changed, Paste Properties Special window: only options relevant to current map format are now displayed.
Changed, Paste Properties Special window, UDMF: all UI-managed options are now available.
Fixed: MAPINFO parser was unable to process "include" directives.
Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection.
Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode.
Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time.
Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map.
Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled.
Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category.
Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll.
Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format.
Internal: merged methods from UDMFTools into UniFields, removed UDMFTools.
Updated Inno Setup script (added VC++ 2008 SP1 distributive).
Updated ZDoom_DECORATE.cfg (A_CheckBlock).
Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
// Redraw
General . Interface . RedrawDisplay ( ) ;
}
}
else
{
General . Interface . DisplayStatus ( StatusType . Warning , "This action requires highlight or selection!" ) ;
}
}
else
{
General . Interface . DisplayStatus ( StatusType . Warning , "Copy thing properties first!" ) ;
2010-08-15 13:45:43 +00:00
}
}
2009-04-19 18:07:22 +00:00
// This clears the selection
[BeginAction("clearselection", BaseAction = true)]
public void ClearSelection ( )
{
// Clear selection
General . Map . Map . ClearAllSelected ( ) ;
2013-12-12 09:07:30 +00:00
//mxd. Clear selection info
General . Interface . DisplayStatus ( StatusType . Selection , string . Empty ) ;
2016-04-04 22:20:49 +00:00
//mxd. Clear selection labels
foreach ( TextLabel l in labels . Values ) l . Dispose ( ) ;
labels . Clear ( ) ;
2009-04-19 18:07:22 +00:00
// Redraw
General . Interface . RedrawDisplay ( ) ;
}
// This creates a new thing at the mouse position
[BeginAction("insertitem", BaseAction = true)]
Fixed, Draw Lines/Rectangle/Circle/Curve modes: line length labels displayed incorrect length.
Changed, Drag Linedefs/Vertices/Sectors/Things modes: line length labels are now displayed the same way as in Draw modes.
Changed, Drag Linedefs/Vertices/Sectors/Things modes: "lock movement to cardinal directions" mode (Alt-Shift-Drag) now locks movement in 4 directions instead of 8 and doesn't snap map elements to nearest grid intersections when they are not aligned to it.
Added, Visual mode, GZDoom, DECORATE: FORCEXYBILLBOARD flag is now supported.
Added, Visual mode, GLOOME, DECORATE: FLOORSPRITE, CEILSPRITE, WALLSPRITE, ROLLSPRITE and STICKTOPLANE flags are now supported (implementation is somewhat broken ATM and probably doesn't work the same way as in GLOOME, because Windows build with most these features is nowhere to be found...).
Fixed, Visual mode: in some cases Thing brightness was calculated incorrectly.
Updated ZDoom_DECORATE.cfg.
2015-08-25 22:05:14 +00:00
public void InsertThing ( )
2009-04-19 18:07:22 +00:00
{
// Mouse in window?
if ( mouseinside )
{
// Insert new thing
General . Map . UndoRedo . CreateUndo ( "Insert thing" ) ;
Thing t = InsertThing ( mousemappos ) ;
2010-08-13 18:32:21 +00:00
2015-12-28 15:01:53 +00:00
if ( t = = null )
2010-08-13 18:32:21 +00:00
{
General . Map . UndoRedo . WithdrawUndo ( ) ;
return ;
}
2009-04-19 18:07:22 +00:00
// Edit the thing?
