UltimateZoneBuilder/Source/BuilderModes/VisualModes/BaseVisualSector.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Reflection;
using CodeImp.DoomBuilder.Windows;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.VisualModes;
#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
{
internal class BaseVisualSector : VisualSector
{
#region ================== Constants
#endregion
#region ================== Variables
#endregion
#region ================== Properties
#endregion
#region ================== Constructor / Disposer
// Constructor
public BaseVisualSector(Sector s) : base(s)
{
// Initialize
Rebuild();
// We have no destructor
GC.SuppressFinalize(this);
}
// Disposer
public override void Dispose()
{
// Not already disposed?
if(!IsDisposed)
{
// Clean up
// Dispose base
base.Dispose();
}
}
#endregion
#region ================== Methods
// This (re)builds the visual sector, calculating all geometry from scratch
public void Rebuild()
{
// Forget old geometry
base.ClearGeometry();
// Create floor
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VisualFloor vf = new VisualFloor(this);
if(vf.Setup()) base.AddGeometry(vf);
// Create ceiling
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VisualCeiling vc = new VisualCeiling(this);
if(vc.Setup()) base.AddGeometry(vc);
// Go for all sidedefs
foreach(Sidedef sd in base.Sector.Sidedefs)
{
// Doublesided or singlesided?
if(sd.Other != null)
{
// Create upper part
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VisualUpper vu = new VisualUpper(this, sd);
if(vu.Setup()) base.AddGeometry(vu);
// Create lower part
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VisualLower vl = new VisualLower(this, sd);
if(vl.Setup()) base.AddGeometry(vl);
// Create middle part
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VisualMiddleDouble vm = new VisualMiddleDouble(this, sd);
if(vm.Setup()) base.AddGeometry(vm);
}
else
{
// Create middle part
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VisualMiddleSingle vm = new VisualMiddleSingle(this, sd);
if(vm.Setup()) base.AddGeometry(vm);
}
}
}
#endregion
}
}