if ( BuilderPlug . Me . EditNewThing )
{
// Redraw screen
General . Interface . RedrawDisplay ( ) ;
2014-02-21 15:24:54 +00:00
General . Interface . ShowEditThings ( new List < Thing > { t } ) ;
2009-04-19 18:07:22 +00:00
}
General . Interface . DisplayStatus ( StatusType . Action , "Inserted a new thing." ) ;
// Update things filter
General . Map . ThingsFilter . Update ( ) ;
2015-12-14 12:34:31 +00:00
//mxd. Update helper lines
UpdateHelperObjects ( ) ;
2015-10-02 14:47:34 +00:00
2009-04-19 18:07:22 +00:00
// Redraw screen
General . Interface . RedrawDisplay ( ) ;
}
}
// This creates a new thing
2014-05-20 09:09:28 +00:00
private static Thing InsertThing ( Vector2D pos )
2009-04-19 18:07:22 +00:00
{
2015-12-14 12:34:31 +00:00
if ( pos . x < General . Map . Config . LeftBoundary | | pos . x > General . Map . Config . RightBoundary | |
pos . y > General . Map . Config . TopBoundary | | pos . y < General . Map . Config . BottomBoundary )
2010-08-13 18:32:21 +00:00
{
General . Interface . DisplayStatus ( StatusType . Warning , "Failed to insert thing: outside of map boundaries." ) ;
return null ;
}
2010-08-15 19:43:00 +00:00
// Create thing
2009-04-19 18:07:22 +00:00
Thing t = General . Map . Map . CreateThing ( ) ;
2010-08-15 19:43:00 +00:00
if ( t ! = null )
{
General . Settings . ApplyDefaultThingSettings ( t ) ;
t . Move ( pos ) ;
t . UpdateConfiguration ( ) ;
2009-04-19 18:07:22 +00:00
2010-08-15 19:43:00 +00:00
// Update things filter so that it includes this thing
General . Map . ThingsFilter . Update ( ) ;
2009-04-19 18:07:22 +00:00
2010-08-15 19:43:00 +00:00
// Snap to grid enabled?
if ( General . Interface . SnapToGrid )
{
// Snap to grid
t . SnapToGrid ( ) ;
}
else
{
// Snap to map format accuracy
t . SnapToAccuracy ( ) ;
}
2009-04-19 18:07:22 +00:00
}
2010-08-15 19:43:00 +00:00
2009-04-19 18:07:22 +00:00
return t ;
}
[BeginAction("deleteitem", BaseAction = true)]
public void DeleteItem ( )
{
// Make list of selected things
List < Thing > selected = new List < Thing > ( General . Map . Map . GetSelectedThings ( true ) ) ;
if ( ( selected . Count = = 0 ) & & ( highlighted ! = null ) & & ! highlighted . IsDisposed ) selected . Add ( highlighted ) ;
// Anything to do?
if ( selected . Count > 0 )
{
// Make undo
if ( selected . Count > 1 )
{
General . Map . UndoRedo . CreateUndo ( "Delete " + selected . Count + " things" ) ;
General . Interface . DisplayStatus ( StatusType . Action , "Deleted " + selected . Count + " things." ) ;
}
else
{
General . Map . UndoRedo . CreateUndo ( "Delete thing" ) ;
General . Interface . DisplayStatus ( StatusType . Action , "Deleted a thing." ) ;
}
2015-11-03 08:54:56 +00:00
DeleteThings ( selected ) ; //mxd
2009-04-19 18:07:22 +00:00
// Update cache values
General . Map . IsChanged = true ;
General . Map . ThingsFilter . Update ( ) ;
2015-12-14 12:34:31 +00:00
//mxd. Update helper lines
UpdateHelperObjects ( ) ;
2015-10-02 14:47:34 +00:00
2009-04-19 18:07:22 +00:00
// Redraw screen
2015-06-30 18:34:08 +00:00
UpdateSelectionInfo ( ) ; //mxd
2009-04-19 18:07:22 +00:00
General . Interface . RedrawDisplay ( ) ;
2016-04-22 13:28:23 +00:00
// Invoke a new mousemove so that the highlighted item updates
OnMouseMove ( new MouseEventArgs ( MouseButtons . None , 0 , ( int ) mousepos . x , ( int ) mousepos . y , 0 ) ) ;
2009-04-19 18:07:22 +00:00
}
}
2013-03-18 13:52:27 +00:00
//mxd
[BeginAction("thingaligntowall")]
2014-12-03 23:15:26 +00:00
public void AlignThingsToWall ( )
{
2013-03-18 13:52:27 +00:00
// Make list of selected things
List < Thing > selected = new List < Thing > ( General . Map . Map . GetSelectedThings ( true ) ) ;
if ( ( selected . Count = = 0 ) & & ( highlighted ! = null ) & & ! highlighted . IsDisposed ) selected . Add ( highlighted ) ;
2014-12-03 23:15:26 +00:00
if ( selected . Count = = 0 )
{
2013-03-18 13:52:27 +00:00
General . Interface . DisplayStatus ( StatusType . Warning , "This action requires a selection!" ) ;
return ;
}
List < Thing > toAlign = new List < Thing > ( ) ;
2016-07-04 18:25:47 +00:00
foreach ( Thing t in selected )
{
if ( Thing . AlignableRenderModes . Contains ( t . RenderMode ) ) toAlign . Add ( t ) ;
}
2013-04-05 12:23:50 +00:00
2014-12-03 23:15:26 +00:00
if ( toAlign . Count = = 0 )
{
2016-07-04 18:25:47 +00:00
General . Interface . DisplayStatus ( StatusType . Warning , "This action only works for models or things with FLATSPRITE/WALLSPRITE flags!" ) ;
2013-04-05 12:23:50 +00:00
return ;
2013-03-18 13:52:27 +00:00
}
// Make undo
2014-12-03 23:15:26 +00:00
if ( toAlign . Count > 1 )
{
2013-03-18 13:52:27 +00:00
General . Map . UndoRedo . CreateUndo ( "Align " + toAlign . Count + " things" ) ;
General . Interface . DisplayStatus ( StatusType . Action , "Aligned " + toAlign . Count + " things." ) ;
2014-12-03 23:15:26 +00:00
}
else
{
2013-03-18 13:52:27 +00:00
General . Map . UndoRedo . CreateUndo ( "Align thing" ) ;
General . Interface . DisplayStatus ( StatusType . Action , "Aligned a thing." ) ;
}
//align things
2014-12-03 23:15:26 +00:00
foreach ( Thing t in toAlign )
{
2016-04-29 21:38:43 +00:00
HashSet < Linedef > excludedLines = new HashSet < Linedef > ( ) ;
2013-12-20 09:24:43 +00:00
bool aligned ;
2013-03-18 13:52:27 +00:00
2014-12-03 23:15:26 +00:00
do
{
2013-03-18 13:52:27 +00:00
Linedef l = General . Map . Map . NearestLinedef ( t . Position , excludedLines ) ;
aligned = Tools . TryAlignThingToLine ( t , l ) ;
2014-12-03 23:15:26 +00:00
if ( ! aligned )
{
2013-03-18 13:52:27 +00:00
excludedLines . Add ( l ) ;
2016-04-29 21:38:43 +00:00
if ( excludedLines . Count = = General . Map . Map . Linedefs . Count )
2014-12-03 23:15:26 +00:00
{
2013-03-18 13:52:27 +00:00
ThingTypeInfo tti = General . Map . Data . GetThingInfo ( t . Type ) ;
2016-02-22 08:04:06 +00:00
General . ErrorLogger . Add ( ErrorType . Warning , "Unable to align " + tti . Title + " (index " + t . Index + ") to any linedef!" ) ;
2013-03-18 13:52:27 +00:00
aligned = true ;
}
}
} while ( ! aligned ) ;
}
// Update cache values
General . Map . IsChanged = true ;
// Redraw screen
General . Interface . RedrawDisplay ( ) ;
}
2013-04-08 14:37:37 +00:00
[BeginAction("thinglookatcursor")]
2014-12-03 23:15:26 +00:00
public void ThingPointAtCursor ( )
{
2013-04-08 14:37:37 +00:00
// Make list of selected things
List < Thing > selected = new List < Thing > ( General . Map . Map . GetSelectedThings ( true ) ) ;
if ( ( selected . Count = = 0 ) & & ( highlighted ! = null ) & & ! highlighted . IsDisposed )
selected . Add ( highlighted ) ;
2014-12-03 23:15:26 +00:00
if ( selected . Count = = 0 )
{
2013-04-09 10:56:05 +00:00
General . Interface . DisplayStatus ( StatusType . Warning , "This action requires a selection!" ) ;
2013-04-08 14:37:37 +00:00
return ;
}
2013-04-09 10:56:05 +00:00
//check mouse position
2014-12-03 23:15:26 +00:00
if ( ! mousemappos . IsFinite ( ) )
{
2013-04-09 10:56:05 +00:00
awaitingMouseClick = true ;
General . Interface . DisplayStatus ( StatusType . Warning , "Now click in the editing area!" ) ;
2013-04-08 14:37:37 +00:00
return ;
}
2013-04-09 10:56:05 +00:00
awaitingMouseClick = false ;
2013-04-08 14:37:37 +00:00
// Make undo
2014-12-03 23:15:26 +00:00
if ( selected . Count > 1 )
{
2013-04-08 14:37:37 +00:00
General . Map . UndoRedo . CreateUndo ( "Rotate " + selected . Count + " things" ) ;
General . Interface . DisplayStatus ( StatusType . Action , "Rotated " + selected . Count + " things." ) ;
2014-12-03 23:15:26 +00:00
}
else
{
2013-04-08 14:37:37 +00:00
General . Map . UndoRedo . CreateUndo ( "Rotate thing" ) ;
General . Interface . DisplayStatus ( StatusType . Action , "Rotated a thing." ) ;
}
2016-06-15 22:02:51 +00:00
// Change angle
if ( General . Interface . CtrlState ) // Point away
2014-12-03 23:15:26 +00:00
{
foreach ( Thing t in selected )
{
2013-04-09 10:56:05 +00:00
ThingTypeInfo info = General . Map . Data . GetThingInfo ( t . Type ) ;
if ( info = = null | | info . Category = = null | | info . Category . Arrow = = 0 )
continue ;
2016-06-15 22:02:51 +00:00
int newangle = Angle2D . RealToDoom ( Vector2D . GetAngle ( mousemappos , t . Position ) + Angle2D . PI ) ;
if ( General . Map . Config . DoomThingRotationAngles ) newangle = ( newangle + 22 ) / 45 * 45 ;
t . Rotate ( newangle ) ;
2013-04-09 10:56:05 +00:00
}
2014-12-03 23:15:26 +00:00
}
2016-06-15 22:02:51 +00:00
else // Point at cursor
2014-12-03 23:15:26 +00:00
{
foreach ( Thing t in selected )
{
2013-04-09 10:56:05 +00:00
ThingTypeInfo info = General . Map . Data . GetThingInfo ( t . Type ) ;
if ( info = = null | | info . Category = = null | | info . Category . Arrow = = 0 )
continue ;
2016-06-15 22:02:51 +00:00
int newangle = Angle2D . RealToDoom ( Vector2D . GetAngle ( mousemappos , t . Position ) ) ;
if ( General . Map . Config . DoomThingRotationAngles ) newangle = ( newangle + 22 ) / 45 * 45 ;
t . Rotate ( newangle ) ;
2013-04-09 10:56:05 +00:00
}
2013-04-08 14:37:37 +00:00
}
2014-04-02 10:57:52 +00:00
// Redraw screen
General . Interface . RedrawDisplay ( ) ;
}
//mxd. rotate clockwise
[BeginAction("rotateclockwise")]
2014-12-03 23:15:26 +00:00
public void RotateCW ( )
{
2016-06-15 22:02:51 +00:00
RotateThings ( General . Map . Config . DoomThingRotationAngles ? - 45 : - 5 ) ;
2014-04-02 10:57:52 +00:00
}
//mxd. rotate counterclockwise
[BeginAction("rotatecounterclockwise")]
2014-12-03 23:15:26 +00:00
public void RotateCCW ( )
{
2016-06-15 22:02:51 +00:00
RotateThings ( General . Map . Config . DoomThingRotationAngles ? 45 : 5 ) ;
2014-04-02 10:57:52 +00:00
}
//mxd
2014-12-03 23:15:26 +00:00
private void RotateThings ( int increment )
{
2014-04-02 10:57:52 +00:00
// Make list of selected things
List < Thing > selected = new List < Thing > ( General . Map . Map . GetSelectedThings ( true ) ) ;
if ( selected . Count = = 0 & & highlighted ! = null & & ! highlighted . IsDisposed )
selected . Add ( highlighted ) ;
2014-12-03 23:15:26 +00:00
if ( selected . Count = = 0 )
{
2014-04-02 10:57:52 +00:00
General . Interface . DisplayStatus ( StatusType . Warning , "This action requires a selection!" ) ;
return ;
}
// Make undo
2014-12-03 23:15:26 +00:00
if ( selected . Count > 1 )
{
Added, Visual mode, UDMF: added "Change Pitch Clockwise", "Change Pitch Counterclockwise", "Change Roll Clockwise" and "Change Roll Counterclockwise" actions.
Added, Visual mode, UDMF: added "Increase Scale" and "Decrease Scale" actions.
Added, Visual mode, UDMF: "Reset Texture Offsets" action now resets scale when used on things.
Added, Visual mode, UDMF: "Reset Local Texture Offsets" action now resets scale, pitch and roll when used on things.
Changed, Visual mode, UDMF: "Reset Texture Offsets" action now only resets texture offsets (previously it also reset texture scale).
Changed, Visual mode, UDMF: "Reset Local Texture Offsets" action now resets texture offsets, scale and brightness of sidedefs and also rotation of floors/ceilings.
Changed, Visual mode, UDMF: thing box arrow now displays pitch and roll for things, which have attached model and appropriate MODELDEF flags.
Changed, Thing Edit Form, UDMF: negative pitch and roll can now be entered.
Updated documentation.
2015-03-30 21:44:04 +00:00
General . Map . UndoRedo . CreateUndo ( "Rotate " + selected . Count + " things" , this , UndoGroup . ThingAngleChange , CreateSelectionCRC ( selected ) ) ;
2014-04-02 10:57:52 +00:00
General . Interface . DisplayStatus ( StatusType . Action , "Rotated " + selected . Count + " things." ) ;
2014-12-03 23:15:26 +00:00
}
else
{
Added, Visual mode, UDMF: added "Change Pitch Clockwise", "Change Pitch Counterclockwise", "Change Roll Clockwise" and "Change Roll Counterclockwise" actions.
Added, Visual mode, UDMF: added "Increase Scale" and "Decrease Scale" actions.
Added, Visual mode, UDMF: "Reset Texture Offsets" action now resets scale when used on things.
Added, Visual mode, UDMF: "Reset Local Texture Offsets" action now resets scale, pitch and roll when used on things.
Changed, Visual mode, UDMF: "Reset Texture Offsets" action now only resets texture offsets (previously it also reset texture scale).
Changed, Visual mode, UDMF: "Reset Local Texture Offsets" action now resets texture offsets, scale and brightness of sidedefs and also rotation of floors/ceilings.
Changed, Visual mode, UDMF: thing box arrow now displays pitch and roll for things, which have attached model and appropriate MODELDEF flags.
Changed, Thing Edit Form, UDMF: negative pitch and roll can now be entered.
Updated documentation.
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General . Map . UndoRedo . CreateUndo ( "Rotate thing" , this , UndoGroup . ThingAngleChange , CreateSelectionCRC ( selected ) ) ;
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General . Interface . DisplayStatus ( StatusType . Action , "Rotated a thing." ) ;
}
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// Change angle
foreach ( Thing t in selected )
{
int newangle = t . AngleDoom + increment ;
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if ( General . Map . Config . DoomThingRotationAngles ) newangle = newangle / 45 * 45 ;
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t . Rotate ( General . ClampAngle ( newangle ) ) ;
}
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// Redraw screen
General . Interface . RedrawDisplay ( ) ;
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General . Interface . RefreshInfo ( ) ;
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}
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//mxd
[BeginAction("filterselectedthings")]
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public void ShowFilterDialog ( )
{
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ICollection < Thing > selection = General . Map . Map . GetSelectedThings ( true ) ;
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if ( selection . Count = = 0 )
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{
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General . Interface . DisplayStatus ( StatusType . Warning , "This action requires a selection!" ) ;
return ;
}
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new FilterSelectedThingsForm ( selection , this ) . ShowDialog ( ) ;
}
//mxd
[BeginAction("selectsimilar")]
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public void SelectSimilar ( )
{
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ICollection < Thing > selection = General . Map . Map . GetSelectedThings ( true ) ;
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if ( selection . Count = = 0 )
{
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General . Interface . DisplayStatus ( StatusType . Warning , "This action requires a selection!" ) ;
return ;
}
var form = new SelectSimilarElementOptionsPanel ( ) ;
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if ( form . Setup ( this ) ) form . ShowDialog ( General . Interface ) ;
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}
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#endregion
}
}